Unknown Shores

Unknown Shores

Land

: Gain .

, : Gain one mana of any colour.

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Trade

Have (2) orzhov_is_relatively_okay819 , gildan_bladeborn
Want (2) BaconTrail , Minousmancer

Printings View all

Set Rarity
Theros Beyond Death (THB) Common
Ixalan (XLN) Common
Oath of the Gatewatch (OGW) Common
Theros (THS) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Unknown Shores occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Unknown Shores Discussion

Minousmancer on Ultimate Mono-B Sorin Theme Deck

4 weeks ago

Why only 1xsorin?

Sorin Markov

Sorin, Imperious Bloodlord

Sorin, Vampire Lord

Sorin, Grim Nemesis or Sorin, Lord of Innistrad or Sorin, Solemn Visitor or Sorin, Vengeful Bloodlord if you wanted to splice in some White through either Duel Lands or Artifacts. Hell, a couple Lotus Field s would work even Unknown Shores could do the trick.

I'd lose one to three Swamp s This is a Mono-Black deck. Mono decks only need 16-18 of their Primary Mana source, this frees up room for either more Spells, Creatures, or Planeswalkers.

Also, I'd trade in Barren Moor Bojuka Bog Castle Locthwain Piranha Marsh for 4x Westvale Abbey  Flip They'll never see that coming and it plays into the story of Sorin, Lord of Innistrad and since the Shadowspear is made from pieces of the Helvault you could add one of them.

Indulgent Aristocrat , Vampire of the Dire Moon , & Vampire Outcasts I would personally replace them with 3x Bloodthirsty Aerialist s but they can be replaced with Knight of the Ebon Legion , Dark Impostor , & Child of The Night for a much better effect.

DemonDragonJ on Theros: Beyond Death Spoilers

1 month ago

The reprint of Unknown Shores annoys me greatly; could WotC really not have reprinted either Mana Confluence or Reflecting Pool , to help keep the prices of those lands lower?

Boomcat12B on daxos

2 months ago

Cards to add-

Glacial Fortress

Rogue's Passage

Sea of Clouds You want to add glacial fortress for sure. It is a cheap check land that can come in untapped, and you want Rogue's passage to let you swing freely if your equip pieces are getting destroyed. I would run 36 lands in this deck and Sea of clouds can replace the bounce land if you want to go that route since it is a bit more expensive money wise.

Card Draw-

Brain storm

Serum Visions

Windfall

Opt

Mystic Remora This will give you better card draw (in addition to what you already have. The more card draw you can have the better. This should give you around 10 pieces of card draw. Some of the card draw is situational so it will come to playing the deck and seeing if you need to add a bit more dedicated pieces.

Ramp/Rocks

Azorius Signet

Commander's Sphere

Fellwar Stone

Cards to suit up with-

Eldrazi Conscription - One of the best enchantments you can have for voltron

Sword of the Animist - Will help out with ramp...Add no matter what. This card is stupid good

Creatures-

Sun Titan - Allows you to get Equipment and artifacts back from the GY and you are running enough cards to make it worth running him.

Silent Arbiter - Perfect for your decks strategy, and will help with crack back

Umbra Mystic - Allows you to sacrifice your Auras instead of Daxos should he be killed.

Battlewise Hoplite - Gives you another creature to suit up if Daxos is taken out of commission or costs too much.

Augury Adept - Card draw and lifegain is worth it, plus it gives you another option for a creature to suit up

Removal- You are actually not to bad off in interaction. Your sitting at around 10 I think, but you do not have any boardwipes and that cna be a problem. However with your counterspell suit and single target removal it might play out alright. It will really be a matter of playtesting and seeing where you want to take the deck.Here are some ideas to add for board wipes (I would add one of these since there is one more slot to fill for the cards I suggested taking out. The rest can be ideas should you need to add board wipes)

Cyclonic Rift - This one is not cheap but I would definitely include it if you are willing to spend the money. I would add it over any of the other cards mentioned in this section.

Time Wipe

Winds of Rath

Wrath of God

Day of Judgment

Just a few ideas for cards to pull-

Mu Yanling, Sky Dancer - It just is not doing anything for you

Tamiyo's Epiphany - It costs too much for what it does

Curse of the Swine - just run a board wipe instead.

