Brave the Elements

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Brave the Elements Discussion

Zobeth on Eight-And-A-Half-Tails

2 days ago

I used to have an Eight and a Half tails voltron deck which was difficult but fun to play. I really like your spin on it. If you go to edit your deck and put CMDR Next to 8.5 Tails then they will pop up as your commander. For White, Some mana rock suggestions are cards like Marble Diamond and Pearl Medallion . Just helps out with mana fixings. Some good protection spells i would suggest are things like Comeuppance , Niveous Wisps , Brave the Elements , and Pariah .

libraryjoy on Who dat boi - please help

3 months ago

What about "protection from"? This seems like a viable option, especially if you're willing to go harder into Green and white. Enchantments like Circle of Protection: Green or Rune of Protection: Green are options, or things like Brave the Elements , Mother of Runes , Ward of Lights , Spectra Ward are very helpful. I'm going to start a cut leaning harder into protection/Damage prevention and see where that gets me. Looking at cards like Blinding Fog , Divine Light , Forfend , Heart of Light , or my personal favorite, Inviolability . I have done evil, evil things with Inviolability. Hold back the hordes! I'll probably work at building something over the next couple of days.

I_Want_To_PlayAllTheDecks on Flying Weenies

4 months ago

Icbrgr, Thanks for the upvote and suggestions! I really like Brave the Elements , because it can also push my creatures through and protect them. I like elespeth, but it is a little slow. Maybe 1 in the side for control/midrange. Thanks again!

Icbrgr on Flying Weenies

4 months ago

i honestly love it lol.... maybe Brave the Elements / Rebuff the Wicked could be some tech to consider for protecting your enchantments of tokens/evasion.

kamarupa on Turn up your Speakers

5 months ago

Nice list!

Brave the Elements in the sideboard perhaps? It's so versatile and easy to cast.

Apollo_Paladin on Mono White Aura Heroic

8 months ago

Thanks! I'm glad you found it helpful. Also thanks for the returned upvote haha =P

The combo is most definitely a lock, though it can be helpful to have some added protection in there as well against target destroy and spell damage. I've seen other combos with Pariah using Indestructible, but Protection from Creatures is so much more powerful given the vast # of powerful creature-activated abilities that are relevant now.

Since I realize that the Flickering Wards that I use in my Legacy build (which is just a TOTAL lock with the other 2 Enchantments) sadly aren't legal in your Modern version, at least you can pull off a one-turn protection with the suggestion above for Brave the Elements. Or perhaps you can find some other clever method that I'm unaware of.

It's a fun combo to land though, and you can usually do it pretty early if you run 4 copies of each Pariah and Spirit Mantle. Enjoy! >=D

HalbrechtHalbrecht on Dogs

8 months ago

Totally on board with a non-Modern version! Personally I was going to build mine as a casual deck.

I saw your updated description, and unfortunately, Brave the Elements doesn't protect against Wrath of God, since Wrath neither targets nor damages.

A couple options that do work: Unbreakable Formation provides instant-speed protection when you need it, but at sorcery speed, it makes for a potent offensive card, with that permanent buff and vigilance. Unfortunately, between Formation and Wrath, that's 7 mana in one turn, which is pretty steep.

Frontline Medic is similar to Selfless Spirit in that, once it's out, it's a free activation to gain indestructible. There's obviously pros and cons to each — 3 mana vs 2, repeatable vs single use, waiting a turn to attack vs available the turn you play it, keeping the creature vs sac'ing it, restricted to combat vs instant-speed — so it cones down to your personal playstyle and preferences (or I guess, your partner's).

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