Unknown Shores

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Oath of the Gatewatch (OGW) Common
Theros (THS) Common

Combos Browse all

Unknown Shores

Land

: Add to your mana pool.

, : Add one mana of any color to your mana pool.

Unknown Shores Discussion

FlavioFaive on The Devil's Chains

1 month ago

Ok. You were right. My land list wouldn't work on your deck. Captain Lannery Storm don't create many treasure tokens...
Though you always have the mana color you want with your land list, you hardly never can play your spells on the right turn. I mean: a 1-drop on turn 1, a 2-drop on turn 2, to cast 2 cards of 2 CMC on turn 4. For an aggro deck that's really important. Even if you use your bounce lands on basic lands and 2 damage untapped nonbasic lands, if you get 1 tapped land and 2 bounce lands you are screwed. You can't cast Rigging Runner on turn 1, also you can't cast it on turn 2 if the first land was Drowned Catacomb . And you won't be able to cast a 2-drop on turn 3 and a 3-drop on turn 4.
So my suggestion is:

See, all those lands enter untapped. You don't have blue noncreature spells. You only need blue mana untapped lands to cast those cheap blue creatures. From those 11 noncreature spells, only 7 of them can be cast before turn 5. Until turn 5 you've already found one of the 8 missing-mana land. Or cast it on turn 6 like on your land list, but using Unknown Shores . Unknown Shores get good on a deck with only untapped lands... On the worst cenario, starting with an opening hand with 2 Unknown Shores (you should mulligan) you still can cast Rigging Runner on turn 2 and Captain Lannery Storm on turn 3 after drawing one of the 12 red mana lands.

FlavioFaive on Rich Pirates Don't Need to Raid

1 month ago

Bitterbub Actually it isn't slow at all due to the lands I chose. Surprisingly I have more problems agaist midrange and control due to the lack of removals. Usually after one or two Fiery Cannonade well timed, the aggro opponent concedes.
I always have a pile of treasure tokens aside so usually I can use Vona's Hunger on turn 4 or 5 with full potencial. But yes, this card is better against an army of big creatures or early against only 1 big creature.
Actually my deck has many Shock . I use Makeshift Munitions instead of Shock and Lightning Strike against small creatures, and I combine Makeshift Munitions with Fathom Fleet Cutthroat , Angrath, the Flame-Chained or Captivating Crew against big creatures.
The inicial idea was build a deck only with Ixalan and Rivals of Ixalan cards. But I accept card suggestions from any set. Which removal card would you recomend? I thought maybe exchange Prosperous Pirates for Admiral Beckett Brass ... But hardly never I could cause combat damage with 3 pirates... Though this card would help to crew Conqueror's Galleon  Flip earlier. Or I could exchange one Vona's Hunger for another Angrath, the Flame-Chained .
Yes. Unknown Shores is a shitty mana-fixer but is faaaast! Fast like a basic land. All my lands enter the battlefield untapped. My deck is mostly creatures and artifacts so with Unclaimed Territory I have no problems casting most of my cards. For the noncreature spells I use the treasure tokens to cast the cheaper ones. I always have a pile of treasure tokens.

FlavioFaive on The Devil's Chains

1 month ago

The first deck you've ever built!? It seems pretty solid... The first deck I've built, 18 years ago, I took an aggro Golgari and I ruined it putting expensive big creatures there... Lol
The only problem I see on your deck is the lands. Don't they delay your game? You could use more Blood Crypt , Steam Vents and Watery Grave ... But as Grixis usually doesn't have lifegain this would be a problem...
I would use:

Yes. Unknown Shores is a shitty mana fixing. But it's fast! If you only have a Swamp and a Unknown Shores , you could cast Fathom Fleet Captain on turn 2 and cast Dire Fleet Captain on turn 3 even buying a Swamp or Island. See, all those lands I've suggested enter the battlefield untapped. Like my deck, your deck is mostly creatures. That's why Unclaimed Territory suits perfectly. You would have mana fixing problems only for the noncreature spells. That's why Captain Lannery Storm is so important. You use the treasures to cast noncreature spells. My deck always has a pile of treasures aside, I don't know if it would work on yours... Maybe adding one more Captain Lannery Storm ...
But you should test it. It would get faster for sure.

SideBae on Robbing Hood: Memnarch in Tights

1 month ago

Have you tried Dramatic Reversal with Isochron Scepter ? Typically you'll have the rocks out to make it an instant win. I think this combo is likely more competitive than Palinchron loops, if only because it's cheaper mana-wise and blue has more tutors for its parts. Whir of Invention is a personal favorite, and Fabricate is similar. Mystical Tutor , Muddle the Mixture , Personal Tutor and Spellseeker also tutor for the combo parts. Even if you choose not to run the Dramatic Scepter Combo, I think the tutors are worth running.

