Baffling End

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Tokens

Baffling End

Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Baffling End Discussion

Funkydiscogod on A Lullmage's Dream

4 months ago

I was looking around, and I found Dowsing Dagger  Flip. It gives the opponent some tokens that are absolutely harmless, along with the possibility of turning into a crazy powerful land, which might give you the ability to use all the cards you draw.

And I saw Baffling End which might be some permanent removal that you'd find more palatable, because it gives the opponent a creature. And, as long as we're on the subject of "removal that gives opponent creatures", Pongify , Rapid Hybridization and from Modern Horizons Generous Gift are other options.

Murphy77 on Tap it to me

6 months ago

OK - very janky, but great fun. I just had to get in on the discussion here.

Early lifegain to keep Famished Paladin untapping and giving you some board presence before you get your combo going could come from Fountain of Renewal .

If you are going to play Fountain, why not Ajani's Pridemate for an extra win-con?

A second option to provide life-link to your Paladin seems like a must and Squire's Devotion seems to do the trick, but I would tend to go with 3 Devotion and 3 Sentinel's Mark .

I really feel the need for at least 9 spell counters in the deck.

All of the above changes rather cut down on the number of search cards that you can fit in, but so what? they will only get you to your win-con 1 or 2 turns earlier at best. I would go with Shimmer of Possibility as the only search card.

Siren Stormtamer with Adamant Will , or any other card that gives your Paladin indestructible for the turn seem like must-haves in the deck.

i think that I would replace Baffling End in your side-board with something like Sheltering Light .

That leaves Sorcerer's Wand , which creates your endless loop. We really need to concentrate on protecting the wand - hence the added counter-spells.

keevel on Looking for some B, W ...

6 months ago

Lili and Kaya

Zombies + exile based removal. Kaya is even a Mono Blue Tempo regulator just on her own.

Might mix it up and use Death Baron 's abilities to get Gutterbones as my battlefield clogger and maybe eve a Bone Dragon alt finisher

AlexHeinrichs on Damage with out Damaging.

10 months ago

Have you considered stuff like Legion Lieutenant or Radiant Destiny? You have very few early drops in the deck and a ton of 4/5-drops, Vanquisher's Banner is expensive and doesn't work very well with tokens. If your plan is to go wide, you might want to fully commit to that. Going 4x Queen's Commission, Dusk Legion Zealot(or Martyr of Dusk) and use Skymarcher Aspirant as your 1-drop for the early ascend plus an evasive 2/1 body might be the way to go. I just feel you're going in multiple directions with the list, going Vicious Conquistador -> Queen's Commission -> Ritual of Soot doesn't look like a good idea. Maybe try Golden Demise if you want a sweeper main deck that's a complete blowout with your early ascend. Golden Demise acts like a more versatile Pride of Conquerors if you're playing black. Also, enchantment based removal becomes better than things like Murder with that plan. Baffling End and Conclave Tribunal will help you towards ascend while dealing with your opp stuff, Conclave Tribunal especially to make use of your sorcery speed tokens, going turn 4/5 Call to the Feast into 0/1 mana Conclave Tribunal seems pretty good.

Jgroover on Azorius Winged Prison

10 months ago

I feel bugler is too slow/low impact here. Would swap out for Mist-Cloaked Herald for more evasive attackers or Dauntless Bodyguard for more protection on your aura-bearers. You'll be attacking every turn so Chart a Course is better than Sift. Baffling End is better than Luminous Bonds or Waterknot here and I don't think you need that much creature removal since you have Settle the Wreckage. Throwing in some counterspells in place of those could help. Lastly, with all the cheap creatures and auras, you will Ascend quickly so Pride of Conquerors is a great finisher.

Legendary_penguin_of_death on Should Teferi be banned

11 months ago

why Wouldn’t you want kill spells in a control deck. I’m very confused.

Baffling End, Isolate, and Shore Keeper? These are not cards control ever wants to play. Baffling End is playable I guess as a one or 2 of in the sideboard (for mono white or Boros Aggro), but the other two are completely and utterly not playable.

Grixis776 on Should Teferi be banned

11 months ago

Lightning Strike, Shock, Lava Coil, and Shivan Fire aren’t needed and frankly I don’t get why anyone would want these in a Control deck. If you really must play a 3rd color black has better options, but anyway. These all can be replaced with bounce spells such as Blink of an Eye, more counterspells and/or if not already in the deck, Opt. As for more cheap removal, There is Baffling End to get rid of more early plays and some decks may be able to make Isolate work for any pesky one drops. Also a great early blocker is Shore Keeper it can keep early Aggro decks at bay for a time if it is not removed immediately and can generate card advantage late game. Thoughtbound Phantasm could also work if running lots of surveil.

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Baffling End occurrence in decks from the last year

Standard:

All decks: 0.03%