Angelic Edict - Costs too much for what it does

Dauntless Onslaught - This deck wants cards to suit up Daxos not combat tricks

Moment of Heroism - Same as above

Silence - A good card but your not looking to combo off so it is a slot you can use to further your game plan

Tragic Lesson - Better options for card draw

Corridor Monitor - Does not really provide much synergy for what you want to do All the bestow creatures- They just cost too much to use bestow and you have better options

Mesa Enchantress - A really good card, but Running 14 enchantments won't proc her enough to give you the value you want

Curse of the Forsaken - Does not really help all that much

Mystic Barrier - It does not really further your game plan

Unknown Shores - It isn't bad but being two colors you don't need to worry about color fixing that much.

Azorius Guildgate - Tapped lands can always be replaced

Alright so looking over the list these are the cards I would take out and the cards I would replace them with. I basically removed cards that did not provide a strong synergy, or cards that could be replaced with more efficient cards. The 2 biggest areas I focused on were Ramp and card draw since you were light in both areas. Simply by adding those 2 packages the deck will start to run better and more consistently which will lead to better games for you overall. I also suggested some lands so you can replace the tapped lands, as well as give you more utility to get dmg in with Daxos. Upping your land count by one should also help your land draw ratio as well. Next I suggested 2 more pieces of voltron that are just too good not to add. I pulled a lot of creatures that you were running because they did not provide synergy or they were just to costly. I replaced them with creatures that provide synergy and value for your deck, and also gives you a few more options in case Daxos gets shut down. Always need a back up plan. Finally Add in at least a board wipe. you really want three and I would personally replace 2 of your weaker counter spells (I left in most of your counter suite)with board wipe pieces. I gave you a few ideas as to cards you could run for board wipes. If you do decide to remove 2 counters to replace with w wrath I would suggest Stymied Hopes and Annul

I kept the upgrades to around $30-$40 dollars (I think I was not adding them up) but they should not more than $50 or so since I know you don't want to spend a shit ton on your decks. Let me know what you think or if you have any questions on choices or reasoning.

discipleofgary73 on I Kenrith you by my side

4 months ago

Yo! Thran Quarry , Reflecting Pool , Opal Palace , Holdout Settlement , and/or Unknown Shores instead of the 3c enter tapped lands? Ramos, Dragon Engine could be a nice color fix too, especially if you wanted to go for a way to boost counters.

Siren's Call and Alpha Brawl could be funny. I seem to remember a cheaper version of Insurrection, but I can't think of it right now.

The "gift" destruction cards could be neat, flavor wise: Generous Gift , Pongify , Rapid Hybridization , Curse of the Swine , Beast Within , Terastodon , and even Swan Song .

Not sure Debt to the Deathless is doing much, but I'm probably missing something.

Other group-hug cards to consider Spurnmage Advocate , Skyscribing , Vision Skeins , Trade Secrets , Crescendo of War , and the good ol' Vow enchantment cards.

FlavioFaive on The Devil's Chains

6 months ago

Ok. You were right. My land list wouldn't work on your deck. Captain Lannery Storm don't create many treasure tokens...
Though you always have the mana color you want with your land list, you hardly never can play your spells on the right turn. I mean: a 1-drop on turn 1, a 2-drop on turn 2, to cast 2 cards of 2 CMC on turn 4. For an aggro deck that's really important. Even if you use your bounce lands on basic lands and 2 damage untapped nonbasic lands, if you get 1 tapped land and 2 bounce lands you are screwed. You can't cast Rigging Runner on turn 1, also you can't cast it on turn 2 if the first land was Drowned Catacomb . And you won't be able to cast a 2-drop on turn 3 and a 3-drop on turn 4.
So my suggestion is:

See, all those lands enter untapped. You don't have blue noncreature spells. You only need blue mana untapped lands to cast those cheap blue creatures. From those 11 noncreature spells, only 7 of them can be cast before turn 5. Until turn 5 you've already found one of the 8 missing-mana land. Or cast it on turn 6 like on your land list, but using Unknown Shores . Unknown Shores get good on a deck with only untapped lands... On the worst cenario, starting with an opening hand with 2 Unknown Shores (you should mulligan) you still can cast Rigging Runner on turn 2 and Captain Lannery Storm on turn 3 after drawing one of the 12 red mana lands.

