Sarkhan, the Dragonspeaker

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sarkhan, the Dragonspeaker

Planeswalker — Sarkhan

+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

-3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.

-6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

debuf on infinite rats

6 months ago

question, should I put Confront the Past in by replacing something? I know he has Sarkhan, the Dragonspeaker.

duchessCretina on Red Dragons

1 year ago

Hi, I mean this in the most constructive way:

i think that I know of some lands that may help you ramp in case you want to:

These can serve as ramp in a pinch (except for sandstone, which dies in 2 usages).

Do you really need Crucible of Fire? It seems that dragons are already powerful on their own and that these slots could be used for something else.

There is also a land that I think may help you more, which is Ghitu Encampment. The first strike 2/1 can be more versatile. The utility lands you chose seem to be more dedicated to offense, but that's not always going to be the case.

Tears of Valakut can also only target flying threats... wouldnt it be better to have something that kills a wider range of creatures? Like Dead / Gone, maybe? Or Fire Prophecy, which may allow you to "cycle" an unwanted card.

And in case you are in a pinch, maybe use a card like Pyroclasm or Sweltering Suns (and I just noticed it may help activate the Dragon Eggs).

Idk about the price, but the "spell lands" also seem a bit helpful: Spikefield Hazard  Flip, Valakut Awakening  Flip.

Sarkhan, Fireblood, Sarkhan, the Dragonspeaker and Sarkhan, Dragonsoul also seem interesting... Sarkhan's Triumph too.

There are too many Dragon-related cards to choose from @_@

also, maybe try cutting the deck down to 60, it'll make it more consistent (22 lands for 70 cards isn't enough)...

If you could manage to use only odd-cost cards, could even use Obosh, the Preypiercer as a companion

TypicalTimmy on Araveil

1 year ago

Just got off work. 14 hour day. Ugh. Gross.

Gideon is a special exception because of what his magical powers are (were), which was basically making anything he wanted to be indestructible. He often channeled this through himself, which is why he was always a Planeswalker who prevented all damage dealt to himself.

When Sarkhan, the Dragonspeaker becomes a creature, his card no longer has the Planeswalker type. This is important because whenever a Planeswalker is dealt damage, that damage translates into a permanent loss of loyalty.

If a Planeswalker was also a creature "in addition to it's other types", but DID NOT have the text Gideon has where you prevent all damage, then it doesn't matter if the Planeswalker in question has indestructible or not.

If it is at 5 loyalty, and it is dealt 5 damage, and you remove 5 loyalty counters and it becomes 0, it dies. Indestructible or otherwise, it dies.

So you have two options:

  • Make him a creature "in addition to his other types" and stipulate that damage does not remove loyalty - or prevent all damage - or translate damage into something else.


  • Make him an indestructible creature NOT in addition to his other types. Now that he isn't a planeswalker, the rules for loyalty removal no longer apply and he can soak as much damage up as he wants to without dying

KBK7101 on (RULE 0) Sarkhan as commander?

1 year ago

I've been debating making a mono- deck lately and I became really fixated on the idea of having a Sarkhan planeswalker as a commander of a Rule 0 deck. So, my question is... in your opinion, do you think any of these would be "overpowered" or "broken" as a commander?

Sarkhan the Masterless

Sarkhan, Dragonsoul

Sarkhan, Fireblood

Sarkhan, the Dragonspeaker

Coward_Token on Adventures in the Forgotten Realms …

2 years ago

seshiro_of_the_orochi: Can't confirm for sure, but I think you're right. Check out the reminder text on Sarkhan, the Dragonspeaker and this errata on Sarkhan the Masterless :

Once Sarkhan’s first loyalty ability has resolved, each planeswalker you control (including Sarkhan) is no longer a planeswalker for the rest of the turn. They don’t lose any loyalty counters or abilities, and you can still activate their loyalty abilities if you haven’t done so yet this turn. They don’t lose loyalty if they’re dealt damage while they’re not planeswalkers. (2019-05-03)

VinDiesel9999 on Well put together decks that …

2 years ago

This might be sacrilegious, but I never cared much for planeswalkers, even though some are very powerful. So Sarkan definitely makes me roll my eyes.

Dragonmaster Outcast is better than Sarkhan, the Dragonspeaker as well imo.

TriusMalarky I do dig your strategy and can't argue with your ranking. If I had to guess, I'd say that Hypersonic Dragon 's ability is really for decks that rely on the "overload" mechanic to play something like Mizzium Mortars at instant speed. It definitely is not designed to compliment a dragon themed deck despite the sweet card art.

Maybe in an "overload" focused deck Hypersonic could see some play, but you would need an arcane knowledge of sorceries which I lack.

TriusMalarky on Well put together decks that …

2 years ago

Oh, hey, I found Glorybringer but worse: Sarkhan, the Dragonspeaker

Idoneity on Kaldheim's Walkers

3 years ago

So, we've seen a consistent theme within the past Standard releases since War of the Spark, being the Planeswalkers. What always happens is that there are three 'Walkers—two returning characters and one new. Throne of Eldraine had these two, this one, and Elk; Theros, Beyond Death had her, that one, and him; Ikoria had High-Kick, this guy, and that person; and, lastly, Zendikar Rising had this compeer, this complice, and this confrere. (Ran out of things to call them).

With each of these people clearly stated above, and with the coming of Kaldheim, I am much curious as to what players may speculate. We know that it is a frore, hiemal terrain, being a Nordic-esc setting, but I know not anyone who would suit this setting. Sarkhan that beseems the wintry world, but the other returning character is more difficult to isolate.

More so as a follow-up in the same thread, any ideas for the new Planeswalker's design?

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