Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature — Construct

Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

Browse Alters

Trade

Have (3) gildan_bladeborn , CompleteWaste , metalmagic
Want (1) Darui

Printings View all

Set Rarity
Commander 2020 (C20) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Kaladesh (KLD) Mythic Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Cataclysmic Gearhulk Discussion

ScionLocke on Kathril, Nightmare Jambalaya

1 month ago

Fellow Kathril player here! Love the deck, but i've found being in-able to wipe the board in some sense to be a big issue. The solution to that problem that i'm reccommending are Cataclysmic Gearhulk and Sunblast Angel. While not the best, they still provide keywords to add fuel to the fire.

That being said, i like the approach you took with the angel sub-theme. I didn't think bruna had an efficient place but you've found one here.

DuTogira on What is your favorite combo …

2 months ago

Y’all ready for this hot take?
Cataclysmic Gearhulk + Portcullis

You play Portcullis to soft-lock future creatures. You play Cataclysmic Gearhulk to get everyone down to 1 creature. Because you likely play the gearhulk into a less than empty board, Portcullis triggers and you now have a gearhulk inside the portcullis. So whenever Portcullis gets removed, any and all creatures stored inside it will get insta-wiped by Cataclysmic Gearhulk. It’s a wrath + insurance policy.

Told’ja it’d be spicy.

Omniscience_is_life on What are your favorite underused, …

3 months ago

I love Mausoleum Secrets as a hella cheap instant speed tutor, and I think Aid from the Cowl provides nice extra-extra fancy scrying with a super easy-to-meet requirement, and Captured by the Consulate is fun to force an opponent to waste a removal spell or something of the sort. Seeker of the Way is a great creature to drop all your buffs on, and Center Soul is an interesting protection spell that you can use the next turn to get some damage in. Congregation at Dawn is awesome for cheating things off your deck, and Dispel is I feel the most underused actually-good counterspell ever. Destiny Spinner can make some massive creatures and keep your unresolved spells of all sorts safe, and Refurbish is super cracked at getting massive artifacts back onto the battlefield cheeaap (think Cataclysmic Gearhulk-type cards) and finally, Looming Altisaur is the best voltron commander I’ve ever seen.

TypicalTimmy on WotC Removes Images of Racist …

3 months ago

I've been thinking about it, and I feel that I owe the community here an apology.

I let my anger get the best of me, again. I've made it no secret about my anger management issues on here, but that is not an excuse.

The fact is, I should not have used this site, nor the contents of the game, as a conduit for my rage.

Part of anger management therapy is admitting when I am in the wrong, and that is what I am doing here.

My personal beliefs are still firm. I do agree that several cards listed are in fact racist, and like much of American media 20+ years ago came from a bad place. However, I still firmly believe several cards listed are not in fact racist and that WOTC is merely pushing a PR agenda in order to "get ahead" of potential fallout.

We saw this with Spacegodzilla, and we are seeing it again now. I strictly mentioned the card Crusade in my prior post, so I'd like to expand on it more with a less emotionally driven mind.

Yes, the Crusades in historical context were horrific. We aren't here to argue this. My argument is that WOTC is taking a backwards-racist method toward this card.

If the idea of mentioning crusades is a problem, other cards that mention that word or phrase would be banned, such as Cathars' Crusade. They are not, however.

This tells me that it is not the depiction of the card that is a problem. If it were, all cards eluding toward the idea of a Crusade would be banned.

They are not banning an idea, they are banning a single card.

We need to draw a line between the definition of a Crusade and what it means and the actual physical event in history that lead to the mass genocide of tens of thousands.

If they have a problem with the actual physical event in history, they'd ban all cards referencing it. The fact of the matter is, they have not.

Therefore, we need to look SPECIFICALLY at the card they chose to ban and ask why.

  • "All white creatures get +1/+1."

Recall my point that "white" in this context does not mean the color of a creature's skin. It reflects the mana they are aligned with. For example, Cataclysmic Gearhulk would get +1/+1. It literally can't even have a "race" because it literally would not even be "alive". It's literally a machine. But, it has and therefore gets +1/+1.

Given the current BLM protests, the call to arms to ban and defund the police force due to "systemic racism" and the current administration - it is very clear to me that WOTC saw the "benefit toward whites" as a problem, thereby forgetting the entire mechanical design altogether.

So if a card can not give a single color of creature a boon, does this mean Bad Moon needs to also be banned? Of course not.

If we are speaking about "racial inequality" here, what about Crucible of Fire? After all, you are unjustly raising up Dragons - who are a race?

What about, as I mentioned before, Paragon of Fierce Defiance? Recall, "Red" was an old racial slur toward Native Americans. In a similar vein as to how "Yellow" is a slur toward Asians, in some contexts.

What we are looking at here are pieces of a puzzle, and each piece is important and must be asked of and evaluated individually in order to find the true stance.

What we have is:

  • The banning of a single card mentioning the Crusades
  • Which happens to be a card that grants +1/+1 to "white" creatures
  • During the time of BLM protests
  • During the time of supposed systemic racism in the police force

It's clear that the card was not chosen for its "inherent hate", but as a marketing ploy to serve an agenda in order to protect themselves from backlash during, as I said, an economic and societal crisis.

