|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
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Creature — Construct
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.
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Cataclysmic Gearhulk Discussion
1 week ago
Some of what I've seen that would be a good 1 of closer outside of Zetalpa are Oketra the True, Cataclysmic Gearhulk, and Trapjaw Tyrant. I understand all of them (possibly not Oketra since you're running her monuments) are out of flavor. I know that people who play tribal don't want to necessarily want to "break theme", though you are looking at potential closers.
If you run Dusk know that there are times where it helps just casting it knowing that nothing will happen and it will just go right into the graveyard. It seems strange but people will have a hard time determining what to kill if they know the next turn you're just going to cast Dawn and get a replenishment of creatures back, especially if Oketra's Monument is out. If that's out, just keep your tokens back and that should help.
Fumigate is also a white counter that's almost required in standard right now for removal. Ixalan's Binding, Solemnity, and Gideon's Intervention are also options to look at, depending on your local meta. My lgs has a lot of energy decks so I actually have Solemnity in my main board. Hopefully that helps some with getting a better idea.
3 weeks ago
General good cards in these colors:
- Glint-Sleeve Siphoner
- Glimmer of Genius
- Torrential Gearhulk
- Regal Caracal
- Cast Out
- The Scarab God
- Search for azcanta
- Settle the Wreckage
- Hostage Taker
- Supreme Will
Cards that help the Call for Unity strategy:
Good cards for a cycling strategy:
1 month ago
1 month ago
I too have enjoyed this list, though there are a few things I would like to possibly suggest, what with C17, HOU ect ect
Hammer of Nazahn - First and foremost: Additional indestructibility for a creature. Second: Equipment that gives a boost. Third, and probably most importantly: another Sigarda's Aid type effect. Hammer can auto equip to a creature, and whenever more equipment enters, it can pop onto them as well (as long as you can target them!)
Crested Sunmare - You had described getting life on other people's turn; what better way to "weaponize" it or "get out of control" than to get an indestructible 5/5 at the end of each of the turns? Even if they board wipe, you STILL have an army of 5/5's (the way the game sees it, if you board wipe, everything has a "destroy" effect on it, and the horses still have indestructible during resolution, meaning you love everything BUT the tokens you made). This gives you the ability to block (lets say you swing a creature with life link or have a creature enter with a Soul Sister out) after swinging a creature or just to begin getting a huge army!
Kokusho, the Evening Star - I like Noxious Gearhulk, but part of my "concern" is flyers. With your list specifically, you have about 4 flyers and no Ghostly Prison like effects. Sure, its a life gain deck, but that still doesn't help if its all flying or an army of Craterhoof Behemoth buffed creature's are attacking all of us. Kokusho, the Evening Star also synergizes with Ayli, Eternal Pilgrim, being able to sac him to not only gain life/exile something, it will also be able to drain opponent's for life, EVEN if we can't gain life. People won't necessarily want to attack with him out either, cause based on what I've seen there are quite a few ways to recur creature's here.
Ajani Steadfast - Maybe its just me, but I like the idea of Ajani Steadfast. Not only does it give +1/+1, Vigilance, First Strike AND Lifelink (again, assuming we can target our creatures), but it can also be used to put counters on ALL of our creatures (even IF we can't target our Karlov or other creatures). The Ult is pretty game winning, but I dunno how often you'll get there tbh.
Cast Out - You had mentioned using Return to Dust to be able to exile what you need or if something like Erebos, God of the Dead is copied or stolen from you, Cast Out is an instant speed use to be able to get rid of said object. In a pinch, you can also Cycle it. Can also have GREAT synergy with Treasury Thrull, since you can cycle, attack, and bring it back to your hand and STILL have the ability to cast it later on. Return to Dust IS a great card. But the problem is it only target's artifacts and enchantments. Sure, if you cast it on your turn you can get two things...but you are likely wanting to do it at EOT before you untap anyway. And, if they steal your Erebos or anything and blow up the Cast Out, all of the abilities "return it to its owner's control" (since cards never really remember who "owned" them. Sort of like Marchesa, the Black Rose.)
I think a new card that can REALLY shut down the deck, without even stopping the "life gain" part of the deck itself is Solemnity. This card just HOSES Karlov's "control" strategy and "Voltron" (in the sense of him getting out of hand) strategy. Stops your Archangel of Thune, Sunscorch Regent and, as mentioned, Karlov himself. Might not seem like much, but basically your commander is now a vanilla 2/2 that is likely going to be dealing smaller amounts of damage to try and kill that player that played Solemnity, or you will be getting rid of it ASAP.
An interesting couple of cards in the deck that I'm curious about, starts off with Leonin Shikari. I can understand the idea and synergy with Lightning Greaves, since you can just "counter" any "targeted removal" cards, but beyond that, is it really needed for other things like Sword of X and Y, Boots/Cloak and Warhammer? I am just curious how it has performed and if it really is worth an inclusion.
Umezawa's Jitte - I can get behind it, but I'm wondering if it's really worth the price tag. As mentioned, Solemnity turns it off quickly, and the creature has to deal damage (yes, I understand it is easy to do, but not if they sac it in response to damage or anything). I can also get behind picking off utility creatures, and the ability to tutor it up with the equipment tutors in the deck, but wouldn't Whip of Erebos be more..."explosive"? Karlov likes having multiple triggers of lifegain right? So Karlov with Jitte, getting two counters each time you remove counters, or blocking or even attacking with, lets say 2-3 creatures, you immediately just add 4-6 counters. Additionally, the recursion effect could be something you REALLY need to do. You recur Ayli so you can Vindicate something so you can gain life or can go off more easily. You can't get that same effect with Jitte.
Tragic Arrogance/Cataclysmic Gearhulk - These ones really through me for a loop. You really want to try and keep your board presence, so why would you get rid of the most of it? Fumigate gives you something else in addition to board wiping, but these two cards don't stop Karlov from being sacrificed. As well, if you got your Greaves and Swords and stuff out, I wouldn't want to lose them, unless its a "I need to wipe the board or die" sort of thing (like you are going up against a Daretti deck and you just gotta get rid of all of the artifacts or you die, or Breya player is tapped out without a way to counter your spells). I can get behind cards that help with the "voltron" strategy, but I just feel like it would be better to make Karlov and a Soul Sister or something else important indestructible, then board wipe and still have a bunch of things and can swing in. Sort of like an In Garruk's Wake, but you lose some things too.
I'm curious what your thoughts on the matter are and to hear a good discussion!
2 months ago
Testing complete. Out of 5 games I went 4-1. I lost because I never drew into what I needed, and the game went late, too, so I was very unlucky. The new build has 1 Noxious Gearhulk, and 2 Cataclysmic Gearhulk instead of Bloodwater Entity and Enigma Drake. Of course 4 Refurbish.
2 months ago
2 months ago
Cataclysmic Gearhulk is kind of a bad card in this deck. It'll wipe most of your servos and leave your opponents stronger, more voltron-ey decks alive.
Might I recommend the combo of Animation Module + Metallic Mimic ? You just name Servo for your type on Metallic Mimic and then you can get infinite 2/2 servos for just 1 mana with the Animation Module trigger.