Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
|Have (2)||, tedtanal|
|Want (3)||Rabu , evildjinn1 , misanthropetappedout|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Winds of Abandon Discussion
5 hours ago
Thanks Ravenrose for your input. Fated Retribution is instant speed but it's a bit costy. Austere Command is an auto-include in all of my white decks with it's strong versatibility. Winds of Abandon on the other hand has proved me more than once how impactful it is to wipe my opponents creatures and let them totally vulnerable. Teferi's Protection is indeed a staple.
5 days ago
First, I'd run a bit more aggressive removal package.
- Swords to Plowshares, Path to Exile, and Winds of Abandon are all fantastic cards. All three are strong removal in either the early or late game, with the final one becoming an absolutely devastating sweeper. I'd get rid of Crib Swap and Pacifism.
- If she is having a problem with noncreature permanents and needs some removal that can deal with them, Generous Gift and Chaos Warp are generally better than Banishing Light.
- Blasphemous Act is a great way to reset the board while leaving mana open to cast a new threat.
Personally, I'd lean into a group slug theme--burn everyone equally, with the hope of buffing Anya. She's already running Manabarbs, which is a great option. Burning Earth is another great option. Spellshock can be quite powerful as well in some metas, providing everyone else is casting more spells per turn than she is (she has some large angels, so that's not infeasible).
Or, if she does not want to go a hyper-aggressive group-burn route, Red and White have some great ways to slow down the game. Stranglehold and Aven Mindcensor take away a lot of other deck's primary advantages. Blood Moon can be a nightmare to play around considering how common nonbasics are in EDH. Rest in Peace is an all-around good card and can even take out players if you combo it with Helm of Obedience.
Smothering Tithe is a great option for Ramp, something Boros is lacking and this deck in particular really wants.
2 weeks ago
Much better decklist! I'm glad to see your manabase has rounded out and you have an actual removal suite along with the previously suggested pillow fort pieces. I know you got on me about not suggesting what to cut - and well...really it depends on what direction you want your deck to go in. I think you're too concerned with playing low to the ground spells - in a sense, you're thinking a little too aggro for the commander you have. Voltron is inherently slow - the idea is that you'll eventually have so many enchantments that the opponent(s) will have zero options available to them to get rid of your commander (outside of maybe an overloaded Winds of Abandon ). You don't need to focus on getting a ton of low CMC spells - what you need to focus on are spells that can make an impact at every point in the game.
Revisiting our talk about Land Tax - so after re-examining it, it can help you late game if you are behind someone in lands: You thin out the lands in your deck to increase the chances that your next draw step will get you an actual useful card. My only reservation is that of the 34 lands in your deck, only 12 are basics. I'm not sure how often the previously mentioned scenario will occur, but I think that Pir's Whim and Sylvan Scrying will be more beneficial to you as you will probably want to tutor non-basic lands over x number of basics. (This is all my opinion, so take it worth a grain of salt.) Yes, I know they cost more than , but your concern over having lower mana costs and wanting to get your commander out ASAP makes your deck too linear and vulnerable. The hallmark of having a good EDH deck is to be able to win games where you don't even cast your commander. If the table can just stop your commander from coming into play, or possibly remove it once or twice - what's your back up? What I think is that you need to favor flexibility and board control over sheer aggro and low CMC.
Here's what I'd consider cutting:
- Land Tax - like I said before, can only tutor you up basic lands and thin out your library. This isn't what you need. You need to focus on getting those utility lands. I'd toss in the only true ramp white has in this card's place - Smothering Tithe . Don't hand me that "Uhhh but I don't have a mana dump" argument. If you believed that, then you wouldn't have included a powerful mana doubler like Mirari's Wake . Cut this stupid spell, you don't run enough basics to justify it being in the deck, and it's not consistent. Smothering Tithe will net you more mana in the short and long run. Your deck isn't aggro, so vs. doesn't matter.
- Day of Judgment - your deck has plenty of removal and mass removal options. I think this one is just a little redundant unless you intend on combining it with Yavimaya Hollow . But even then, Divine Reckoning and Winds of Rath save you from having to use to get the previously mentioned land. I still say cut it. In it's place use Smothering Tithe . It's the only true ramp white has. It's a very good spell - try it. Trust me. And don't hand me that "I don't have a mana dump" argument, if you really believed that, then you wouldn't have included Mirari's Wake .
- Farseek - Since you are in only two colors, this card doesn't really do you much good. I'd cut this for Sylvan Scrying
- Gaddock Teeg - You aren't exactly playing Stax, so this card is kind of useless. On top of it potentially being a nonbo or (non-combo) with some spells, like overloaded Winds of Abandon or Eldrazi Conscription . I'd use Aura of Silence in it's place.
2 weeks ago
I think some more spot removal might be helpful ( Path to Exile , Winds of Abandon , etc.). There's a whole lot of 2 and 3 drops that frequently see play and can be used as chump blockers (such as all the Blue creature-tutors), making it quite likely your opponents will have something to block with.
From a strategy perspective, it is also necessary to play Led Zeppelin's Achilles Last Stand turned up to 11 during each game.
2 weeks ago
Cathars' Crusade can also get out of hand very quickly, and Winds of Abandon is a one sided board wipe which lets you easily swing for lethal if you haven't set up the Walking Ballista combo or if you opponents managed to stop it.
3 weeks ago
Sadly, Winds of Abandon is not legal in Pioneer. Love this idea, though!
3 weeks ago
Hey again Kain, I saw your message regarding this deck on your Arjun deck page. These are the cuts I would make:
. Since it only hits a single target, even copying this won’t put you anywhere near eliminating even 1 opponent unless you have a ton of mana.
