Creature — Dinosaur
Enrage - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
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|Commander / EDH||Legal|
Trapjaw Tyrant occurrence in decks from the last year
Latest Decks as Commander
Trapjaw Tyrant Discussion
2 months ago
Here are some great cards to add if you decide to upgrade the creatures.
11 months ago
Awesome list, i have taken some notes for when i start retooling my own gishath deck.
But there are some inclusions I myself have experienced to be underwhelming and was wondering what you thought about them.
Bellowing Aegisaur: Does he work as occasional +1/+1 counter placements or do you have multiple activations when you use him. I myself find the occasional trigger to be underwhelming, and not doing much for 6 mana. And when i can use something like Pyrohemia he does not protect himself.
Burning Sun's Avatar: Have been very disappointed with this one, tough to cast due to its cmc and triple red. Bolting a creature and a player seems very limited for 6 mana, and even when its cheated into play it seems underwhelming for a card slot when something like Apex Altisaur could remove multiple threats. And a 6/6 without trample is underwhelming as well in my opinion :/.
Deathgorge Scavenger: How often do you meet graveyard decks, because without that interaction it seems very limited in its use.
Raging Regisaur: I have been on the fence with this, it is a very nice trigger on a dinosaur body. But the amount of enrage targets are limited and - at least in my meta, a 4/4 will rarely be able to attack anyone without dying to one of their larger blockers. Killing an X/1 is nice, but the difficulty of having it attack without dying is a bit tough.
Raging Swordtooth: Same case as above, but i like this less. It triggers only once, which means it needs a lot of setup for getting a lot of enrage triggers. An army of 1/1 seems uncommon, most token decks will have something to buff them. A possible swap could be Staff of Nin it gives card draw and a nice way to trigger enrage, although at a higher cmc and no way of cheating it into play.
Siegehorn Ceratops: How has this performed for you? I find it very hard to trigger it the first time with only 1 damage. And even if it gets buffed it is just a big beater without trample. I really like the card and want to include it, but its hard to justify.
Territorial Allosaurus: Is a 5/5 for 4 with a possible fight ability really worth it, feels there are better options available.
Trapjaw Tyrant: Have shown to be very risky. Some setup is required to trigger the enrage, and even if the problems are removed, they will come right back when the board is cleared. And then one have to take care of those problems again with an empty board.
And what do you think about some of these cards?
Domri, Anarch of Bolas: Can be removal, ramp and buff.
Samut, the Tested Can give gishath double strike and enable enrage.
Aura Shards Can wipe most creatures from opponents boards when casting dinosaurs, and commander can be a board wipe when casting.
Shaman en-Kor for moving enrage triggers
1 year ago
Hey, fine start, lots of good cards here, but I think you can make much better use of $600 budget. Infect isn't working here and you get it. Three infect creatures is not worth adding additional cards that have interaction with infect. My advice is focus more on Dinos and what makes Dinos good which is enrage.
Cards to consider adding:
- Regal Behemoth : mana doubler and repeatable draw, errata to Dinosaur
- Zacama, Primal Calamity
- Ghalta, Primal Hunger
- Trapjaw Tyrant : repeatable exile, enrage.
- Atla Palani, Nest Tender : backup plan to cheat Dinos from your library onto the battlefield.
- Elvish Piper : backup plan to cheat Dinos from your hand onto the battlefield.
- Walking Ballista : repeatable enrage enabler.
- Pyrohemia : repeatable enrage enabler.
- Wayward Swordtooth
- Marauding Raptor : enrage enabler.
- Ripjaw Raptor : repeatable draw, enrage.
- Runic Armasaur : repeatable draw.
- Greater Good : repeatable draw and a sac outlet.
- Garruk, Primal Hunter : can be repeatable draw.
- Natural Order : turn any green creature into Regal, Zacama or Ghalta, etc.
- Eladamri's Call
- Gamble : another tutor for Mirari's Wake or Smothering Tithe , etc.
- Nature's Lore : upgrade for Kodama's Reach .
- Skyshroud Claim : upgrade for Explosive Vegetation .
