Winds of Abandon


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Winds of Abandon


Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)

Browse Alters

Winds of Abandon Discussion

ZorrosRage on Meta Martyr 4.0 (Hogaak... Bring It)

22 hours ago

2-3x Sorin, Vengeful Bloodlord i think makes BW better. You can prob drop a Proc with him and 4x Orzhov Charm helps with target removal. Your also sleeping on Winds of Abandon it is a really good card

bushido_man96 on Chulane: Chronicler of the Adventuring Houses

4 days ago

I don't know about Winds of Abandon . I'm not sure I'd like to give my opponents that many lands if I didn't have to. But if you've got good results running it in the past, then ignore me. Based on the mana curve of your deck, though, something like Austere Command might provide you with more flexibility.

I think I'd cut Infinite Reflection for Eternal Witness . Sea Gate Loremaster seems like it offers too much value to cut.

It seems to me that other than for use with Turntimber Ranger , your cards like Arcane Adaptation serve no other purpose. I understand wanting to have an infinite combo win con like that, but the Arcane Adaptation cards seem pretty dead otherwise. If you're set on keeping the combo in, I think that's cool, but those would be easy cuts otherwise for the other value cards you want to squeeze in.

Mothdust Changeling seems kind of meh, so he could be a swap for Reclamation Sage . I think I'd play Broken Bond , Growth Spiral , or Summer Bloom over Explore . Just preference, though.

A card you might consider that can help with making sure you've got lands in your hand to abuse Chulane's ramp ability is Abundance . It's a replacement effect that can fill your hand with lands on any draw, so you've always got some to ramp out with Chulane. Just something to consider.

The deck looks like fun, and I enjoy your creative approach to allies.

Ovanlight on Huntin' Monsters

4 days ago

I'll put a much more in depth description once I get the opportunity, but basically yes, the point is to get Vial Smasher the Fierce triggers, but a huge part of this is not letting this devolve into infinite combos. I want to be able to let this be a little high on the mana curve to let consistency fluctuate a little bit for casual games. There are also only 2 spells I see in my list.

Aether Hub is just a placeholder currently until I get a better card for tapping for all colors, and tap lands I'm going to just keep for now for price reasons.

Big topic though: Harvest Season :

Since I have so many creatures, it would be probably beneficial, but I keep finding myself needing the mana early rather than later, and with instant speed removal, an opponent can effectively counter my spell and kill a creature with one card. In a vacuum, Harvest Season is objectively better. In practice, I've found that it ends up hurting a lot against clever players.

Strionic Resonator I entirely agree with.

I've been looking for more protection, but I mainly want to put creature based protection for a better creature theme, and so I can add things like Beast Whisperer

Board wipes are nice, but if I use them, I'd want them to be high on the curve for triggers on Vial Smasher the Fierce . Winds of Abandon is really good. It wasn't even on my radar.

I'm looking for my card draw to be on either bodies or pseudo-bodies like Sylvan Library and Phyrexian Arena .

Random includes like Bitterblossom don't look as if they do anything on paper, but on the battlefield, having a 1/1 enter the battlefield consistently puts a clock on opponents and lets you block while you're building to other things that are more essential to the strategy. It's not a clean cut kill that way, but it's very scrappy when you're getting countered and needing to find other ways to win out.

Also Elixir of Immortality is a great card, but I have the same problem putting it in decks that I do with Sol Ring . It's too easy to put in everything and makes the deck building just a little more stale. I would rather get rid of it in the deck to have another open slot.

Overall, this deck isn't supposed to combo off or win the game all in one turn. It's a slow burn, but it's a lot of fun to play. I do plan on more board wipes and more ways to have interaction with players, but the mana I want to stay at a similar speed. Optimization and consistency are less concerns for the deck and play experiences are more of a focus. Most importantly, this deck is meant to highlight the fact that it ins't blue, so a lot of combo-like moves aren't present for that reason.

Thanks for your feedback!

Tylord2894 on Huntin' Monsters

4 days ago

Ok, so what I'm assuming the central strategy is to play big spells and get those sweet, sweet Vial Smasher triggers. I have about a dozen small changes that are broken up into a few categories.

First, ramp/lands

Since I think you're going for a Vial Smasher synergy, there are a couple of things that might be helpful.

Lastly, everything else.

  • There are no board wipes in the best colors are them. I'm a big fan of Winds of Abandon as a closing board wipe, but there are so many good ones in black and white.
  • There is also rather little card draw. There are also some good black card-draw spells, like Read the Bones .
  • There are a couple of odd ball cards like Bitterblossom that just don't make sense to me to have in there.
  • Lastly, a couple of last resort recovery cards like Elixir of Immortality would be helpful in the event that your big stuff gets countered or removed.

SynergyBuild on Kangee, Aerie Keeper cEDH

1 week ago

I'd drop Wrath of God for Winds of Abandon , whether you need to cast it early on a threat, or later as a one-sided sweeper, I think it is a bit better, even if your opponents get lands. Huge synergy with Aven Mindcensor , as they only get to look at the top 4 when they decide what X basic lands they get, so if you exile 20 creatures, they don't shuffle between the looks, only at the end.

NKlim on Teysa Karlov’s Double D's

1 week ago

KibaAlpha I love Teysa and aristocrat/graveyard strategies so I appreciate the time you put into making a death trigger deck. Can I ask, why did you choose not to put infinite combos in? in a strategy like what you described, you want to not have to attack and just ping everybody to death right? Does that attract attention from other players and thus hate? I truly am curious!

For additions: 1) Winds of Abandon is excellent removal. 2) Gift of Immortality gets a lot of value out of your big creatures like kokusho. 3) Living Death for the same reason why command the dreadhorde is good.

SynergyBuild on Control Zur

2 weeks ago

mmcgeach due to this list's usage of Solitary Confinement , City of Brass often just a better Mana Confluence .

I have also found that Winds of Abandon is a better sweeper in testing than Supreme Verdict .

I also tested abusing more black cards ( Slaughter Pact , Dismember , Yahenni's Expertise , etc.) to use Force of Despair , but it was a mediocre card even with that. I did learn that new Ashiok is pretty good against combo, and Mnemonic Betrayal is really bad against Gitrog, but isn't that bad of a card.

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