Mizzix of the Izmagnus
could make things like Banefire a little more impactful. Otherwise it is just an overpriced removal spell.
. Like Banefire, this requires too much mana to be good.
Fanning the Flames
. Same as above.
. The problem with this guy is that he is much more situational than he seems. Only 1/3 of the deck is instants/sorceries, so he will whiff most of the time. Even when he does trigger, you might not want to play the copy (due to mana limitations, bad timing, you’d rather play something else from your hand, etc.) It’s just not worth a card slot for something so low-impact.
Elsha of the Infinite
. Good if built around as a commander, in any other deck Elsha is just glorified card draw. She’s situational similar to Kefnet. For 5 mana you could play
Rush of Knowledge
which is copiable, easier to cast, and will give you access to more cards than Elsha would.
. Triple red in the mana cost can be tricky to pull off in 3 colors. And for what? A worse
that will likely get killed before you can use it a second time? Jaya requires too much building-around to shine.
. Keeping two blue mana open when you’re in 3 colors can be rough. You might end up slowing yourself down.
might be a better choice.
Winds of Abandon
. You don’t need this when you already have mass burn spells to wipe out creatures. Besides, if an opponent is running a token deck you’d actually be helping them out with this.
Swords to Plowshares
. You have plenty of ways to burn creatures. Why waste a card slot on single-target creature removal?
Echo of Eons
. Helps opponents.
Scour All Possibilities
. Requires tons of mana just to draw a few cards.
. Great if you’re consistently finding Urborg. Otherwise this card spooks a couple opponents at best and does nothing at worst.
. While this is a strong card, copying it does nothing for you. These kinds of tutors also put you at negative card advantage. I think there are better/more thematically fitting things you could use instead.
. You have plenty of mass burn. You don’t need this.
3 weeks ago
WARNING: TL;DR comment ahead.
@king-saproling: I apologize for my impatience & seeming like a stalker, sir; no intent on this at all. Anyways, Still not sure what to cut from those 3 decks? Maybe I can help?
Deck 3: You stated it can go from Cold to Hot/Hot to Cold & Weiß-Versa on a whim. Should I revert back to that build; w/ only minor changes to further the performance?
Deck 2: SO sorry about my statements; Docent of Perfection Flip & Hammerfist Giant is better than I thought. These 2 back in; but, I've some ideas: Why not keep Karma + Kormus Bell + Urborg, Tomb of Yawgmoth all in just the same? Sunforger is great, but not truly incredible in Sevinne, the Chronoclasm . Potential Cut there. Elsha of the Infinite is stated to be amazing as hell; look at her builds. Keep. While Mizzix of the Izmagnus is incredible, He'd rather his own dedicated build, like Sevinne already is in the works of one of his own kind; and we've Thousand-Year Storm already. Chopped. Other notable inclusions worth keeping:
Jaya Ballard , Comet Storm (Why...?), Banefire , Time Wipe (Actually, maybe Azorius isn't so bad.), Winds of Abandon (But exiling even your Opponent's Swamps? Better than Armageddon .), God-Eternal Kefnet (WHAT?! He's practically a staple here.), Fanning the Flames (An X-Burn w/ Buyback? Back in.), Counterspell , Swords to Plowshares , Enlightened Tutor (All three of these are awesome no matter what. Keep^3), Scour All Possibilities (Scrying & Drawing is a good 241 here), & Echo of Eons (This is a permanent keep as so few Timetwister effects don't exile themselves right away. Unless you want Day's Undoing or Time Reversal , this is as good as limits can allow.)
We're at 112 (113 if we count Time Wipe ). Maybe you could find better cuts from what I stated please? Thanks. One deck remains; Deck 1.
Omnath, Locus of Mana still at 33 Cards over, The deck has one purpose; Unify both & ; as all 5 Mana Colors each had the masterful Trinity of Magic, Science, & Technology, cares much less about their own. Huge Prejudice over flight, Impurities, Anything that only counts as a creature within limits, is fine; & they blatantly Hypocritically used all those "Non-Creatures for themselves, & got away w/ it. Even long before The Ur-Dragon 's birth, even now, -Affiliated individuals don't give a care.
I'd like it if you cut 33 cards from this deck as well, all while keeping the theme of Magic, Science & Technology/Nature Technology Equality theme in mind for a & Mana Deck, please.
Finally, I might think of doing Atemsis, All-Seeing one last time. But I'm replacing my Deck entirely. Does Solemnity ring a bell? I tried to find the right Partner Commanders (C16); only to find all 5 colors have this property I can work with. But, Any suggestions for a 5 Color Commander that might help well w/ the idea of No-Counters Allowed Gameplay?
Sorry this is too much; I've no intention of being forceful. That said, I did help w/ some of the cuts. Now, king-saproling: Do you want to make some cuts for the 3 decks above alongside me
1: Omnath #1 Magic, Science, & Technology Unity Matters' Deck (Nature + Technology Themed.)
2: Sevinne Mass Burn Wrath, Non-perm Matters, & Self Protection Deck
3: Arjun Deck in question; you stated a build of this at one point was very great; albeit below 100 at the time. Should I revert back to that build w/ minor improvements?
4: What 5 Color CMDR would help w/ cards w/ Age Counters , Undying Counters , Charge Counters & Similar , & even after-death itself Phyrexian Unlife + Repay in Kind + Solemnity . Any ideas? Karona says no... XP ; Wonder if they also reject Experience Tokens , or even Energy Counters... (: You Know...)
Sorry if this was too much; I was just asking for one more favor to cut to 100 for said decks; not add more in please... X/