Other infinite mana CI=U combos include Rings of Brighthearth with your Basalt Monolith or Grim Monolith , and Metalworker with Staff of Domination . If you want to keep the Palinchron loops, try High Tide .

Manifold Key is another copy of Voltaic Key .

Mana Vault is good, if you have access to it.

Ponder , Preordain and Impulse are all cantrips worth considering. I like that you're running Fact or Fiction ; have you considered Glimmer of Genius , Thirst for Knowledge , Chemister's Insight and Windfall ? Running Narset, Parter of Veils with Windfall can produce an insta-win.

Why're you running Unknown Shores ? I think just a basic Island is better, and Ancient Tomb is GREAT in artifact-decks. Similarly, if you're not running Mox Opal , I think Seat of the Synod and Darksteel Citadel are worse than basic Island s. They die to Null Rod / Stony Silence effects, and they're soft to Blood Moon and Back to Basics . If you choose to make your land-base more basic-heavy, you can run Back to Basics yourself, likely to great effect.

Consider Mystic Remora : especially in more inexperienced metas, this card can easily be an Ancestral Recall . In my experience, it is better than Rhystic Study .

Creature-stealing effects can be good in EDH, especially since they can remove threats as well as produce them; I like your running Desertion . Sower of Temptation , Vedalken Shackles , Control Magic and Treachery are also worth considering.

Instant-speed bounce effects can help fight Stony Silence and Null Rod on the other side of the table, as well as control opposing pressure. Chain of Vapor , Cyclonic Rift , Winds of Rebuke and/or Boomerang ?

Lodestone Golem is a stax piece you should consider. Depending on which combo you want to run, Arcane Laboratory is worth considering. Running Clock of Omens with Winter Orb , Howling Mine or Static Orb is also a way to control the game. Counterbalance with your Sensei's Divining Top -- just saying.

Swan Song and Dispel are counters worth considering.

Good luck, man!

Saljen on Sliver EDH

3 months ago

That's waaaaaay too many lands. 37 is a good number for slivers. If you're worried about hitting your colors and need your lands to fit a budget, here's some lands you can check out. The Vivid land cycle ( Vivid Marsh ), the Tri-colored land cycle ( Seaside Citadel ), 1 of each basic land + Evolving Wilds / Terramorphic Expanse / Prismatic Vista , and then a smothering of budget 5 color lands like: Grand Coliseum , Rupture Spire , Unknown Shores , etc.

I also play a Sliver deck. It's a budget list, but the budget is really only spared in the land base. I run all of the above mentioned lands and have zero problems hitting all 5 colors. Here's my list if you're interested.

Lands aside, here's some other Sliver staples that you're missing that might be worth looking at in the future. Sliver Overlord , Sliver Legion and the upcoming The First Sliver should be auto-includes if you can afford them. On that same note, Morophon, the Boundless is stupid good with Slivers and can let you play your commander for free from the Command zone, as well as reduce the cost of every sliver in your deck to just colorless or free. Cyclonic Rift is a staple in any EDH deck that runs blue, it would definitely slot nicely into this deck. Paradox Engine and Intruder Alarm create an infinite combo with Sliver Overlord that lets you search out and play every single Sliver card in your library. The 'Domri' planeswalkers are very good with Slivers ( Domri Rade , Domri, Chaos Bringer , Domri, Anarch of Bolas ). They each give repeatable draw, ramp, and removal. Vanquisher's Banner is another solid piece that pumps and draws. Smothering Tithe works really well with Slivers, as it fixes your mana and ramps and next to nobody actually pays that extra 2 mana. Cryptolith Rite is another Manaweft Sliver / Gemhide Sliver , definitely worth running the extra effect. Birds of Paradise really helps with fixing, especially if you land it on turn 1.

As far as your Slivers, I'd say that you could definitely clean up the creatures in that list a bit. Most Slivers are pretty dirt cheap cost wise, so it wouldn't cost much to analyze and trim down that list to use only the best Sliver for each effect. I've put a whole lot of effort into making sure that my creatures are as optimized as possible, so feel free to use my deck list for a reference in that endeavor.

Anyways, from one Sliver player to another; enjoy losing all your friends!!

Bwearmp on Omnath, Locus of Rage - Eternal Brawl

8 months ago

Dragonmaster Outcast is fantastic. Sometimes I play it early just to see if they have removal since I can get it back with Den Protector or Greenwarden of Murasa . Woodland Wanderer might be sketchy include because of Converge but I figured an on-flavor (elemental) 4/4 for 4 with upside isn't half bad. And I've cast it with Unknown Shores and/or Shaman of Forgotten Ways a few times to get an extra counter or two.

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Unknown Shores occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%