Baffling End

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Tokens

Baffling End

Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

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Recent Decks

Baffling End Discussion

DeanD on Abzan Knights

3 weeks ago

Like the deck, first of all. When I saw the spoilers,this was the first deck that came to mind for me too. Just wanted to give some suggestions. Knight of Malice is better than Knight of Grace here, because you've only got 2 black permanents to "turn it on". Also, Seal Away is not as good as say Baffling End or Ixalan's Binding because the latter requires a tapped creature and your playing aggro. If their guy is tapped, your already losing. +1!!!

Boza on Gospodar's Blue-White-Artifact Project

3 weeks ago

OK, lets do this then! We have to get through a lot:

1/ The strategy is artifacts - Our creatures will be artifacts, benefit from artifacts or create artifacts. Our non-artifact related spells will be counterspells and removal that protect the artifact plan.

2/ Standard rotation - standard is rotating in 2 weeks, kicking out Amonkhet and Kaladesh and ushering in Guilds of Ravnica. I will not include any cards from those sets, so only Ixalan, Dominaria and M19 cards will be used.

3/ The deck:

4 The Antiquities War - main win con!

3 Sai, Master Thopterist - makes a lot of tokens!
3 Sailor of Means - a token, plus a defensive creature!
4 Skyscanner - artifact and replaces itself!
3 Treasure Map  Flip - is an artifact that smooths out draws and makes more tokens!
2 Mishra's Self-Replicator - a separate win condition that multiplies itself!
2 Daring Archaeologist - gives us back an artifact and gets big quick!

3 Spell Swindle - generate a lot of artifact tokens!
3 Hornswoggle - artifact token and a counterspell!
2 Icy Manipulator - removal and an artifact!
2 Ixalan's Binding - some extra removal!

Add 23 lands with as many lands that produce both your colors as possible.

The final 6 cards can be your choice of (in any combination) - Powerstone Shard, Diamond Mare, Meteor Golem, Transmogrifying Wand, Cancel, Baffling End, Syncopate, Seal Away, Divination...

I think this can be a solid deck for playing with friends, with a good mix of interaction, threats and powerful win conditions.

daseeker25 on Mill-Cades ( 99% Rotation - Proof )

1 month ago

BaneOfLordran I like the deck changes. I'm glad you liked cutting red. I am having enough consistency issues with my Arcades deck in bant colors. I am almost all blue/white in that deck besides splash of green for arcades.

My first thought to make the deck more competitive is you have many 1-2ofs and so few 4ofs. This will impact your consistency. Take the rest of these suggestions with a grain of salt. I find the best way to narrow my deck down to consistent 4ofs is to play the deck with many 1-3ofs and see what cards I like and what I don't.

Now for cards like Azor or Teferi, 1of is probably correct. I think you should cut Overflowing Insight for more Patient Rebuilding. Rebuilding enters the game faster and combos very well with Psychic Corrosion. 4 Diligent Excavator seems correct although it is not historic nor a defender. I would recommend a tad more removal to help you get to late game. Cast Out is great for maintaining instant speed or more Seal Away or perhaps Baffling End. Sai, Master Thopterist has been only ok in my deck. It may be better in yours with instant speed draw card ability. Wall of Vines might want to be replaced with Novice Knight. It is also a 1 mana defender that loses reach but gains two power which makes him a much scarier blocker. It depends on your local meta as far as how often you will be against flying creatures.

I think I'm going to buy the pieces and morph my Arcades deck into yours. I do not have a Teferi online but two Azor will do fine. I like how it will survive the Kaladesh/Aether Revolt rotation. That was a requirement when building my Arcades deck. Keep playtesting and tweaking!

daseeker25 on Mill-Cades ( 99% Rotation - Proof )

1 month ago

First off - I really like my deck and may be brew a similar one. Walls help a lot when attempting to mill the opponent.

I would suggest cutting red. There are some nice sideboard red cards but other than that you just have abrade and jhoira. Abrade helps disrupt aggro but perhaps Baffling End or Gideon's Reproach would fill the same role in white. Your deck is already focusing blue white with a splash of green or arcades and wall of vines.

Sai is awesome in this deck with how many colorless defenders there are. Plus being a 1/4 makes a good blocker with other 0 power defenders. Suspicious Bookcase is another colorless defender at 2 mana. I am not a fan of Amaranthine Wall myself.

mikexbustillos on Lil Pilots

1 month ago

Vehicle decks are sweet. And I like the Dwarf theme!

