Serra the Benevolent
Legendary Planeswalker — Serra
+2: Creatures you control with flying get +1/+1 until end of turn.
-3: Create a 4/4 white Angel creature token with flying and vigilance.
-6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
|Have (2)||, gildan_bladeborn|
Printings View all
|Modern Horizons (MH1)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Serra the Benevolent Discussion
2 days ago
I don't really know enough about this archetype to comment on cuts to be honest. Maybe a couple of your stax cards since there seems to be an abundant amount of them. Now for additions I'd suggest Luminous Broodmoth mainly because solemnity is one of your star cards. Maybe also Angel of Grace and/or Serra the Benevolent if you're really into that I can never die feel
2 months ago
Vanguard's w/ 1 mtg card
- Barrin, Master Wizard
- Maraxus of Keld
- Hanna, Ship's Navigator
- Orim, Samite Healer
- Selenia, Dark Angel
- Starke of Rath
- Eladamri, Lord of Leaves
- Rofellos, Llanowar Emissary
- Sidar Kondo of Jamuraa
- Sliver Queen
- Mishra, Artificer Prodigy
- Serra the Benevolent
- Tawnos, Urza's Apprentice
- Titania, Protector of Argoth
- Urza, Lord High Artificer (unless you count the Uncard)
- Xantcha, Sleeper Agent
So there's quite a bit to go on there... your guess is as good as any. Core 21 is Teferi based so I would say Sidar Kondo has a good chance.
3 months ago
ConstantVigilance I don't think you'll find one unifying creature type to cover all guilds, unless we're talking humans, because humans are as plentiful and diverse as they appear in the real world.
Demons are black aligned creatures. Dragons are red, Beasts are green, and so forth for many of the stereotypical creature types. All splashes into other colors occasionally but not enough to warrant an entire cycle dedicated to it without a really good reason. If we ever visited Serra's realm - a realm made by Serra the Benevolent that she populated with mainly angels she created as the guardians and human worshipers. Serra's realm got corrupted by the influence of Phyrexia (mainly black aligned), so the normally white-aligned angels could be influenced to draw on other types of mana, thinking in the lines of Innistrad's top angels Sigarda, Host of Herons, Bruna, Light of Alabaster and Gisela, Blade of Goldnight. But that would hardly make sense for the Ravnica guilds.
Another choice for a diverse creature type could be elemental - as they can be both beings of pure mana (Cavalier of Dawn / Omnath, Locus of the Roil) or beings of a specific elemental type (air/water is often blue, earth/fire is red, earth can be green, tree is green).
As Boza said; on Ravnica finding angels outside white, white-red and to a smaller extend white-black (there's 3 over 3 blocks) is impossible. As such I don't think we should attribute the guilds' characteristics on this cycle, if ConstantVigilance wants to keep the unifying creature type.
If you'd rather ditch the unifying creature type, here's a few suggestions for replacing creature types - you may need to change some stats and keyword abilities to better match these.
Guild creature types Show
All of them have human and elemental as a unifying creature type.
Azorious: Sphinx, Bird, Archon, Wizard
Orzhov: Demon, Zombie, (Angel)
Boros: Angel, Minotaur, Soldier,
Selesnya: Angel, Centaur, Treefolk, Elf, Wurm, Cleric, Knight
Dimir: Shade, Nightmare, (Vampire), (Demon), (Spectre)
Izzet: Elemental, Dragon, Wizard
Simic: Insect, Elf, Mutant, Wizard, Druid, Merfolk
Rakdos: Demon, Devil, Goblin
Golgari: Gorgon, Shaman
Gruul: Cyclops, Warrior, Shaman, Beast, Wurm, Elemental (higher affinity for elementals)
4 months ago
My favorite Planeswalkers are:
- Kaya (Kaya, Orzhov Usurper or Kaya, Ghost Assassin, not Kaya, Bane of the Dead, which seems weird for her)
- Wrenn and Six
- Sorin Markov (Other Sorins are very cool, but I'm super happy to see him in monoblack again
- Serra the Benevolent, very cool design
- Mu Yanling and Tamiyo, the Moon Sage. I don't like what they did to Tamiyo, making her multicolored, so I'm happy to see her tempo style abilities put on a new walker, still an Asian woman, lol.
- Aminatou, the Fateshifter
- Elspeth (My favrorite representation of white's power)
- Teferi, Hero of Dominaria, I like him over .
Huatli I mainly like for her Huatli, Radiant Champion card, and this is her set on Ikoria, personally, I'd rather her, Ashiok, Nightmare Weaver, and Mu Yanling on the plane, and have each of them be a tribal walker, rather than have Narset of the Ancient Way on the plane.
This would make Elementals more viable, I think, not just Temur Elementals, with 3 relevant walkers.
Ajani and Lukka as curve toppers in a Cats tribal deck would be cool. Maybe Mardu to include the Cauldron Familiar? Unsure.
