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Format | Legality |
1v1 Commander | Legal |
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Standard | Legal |
Tiny Leaders | Legal |
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Vintage | Legal |
Guardian of Faith
Creature — Spirit Knight
Flash
Vigilance
When this enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Niko9 on A Discussion of Staples
6 days ago
FormOverFunction Too true : ) Not only are there way more commanders, but ones that have ultra-specific abilities so there is that wider range of what's possible, but at the same time, almost more limited ways to play an individual commander. Something like Jaheira, Friend of the Forest (ha, I am replaying BG2 so this is what comes to mind) but Jaheria is so specific as a commander that your build is stuck between either being the same as every other Jaheria deck, or being something that's completely better suited for another commander.
But the more I think about it, I'm realizing that my post might be way off too. When I'm building decks I always start with a commander I want to use and go from there, so my process takes the meta less into account than the want to figure out the puzzle that is a commander I like.
Things I'd consider more staples are like
and some of the MDFC cards
Not because every deck needs to run them, but because every time you draw them you will absolutely use them that game.
Resurrection0223 on
Knight Deck Baby
3 weeks ago
Coming up for this deck... Danitha, Benalia's Hope, Armored Skyhunter, Sram, Senior Edificer, Guardian of Faith
Guerric on
[Primer] Helming the Host of Heaven *Update*
3 months ago
1) Harsh Mercy OUT Darksteel Mutation IN
Harsh Mercy seemed like it would be amazing, but I find I don't often need to wipe the board in this deck, and usually when I considered using Mercy it was to deal with one or two problematic creatures. Unfortunately, they get to pick what they keep and can always keep something, so this turns out to be not as good as we'd think, particularly as we don't really need it to clear blockers since we fly. More targeted removal seems to be what the doctor ordered, and Darksteel Mutation can sideline problematic combo commanders. I may switch this to Fateful Absence eventually, but for now we'll go for the more durable if less flexible answer.
2) Serra Paragon IN Baneslayer Angel OUT
It should be fairly clear why this card belongs in, as it is amazing and adds on the recursion in the deck for the low cost of 4 mana. We can get her going as early as turn three! Baneslayer is iconic and fun to play, but it is higher on our curve and has never been too synergistic, so it gets the axe.
3) Karmic Guide OUT Emeria Angel IN
I was always nervous about the cmc on the latter, but others have assured me it works great, and this update is lowering my curve across the board so I can afford to raise it two for a far superior version of Guide. Emeria Angel lets us get back whatever we want turn after turn, and is a must answer value piece that can do work in the late game.
4) Angel of Invention OUT Steel Seraph IN
This change is more experimental, but the latter costs three when we cast it here, which lowers our curve by two. Its ability is really relevant and synergistic, and allows us to have lifelink the turn we cast this. I do like what I can cutting though as anthems are good here, so there is a chance I go back or re-add it down the road, but for now we are cutting the curve.
5) Sigarda's Splendor OUT Smuggler's Share IN
Smuggler's Share will no doubt be good in this deck and we need to cut a draw piece for it. I agonized on what to cut as Splendor is better in the early game and less likely to be removed, but is bad late game when it won't give us value. Vanquisher's Banner is amazing in the late game but is a bit more of a high risk, high reward sort of card here. I opted to keep banner because I feel like we need more of the latter category than the former. We'll see how it goes, though others have assured me that banner works well in the late game, and it has indeed done that where I've used it in other decks.
6) Ghost Quarter OUT Mutavault IN
While I like having the extra answer to lands, we can't afford too many colorless lands in this deck and I think this is the least needed as we also have Generous Gift. Mutavault is great obviously for the combo with The Book of Exalted Deeds, but it is also a great way to upper our counters with spare mana. If we activate it on our turn before casting any angels we'll get extra counters on said angels when they ETB. This utility can definitely make a difference over the course of the game even without making it into a Platinum Angel land, and the latter is amazing.