Atla and Piper can be backup plans to cheat Dinos onto the battlefield without Gishath. Atla's Eggs can benefit from enrage enablers because they're 0/1 creatures making these enablers also sac outlets. Enrage is an ability that makes Dinos unique and it can be powerful in multiplayer Commander when it can be repeatedly triggered.
Cards to consider cutting:
- Blight Mamba
- Glistener Elf
- Phyrexian Hydra
- Viridian Corrupter
- Giant Growth
- Contagion Clasp
- Contagion Engine
- Sword of Truth and Justice
- Sword of the Animist
- Whispersilk Cloak
- Kinjalli's Caller
- Huatli's Raptor
- Evolution Sage
- Commander's Sphere
- Kodama's Reach
- Explosive Vegetation
1 year ago
I have been playing Dinosaur Tribal ever since Ixalan came out and have a few things to suggest. The main problem still is that the white dinosaurs kind of suck in today's standard. I had splashed into Jund dinos way back in Guilds of Ravnica and find it much more consistent and competitive against the top tier decks of the meta. With the support that those colors got in M20, its safe to say that that is still going to be your best option. Now for individual reasons about cards.
Kinjalli's Caller : Though the mana reduction and the high health body is very attractive, the main focus for dinosaur decks is to push damage through. With this having 0 power, it does literally nothing on its own.
Imperial Ceratops : Even with Maruading Raptor being able to hit this as it comes down, lifegain generally isn't revelant in a ramp style deck. Granted, it does well against aggro, so I would use this in your sideboard if you keep with the white color.
I'm gonna put Verdant Sun's Avatar and Silverclad Ferocidons together here. These bad boys cost 7 mana. That alone is a huge thing to make happen. 4/5 times you will find these stuck in your hand and unable to be played.
Blood Sun : I understand that this meant to combo with Lotus Field however having a 3 mana enchantment that doesn't affect your board at all is really bad. I was recommend playing Ripjaw Raptor instead. With Marauding Raptor , it's essentially 3 mana and it gives you a creature that can continue to draw more.
Wilderness Reclamation : I see that you want to run Vivien, Champion of the Wilds in your deck and that's completely fine, however, you will probably find that you will rarely end up playing anything at instant speed, making the extra mana unusable. Also, if you draw this late, it ends up being a dead draw.
Raptor Hatchling : I love this card don't get me wrong. However, I think this is better save as a sideboard option against aggro, especially mono red.
Now a couple of cards that I would recommend would be Regisaur Alpha , Ripjaw Raptor , Savage Stomp , and Domri, Anarch of Bolas as they speed up your deck and add more power to the board, as well as giving you some removal options and enrage triggers. If you want cards to use against control, Carnage Tyrant still typically gets the job done.
1 year ago
Some great card choices in here, but it does seem a bit light on card draw and removal. Elemental Bond , Colossal Majesty and Beast Whisperer could be good for card draw. Land/artifact ramp is also generally better than creature ramp in commander, board wipes are everywhere. If you are looking for a good board wipes/removal yourself though, Chandra's Ignition and Sarkhan's Unsealing are both great. Temple Altisaur and Trapjaw Tyrant could be good additions too. Hope that helps!
1 year ago
Here's a few cards that may help Thaumatic Compass Flip, Sol Ring , Herald's Horn , Growing Rites of Itlimoc Flip, Thunderherd Migration , Solemn Simulacrum , Ranging Raptors , Trapjaw Tyrant , Zendikar Resurgent , Mirari's Wake
2 years ago
Please use double-square brackets around a card's name to create a reference link. It's the easiest way to make sure everyone understands what's going on with your question, and is especially important for complicated questions: Rona, Disciple of Gix, Lazav, the Multifarious, Deadeye Tracker, Metamorphic Alteration, Trapjaw Tyrant
You'll only be able to cast cards exiled with Rona's printed abilities, not any other abilities.
When the printed text of a card has one or more abilities that exile things, and another ability that references "cards exiled by (this)", then those abilities are "linked" and the "cards exiled by (this)" ability only refers to cards in exile that were put there by those specific exiling abilities. Adding more abilities won't change this relationship. There's currently no way in the game to create new links between abilities that weren't already linked.