|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Tempest Remastered (TPR)||Common|
|2012 Core Set (M12)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Seventh Edition (7ED)||Uncommon|
Combos Browse all
Creature — Merfolk Rogue
: Draw a card, then discard a card.
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Merfolk Looter Discussion
1 week ago
For commander I would personally recommend Ruhan of the Fomori. A 7/7 for and could very much benefit from leading an Equipment deck if nothing else.
As for suggestions regarding looting type effects I dug up Compulsion, Burning Inquiry, Desperate Ravings, Merfolk Looter, Urza’s Tome, and Customs Depot to name a few off the top of my noodle. I must say that alongside these effects Library of Leng is an all-star.
Hope this helped, even if it's slighlty
1 week ago
Mave Does this look better? I replaced Merfolk Looter with Blighted Agent, removed Earwig Squad, 2 Swamps, and Undercity Informer, and added 1 Thieves' Fortune, 2 Pestermites, 2 Marsh Flitters and a playset of Faerie Miscreant.
1 week ago
Thieves mostly use more control and with that mana curve I'd suggest t play less lands.Even if yome cards are at 5 or 4 mana most of those have a prowl cost that makes them cheaper.I suggest Pestermite as an replacement of Deathcult Rogue because it can block still has evasion and becomes unblockable with Tetsuko.And as much as I like Earwig Squad it won't be that good because it can't interact with Tetsuko you should rather counter something with Spell Pierce because it cost little which allows you to cast stuff and also protect cards like Tetsuko from removal. Then you could also switch between creature removal and counterspells (altouch you want counters to get rid of Field Whipes and co.
If you want to mill you should put Undercity Informer & Earwig Squad in the same Deck and add rogues token via Marsh Flitter or sacrificing Auntie's Snitch while also including Bitter Ordeal to remove more lands from the Deck. But for such a Deck you rather want 1CMC 1/1 creatures that are hard to block to cast Earwing Squad as soon as possible and sacrifice them later. E.g. Faerie Miscreant (also draws a card if you already have one), Slither Blade or Triton Shorestalker.The Mill version could also use some counters and certainly Noggin Whack to see what your opponent hides in his/her hand and discard dangerous cards like field whipes befor your opponent has a chance to use them.But I guess you're not after the Mill win.
I hope that helps. Always keep in mind that you also want to have cards to prevent your opponent to stop your strategy or to stop their strategy instead ;)
1 month ago
Glassdust Hulk is better then ferropede, cuz of his cycling ability, 4 life also makes him harder to remove. You put him first, then any other artifact so he's unblockable.
Cast Out is also a very nice 1 mana cycling that would be super helpful either as a 4 cmc cast, or when it's returned to the battlefield (if the opponent has any way to prevent you from attacking)
Lay Claim for the same reasons as above.
Swap 2 darksteel plate for 2 Shield of Kaldra to prevent any kind of "exile all cards with the same name".
Well, when I think about it, Darksteel Forge might be even better than the 2 aboves.
Key to the City could be a nice way to use other artifact/enchantment creatures more useful to the deck than ferropede/glassdust, allowing them to be unblockable but also helping with the draw/discard you need.
I feel like blue would help a lot... possibly swaping red for blue.You could have more draw/discard while also having more defense... For instance, using low cmc creatures with draw/discard that are also usefull as cheap blockers, like Merfolk Looter and Thought Courier. Or even better : Jace, Vryn's Prodigy Flip who transforms in a planeswalker with a nice defensive ability and a way to cast Open the Vaults from your graveyard (cuz its so easy to just make you discard your only win condition).
Good Luck ;)
1 month ago
You are missing a lot of the good merfolk. Azor's Gateway will never flip, so Merfolk Looter would be better. You are playing reactive spells, so Standstill is bad here. And how good is Animist's going to be when the rate will generally be 4 mana to get 1 land?
1 month ago
You know what a card draw list like this needs?
More Card Draw!
Things like Azor, the Lawbringer, Sphinx's Revelation, and Blue Sun's Zenith seem like they would be good here. Things like Kumena's Awakening and Sky Hussar could generate some one sided card draw over time. Then, theres loot effects, like Merfolk Looter, Frantic Search, and Smuggler's Copter. Then, when your library is low and your yard is full, Elixir of Immortality is there to clean up the job, or just Laboratory Maniac ftw.
Hope this has been of some help!
3 months ago
Why do you only have 1 of some of the best merfolk? I would add a Deeproot Waters, as it is overpowered in merfolk decks. Add 1-2 more Deeproot Elite, Forerunner of the Heralds, Herald of Secret Streams, and Merfolk Mistbinder. Maybe remove Riverwise Augur and Merfolk Looter. Nice deck, keep up the good work, hope my suggestions help.