Serra the Benevolent
Legendary Planeswalker — Serra
+2: Creatures you control with flying get +1/+1 until end of turn.
-3: Create a 4/4 white Angel creature token with flying and vigilance.
-6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
|Have (2)||, gildan_bladeborn|
Printings View all
|Modern Horizons (MH1)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Serra the Benevolent Discussion
1 week ago
Here's Daretti, for War of the Spark.
Daretti, Enforcer of Wreckage
Legendary Planeswalker - Daretti
Artifacts in your graveyard have "Exile this card: Add ."
+1 Discard any number of cards, then draw that many minus 1.
-5 Until end of turn, you may cast artifacts from your graveyard.
Rotating hand gimmick, ramp in Rakdos, massive card advantage if he ults. He's a pretty low-tier Planeswalker, so I kept him at the 2-ability level. He's also thematically appropriate; Taking advantage of the mass wide scale destruction during WAR.
Give Serra the Benevolent a new Planeswalker card fit for Commander. Keep her mono-white, and incorporate a flavorful method to draw cards.
1 week ago
It is great that WotC finally made a card of Serra, Serra the Benevolent, but, given her prominence and fame in this game, I found that card to be rather underwhelming, so I wish to create a card that I feel better portrays her power and status, as seen, here:
Serra, the Defender Show
Planeswalker - Serra
+2: creatures that you control get +1/+1 and gain flying and vigilance until end of turn.
-3: create a 4/4 white angel creature token with flying and vigilance.
-7: you get an emblem with "as long as you control a creature, you do not lose the game for having 0 or less life."
This card is very similar to the current card that portrays Serra, but with several key differences; first, I increased her mana cost to balance her increased power, because I feel that it is weird that she has a lower mana cost than does one of her angels. Second, I increased her starting loyalty to match her increased cost. Third, her first ability now benefits all creatures, since the first ability of her current card is too narrow, forcing players to use a specific strategy. Fourth, I increased the cost of her final ability but also made it more powerful, since the previous emblem was simply too easy to bypass.
What does everyone else think of this card? How is it?
2 weeks ago
Please use double square brackets to link cards in your question. It makes it easier for everyone to understand the question, especially with so many cards referenced. Like so:
Darien, King of Kjeldor, Aetherflux Reservoir, Worship, Serra the Benevolent, Anointer Priest
[[Darien, King of Kjeldor]], [[Aetherflux Reservoir]], [[Worship]], [[Serra the Benevolent]], [[Anointer Priest]]
You can't get the combo to start the way you want. Per the rules, you can't pay more life than you have. Since you have 36 life, you can't activate Aetherflux Reservoir's ability to damage yourself.
- 119.4. If a cost or effect allows a player to pay an amount of life greater than 0, the player may do so only if their life total is greater than or equal to the amount of the payment. If a player pays life, the payment is subtracted from their life total; in other words, the player loses that much life. (Players can always pay 0 life.)
If you have 50 life, you could activate the ability, but state-based actions would remove you from the game for having 0 life before any of your effects could resolve.
However, if we assume you have 51 life, then the combo should work as you want it to. Aetherflux Reservoir deals damage, which implicates Worship as long as you have a creature (Darien). You would pay 50 life to activate the Reservoir's ability, leaving you at 1 life.
When the Reservoir's ability resolves, it deals damage to you that would reduce your life total to less than 1, so Worship replaces that with your life total going to 1 instead. It doesn't prevent the damage, so Darien's ability triggers.
When Darien's ability resolves, you create 50 tokens. Since they enter the battlefield, Anointer Priest triggers 50 times, and when each resolves, you gain life, bringing you back up to 51.
All this relies on your opponents not interfering. While they can't damage you to make you lose due to Worship, 1 life is still a precarious position with all those triggers that need to resolve before you're in a safe position again, and all it takes is an instant-speed spell that causes you to lose life, rather than take damage (like Geth's Verdict or Misery Charm).
1 month ago
Thanks for your comment and upvote.
You're probably right in saying that I need to cut a few lands, I have more ramp cards than usual as well as having higher lands than needed. I think I should take out all the lands you mentioned instead of adding any more, because there were some cards that I forgot to add, which were Helm of the Host, Cathars' Crusade and Regna, the Redeemer, as well as Quest for Renewal which you mentioned.
This means that I need to take out 6 more cards, which probably be The Great Henge (seems more like a win-more card), Finale of Devastation (X has to be 5 or more to make it actually worthwhile in this deck I think), Sublime Archangel (If I have enough creatures for this to be worth it, I probably should be attacking with all of them anyway), Unclaimed Territory (I'll keep Cavern of Souls, but I think I can cut this one because I only have 20 Angels, not including things that can make Angels like Decree of Justice and Serra the Benevolent, which may be a problem as well) and Farseek (I probably have enough ramp cards).
2 months ago
I take it including Martial Glory was an accident right? Also I hate to be the bearer of bad news, but Westvale Abbey Flip can only be included in decks that have Black, because the card's color identity is black.
Also is Sephara, Sky's Blade your commander? You can designate which creature is your commander by putting *CMDR* after their name in your decklist (Sephara, Sky's Blade *CMDR*)
You might like these cards: Hanged Executioner, Midnight Haunting, Rousing of Souls, Spectral Procession, Battle Screech, Benevolent Offering, Spectral Reserves, Triplicate Spirits, Bygone Bishop, Mentor of the Meek, Archon of Sun's Grace, Emeria Angel, Serra the Benevolent, Windbrisk Heights