Flickerwisp

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
Eventide (EVE) Uncommon

Combos Browse all

Flickerwisp

Creature — Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Flickerwisp Discussion

hungry000 on Esper death and taxes

2 weeks ago

Try cutting 1 Spellskite , Wall of Omens , and Ranger-Captain of Eos to fit in the last copy of Wasteland Strangler and a set of Flickerwisp . Wisp lets you reuse a Deputy or Tidehollow Sculler that you extracted with Strangler, and if you have >1 Tidehollow/Deputy you can flicker the Strangler. It also flies which makes it a decent finisher.

I don't know if you ever play mono W D&T at all, but in case you don't there are other tricks it can do as well, like flickering a blocker in stalled boards, fogging attackers, flickering their lands to stall, protecting your creatures, etc.

shinyrays on zenith flicker

3 weeks ago

there has been some hubbub about why ive held on to Virtus the Veiled it stayed because Vesperlark and then that spurred Master of Cruelties and for different reasons Flickerwisp after...

spyder1569 on Flicker For The Win

1 month ago

Thank you for the comment wallisface!

I have definitely thought about Deputy of Detention and I do still consider it a good option. This is why I have it in my maybe board. However, right now the way I'm playing the deck to stay on the controlling front is to use the Reflector Mage or Flickerwisp to bounce creature threats back to their hand and then either Meddling Mage or Thought-Knot Seer to try and remove the threat. I'm not sure if that's overall a better solution than the Deputy in the long run. I just don't like that they get their threat I'm trying to remove back if they have an interaction spell for the Deputy. The mage can try to remove the threat directly, but that isn't always helpful, so at least this route the mage is a second layer. If you have suggestions on where you could see this fitting in the deck over another card, and why, I'm all ears.

As far as Spell Queller it isn't a card I had considered before. It I can definitely see some potential for. The opponent interaction is the biggest challenge for this deck. But with this comes a change to the deck and that's the tough part. I'm definitely going to try to fit this card in somehow, but you have have any suggestions what to replace that would also be welcome.

lagotripha on Cards for Blue/Green Elemental

1 month ago

Temur elementals feels the way to go. It also gives access to Young Pyromancer which gets a little silly with reef.

Its worth looking at turns 1-2-3 and planning around that- elementals has amazing options;

Old spellslinger cards like Nivmagus Elemental , value like Voice of Resurgence , Flickerwisp and Mulldrifter , a blink subtheme with Shorecrasher Elemental , tribal cards like Brighthearth Banneret and Rage Forger , staples like Fulminator Mage , weird synergy/combo like Vesperlark / Reveillark or Necroskitter , a land animation subtheme( Wind Zendikon , Sylvan Awakening , etc), combo ramp in Soulbright Flamekin / Runaway Steam-Kin / Storm Entity , take over the game cards like Spawnwrithe , graveyard strats like Vengevine / Splinterfright / Thunderkin Awakener .

There is enough support for pretty much anything from control to aggro- it just needs a dig into what synergies you need and what supporting cards make that good.

spyder1569 on

1 month ago

Thank you for the comment JKRice!

I do like the Thought-Knot Seer . It's drawback shouldn't be too bad as it's being flickered and I can just remove a new threat if needed. I think I would swap in those for the Vendilion Clique . The big reason I like Eldrazi Temple is it makes the Eldrazi Displacer ability cheaper too. That is intended to be a big part of the deck because of the instant speed ability for both sides of the board.

I like Restoration Angel and the instant speed is definitely nice, but I'm not sure how much better it really is since Flickerwisp can let you flicker any permanent rather than just one of my own creatures. And I think the fact that it's non-angel creature you control and she can't bounce another copy of herself is another drawback.

As far as going Bant, that was something I considered as the first attempt at the deck. I was really trying to avoid going three colors, but Knight of Autumn is really good for sure and you may be right about making it ultra-competitive. Not that I expect this deck strategy to be tier 1 by any means. I may end up playing around with a three color version just to stick those in.

TitanWalls on U/W Blink

2 months ago

Seems like a good start, but I think it lacks a little oomph! I have a flicker deck that I'm very fond of, so I'll throw out some cool thematic cards to be aware of (most will be better for Commander format than Modern), and you can play with whatever fits your playstyle. Ephara, God of the Polis , Venser, the Sojourner , Restoration Angel , Deadeye Navigator , Strionic Resonator , Flickerwisp , and though they're obscenely expensive Snapcaster Mage and Celestial Colonnade both can add a lot to this sort of deck. My two strongest recommendations are Panharmonicon which has obvious benefits and Venser, Shaper Savant which seems like a soft counterspell until you realize it can target lands and let you nuke someone's mana base back into the dark ages. Super anti-fun but incredibly powerful.

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Flickerwisp occurrence in decks from the last year

Modern:

All decks: 0.1%

Commander / EDH:

All decks: 0.01%