Serra the Benevolent

Serra the Benevolent

Legendary Planeswalker — Serra

+2: Creatures you control with flying get +1/+1 until end of turn.

-3: Create a 4/4 white Angel creature token with flying and vigilance.

-6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

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Have (3) Azdranax , kpral , gildan_bladeborn
Want (1) Bellum3rd

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Legality

Format Legality
Casual Legal
Modern Legal
Limited Legal
1v1 Commander Legal
Tiny Leaders Legal
Leviathan Legal
Duel Commander Legal
2019-10-04 Legal
Highlander Legal
Vintage Legal
Commander / EDH Legal
Custom Legal
Canadian Highlander Legal
Block Constructed Legal
Legacy Legal
Oathbreaker Legal
Unformat Legal

Serra the Benevolent occurrence in decks from the last year

Latest Decks as Commander

Serra the Benevolent Discussion

Lanzo493 on Favorite Mtg Art?

3 months ago

I love the foil Serra the Benevolent and the SL Sliver Overlord. If it looks good in foil, then I generally like the art.

golgarigirl on Why Do Demons in this …

3 months ago

On Dominaria, at least, I always assumed the angels were pretty females because they were made (for the most part) by and in Serra the Benevolent's image...a pretty female. I guess most other planes followed suit simply because we spent, still, the vast majority of Magic's history on Dominaria and people decided to follow suit.

For Malach of the Dawn, I actually got a chance to ask the artist why he went with not only a male, but a man of color for the angel (both elements in contrast to most angel designs thus far). He said that Wizards gave him a lot of freedom for the design, since it was a generic angel and not a named character. And it's what he just felt like doing at the time.

Demons are often monstrous because horns, fangs, and claws are an easy visual representation of corruption/twisting of virtue, which is what they are usually metaphors for (classically speaking). And that traditionally means 'evil'.

multimedia on

4 months ago

Hey, nice start, mono white can be tricky to build and play in Commander. You have Avacyn, Angel of Hope, make her the Commander? This is Angel tribal, but using Elesh Norn as Commander is strange...

No matter the Commander with Angel tribal Angels take up most, if not all, the high CMC spots in the deck because the best Angels have high CMCs. My advice is cut the majority of the other nonAngel high CMC (5 CMC or higher) cards. Ramp and Angels should be priority.

Cards to consider cutting right away because they're not as good as other cards or are redundancy you don't need:

This is 20 cards that doing a quick look over are subpar compared to the rest. The next 10 cards are cut to streamline by choosing the most important cards at different CMCs and cutting the others. Cards to consider cutting:

The last four cards is where it gets difficult to make cuts, but continue to streamline:

Hopefully this info helps and I offer more advice especially if you change to Avacyn, Angel of Hope as Commander since there's several good interactions to take advantage of.

Good luck with your deck.

UnbanHogaak on The White Party, Planeswalker edition.

4 months ago

Serra the Benevolent seems bad seeing as none of your creatures are flyers, and Basri, Devoted Paladin doesn't really seem enough to warrant being included. I'd recommend Elspeth, Sun's Champion if you want a strong CMC 6 walker that can close out games.

Monomanamaniac on My Deck is my Phylactery

5 months ago

I don't really know enough about this archetype to comment on cuts to be honest. Maybe a couple of your stax cards since there seems to be an abundant amount of them. Now for additions I'd suggest Luminous Broodmoth mainly because solemnity is one of your star cards. Maybe also Angel of Grace and/or Serra the Benevolent if you're really into that I can never die feel

Tzefick on Custom Guild Angels (with help …

8 months ago

ConstantVigilance I don't think you'll find one unifying creature type to cover all guilds, unless we're talking humans, because humans are as plentiful and diverse as they appear in the real world.

Demons are black aligned creatures. Dragons are red, Beasts are green, and so forth for many of the stereotypical creature types. All splashes into other colors occasionally but not enough to warrant an entire cycle dedicated to it without a really good reason. If we ever visited Serra's realm - a realm made by Serra the Benevolent that she populated with mainly angels she created as the guardians and human worshipers. Serra's realm got corrupted by the influence of Phyrexia (mainly black aligned), so the normally white-aligned angels could be influenced to draw on other types of mana, thinking in the lines of Innistrad's top angels Sigarda, Host of Herons, Bruna, Light of Alabaster and Gisela, Blade of Goldnight. But that would hardly make sense for the Ravnica guilds.

Another choice for a diverse creature type could be elemental - as they can be both beings of pure mana (Cavalier of Dawn / Omnath, Locus of the Roil) or beings of a specific elemental type (air/water is often blue, earth/fire is red, earth can be green, tree is green).

As Boza said; on Ravnica finding angels outside white, white-red and to a smaller extend white-black (there's 3 over 3 blocks) is impossible. As such I don't think we should attribute the guilds' characteristics on this cycle, if ConstantVigilance wants to keep the unifying creature type.

If you'd rather ditch the unifying creature type, here's a few suggestions for replacing creature types - you may need to change some stats and keyword abilities to better match these.

Guild creature types Show

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