|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
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Creature — Construct
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.
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|Have (19)||DHermos , unnaturalelementals , ecurps , meowCat1234 , Tstainbrook , , prete182 , Ellyreia , Regulus1010 , Spinalripper , hippienproud , MattN7498 , jaustinhowald , VoidCaster113 , Mrbiscuit22 , gildan_bladeborn , Big-Foot , Va1mar , DrLitebur|
|Want (2)||Dredgar , Myris|
Cataclysmic Gearhulk Discussion
1 day ago
Hey friend. I agree that you're better off with Red in your board, considering Cathartic Reunion and Insolent Neonate see play in Tier 2 Modern Dredge lists... In fact, considering your revisions, the non-creature suite looks pretty spot-on. Maybe cut some noncreature spells in your SB for creatures with similar effects (Fairgrounds Warden over Cast Out, for example), and maybe Haunted Dead as an additional on-theme discard engine.
Hm. Depends on how you want to play this. You can go midrange or aggro, but probably not both.
I'm personally an enormous fan of Combustible Gearhulk, especially in a deck like this with about 20% of your deck at 4 CMC=damage or higher, that ALSO doesn't mind whether the cards go to grave or to hand (since you'll just discard them). If you go this route, I'd cut all your non-Neonate creatures below CMC 4-5. You're wanting to power out the Gift until T4, and after T4 it literally doesn't matter how much your discarded cards cost, 'cuz it's a free "gift". Things that come to mind are Angel of Deliverance, Emeria Shepherd, Lightning Runner, Noosegraf Mob (which is a T5 9/9...), Regal Caracal in the SB to stabilize against aggro, Tree of Perdition (which is cute, but not bad...). Just pick your favorite.
On the other hand, you could go more aggressive, and only cast GPG late-game when you are needing more fuel. In that case, Scourge Wolf, Thraben Inspector, Fairgrounds Warden, Gifted Aetherborn, Aerial Responder, Ayli, Eternal Pilgrim, Bomat Courier, Bloodrage Brawler are at their best, where you get to cast them twice, and the second time, they're beefy.
Either way, I'd cut Cataclysmic Gearhulk, because you can't get your tokens back, and I'd cut the creatures with the Eternalize mechanic (since they're made "balanced" with Eternalize already, they're designed to not be broken with GPG, unlike the aforementioned strategies).
Hope that helps! Again, mention me if I can be helpful to you.
5 days ago
Stonecloaker - Never been too sure if I really want this card. It always feels like something I'd end up cutting if another Equipment support creature gets printed.
Scroll Rack - I took it out for Smuggler's Copter back in February. I seldom had both it and Land Tax out at once, never wanted to burn tutors to assemble them, and didn't really use Rack by itself that much. I'm a lot happier with Looter Scooter. It triggers Sram, Senior Edificer, it loots, can take chunks out of Planeswalkers, and also pairs well with an active Land Tax.
I'm fully aware of the issues Sword of Light and Shadow causes, but I bite the bullet and deal with it. Sword's protection from both creature removal colours and creature recursion is too invaluable to drop.
This deck has an ever noticeable artifact hate issue, and it's been causing many problems.
Actively avoiding heavier artifact removal so that I don't destroy my own board has been a detriment. It has allowed my opponents to get away with the game with utility artifacts and extensive artifact-based ramp. Cataclysmic Gearhulk was the first attempt at adding more artifact removal, as it at least spares by best Equipment. I also added Forsake the Worldly to patch up remaining gaps in my removal suite. While these additions are fantastic, it's still not enough. I'm planning on dropping All Is Dust for Hour of Revelation to add another hard artifact sweeper.
5 days ago
Hmm. I've actually enjoyed spells like Cataclysmic Gearhulk in my sram deck, I personally prefer Divine Reckoning by far. But the "choose one" option has made for some fantastic mismatches even when I destroy my own crap; usually I keep a lynchpin equipment + enchantment (argentum armor...swords) & just combat trick em to death once there wall is turned to crap
5 days ago
Now i see your point on the Dragon, almost sold me even on that one nice
Isn't the Cataclysmic Gearhulk a little bit under productive? Wipe all you equipment doesn't sound good like at all and W is so good clean off just creatures or some specific artifact and enchantment
1 week ago
Cast Out is on the sideboard if needed. I've tried running with it in the main before, but it didn't work out for me. At most I'd run 2 in the main. I do side it in to deal with gods and planeswalkers though. So you're super correct on its effectiveness.
I can't really deny the clash of interests Cataclysmic Gearhulk presents but it still offers a 4/5 body with vigilance. Sometimes you can't maintain a wide board because of some reason or another, so it's down to playing it with a little forethought, not slamming it down as soon as you can.
If you're ahead and going wide and your opponent hasn't swept the board, you just wouldn't cast Cataclysmic Gearhulk. You'd be fine to side out some or all of them depending on the opponent's deck in round 2. If it turns out they sided in a more aggressive, go-wide strategy, you can consider siding 2 maximum back in.
It also works in your favour for demolishing decks which run token spam to put Westvale Abbey online. You really can't contest Ormendhal easily, so it's better to just never let him come out imo. Dusk won't touch most tokens because they're too small, Fumigate leaves you with nothing but an inflated lifetotal and the new sweeper is 6 mana unless there's 10+ nonland permanents.
It's definitely up to personal choice. Some people might prefer to run 2 Fumigate as their panic button or not having one mainboarded at all.
Tl;dr: I consider him to be an equalizer rather than a removal spell.
1 week ago
Looks like a fun deck. I see one potential flaw. Cataclysmic Gearhulk doesn't really go with mass numbers of creatures on your side of the board, which seems to be the goal. You'd have to sac almost all of them. You might want to use some other source of removal for their more problematic permanents. Cast Out is effective against the Gods and planeswalkers. Just a thought.
1 week ago
I've been thinking about this deck.
With Spell Queller in the Mainboard you could probably just add Sideboard spells to address Opponent threats.
You NEED a Sideboard. I would do something like this:
4x Cast Out - Brilliant against Planeswalkers
3x Cataclysmic Gearhulk - One of the best board wipes in that can deal with Zombie decks, and leaves you with a big Creature
2x Declaration in Stone - To get rid of Tokens, a key threat, an Indestructible Creature, or a God
4x Disallow - Good all-round Counter spell that is also perfect against Gods - you can even Counter the ability that returns them from the Yard