|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Tempest Remastered (TPR)||Common|
|2012 Core Set (M12)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Seventh Edition (7ED)||Uncommon|
Combos Browse all
Creature — Merfolk Rogue
Look at the top five cards of your library, then put them back in any order.
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Merfolk Looter Discussion
2 weeks ago
2 months ago
LeoSushi I have considered Civilized Scholar Flip as an alternative to Merfolk Looter because the interaction with Lazav is incredibly useful. Unfortunately from what I understand, Scholar's color identity is due to its flip side Homicidal Brute so I cannot use it in this deck.
2 months ago
fangshway thank you for your suggestions. Intuition is already being considered, and I will probably pass on the Teferi's Puzzle Box since it puts cards on the bottom of my library rather than the graveyard like you mentioned. While Forgotten Creation is good for sifting through my deck, I think Jace's Archivist fulfills that role already while also serving as a Necrotic Ooze target when it's in my graveyard. I originally thought Jace, Vryn's Prodigy Flip was bad for this deck, because Ooze would only be able to use his ability once, get "transformed" which would be an illegal board state, and essentially just get exiled and returned to the battlefield untapped and affected by summoning sickness. However now that I think of it, say I have Necrotic Ooze and Training Grounds on the battlefield with Blighted Bat and Jace, Vryn's Prodigy Flip in my graveyard. Training Grounds would effectively reduce the bat's haste enabling ability to zero, which means I would be able to use Jace's ability an infinite number of times and deck myself out. I'm not sure if this is a more favorable strategy than a Merfolk Looter combo with Pili-Pala and Palladium Myr to fulfill the same outcome, but you have given me much to think about. Thanks again!
2 months ago
A Laboratory Maniac win would be easy with Lazav's ability if you can manage a self-mill. Just target any ol card drawing creature like Merfolk Looter or Azure Mage, then use the ability, then respond to the ability by using Lazav to copy the Maniac. Then you change to the maniac and immediately draw a card.
3 months ago
I would say that magus is probably the worst card in the deck. Bazaar of Baghdad is a good card because it can do work on turn 1 and is fantastic with Dredge. Magus doing work on turn 3 at best is not particularly spectacular - card disadvantage in a semi-control deck is not exactly what you need. With the very first magus activation, you spend 4 cards (magus + discard 3) to draw 2 cards, equalling -2 cards in hand.
Moreover, you do not have any way to benefit from the extra draw or discard over say, Merfolk Looter. No dredge cards, just 1 thing with flashback that cannot reanimate an Emrakul and 2 Tasigur, that do not need that much fuel any ways.
Additionally, if you do not have both the emrakul/griselbrand and the Goryo in hand, I would never activate the ability, as you might not draw into the piece you need and have to discard actually useful cards.
Furthermore, Magus is not a better card than Baby Jace, especially not in this deck. With this type of reanimator, you need to discard exactly one card - the target for goryo. So, whether you are discarding 3 or 1 is exactly the same for the purposes of reanimating a single thing. And you get a sweet walker as a reward later on.
4 months ago
I've always thought Merfolk Looter was over looked in control/tempo builds Supreme Will is pretty solid too. What's the direction you want to take this deck. You just want to see all the second choice control options?? AEtherling is a good finisherInsidious Will is a good counter
5 months ago
So I modified your list a bit, but I don't know if you want to see it. I'll offer some suggestions and leave a list at the bottom if you're interested in what it could look like.
I'd cut Hooting Mandrills. You're deck seems more interested in getting Threshold online. This card is contrary to that strategy and I think you found your beatdown body in Arrogant Wurm, which is just strictly better with trample.
After testing Rites of Refusal, I think it is just too cute and clunky. I found that this iteration of the deck doesn't run enough pure card advantage to justify "2-for-1"ing yourself. 8 counterspells may be enough anyway, but if you feel like you could use more, running Counterspell or Daze aren't bad options. They come with a little risk, not being mono U, but could be worth it.
I think you can cut Werebear. Breaks my heart to suggest it, but it might be risky to over-saturate your deck with threshold creatures. He's more vulnerable than Nimble Mongoose in the early game and I've already mentioned that the Arrogant Wurm seems like your 4/4 of choice. You aren't an aggro deck so, rather than just throwing a ton of 4/4's in the opponent's face, the tempo deck's concern is laying down select threats in the early to mid game and protecting/disrupting your way to victory.
I've found that with Careful Study and other looting effects, I'd rather have card advantage that gave me more to discard to cards like Waterfront Bouncer and Wild Mongrel. Accumulated Knowledge or Deep Analysis are good cards for stocking your hand to give strength to your discard engines.
Merfolk Looter and Obsessive Search feel super good in conjunction. The looter offers another instant speed dicard outlet that isn't as mana hungry as Waterfront Bouncer and, when combined with madness, it reads "tap: draw a card." Obsessive Search offers increased value to your discard engines and helps you to dig for relevant cards.
Consider Just the Wind. It's effectively a Vapor Snag in your deck which is a tempo staple in pauper. It can clear the way for attacks or save one of your own creatures while fizzling a removal spell.
AEther Tradewinds is another card I was looking at. This can bounce back pesky non-creature that dodged one of your counterspells the first time. Once again, fizzles removal while tempoing your opponent. Also, never hurts to have Basking Rootwalla back in hand.
Lastly, I toyed around with a mana base that is slightly slower but much more consistent. Ash Barrens and Thornwood Falls offer you fixing. Simic Growth Chamber does this as well and allows you the ability to cut back on lands (as one Growth chamber is effectively two lands on one card). Being able to bounce back a basic you no longer need to discard to one of your engines, all while hitting your land drop, is also not half bad.
Deck List: UG Madness Sample Deck
PS. Let me know if you have any sideboard questions.
5 months ago
So I guess that M19 has given us a few options for Animar. We've mentioned Mistcaller, Dark-Dweller Oracle, and Runic Armasaur already, but I think that the last one that could possibly be considered is Dismissive Pyromancer.
Comparing the Oracle and the Pyromancer: The Oracle is potentially able to get you a card the turn it enters the battlefield as long as you have the mana to activate its ability, a creature to sacrifice (which could be itself), and as long as you have the mana to cast whatever card is exiled that turn. The upside is that the card may let you dig for multiple cards off the top of your library in one turn, but at the cost of creatures without actually putting a card in your hand.
The Pyromancer is much slower. You need to wait a turn to activate it, its ability is more mana restrictive, it can only filter you one card a turn, and can't put you up in card advantage. However, it's not costing you creatures on board and it can act as a potential removal for all the Stax creatures that tend to give Animar trouble. Still, you have to ask if the removal option makes it better than other looting creatures like Merfolk Looter that can loot without costing you a mana to do so.
The Armasaur has potential to be a good card draw engine in a format where everyone is running a ton of fetch lands. It doesn't do anything for Animar immediately though, which means that it doesn't help continue plays when Animar is trying to storm off. And I think that around half the time in cEDH, when a creature activates an ability it is usually part of a combo so Animar may not be seeing its next turn anyway. But hey, those few extra draws you get may snag you one of the few counterspells that you could use to disrupt the final part of your opponent's combo. So when Breakfast Hulk goes off with multiple activations from Nomads en-Kor, Animar may actually have a decent chance of hitting that Force of Will it needs to stop them.
I think that Armasaur would find a better home in a more reactive deck, but it's still a decent card draw engine in green and Animar would really benefit from having one more to go with the Library and Vizier.