Artifact Creature — Construct
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.
|Have (3)||Thunderbeard , TheRealSpecialK , metalmagic|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Cataclysmic Gearhulk occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Cataclysmic Gearhulk Discussion
1 month ago
Here are some more ideas for cuts- Adventurous Impulse , Hunt the Weak , Planar Cleansing , Thran Temporal Gateway , Cataclysmic Gearhulk , Ravenous Daggertooth , Sun-Crowned Hunters , Fountain of Ichor , Rabid Bite , Gift of Paradise , Treefolk Umbra .
2 months ago
Casual Pioneer Tournament Result 2-2
Match 1 4C Super-friends - Result 2-1 Round 1 was long and painful as he proceeded to play and ultimate 2 Teferi, Hero of Dominaria in addition to 3 Teferi, Time Raveler , 2 Narset, Parter of Veils and an Oko, Thief of Crowns . Round 2 went much better with Noxious Grasp removing the first 2 planeswalkers and finishing off the match with some hasty gearhulks. Round 3 was a wash as he was unable to fix his colours.
Match 2 Versed Izzet Phoenix - Result 2-1 Lost Game 1 to 3 instances of Treasure Cruise which just overwhelmed me with card advantage. Round 2 went much better with Leyline of the Void proving backbreaking for the cheap phoenix plan. Game 3 was very close as I was lucky to have to correct removal for the threats presented. E.g. Declaration in Stone and Cut / Ribbons to remove his Thing in the Ice Flip before it was able to flip. Combustible Gearhulk was a standout hitting the opponent for 17 damage with an amazing blind flip.
Match 3 Gideon Tribal - Result 0-2 This was short and painful as I was unable to really interact with the deck apart from Cataclysmic Gearhulk forcing him to sacrifice an excess Gideon. Abrade was helpful against Heart of Kiran but without one in hand I was just dead.
Match 4 Mardu Vehicles - Result 0-2 This match-up has a very similar problem to the previous game where I was unable to interact with my opponents vehicles Heart of Kiran + Smuggler's Copter , Planeswalkers Gideon, Ally of Zendikar + Liliana, the Last Hope which get around the sorcery speed of most of my removal or even his creatures with Hazoret the Fervent being indestructible.
4 months ago
I mean costly in the sense that it essentially is Day of Judgment for extra. It is restrictive because it only hits creatures, whereas Austere Command and Cleansing Nova have the option to hit artifacts and/or enchantments instead.
Obviously, I would not advice taking out Cataclysmic Gearhulk , the natural cut (as in card that currently has the same function) would be Wrath of God .
P.S.: Am I mistaken or is Sword of Light and Shadow currently the only way to reuse the Realm-Cloaked Giant's boardwipe part?
4 months ago
Seems deece, but the boardwipe part is quite costly and restricted. I don't know if the body makes it worth it.
Kinda looks like a worse Cataclysmic Gearhulk .
4 months ago
Cataclysmic Gearhulk is one of the better sweepers in this deck.
Potentially take itself out? That's what I expect. It's a sweeper that can be used repeatedly with my artifact and creature recursion.
5 months ago
I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.
If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.
- Arcbound Ravager can go full beast mode
- Burnished Hart is an obvious must
- Boros Cluestone card advantage
- Boros Locket more card advantage
- Cataclysmic Gearhulk is a recurring boardwipe
- Dreamstone Hedron gives you massive card advantage
- Glaring Spotlight amazing finisher
- Hedron Archive more card advantage
- Hope of Ghirapur lock on a single player
- Idol of Oblivion finisher
- Krark-Clan Ironworks explosive turns
- Kuldotha Forgemaster tutors
- Life Chisel life
- Lotus Bloom ramp
- Lotus Petal more ramp
- Metalwork Colossus free cast
- Mind Stone card advantage
- Mindslaver and I can not stress this enough, Mindslaver
- Mishra's Bauble card advantage
- Phyrexian Dreadnought bomb and you get back your artifact creatures
- Ratchet Bomb disgusting one-sided removal if you put 2 - 3 charge counters on it to blow up stones
- Universal Solvent awesome spot removal
- Wayfarer's Bauble ramp and deck filtering
Probably a few I missed but there you go.
5 months ago
Some better options of ramp to replace Nissa's Expedition and Peregrination : Rampant Growth , Farseek , Nature's Lore (those two can grab nonbasic lands), Cultivate , Circuitous Route , Skyshroud Claim (can also grab nonbasic lands).
In the matter of boardwipes, you might consider Rout for instant speed or boardwipes that don't hit your stuff: Austere Command and Cleansing Nova for versatility, Single Combat , Divine Reckoning , Tragic Arrogance , Cataclysmic Gearhulk .
5 months ago
I do not really see how untapping represents building alliances, and I still think it is far too easy to enable untap abilities. With a whole host of enabler cards, your ability pretty much reads "whenever a creature enters the battlefield, put a +1/+1 counter on it and Rand."
Instead, you could just make it a Tap ability - from a flavour stance, I think that works better, given that gaining all those alliances was a fairly slow process, better represented by the creature having to spend a turn out of commission.
Also, as written, I don't think this card necessarily needs Green - it is a lot like a super Bolster, which is a White-based ability. Also, from a flavour stance, Rand was not really a Green character at that time in the books.
I think the addition of Black would both be flavorful and would help with the card's colour identity. would probably be a good cost.
When White has abilities which cause a sacrifice as a wrath effect (rather than the common "sacrifice an attacking creature") they're flavoured such that the focus is on what can be saved, rather than what is going to die. Cataclysm , Balance , Balancing Act ,, Cataclysmic Gearhulk , etc.
I think the addition of Red to the last card would be apt from a flavour perspective and would work well with your abilities, as discussed above.