|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Tempest Remastered (TPR)||Common|
|2012 Core Set (M12)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Seventh Edition (7ED)||Uncommon|
Combos Browse all
Creature — Merfolk Rogue
: Draw a card, then discard a card.
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Merfolk Looter Discussion
1 week ago
If you do not mind discarding a card Merfolk Looter might be a good option.
2 weeks ago
Thanks for the feedback!
I think it's safe to assume there's going to be a lot of Miracle Grow decks sprouting off of Deeproot Champion, but I find a lot to be desired in the linked list.
What stands out immediately is Kumena's Speaker and Old-Growth Dryads - they miss the point of the deck. It'a an aggro-tempo deck, not a straight aggro plan; giving lands away will ramp your midrange and control opponents over the top too easily, and both the 2/2 of the Speaker and the 3/3 of the Dryads will become irrelevant in a hurry. Remember, the original list wanted to out-tempo the opponent, primarily through free(ish) counterspells, looting like crazy, and keeping the opponent on the back foot with Winter Orb. There's simply no way the deck can compete in this era of Magic hemorrhaging tempo by giving out lands, when the original so strongly relied on free spells and land shutdown.
The article does have some interesting ideas in Rhonas's Last Stand and Riddleform, though. I could see working some number of Rhonas's Last Stand in especially, though I'm less convinced on Riddleform; I think Skyship Plunderer is doing good work here in upping our +1/+1 counters or our energy for Aether Hub. But I'll do some tests and see if Riddleform does a better job; I do like that it offers us a mana sink.
I like Merfolk Branchwalker pretty well as a way to dig for more lands and provide more creatures that can be made relevant via Skyship Plunderer, and Seeker of Insight seems absolutely essential to keep the deck flowing with gas. The original Miracle Grow list typically utilized Merfolk Looter, and Seeker of Insight fills a similar role, whereas the Merfolk Branchwalker is just filling the gap left by Lord of Atlantis and offering us some synergy potential for a later-game Herald of Secret Streams oops-I-win.
1 month ago
Well if it's combos that you want, here's a few ideas... 1) Skullclamp + Ashnod's Altar combo with Locust God. 2) Intruder Alarm + Merfolk Looter (or any looter) combo with Locust God. 3) Mindmoil or Arjun, the Shifting Flame + Thought Reflection or Alhammarret's Archive grow exponentially and are a pseudo-combo with Locust God. Also Laboratory Maniac helps you auto-win with several of these by just decking yourself. Hope this helps!
2 months ago
Similarly wouldn't really bother with minion of leshrac.
One thing I think you're going to want if you end up playing a lot of the creatures throughout magic that have strong activated effects generally attached to a drawback like that card or cumulative upkeep cards etc, is a looting package.
Mairsil can still grab those cards from the graveyard but in your hand or off the top they are dead cards. You're better off since you have blue and red to run some cards like Frantic Search or creatures with loot abilities like Merfolk Looter; this will help you filter through your deck potentially for answers, to find the missing pieces from the cage combos, and to get bad cards with good abilities out of your hand.
2 months ago
This deck really is sweet.
Have you considered Jace, Vryn's Prodigy Flip? Low cmc, loots, and plays back wheels; maybe in place of Merfolk Looter, Mad Prophet, Bonded Fetch, or Forgotten Creation. My only argument against jace is he's a bigger target for removal
3 months ago
I'm also working on locust god and just a few observations from my playtesting.
The Locust God + Skullclamp + Thornbite Staff + Brass Squire is a strictly worse version of Ashnod's Altar + Skullclamp + The Locust God that is more complicated to set up when Clamp altar will draw your deck and net you infinite colorless mana, at this point Braingeyser, laborotory maniac, Throne of the God-Pharaoh, Rolling Earthquake or Goblin Bombardment all become win on the spot cards(situational excluding multiplayer which would be restricted to throne, lab, quake or Purphoros.)Outside of this single combo interaction both Thornbite Staff and Brass Squire are pretty bad in the list and are not doing much on their own, pair that with well placed removal on even Skullclamp and these draws become DEAD.
However Ashnod's altar is inherently good in this deck due to the amount of mana you can pump out of it , potentially playing locust god into brainstorm and curve right into kozilek.
Also I noticed almost no countermagic in your list. If you are going to play a combo based strategy cards like Force of Will, Mana Drain, and Pact of Negation are amazing options for tap out protection against other blue decks. Dream Fracture is another solid option.
Personally I feel Psychosis Crawler to be a bit of a dud in this list, it is very expensive and unless your already going off and screams "Deal with me before I kill you all" If your on a 2 turn set up Purphoros is a much safer play with fewer outs to dealing with him and a faster clock, 20 tokens gets a table win, 14 in 1v1. Skullclamp makes this happen with 7-10 mana. Energy Tap can pull 6 colorless off Locust god for a single blue. Where I'm going with this is cards that function well by themselves that ALSO enable those explosive plays will help to add consistency to your list.
I may sugest cutting the Thornbite+Squire and testing Basalt Monolith+Rings of Brighthearth. A well known infinite mana combo but also works really well in this deck with cards like fetch lands, Arcanis the Omnipotent becomes Ancestral Recall x2 for 2, Merfolk Looter/JVP and Isochron Scepter to name a few. Basalt+any sol land/card by itself fuels a T2 Locust God and helps cast cards like Enter the Infinite or Omniscience quickly
Cards like Mana Vault, Basalt Monolith, and Grim Monolith all get really insane with Goblin Welder.... who triggers Rings of Brighthearth to allow for double welding. If you add in some draw spells with discard like Careful Study Faithless Looting and Frantic Search your seeing more cards, netting more insects than most cantrips i.e. Ponder, Serum Visions, or Preordain, you can pitch things like Darksteel Citadel or ingot respond to removal and weld out your combo pieces or refresh your monolith/Vault
One Final note, I didn't Se Chasm Skulker you may look into him. he acts as kind of a Locust God piggy bank storing a second wave of tokens that can refresh a board after wrath effects or double the amount of mana you can generate via Altars, and at the very least its a creature that just gets absurdly large if unanswered.
Overall though glad to see others brewin' locust, he is a blast to play and I wish you the best of luck with your deck! Feel free to pm me if you'd like to talk more about the list I'm always looking for people to bounce ideas and suggestions off of.
3 months ago
You have 2 Skullclamps and 2 Thought Vessels???
It would require an overhaul, but all the Time Walk effects would be great with your commander, though they are a bit less fun for the table :) Also, Stranglehold is a great generic hate card, if you find you want it.
3 months ago
Whirlpool Warrior would give you two wheel effects.
Fateful Showdown could provide value with a damage and a wheel effect.
Dream Halls is ridiculous with all the card draw in your deck.
Mizzix's Mastery seems very good here.