7) Eerie Interlude OUT Guardian of Faith IN
Interlude was always bad because you lose all of your counters on the blink since Giada would re-enter at the same time as them. Guardian is awesome because by phasing out they never leave the battlefield and thus keep all of their counters. Of course if you have Teferi's Protection do feel free to play that in place of either this or Cosmic Intervention
Guerric on
[Primer] Helming the Host of Heaven *Update*
4 months ago
Thanks so much for this! It is incredibly helpful. I am glad to hear the deck is performing better, and seven out of ten is a good rate and consistent with what I've seen. It's also super cool that you got off the combo with The Book of Exalted Deeds and Mutavault. While not the sort of thing that likely happens often it is super powerful when it does! I especially appreciate the insight on Emeria Shepherd since I have it and have pondered putting it in, and it certainly is better than Karmic Guide for only two more. My recent update (which I need to post) cut two five drops for a three and a four drop, so raising it 2 on one card definitely seems worth it. Nykthos, Shrine to Nyx is also one that belongs in the deck- my only copy is in my elf deck and I don't like proxying, but there is no reason not to put that in. Crucible of Worlds with fetches is also a solid choice in any non-green deck. Teferi's Protection is also great and I only don't have it because as with Nykthos, my copy is in a different deck, but that can easily replace Guardian of Faith or Cosmic Intervention.
I do like that this deck plays pretty differently than my other decks and is a true, "fair" aggro deck. Among my other decks three of the more aggressive decks, Scion of the Ur-Dragon, Yuriko, the Tiger's Shadow, and Ezuri, Renegade Leader are much more tool-boxy and tutors are huge. Really only this deck and my Trynn, Champion of Freedom/Silvar, Devourer of the Free deck play a classic aggro game. It's fun to play aggro, be powerful, and be resilient.
Thanks again for all of your playtesting and feedback, it is super appreciated!
Guerric on
[Primer] Helming the Host of Heaven *Update*
4 months ago
Dawn of Hope OUT Folk Hero IN
Card draw piece out (I've considered Sigarda's Splendor, Thorough Investigation, Mangara, the Diplomat or even Vanquisher's Banner) Smuggler's Share IN
Baneslayer Angel OUT Serra Paragon IN
Eerie Interlude OUT Guardian of Faith IN
Harsh Mercy OUT Darksteel Mutation IN
Colorless Land (either Ghost Quarter, Emergence Zone, or Scavenger Grounds) OUT, Mutavault IN
I may also add in either Steel Seraph or Inspiring Overseer and take out Angel of Invention
Let me know if you have any thoughts on these changes. I'll post full justifications once they are complete.
plakjekaas on Will Phyrexian Mana Return?
4 months ago
Artifact lands like Treasure Vault and Phasing like Guardian of Faith or Slip Out the Back were also 9 on the storm scale, it's not that great of an indicator for what's actually printed in Standard
Skysurfer on
Night Knight
5 months ago
Barrow Witches feel like they would be way to slow for too little value and would probably be better if they were replaced by Knight Exemplar, more Smitten Swordmaster or Knight of the Ebon Legion, Unearth, or Benalish Marshal. If you wanted to be spic maybe Wintermoor Commander, Shadowspear or Guardian of Faith are interesting options. I would also cut 1-2 lands because off 22 you will usually consistently hit 3-4 land without hard flooding. Stoneforge Masterwork is also kind of 50/50 and might be worth cutting 2-3 of them because its rather slow and half the time I think you would rather have more knights instead. Hope this helps
Niko9 on
Bant Roon EDH
6 months ago
Nice list : )
I don't have a Roon deck, but I do play some flickery things, so a few maybe cards that I can recommend, just take it with a grain of salt because I don't know for sure.
Eldrazi Displacer is crazy good at flickering but you would need more colorless utility lands and it can get a little dicey
Teleportation Circle can be a great way to reuse etb effects. It doesn't give you the versatility of like Ephemerate that can protect your creatures too, but it is great for hitting more and more etbs.
Glorious Protector in play is sometimes worse than Restoration Angel but sometimes way better too. Having a few really good creatures under the protector can make opponents just not want to attack into you because you have a decent blocking body that you want to send to the yard.
Guardian of Faith doesn't hit all your etbs again, but it does a great job of protecting your board and can be really great at the right time.
Sigrid, God-Favored is flash removal that you can flicker to find a new target.
Kodama of the East Tree could also turn your blinks into insane value, and there is always the classic Craterhoof Behemoth as a finisher.
So, not sure if those help, but just throwing some ideas around at it : )
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