Baffling End

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Tokens

Baffling End

Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

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Baffling End Discussion

AlexHeinrichs on Damage with out Damaging.

1 month ago

Have you considered stuff like Legion Lieutenant or Radiant Destiny? You have very few early drops in the deck and a ton of 4/5-drops, Vanquisher's Banner is expensive and doesn't work very well with tokens. If your plan is to go wide, you might want to fully commit to that. Going 4x Queen's Commission, Dusk Legion Zealot(or Martyr of Dusk) and use Skymarcher Aspirant as your 1-drop for the early ascend plus an evasive 2/1 body might be the way to go. I just feel you're going in multiple directions with the list, going Vicious Conquistador -> Queen's Commission -> Ritual of Soot doesn't look like a good idea. Maybe try Golden Demise if you want a sweeper main deck that's a complete blowout with your early ascend. Golden Demise acts like a more versatile Pride of Conquerors if you're playing black. Also, enchantment based removal becomes better than things like Murder with that plan. Baffling End and Conclave Tribunal will help you towards ascend while dealing with your opp stuff, Conclave Tribunal especially to make use of your sorcery speed tokens, going turn 4/5 Call to the Feast into 0/1 mana Conclave Tribunal seems pretty good.

Jgroover on Azorius Winged Prison

1 month ago

I feel bugler is too slow/low impact here. Would swap out for Mist-Cloaked Herald for more evasive attackers or Dauntless Bodyguard for more protection on your aura-bearers. You'll be attacking every turn so Chart a Course is better than Sift. Baffling End is better than Luminous Bonds or Waterknot here and I don't think you need that much creature removal since you have Settle the Wreckage. Throwing in some counterspells in place of those could help. Lastly, with all the cheap creatures and auras, you will Ascend quickly so Pride of Conquerors is a great finisher.

Legendary_penguin_of_death on Should Teferi be banned

2 months ago

why Wouldn’t you want kill spells in a control deck. I’m very confused.

Baffling End, Isolate, and Shore Keeper? These are not cards control ever wants to play. Baffling End is playable I guess as a one or 2 of in the sideboard (for mono white or Boros Aggro), but the other two are completely and utterly not playable.

Grixis776 on Should Teferi be banned

2 months ago

Lightning Strike, Shock, Lava Coil, and Shivan Fire aren’t needed and frankly I don’t get why anyone would want these in a Control deck. If you really must play a 3rd color black has better options, but anyway. These all can be replaced with bounce spells such as Blink of an Eye, more counterspells and/or if not already in the deck, Opt. As for more cheap removal, There is Baffling End to get rid of more early plays and some decks may be able to make Isolate work for any pesky one drops. Also a great early blocker is Shore Keeper it can keep early Aggro decks at bay for a time if it is not removed immediately and can generate card advantage late game. Thoughtbound Phantasm could also work if running lots of surveil.

DeanD on Abzan Knights

3 months ago

Like the deck, first of all. When I saw the spoilers,this was the first deck that came to mind for me too. Just wanted to give some suggestions. Knight of Malice is better than Knight of Grace here, because you've only got 2 black permanents to "turn it on". Also, Seal Away is not as good as say Baffling End or Ixalan's Binding because the latter requires a tapped creature and your playing aggro. If their guy is tapped, your already losing. +1!!!

Boza on Gospodar's Blue-White-Artifact Project

4 months ago

OK, lets do this then! We have to get through a lot:

1/ The strategy is artifacts - Our creatures will be artifacts, benefit from artifacts or create artifacts. Our non-artifact related spells will be counterspells and removal that protect the artifact plan.

2/ Standard rotation - standard is rotating in 2 weeks, kicking out Amonkhet and Kaladesh and ushering in Guilds of Ravnica. I will not include any cards from those sets, so only Ixalan, Dominaria and M19 cards will be used.

3/ The deck:

4 The Antiquities War - main win con!

3 Sai, Master Thopterist - makes a lot of tokens!
3 Sailor of Means - a token, plus a defensive creature!
4 Skyscanner - artifact and replaces itself!
3 Treasure Map  Flip - is an artifact that smooths out draws and makes more tokens!
2 Mishra's Self-Replicator - a separate win condition that multiplies itself!
2 Daring Archaeologist - gives us back an artifact and gets big quick!

3 Spell Swindle - generate a lot of artifact tokens!
3 Hornswoggle - artifact token and a counterspell!
2 Icy Manipulator - removal and an artifact!
2 Ixalan's Binding - some extra removal!

Add 23 lands with as many lands that produce both your colors as possible.

The final 6 cards can be your choice of (in any combination) - Powerstone Shard, Diamond Mare, Meteor Golem, Transmogrifying Wand, Cancel, Baffling End, Syncopate, Seal Away, Divination...

I think this can be a solid deck for playing with friends, with a good mix of interaction, threats and powerful win conditions.

daseeker25 on Mill-Cades ( 99% Rotation - Proof )

4 months ago

BaneOfLordran I like the deck changes. I'm glad you liked cutting red. I am having enough consistency issues with my Arcades deck in bant colors. I am almost all blue/white in that deck besides splash of green for arcades.

My first thought to make the deck more competitive is you have many 1-2ofs and so few 4ofs. This will impact your consistency. Take the rest of these suggestions with a grain of salt. I find the best way to narrow my deck down to consistent 4ofs is to play the deck with many 1-3ofs and see what cards I like and what I don't.

Now for cards like Azor or Teferi, 1of is probably correct. I think you should cut Overflowing Insight for more Patient Rebuilding. Rebuilding enters the game faster and combos very well with Psychic Corrosion. 4 Diligent Excavator seems correct although it is not historic nor a defender. I would recommend a tad more removal to help you get to late game. Cast Out is great for maintaining instant speed or more Seal Away or perhaps Baffling End. Sai, Master Thopterist has been only ok in my deck. It may be better in yours with instant speed draw card ability. Wall of Vines might want to be replaced with Novice Knight. It is also a 1 mana defender that loses reach but gains two power which makes him a much scarier blocker. It depends on your local meta as far as how often you will be against flying creatures.

I think I'm going to buy the pieces and morph my Arcades deck into yours. I do not have a Teferi online but two Azor will do fine. I like how it will survive the Kaladesh/Aether Revolt rotation. That was a requirement when building my Arcades deck. Keep playtesting and tweaking!

daseeker25 on Mill-Cades ( 99% Rotation - Proof )

4 months ago

First off - I really like my deck and may be brew a similar one. Walls help a lot when attempting to mill the opponent.

I would suggest cutting red. There are some nice sideboard red cards but other than that you just have abrade and jhoira. Abrade helps disrupt aggro but perhaps Baffling End or Gideon's Reproach would fill the same role in white. Your deck is already focusing blue white with a splash of green or arcades and wall of vines.

Sai is awesome in this deck with how many colorless defenders there are. Plus being a 1/4 makes a good blocker with other 0 power defenders. Suspicious Bookcase is another colorless defender at 2 mana. I am not a fan of Amaranthine Wall myself.

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