Brave the Elements

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Browse Alters View at Gatherer

Trade

Have (3) gildan_bladeborn , Taki117 , Smokingclays
Want (1) aed339

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Magic 2014 (M14) Uncommon
Zendikar (ZEN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Brave the Elements occurrence in decks from the last year

Modern:

All decks: 0.04%

White: 5.61%

Commander / EDH:

All decks: 0.01%

White: 0.39%

Brave the Elements Discussion

DragonzBane on Soaring Lifegain

3 weeks ago

Have some removal would be nice. I suggest Declaration in Stone over Ajani's Welcome or Path of Bravery because you don't really need more incremental life gain. Another card which is one of the strongest in pioneer is Brave the Elements. It would help you protect your angels or close out the game.

PhotogenicParasympathetic on Saskia Deckbuilding Directions?

3 weeks ago

To add on to the Sunforger options, Valorous Stance is good both at protecting Saskia and removing an opposing threat, while Brave the Elements and similar effects will let you punch in through blockers.

Also, Comeuppance/Deflecting Palm are my favorite things to snag with Sunforger.

PookandPie on Ghave That Bitch an Infinite Combo [Primer]

2 months ago

Cauldron of Souls doesn't do any infinite persist combo without a way to untap it.

When a permanent changes zones (IE, is moved from the battlefield to the graveyard) it is a new instance of permanent, and has no memory of its previous state- the game uses last known information to even know it has persist. As a general rule of thumb, counters, abilities granted until end of turn, etc., tend to go away if a creature dies/comes back or is blinked/flickered (my favorite example being if you were to cast Brave the Elements naming black then Momentary Blink your Figure of Destiny later in the turn for whatever reason, your Figure would come back as a 1/1 no matter how many level counters were on it previous and would not have protection from black).

Oracle text ruling regarding Cauldron of Souls:

https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=446916

"If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, the returned creature will not have persist."

triproberts12 on Kemba's glorious army

3 months ago

It looks like you've already got some good advice. The one thing I would advise as you adjust the deck is looking at Kemba less as a go-tall commander, and more as a go-wide commander. Harsh Mercy was a beating in my old Kemba deck. You'll also want cards like Teferi's Protection , Selfless Spirit , Rootborn Defenses , Unbreakable Formation , Lena, Selfless Champion , Make a Stand , and Brave the Elements to protect your army. Cards such as Anointed Procession , Divine Visitation , Coat of Arms , Regal Caracal , and True Conviction (works great with equipment!) to really be able to run over people.

Silverdrake on Jeskai monks

3 months ago

This is a cute concept, I like it!

I think you're going in the right direction to optimize this, but I'm questioning the Pacifism, Pariah, and Deflecting Palm. Pacifism should probably be replaced with Path to Exile if it's in your budget, or if not you could look at Condemn . If you're more concerned about getting rid of blockers, you could replace it with Journey to Nowhere . The point being, there's lots of better cards you can look at that do the same job. I'm not sure what your idea with Pariah is - if you're trying to protect your 'important' creatures, there's a million better ways to do it - you could try Apostle's Blessing or Brave the Elements . I think you can actually do better than both of those though if you opt for Boros Charm - it does everything this deck could want on any given turn, I'm surprised you don't have it in already. As for Delfecting Palm, I like it as a card and it's fun to "Gotcha!" people with, but it's a strictly defensive card that you've put in a very aggressive deck. I'd consider swapping it with something like Azorius Charm , which can be defensive if you need it to be (either floating an attacker or giving your team lifelink), or it can be more aggressive (floating a blocker or using the draw card mode to act as a "free" prowess trigger).

Lastly and most importantly, you have WAY too many lands for this deck. Hard control decks that plan on having 10+ lands on the field at once only usually run a maximum of 26, and you're here in an aggro list with your most expensive card at THREE mana running 27 lands. You're going to flood FREQUENTLY if you keep it this way. A list like this one generally runs between 20 and 22 lands - if I were you, I'd go down to 22 and replace the 5 lands you cut with some mix of more creatures (12 is a little low), the spells I mentioned, and the planeswalkers you're looking at.

All of this is just my (well informed) opinion though - if you don't like the changes I suggest then feel free to ignore them! Whatever you decide to do, be sure to have fun with it!

9-lives on Anointed Procession Cats

4 months ago

HalbrechtHalbrecht I'm most afraid of Declaration in Stone ! All of my tokens could be destroyed by that singular card! I forgot that protection from color also works against instants and sorceries of that color, but the problem is that besides Brave the Elements , all of the other protection cards only target one creature! I need something to keep Declaration in Stone, and burns, from hurting me, and protection cards seem the best, at least Brave the Elements . But if I'm just looking for protection from combat damage to my own creatures or self or needing stalling, Haze of Pollen seems the best.

9-lives on Anointed Procession Cats

4 months ago

HalbrechtHalbrecht

You've convinced me to use Blessed Alliance! And, on top of what you said, Blessed Alliance is a white mana card! How about Haze of Pollen as a card that is useful as a sort of protection card that can stall the opponent until I get enough mana if I don't have the advantage with mana, and, plus, it is using some green mana which I need cards to use (the only green card I have is Pride Sovereign)? And, if I have two Pride Sovereigns exerted, or if I need time to use Anointed Procession and then cast whatever spells afterward, the Haze of Pollen will work nicely with the turn advantage. But, Holy Mantle is persistent, while Brave the Elements and other protection cards are only one-turn instants, even Haze of Pollen. And, the mana cost for Holy Mantle is a problem.

Out of all of the protection cards Holy Mantle and Brave the Elements seem the best. The only problem is that Brave the Elements won't work for Pride Sovereign. I wish that Pride Sovereign were white, then I would have my entire deck as white! Plus, Brave the Elements out of all of those cards is affecting all creatures that are white that I have rather than an instant that works with only one creature at a time. However, Haze of Pollen is like these cards, but costing only two mana, and on top of that it protects all creatures from attacking no matter their color or what-have-you.

If I shouldn't play Oketra the True , what card do you recommend that is just as good or better? I need a heavy-hitter in my deck that is cheap in mana (specifically white so that Oketra's Monument works with it) and powerful enough to be a game breaker!

Forkbeard on Lyra Dawnbringer: Seek & Destroy

4 months ago

Thanks for the card ideas Prospekt, lots to consider here!

  • Endless Horizons is a gamble card in that the guaranteed land drops that come with it are certainly sweet, but the risk of losing EH + the exiled lands to removal is scary. I guess if you don't get too greedy with it and just grab a conservative amount of land it could be acceptable, I'm just not certain what I'd remove to make room for it
  • Dawn of Hope has been suggested a few times now and I like it. It's on theme and likely a reliable draw engine, I should get it in here
  • Mass Calcify is a great 1-sided wipe in theory, but a dead draw against other white decks of course. The casting cost is brutal too, I'd sooner run Wrath of God
  • I will say that Light from Within is a tempting anthem to add seeing as most angels have a minimum of in their casting cost
  • Brave the Elements ! The surprise factor would be great and I like the defensive/offensive versatility, I'm tempted to find room for this
  • Evangel of Heliod is a no go. Expensive to cast, off theme and is really just devotion good stuff
  • Luminarch Ascension seems like a no-brainer inclusion, but my experience with it has been rough. It turns into a game of 'don't let Forkbeard build those quest counters' and I just become the target. It's slow, draws hate & is win-more which is a shame because it's thematically awesome

  • Cheers :D

    Load more