Huatli, Advocate of the Dinosaurs
Legendary Planeswalker - Huatli
+2: Put a loyalty counter on Huatli, Radiant Champion for each dinosaur you control.
-X: Put X +1/+1 counters on each dinosaur you control. You may chose one of the following counters: first strike, lifelink, menace, reach, trample, or vigilance, and put one of them on each dinosaur you control.
-12: You get an emblem with "At the beginning of your upkeep, create X 3/3 green Dinosaur creature tokens with Trample, where X is the number of Dinosaurs you control."
I'd like to see another tribal walker, as described above
- Ashiok - Nightmares
- Lukka - Cats
- Vivien - Beasts
- Mu Yanling, Sky Dancer - Elemental
4 months ago
Id probably aim for around 10 mana rocks, so like Orzhov Signet, Boros Signet, Rakdos Signet, Fellwar Stone, Coldsteel Heart, Star Compass.
And then considering the whole game plan involves attacking with Kaalia, she needs more protection so she doesnt just die, like Darksteel Plate, Shielded by Faith, Gift of Immortality, Bastion Protector, Boros Charm, Gift of Doom. You probably want around 5 of those effects imho.
Your removal and boardwipes look great.
As for cuts, id say you dont need Akroma's Memorial, Serra the Benevolent, Herald of War, Angel of Condemnation, Angel of Despair, Tariel, Reckoner of Souls, Ob Nixilis, Unshackled, Victory's Herald, Archangel Avacyn Flip because when she flips she kills Kaalia.
4 months ago
Here's Daretti, for War of the Spark.
Daretti, Enforcer of Wreckage
Legendary Planeswalker - Daretti
Artifacts in your graveyard have "Exile this card: Add ."
+1 Discard any number of cards, then draw that many minus 1.
-5 Until end of turn, you may cast artifacts from your graveyard.
Rotating hand gimmick, ramp in Rakdos, massive card advantage if he ults. He's a pretty low-tier Planeswalker, so I kept him at the 2-ability level. He's also thematically appropriate; Taking advantage of the mass wide scale destruction during WAR.
Give Serra the Benevolent a new Planeswalker card fit for Commander. Keep her mono-white, and incorporate a flavorful method to draw cards.
4 months ago
It is great that WotC finally made a card of Serra, Serra the Benevolent, but, given her prominence and fame in this game, I found that card to be rather underwhelming, so I wish to create a card that I feel better portrays her power and status, as seen, here:
Serra, the Defender Show
Planeswalker - Serra
+2: creatures that you control get +1/+1 and gain flying and vigilance until end of turn.
-3: create a 4/4 white angel creature token with flying and vigilance.
-7: you get an emblem with "as long as you control a creature, you do not lose the game for having 0 or less life."
This card is very similar to the current card that portrays Serra, but with several key differences; first, I increased her mana cost to balance her increased power, because I feel that it is weird that she has a lower mana cost than does one of her angels. Second, I increased her starting loyalty to match her increased cost. Third, her first ability now benefits all creatures, since the first ability of her current card is too narrow, forcing players to use a specific strategy. Fourth, I increased the cost of her final ability but also made it more powerful, since the previous emblem was simply too easy to bypass.
What does everyone else think of this card? How is it?
4 months ago
Please use double square brackets to link cards in your question. It makes it easier for everyone to understand the question, especially with so many cards referenced. Like so:
Darien, King of Kjeldor, Aetherflux Reservoir, Worship, Serra the Benevolent, Anointer Priest
[[Darien, King of Kjeldor]], [[Aetherflux Reservoir]], [[Worship]], [[Serra the Benevolent]], [[Anointer Priest]]
You can't get the combo to start the way you want. Per the rules, you can't pay more life than you have. Since you have 36 life, you can't activate Aetherflux Reservoir's ability to damage yourself.
- 119.4. If a cost or effect allows a player to pay an amount of life greater than 0, the player may do so only if their life total is greater than or equal to the amount of the payment. If a player pays life, the payment is subtracted from their life total; in other words, the player loses that much life. (Players can always pay 0 life.)
If you have 50 life, you could activate the ability, but state-based actions would remove you from the game for having 0 life before any of your effects could resolve.
However, if we assume you have 51 life, then the combo should work as you want it to. Aetherflux Reservoir deals damage, which implicates Worship as long as you have a creature (Darien). You would pay 50 life to activate the Reservoir's ability, leaving you at 1 life.
When the Reservoir's ability resolves, it deals damage to you that would reduce your life total to less than 1, so Worship replaces that with your life total going to 1 instead. It doesn't prevent the damage, so Darien's ability triggers.
When Darien's ability resolves, you create 50 tokens. Since they enter the battlefield, Anointer Priest triggers 50 times, and when each resolves, you gain life, bringing you back up to 51.
All this relies on your opponents not interfering. While they can't damage you to make you lose due to Worship, 1 life is still a precarious position with all those triggers that need to resolve before you're in a safe position again, and all it takes is an instant-speed spell that causes you to lose life, rather than take damage (like Geth's Verdict or Misery Charm).