Creature — Angel Cleric
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
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|Commander / EDH||Legal|
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Righteous Valkyrie Discussion
4 days ago
3 weeks ago
1 month ago
603.2. Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.
603.3. Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 117, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 113.6.
So the important thing to know here is that a triggered ability does no happen immediately. When a triggering event occurs, the triggered ability does not go onto the stack until the next time the next time a player would receive priority, which doesn't happen until after State-Based Actions are checked. And from there does not resolve until all players have passed priority with it topmost on the stack. Static abilities take effect immediately, and are essentially statements of fact.
So to break this scenario down:
You control a Righteous Valkyrie who's conditional static ability has its condition met, thus creatures you control get +2/+2.
At this point you cast say a Mother of Runes . It enters as a 3/3. This is a triggering condition.
Valkyrie's trigger goes onto the stack.
Trigger resolves, Mother of Runes is a 3/3. Has been since it entered.
1 month ago
Righteous Valkyrie 's last ability is a static ability, which means it's just a blanket effect. There's no delay on the +2/+2 bonus; it doesn't use the stack at all. If you play a 1/1 Cleric, it will enter the battlefield as a 3/3, and you'll gain 3 life from Righteous Valkyrie's triggered ability.
1 month ago
Righteous Valkyrie says:
— "Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2."
So, if I already have 27 or more life and I play an angel or cleric, do I gain life first or does the cleric/angel get +2/+2 first?
1 month ago
Hey Tzefick, do I really need to make life gain worse? Yes! ;)
2 months ago
I think this deck lacks identity. From what you've said, you're trying to be an Orzhov lifegain deck, but there are so many cards that don't fit with that plan and/or don't bring a lot of value to the table. We should also probably just make this a Clerics deck (with Angel of Destiny), as that fits the lifegain build and packs extra synergy.
First, I think Vito, Thorn of the Dusk Rose should be a four-of in the deck. He's just so good in a lifegain deck. Righteous Valkyrie should probably be in here as well, as it helps gain life and provides a buff when you do. Speaker of the Heavens should also be a four-of, as it gains some small life and when you hit 27 starts really giving value! If we're going Clerics, Orah, Skyclave Hierophant is a good idea.
As for cards that don't give a lot of value, Dream Devourer , Firja, Judge of Valor , Giant Killer , Skemfar Shadowsage , Invoke the Divine , Light of Hope , Revitalize , Poison the Cup , and Pacifism all probably need to go. There are better options for what most of them do, and the rest you don't need the effects of. Doomskar too, because you're a deck that likes a full boardstate (lots of creatures) so you don't want to be wiping the board almost ever.
There were several removal options in what I pointed out. Bloodchief's Thirst and Heartless Act are good replacements, but you don't want too much removal, you should be focused on your own board most of the time.
Don't forget as well that having a list of mainly 1-2x cards won't make for a consistent deck. Ideally, you have as many of your good cards as possible.
Those are my initial thoughts. There's some value lost in the list even after those edits, but it's a good start, I think.
2 months ago
DrunkManSquakin666, Yeah that's probably a good call. I have never really given Angel of Despair a fair go, I've actually had it in the deck before and have removed it for other angels simply because they were foil or whatever, but now that you mention it, having a simple angel like Serra Angel with basic abilities is pretty lackluster. I'll dig er up and swap it in. However, I have been playing loads of COCO Angels on Arena Historic and have been wanting to purchase Youthful Valkyrie and Righteous Valkyrie for this deck. So now I have to sort out a couple more slots. Any cuts you might make? I Would appreciate any suggestions. ThankS