|Commander / EDH||Legal|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
Winds of Abandon Discussion
22 hours ago
2-3x Sorin, Vengeful Bloodlord i think makes BW better. You can prob drop a Proc with him and 4x Orzhov Charm helps with target removal. Your also sleeping on Winds of Abandon it is a really good card
4 days ago
I don't know about Winds of Abandon . I'm not sure I'd like to give my opponents that many lands if I didn't have to. But if you've got good results running it in the past, then ignore me. Based on the mana curve of your deck, though, something like Austere Command might provide you with more flexibility.
It seems to me that other than for use with Turntimber Ranger , your cards like Arcane Adaptation serve no other purpose. I understand wanting to have an infinite combo win con like that, but the Arcane Adaptation cards seem pretty dead otherwise. If you're set on keeping the combo in, I think that's cool, but those would be easy cuts otherwise for the other value cards you want to squeeze in.
A card you might consider that can help with making sure you've got lands in your hand to abuse Chulane's ramp ability is Abundance . It's a replacement effect that can fill your hand with lands on any draw, so you've always got some to ramp out with Chulane. Just something to consider.
The deck looks like fun, and I enjoy your creative approach to allies.
4 days ago
I'll put a much more in depth description once I get the opportunity, but basically yes, the point is to get Vial Smasher the Fierce triggers, but a huge part of this is not letting this devolve into infinite combos. I want to be able to let this be a little high on the mana curve to let consistency fluctuate a little bit for casual games. There are also only 2 spells I see in my list.
Aether Hub is just a placeholder currently until I get a better card for tapping for all colors, and tap lands I'm going to just keep for now for price reasons.
Big topic though: Harvest Season :
Since I have so many creatures, it would be probably beneficial, but I keep finding myself needing the mana early rather than later, and with instant speed removal, an opponent can effectively counter my spell and kill a creature with one card. In a vacuum, Harvest Season is objectively better. In practice, I've found that it ends up hurting a lot against clever players.
Strionic Resonator I entirely agree with.
I've been looking for more protection, but I mainly want to put creature based protection for a better creature theme, and so I can add things like Beast Whisperer
Random includes like Bitterblossom don't look as if they do anything on paper, but on the battlefield, having a 1/1 enter the battlefield consistently puts a clock on opponents and lets you block while you're building to other things that are more essential to the strategy. It's not a clean cut kill that way, but it's very scrappy when you're getting countered and needing to find other ways to win out.
Also Elixir of Immortality is a great card, but I have the same problem putting it in decks that I do with Sol Ring . It's too easy to put in everything and makes the deck building just a little more stale. I would rather get rid of it in the deck to have another open slot.
Overall, this deck isn't supposed to combo off or win the game all in one turn. It's a slow burn, but it's a lot of fun to play. I do plan on more board wipes and more ways to have interaction with players, but the mana I want to stay at a similar speed. Optimization and consistency are less concerns for the deck and play experiences are more of a focus. Most importantly, this deck is meant to highlight the fact that it ins't blue, so a lot of combo-like moves aren't present for that reason.
Thanks for your feedback!
4 days ago
Ok, so what I'm assuming the central strategy is to play big spells and get those sweet, sweet Vial Smasher triggers. I have about a dozen small changes that are broken up into a few categories.
- Firstly, the mana curve seems really high. Also, there are several spells which will cost even more. Maybe try to reduce that
- Aether Hub is, in my opinion, a worse version of Grand Coliseum , so I would swap those
- There are also no shocks. I would swap the temples for those and maybe Aether Hub if you don't like Grand Coliseum .
- To call back to previous conversation, use Harvest Season . It is better on the curve than Cultivate
- Lastly, I feel like ramp spells that both fix and ramp are extra helpful here. I'd add Farseek , Nature's Lore , Tithe , and Gift of Estates as they can pull Canopy Vista -esque lands and shocks
Since I think you're going for a Vial Smasher synergy, there are a couple of things that might be helpful.
- Strionic Resonator would get you a double trigger off of a big spell
- I feel like Vial Smasher is sure to be a target. He could use some protection (more than just Mother ).
Lastly, everything else.
- There are no board wipes in the best colors are them. I'm a big fan of Winds of Abandon as a closing board wipe, but there are so many good ones in black and white.
- There is also rather little card draw. There are also some good black card-draw spells, like Read the Bones .
- There are a couple of odd ball cards like Bitterblossom that just don't make sense to me to have in there.
- Lastly, a couple of last resort recovery cards like Elixir of Immortality would be helpful in the event that your big stuff gets countered or removed.
1 week ago
I'd drop Wrath of God for Winds of Abandon , whether you need to cast it early on a threat, or later as a one-sided sweeper, I think it is a bit better, even if your opponents get lands. Huge synergy with Aven Mindcensor , as they only get to look at the top 4 when they decide what X basic lands they get, so if you exile 20 creatures, they don't shuffle between the looks, only at the end.
1 week ago
KibaAlpha I love Teysa and aristocrat/graveyard strategies so I appreciate the time you put into making a death trigger deck. Can I ask, why did you choose not to put infinite combos in? in a strategy like what you described, you want to not have to attack and just ping everybody to death right? Does that attract attention from other players and thus hate? I truly am curious!
For additions: 1) Winds of Abandon is excellent removal. 2) Gift of Immortality gets a lot of value out of your big creatures like kokusho. 3) Living Death for the same reason why command the dreadhorde is good.
2 weeks ago
2 weeks ago
I also tested abusing more black cards ( Slaughter Pact , Dismember , Yahenni's Expertise , etc.) to use Force of Despair , but it was a mediocre card even with that. I did learn that new Ashiok is pretty good against combo, and Mnemonic Betrayal is really bad against Gitrog, but isn't that bad of a card.
No data for this card yet.