Merfolk Looter


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon
Eternal Masters (EMA) Uncommon
Tempest Remastered (TPR) Common
2012 Core Set (M12) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Seventh Edition (7ED) Uncommon
Exodus (EXO) Common

Combos Browse all

Related Questions

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

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Merfolk Looter Discussion

Tremblayk19 on Lord Of The Flies

1 week ago

Hey Drex25000!

So first things first, Thought Vessel is not modern legal.

As for the deck, it looks like you've got a lot going on, it's hard to go from an edh deck with many different engines and game-plans down to a sixty card deck. It involves determining which is the best and how it can be refined to contend in a different meta game.

That said the key component is The Locust God. I consider your deck to be primarily a combo deck. The biggest problem you are going to face is that you really need to get the God on the battlefield and at 6 Mana that is going to be tough.

Second, you've got your combo pieces. The article you linked mentions many. You've got pieces for two infinite combos in here, Merfolk Looter if used with Intruder Alarm let's you draw your whole deck netting you that many flying 1/1s if you have Locust God out. Also Dire Undercurrents does the same on it's own. I like all of these pieces.

The next thing will be consistency. With combo decks you're going to want some filtering, or cantrips, so I would suggest some number of Opt or Serum Visions. Then, as I said before getting your Locust God into play. I'm unsure of the best way to do this. Ramping would probably be the best budget option but in blue and red your choices are limited.

Finally, a good two color Mana base is important for consistency as well. Some number of two-color lands would go a long way. Unfortunately these can be quite expensive but cards like Shivan Reef are a fine substitute for the more expensive lands.

Hope that helps, I think there are some good bones here!

chadsansing on Revenge of the Nibblers

2 weeks ago

Thanks so much for your feedback, DanowarElf!

I will have to text with Intruder Alarm and Font of Mythos - nice suggestions! I don't play a ton of creatures, but will keep Merfolk Looter in mind.

I'm using Invoke the Firemind in place of Braingeyser right now. I often found Braingeyser in-hand with other draw effects, but I get a burn mode with the former, which has given me more meaningful choices since I included it.

With Memory Jar, the draw happens on sac, so it's like an emergency wheel to help combo out on my turn or to create blockers or extra mana with Ashnod's Altar on an opponent's turn.

You are right - Stranglehold is for the local meta. Lots of tutors and Zur.

And Sunbird's Invocation is great - there is often an impact card to hit or another rock, draw effect, or sac outlet to play. Lots of fun!

Let me know how your testing goes - I'm excited to try many of your suggestions. Thanks again!

DanowarElf on Revenge of the Nibblers

2 weeks ago

Hey man, thanks for your upvote and comment on my Locust God deck. I really dig this list even though it's combo-heavy, haha! If you're gonna do something, better go all out, right? So if you want more shennanigans, try Intruder Alarm and Merfolk Looters as well. Just an idea.

Since you're taking the Howling Mine approach, definitely try Font of Mythos. Card is sick value. Since you run Blue Zenith, why not also Braingeyser for the same effect for 1 less mana? Sorcery speed doesn't really matter if you have infinite mana.

I was never impressed with Memory Jar in my own testing. Since the draw effect happens EOT, or on an opponents' turn, you don't get to utilize the haste with your tokens. (Unless I'm just totally missing something here...)

I can't figure out the resoning behind Stranglehold. Maybe a meta-call? I think this could be another slot for value.

I'm super curious to know how Sunbird's Invocation is working! Seems like a crazy card, but I never tried it. Any crazy games with it yet?

DanowarElf on The Locust Army: A Day of Wrath

1 month ago

I recommend Lightning Greaves for sure. Bident of Thassa is definitely good enough to pull from the Maybeboard, along with Coastal Piracy. Since they are enchantments, you just pay for them once and they grow exponentially more powerful every turn. In fact, for that reason I like them better than the one-time effect (Keep Watch). If you're going infinite combo route, then Mana Echoes is a must-have if you can afford it. Also, Intruder Alarm combos well with Merfolk Looters. I'm always on the lookout for good Locust God decks. Here is mine if you want some more ideas. Locust God's bigger than a 4/4, or izzet just me? Keep up the good work! :)

gunderjj on Merfolk, In my Standard?

2 months ago

If you do not mind discarding a card Merfolk Looter might be a good option.

bantyness on UG Miracle Grow

2 months ago

Thanks for the feedback!

I think it's safe to assume there's going to be a lot of Miracle Grow decks sprouting off of Deeproot Champion, but I find a lot to be desired in the linked list.

What stands out immediately is Kumena's Speaker and Old-Growth Dryads - they miss the point of the deck. It'a an aggro-tempo deck, not a straight aggro plan; giving lands away will ramp your midrange and control opponents over the top too easily, and both the 2/2 of the Speaker and the 3/3 of the Dryads will become irrelevant in a hurry. Remember, the original list wanted to out-tempo the opponent, primarily through free(ish) counterspells, looting like crazy, and keeping the opponent on the back foot with Winter Orb. There's simply no way the deck can compete in this era of Magic hemorrhaging tempo by giving out lands, when the original so strongly relied on free spells and land shutdown.

The article does have some interesting ideas in Rhonas's Last Stand and Riddleform, though. I could see working some number of Rhonas's Last Stand in especially, though I'm less convinced on Riddleform; I think Skyship Plunderer is doing good work here in upping our +1/+1 counters or our energy for Aether Hub. But I'll do some tests and see if Riddleform does a better job; I do like that it offers us a mana sink.

I like Merfolk Branchwalker pretty well as a way to dig for more lands and provide more creatures that can be made relevant via Skyship Plunderer, and Seeker of Insight seems absolutely essential to keep the deck flowing with gas. The original Miracle Grow list typically utilized Merfolk Looter, and Seeker of Insight fills a similar role, whereas the Merfolk Branchwalker is just filling the gap left by Lord of Atlantis and offering us some synergy potential for a later-game Herald of Secret Streams oops-I-win.

DanowarElf on

3 months ago

Well if it's combos that you want, here's a few ideas... 1) Skullclamp + Ashnod's Altar combo with Locust God. 2) Intruder Alarm + Merfolk Looter (or any looter) combo with Locust God. 3) Mindmoil or Arjun, the Shifting Flame + Thought Reflection or Alhammarret's Archive grow exponentially and are a pseudo-combo with Locust God. Also Laboratory Maniac helps you auto-win with several of these by just decking yourself. Hope this helps!

Jamminmagician on Brass in Pocket

4 months ago

Similarly wouldn't really bother with minion of leshrac.
One thing I think you're going to want if you end up playing a lot of the creatures throughout magic that have strong activated effects generally attached to a drawback like that card or cumulative upkeep cards etc, is a looting package.
Mairsil can still grab those cards from the graveyard but in your hand or off the top they are dead cards. You're better off since you have blue and red to run some cards like Frantic Search or creatures with loot abilities like Merfolk Looter; this will help you filter through your deck potentially for answers, to find the missing pieces from the cage combos, and to get bad cards with good abilities out of your hand.

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