Righteous Valkyrie

Righteous Valkyrie

Creature — Angel Cleric


Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Latest Decks as Commander

Righteous Valkyrie Discussion

Vessiliana on On the Backs of Angels

6 days ago

Have you considered Baneslayer Angel, Emeria Angel, or Righteous Valkyrie? They seem like they could help to lower your curve a bit while providing some cool advantages.

Endersword334 on Orzhov Life Gain

1 month ago

I would recommend only 3 Vito, Thorn of the Dusk Rose or potentially just two. I would also add Speaker of the Heavens and Righteous Valkyrie for more life gain payoff.

zapyourtumor on Silverbloom Clerics (Arena BO1 Ranked)

1 month ago

Soulmender definitely feels like a much better 1 drop here than Shambling Ghast. And I think you could cut 4x Hunt for Specimens for 4x Righteous Valkyrie since the former is kind of bad while the latter is like a better version of Kor Celebrant with a wincon stapled on.

Kalasch on Myllenium's Angels

1 month ago

Hi, I love Angel tribal decks. I have one myself in paper. I think its very hard to create an angeldeck with the heavy angels like akroma and avacyn because of the cmc. I would recommend Rebuff the Wicked so you can protect the angels ;)

Maybe Righteous Valkyrie is an option? Gain some life to stall till you can cast the big ones.

darkmus on Serra's Descendants, competitive Angel Tribal

1 month ago

FisterMantastic I don't know your build (I'll be happy to check it out if you want to share it), but this works quite well for me overall as long as I have good sideboarding plan. Is not like I am winning everything but overall I win more than I lose and I rarely get "completely destroyed".

I don't really know what to tell you about vial either, It makes God's work for me as long as I play it T1 or T2. Like in every deck, makes wonders against control, ensures I stay on curve, ramps, allows instant speed blocks etc. but also allowing some shenanigans like activating Resplendent Angel on opponents turns, explosive instant speed blocks and attacks with Righteous Valkyrie or Archangel of Thune, using Shalai, Voice of Plenty as some kind of counter spell... So there is not a chance in the world I am cutting that in my build, but if you don't feel like it works for you, cut it out.

Once again, I don't know your list and your local meta so I might be wrong, but assuming both are similar to mine, I've tried Soul Warden in the past and it adds very little value overall. I feel like both Giver of Runes and in a lesser extent Speaker of the Heavens add much more. We don't really go very wide to activate her multiple times per turn, and there aren't many meta decks that really go wide other than maybe affinity (which is not really strong anyway) ATM so you are not getting that much value from the opponents either. As a creature is too weak, she can't even block 1/1s. Having a T1 play to support your T5 play is not the best idea either if she's so weak, because she's rarely going to survive to that point, and adds barely nothing while in play meanwhile. She for sure will net activate Thune from time to time, but it is going to be rare and not as explosive as you might think. The most positive thing about her is not Thune activation but that she gives another extra play that leads to T3 Resplendent Angel activation (Soul Warden into Bishop of Wings into resplendent) and that she makes it quicker to reach 27 life for righteous. This decks makes really good use of Thunes ability but it's not build around maximizing it. If you want something to push in a big way Thune's ability you might want to check Linden, the Steadfast Queen but at that point you'll rather be playing souls sisters with thune as a wincon than Angel tribal.

I've never tried Windbrisk Heights because I never felt like it was really good enough here. First and most important, it might be a me thing, but tapped lands are a huge no no in modern IMO, don't ever let them get near me, xD. Also with my build I don't really attack with 3 creatures that often, many times I don't do it in the whole game (and not because I had a bad game, I might have easily won) so I feel that it will be very inconsistent. I think it's like Emeria's Call  Flip seems pretty good enough effect to take a small price to play the land, but in the end you get to use the "not land part" so rarely and of those times is so few of them decisive that any price on the land regardless of how small it is ends up not being worth it. Once again, it might not be true in your build, or even in mine because I haven't tried it and might be wrong, so if you try it let us know how it went!.

Good luck in the next FNM!

razelfark on Silverbloom Clerics (Arena BO1 Ranked)

1 month ago

Considering you are doing clerics and have a fair bit of life gain, I would highly recommend Righteous Valkyrie.

A very strong creature to consider is also Orah, Skyclave Hierophant. This creature will help you out a bit with recurring low cost clerics when the higher cost ones die. Very useful against sweepers as the triggers will allow you to get back more then one creature sometimes back to the field. This card pairs very well with Pyre of Heroes as another card to think of using.

For the Arena 2022 mode I would highly recommend Soulmender as it will allow you to consistently trigger life gain +1/+1 counter triggers. This pairs exceptionally well with Cleric of Life's Bond as this creature can only gain a counter once each turn, meaning you can activate the Soulmender on an opponents turn to get extra triggers you normally would not get.

Akromathia on Angels are my Life(gain)

1 month ago

Resplendent Marshal is not that good, I suggest replacing them with 2 more Righteous Valkyrie. Gisela, the Broken Blade is a good fighter, but adds little else. Meanwhile Archangel of Thune can put it simple, turn every single member of your army into a monster. I would also sugest to maindeck Shalai, Voice of Plenty, for you have no idea the impact that her shields can have. Also you have absolutely no means to do a thing against enchantments and planeswalkers, so cards that can exile any target can be a good idea, replacing some of the much exagerated criatur hate in your deck. Of Speaker of the Heavens add maybe one or two more, maybe even the full 4, so they can draw removal, and help you capitalize on Angel Regeneration. If you want to blink your creatures, take all of them and add Teleportation Circle

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