FlavioFaive on Rich Pirates Don't Need to Raid

6 months ago

Bitterbub Actually it isn't slow at all due to the lands I chose. Surprisingly I have more problems agaist midrange and control due to the lack of removals. Usually after one or two Fiery Cannonade well timed, the aggro opponent concedes.
I always have a pile of treasure tokens aside so usually I can use Vona's Hunger on turn 4 or 5 with full potencial. But yes, this card is better against an army of big creatures or early against only 1 big creature.
Actually my deck has many Shock . I use Makeshift Munitions instead of Shock and Lightning Strike against small creatures, and I combine Makeshift Munitions with Fathom Fleet Cutthroat , Angrath, the Flame-Chained or Captivating Crew against big creatures.
The inicial idea was build a deck only with Ixalan and Rivals of Ixalan cards. But I accept card suggestions from any set. Which removal card would you recomend? I thought maybe exchange Prosperous Pirates for Admiral Beckett Brass ... But hardly never I could cause combat damage with 3 pirates... Though this card would help to crew Conqueror's Galleon  Flip earlier. Or I could exchange one Vona's Hunger for another Angrath, the Flame-Chained .
Yes. Unknown Shores is a shitty mana-fixer but is faaaast! Fast like a basic land. All my lands enter the battlefield untapped. My deck is mostly creatures and artifacts so with Unclaimed Territory I have no problems casting most of my cards. For the noncreature spells I use the treasure tokens to cast the cheaper ones. I always have a pile of treasure tokens.

FlavioFaive on The Devil's Chains

6 months ago

The first deck you've ever built!? It seems pretty solid... The first deck I've built, 18 years ago, I took an aggro Golgari and I ruined it putting expensive big creatures there... Lol
The only problem I see on your deck is the lands. Don't they delay your game? You could use more Blood Crypt , Steam Vents and Watery Grave ... But as Grixis usually doesn't have lifegain this would be a problem...
I would use:

Yes. Unknown Shores is a shitty mana fixing. But it's fast! If you only have a Swamp and a Unknown Shores , you could cast Fathom Fleet Captain on turn 2 and cast Dire Fleet Captain on turn 3 even buying a Swamp or Island. See, all those lands I've suggested enter the battlefield untapped. Like my deck, your deck is mostly creatures. That's why Unclaimed Territory suits perfectly. You would have mana fixing problems only for the noncreature spells. That's why Captain Lannery Storm is so important. You use the treasures to cast noncreature spells. My deck always has a pile of treasures aside, I don't know if it would work on yours... Maybe adding one more Captain Lannery Storm ...
But you should test it. It would get faster for sure.

SideBae on Robbing Hood: Memnarch in Tights

6 months ago

Have you tried Dramatic Reversal with Isochron Scepter ? Typically you'll have the rocks out to make it an instant win. I think this combo is likely more competitive than Palinchron loops, if only because it's cheaper mana-wise and blue has more tutors for its parts. Whir of Invention is a personal favorite, and Fabricate is similar. Mystical Tutor , Muddle the Mixture , Personal Tutor and Spellseeker also tutor for the combo parts. Even if you choose not to run the Dramatic Scepter Combo, I think the tutors are worth running.

Other infinite mana CI=U combos include Rings of Brighthearth with your Basalt Monolith or Grim Monolith , and Metalworker with Staff of Domination . If you want to keep the Palinchron loops, try High Tide .

Manifold Key is another copy of Voltaic Key .

Mana Vault is good, if you have access to it.

Ponder , Preordain and Impulse are all cantrips worth considering. I like that you're running Fact or Fiction ; have you considered Glimmer of Genius , Thirst for Knowledge , Chemister's Insight and Windfall ? Running Narset, Parter of Veils with Windfall can produce an insta-win.

Why're you running Unknown Shores ? I think just a basic Island is better, and Ancient Tomb is GREAT in artifact-decks. Similarly, if you're not running Mox Opal , I think Seat of the Synod and Darksteel Citadel are worse than basic Island s. They die to Null Rod / Stony Silence effects, and they're soft to Blood Moon and Back to Basics . If you choose to make your land-base more basic-heavy, you can run Back to Basics yourself, likely to great effect.

Consider Mystic Remora : especially in more inexperienced metas, this card can easily be an Ancestral Recall . In my experience, it is better than Rhystic Study .

Creature-stealing effects can be good in EDH, especially since they can remove threats as well as produce them; I like your running Desertion . Sower of Temptation , Vedalken Shackles , Control Magic and Treachery are also worth considering.

Instant-speed bounce effects can help fight Stony Silence and Null Rod on the other side of the table, as well as control opposing pressure. Chain of Vapor , Cyclonic Rift , Winds of Rebuke and/or Boomerang ?

Lodestone Golem is a stax piece you should consider. Depending on which combo you want to run, Arcane Laboratory is worth considering. Running Clock of Omens with Winter Orb , Howling Mine or Static Orb is also a way to control the game. Counterbalance with your Sensei's Divining Top -- just saying.

Swan Song and Dispel are counters worth considering.

Good luck, man!

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