Flickerwisp

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
Eventide (EVE) Uncommon

Combos Browse all

Flickerwisp

Creature — Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

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Flickerwisp Discussion

ThallionDarkshine on Horde of Elementals

1 day ago

I really like Crib Swap in Horde of Notions, because it's decent removal spell that can be recurred by your commander. Nevermaker is a great piece of removal that again can be recurred by your commander. A lot of the elementals that are good in Horde have strong etb/ltb effects, so maybe a small flicker subtheme could be good. Flickerwisp is a great elemental that synergizes with that. Finally, Greenwarden of Murasa is recursion for your non-elementals that can be recurred by your commander.

RedSkull1010 on Stop!! You have violated the law!!

1 day ago

I thought the deck was pretty cool! In my opinion you don't really need that many of the bounce target creature cards but rather more flicker cards like Flickerform, Ghostway, Flickerwisp, Eldrazi Displacer, Deadeye Navigator, and Restoration Angel. I would also sub out some of the Auras for some hate enchantments like Propaganda, Ghostly Prison, Crawlspace, and Sphere of Safety. Additionally, I would put some removal spells in that straight up get rid of creatures, artifacts and enchantments for good rather than just delay their abilities.

lukas96 on Taxes, Death, Extortion, and Pride

2 days ago

If you cut your Knight of the White Orchid you could play Leonin Arbiter because your deck doesnt have any other search cards. Also hey make Path and Ghostquarter soo much better its totaly worth it.Stony Silence and Eidolon of Rhetoric are good sideboard cards but Id never play them in the main deck, they just dont do enough against a lot of decks.

Id get rid of Tenacity and everything that costs more than 5 mana thats just to slow and makes your deck less consistent.

As replacements I recommend Thraben Inspector an amazing one drop with lategame value.

And both of the Thalias, they are for a good reason staples in D&T decks.

Flickerwisp is amazingly versatile and can be used on your etb creatures for value or to get rid of lets say an enemy blocker, can also "untap" your lands... That card is just crazy and provides 3 power in the air which is pretty good on its own.

I hope I was be helpful.Happy Slow them down to Death ;)

ZorrosRage on Tax Af

6 days ago

I don't really like the mana base you have and not sure black splash is worth just the 1 card. Maybe the below

Remove-4Tidehollow Sculler-1Swamp-4Caves of Koilos-1Kitchen Finks

Add4 Eldrazi Temple2 Shefet Dunes2 Tectonic Edge2 Flickerwisp1 Thought-Knot Seer1 Eldrazi Displacer1 Aven Mindcensor

Find room in side3xKitchen Finks

t3hdarkness on I Hope That You Burn

6 days ago

If you want to reinforce the flicker theme you could use a few cards.Flickerwisp, Eldrazi Displacer, Restoration Angel, and Whitemane Lion, Mimic Vat, Kiki-Jiki, Mirror Breaker, Flickerform, and Conjurer's Closet.

Cards that deal damage when you play a creature are fit both a flicker theme and play well in R/W.Pandemonium, Warstorm Surge, Electropotence, Impact Tremors

Uou could also use a few more strong ETB Effects like Sun Titan, Emrakul's Hatcher (Which Goes Infinite with Displacer), Karmic Guide

xyr0s on Suggestions to be a Better ...

1 week ago

Many games, you get to be the control deck, not the aggressive deck. And that is perhaps the most important advice on modern death & taxes - you have to pay attention and adapt to what your opponent plays. You can't race against burn, and you're slower than combo decks like, say, ad nauseam. Instead you'll have to pretend that you play control, and look for ways to drown their plans in disruption. You have some super-flexible cards mainboard, like Aether Vial and Flickerwisp. Vial is often as good a threat, as the card it can play (2 counters on untapped vial - no opponent cracks a fetch without having mana up for a potential Leonin Arbiter, for example).

Not all decks die to being starved on mana (which is one of the main tricks of D&T, with arbiter and Ghost Quarter). Be very aware of when that is the way to go, and when it's less-than-great. Elves and affinity are decks that aren't particularly bothered by losing a random land, and in some cases likes you to lose a land.

It's a hard deck to give any solid advice on, because you often have to play reactive to your opponent, and can't to the same extent as linear aggro decks just follow the same plan every game. On the best days, it feels like you are playing sideboarded cards all the time. On the worst, it feels like very underpowered white weenie deck. But Boza is only partially right; it IS a fair deck. It is actually so fair, that it forces other decks to play fair too (pay extra mana, stop searching your deck, and occasionally only allow drawing or casting one card pr. turn).

OOBS on Eldrazi & Taxes

2 weeks ago

Smugger's Copter is something I haven't really liked too much in D&T builds, but I haven't done extensive testing with it so I'll have to look into it. I can certainly see times when it would be invaluable, but I can also see many times where it would be very clunky. As for Athreos, God of Passage, it is something I'm playing around with over the copy of Gideon, Ally of Zendikar I had in the sideboard. While I haven't had the chance to play with it yet, the idea is that it is a nightmare for control decks because of how their sweepers work, and it can really do damage against decks looking to slowly kill your creatures like midrange. Not only does it let you get them back or punish your opponent, but you also get to reuse ETBs off of the creatures like Flickerwisp. One thing that is noteworthy is that it keeps your Aether Vials relevant and (hopefully) busy. When comparing it to Gideon, it doesn't provide the same threat of value each and every turn they can't deal with it without a great amount of setup, it also is much more difficult to get rid of, not having the same weakness to creature combat that Gideon has. I also really like that you can put Athreos onto the battlefield with Aether Vial, something that I think is pretty rad to get through those counterspell heavy decks. It can also become a formidable creature when you manage to turn it on, and besides something like Path to Exile into Supreme Verdict, you don't need to worry about overextending. If you end up trying it out, I'd love to hear your experience with it!

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