In general, for deck-building, I really try to encourage people to play as many 4-ofs as they can. You have a lot of 1 or 2-of cards, and that will cause your deck to play very differently from game to game. That's the whole fun of playing Commander, but for Standard you want it to be as consistent as possible. Pick the cards that REALLY make the deck work, the ones that form the strategy of the deck, and then play the full 4!

Also, since you're in white, pick up some of that sweet enchantment removal! Seal Away, Baffling End, even Ixalan's Binding are great tools for any white deck.

Keep up the good work!

mikexbustillos on In all their splendor!

1 month ago

Hey! I just tested a few games with it, and it got ran over pretty hard by aggro/burn decks.

Your creature curve is pretty harsh--only total of 6 creatures all the way up to the 3-slot. Authority of the Consuls is a good way to mitigate this a little bit, but not quite enough on its own. There are a handful of good white creatures out there in the 1-2-3 slot that could work with your ETB/Panharmonicon theme. Shield Mare, Sunscourge Champion, for example give you some more early plays, or even just a set of Seal Away or Baffling End to keep you alive until turn 5. Even a couple of Sacred Cats could go a long way to keeping you from dying to Bomat Courier. Knight of Grace could also be sweet--great blocker in the 2-slot. Since you're playing the Tribal bonuses in Radiant Destiny and Vanquisher's Banner (presumably putting them on Angel), you probably want Shalai, Voice of Plenty. Even without the ETB trigger, she is a great angel, and keeps your other angels hexproofed.

It's a cool shell, and a great synergy plan, but overall I found it a little inconsistent and very weak to aggressive decks. Maybe go down the one Bishop of Binding and go up the 4th Fairgrounds Warden.

In general, try to use more 4-ofs! If the card is central to the deck's strategy, play all 4 copies! If your curve is too high, then pick the one that works best. If Angel of Sanctions is your key gameplan, then use all 4 and go down the other angels that aren't AS good. This will just help your deck play more consistently--you'll get the drops you really want more often.

Then make a sideboard! Settle the Wreckage, Fumigate, some Invoke the Divine maybe. A couple of Ixalan's Binding wouldn't hurt probably.

Keep it up!

multimedia on Elvish Impersonator

2 months ago

For the sideboard until rotation Lifecrafter's Bestiary is one of the best options for green for control and midrange matchups. Nissa, Vital Force until rotation is another very good green card for control and midrange matchups. With more Blossoming Defense the main deck is good against aggro, against Goblin Chainwhirler. Don't need to focus other than some life gain on aggro matchups with the sideboard.

Deathgorge Scavenger is graveyard hate, exile is very helpful, as well as life gain. Very good sideboard card against Scrapheap Scrounger, The Scarab God, Rekindling Phoenix, God-Pharaoh's Gift strategies and Zombies. Reclamation Sage is great against white control/midrange destroying Seal Away, Cast Out, Baffling End, Ixalan's Binding, etc. Sage is also a fine answer to Heart of Kiran and other Vehicles.

Naturalize is an instant way to destroy Gift or Aetherflux Reservoir instant can keep your opponent from comboing out killing you. Vehicles and Scrounger are nice sideboard cards for green to combat nonSettle board wipes. Aethersphere Harvester is life gain for aggro matchups and more defense against flying creatures good against Glorybringer and Nicol Bolas, the Ravager  Flip. Vine Mare is good against Grixis Midrange, in Zombie matchups and any matchup with Gifted Aetherborn, The Scarab God or Vraska's Contempt. Until rotation Rhonas the Indomitable and Walking Ballista are great mana sinks with all the mana that Elves can make.


FlabbyAbs on G/W Enchantment

2 months ago

Right now I think enchantments is really nice to play kitchen table but fnm maybe. If I were playing this I'd look for huge payoffs like Satyr Enchanter. With that going all out 4x History of Benalia seems worth it along with Knight of Grace somewhere in the 75.

Personally, I never add something unless I'm ready to battle all types of decks. With that maybe adding Seal Away, Binding, or even Baffling End or Cast Out. At least 2-3 MB. However, if your all in aggression at the very least SB. You'll be happy at least game 2 and 3 you have the option!

Adorned Pouncer and Sacred Cat all die to Chainwhirler but offer more reach than Leonin Vanguard here.

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