Okay, so let's move onto Invoke Prejudice.

Yes, this is absolutely a racist card. The artwork clearly depicts the KKK, and the tone of the card clearly is about superiority over others. I 100% agree that this card should be banned, and am glad that it is.

Now onto Cleanse.

Okay. Destroying "black" creatures is bad. Recall, "Black", in the context of MTG, does not mean "African American". It means having in its casting cost or part of an activated ability. So Cleanse would kill Drana, Kalastria Bloodchief. Does she look "African" to you? What about Teysa, Envoy of Ghosts? How about Crosis, the Purger? No? Funny, isn't it? It doesn't mean the color of their skin - it means the color of their mana.

Nobody is going to argue that Cleanse kills Agrus Kos, Wojek Veteran, because as far as mechanics are concerned, Argus isn't "Black", he's .

So let me follow up with another question: If Cleanse is banned because it targets a "specific color", why isn't Virtue's Ruin on this list?

...do you see where I'm going with this?

Stone-Throwing Devils. I legitimately have no idea how this can even be considered racist at all. Why, because it's another "black creature" who is "throwing rocks"? No, I don't buy this. Throughout Human history, many cultures throw rocks.

Bare in mind this card depicts creatures throwing stones as an aggressive and offensive means, not as a victim being stoned to death. If this card were something such as a sorcery where a group of people were beating someone to death by stoning them, I'd understand it more. But, again, that's not what this card is showing or representing. This card is not racist in any way.

Pradesh Gypsies: Yes, as I stated before, "Gypsy" is a slur. It's being taken back by the community, but it's still a slur. I 100% agree that this card is in poor taste for its name. No issues here.

Jihad: Uh, yes. Obviously. I can't believe a card was named this. 100% agree.

Imprison: I can see where someone MIGHT consider this to be a racist card, but again this is not about representing or attacking an ethnic group. This is a card that is aligned with , and flavorfully depicts it appropriately. The only reason this card is "considered racist" is because the artwork shows a dark-skinned man. If this card showed anyone else, it would have never made this list. The card wasn't racist until WOTC cried wolf and made a big fuss about it.

As I said before, and as I'll say again - WOTC doesn't care about you. We see this through their ever-growing price points, their cash-grab garbage products, their knee-jerk Secret Lair products dropped without warning and with limited windows... we see this with their inability to condemn cheating in their tournaments, their vice-grip banning of players and YouTubers who don't grovel to their every whim, and now this.

These cards existed for years. Decades. At any point someone could have said something. At any point someone could have brought it up. At any point someone could have made the call.

But they didn't. They didn't until now. Because, again, WOTC doesn't care about you.

They care about their bottom line. They saw companies being lambasted and see people, creators and companies being "cancelled" by the vocal minority far-wing Left and decided to step out in front of the train before it was "too late".

This is just a marketing ploy. A PR stunt.

It is a back-handed apology to protect their own wallets.

And that makes it insulting.

Some cards were rightfully banned and should have been banned long ago. They shouldn't have ever even seen the light of day.

The rest? It's them spitting in your face and asking you to thank them for it.

linkzero on The Immortal Rose

3 months ago

Hi! Just wishing to return the favour for your help on my deck list!

Animation Module and Nim Deathmantle both combo with Elenda and Ashnod's Altar to go infinite.

As does the staple Reveillark and Karmic Guide combo. They’re also just reanimation spells that are useful on their own.

Otherwise the workhorse cards I’ve found are the board wipes that leave Elenda standing like Single Combat, Divine Reckoning, Tragic Arrogance, Cataclysmic Gearhulk.

slashdotdash on 5 color no theme deck

4 months ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

Leonantti on Queen of Disaster

4 months ago

I forgot to mention some good creature based board wipes:

  • Magister of Worth = I really, really like this card because depending on the situation you can set it up to work best for you without caring what your opponents vote. If you have your graveyard full of creatures and opponents have creatures on the battlefield, you cast it and choose "grace", then your opponents either have to choose grace too and give you all the creatures in the graveyard or they have to choose the condemnation and lose all their creatures. The beauty of the card is that it works even if you don't have any creatures on the graveyard, then you just choose "condemnation" and just need one more opponent to choose it too since the board wipe effect happens if there are more votes or the vote is tied and there almost always is at least one player who will think "Yeah, I feel like those two other players fields are starting to look a bit too scary, a board wipe would be a good choice now even if I lose these couple of creatures" or "That player/those players have really scary things in their graveyard, no way I am giving those to them!". Sweet added bonus is that you get to keep the Magister of Worth even if the board wipe happens.

  • Cataclysmic Gearhulk = Works like Tragic Arrogance but unfortunately you don't get to choose which permanents to keep.

  • Sunblast Angel = A bit situational but can be good in the right circumstances.

  • Magus of the Disk = A good panic button and visible warning to your opponents.

MovieTheaterPopcorn on Well, that's odd

4 months ago

First off, thanks for the feedback Gbeail! This was so much good information, I am now definitely digging Cataclysmic Gearhulk and Urza's Ruinous Blast for semi-board wipes. (How did I not see those?!) I see now that I was blinded by the high CMC spells, and Scour from Existence isn't as good as other particular cards, so I will definitely be replacing it. Thanks again!

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