Combos Browse all Suggest
- Feather, the Redeemed + Magnetic Theft
- Feather, the Redeemed + Lightning Bolt + Swans of Bryn Argoll
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Does Flashback's replacement effect on resolution overrule Father's ability?
- How does "unused" targeting work?
- Does Dreadhorde Arcanist + Feather, the redeemed just put the card back in your hand?
- Feather and spell that i do not own?
- If two effects would prevent damage, which one of those effects is the one to actually prevent the damage?
Feather, the Redeemed
Legendary Creature — Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
lil_cheez on If I control Zada, can …
5 months ago
Good evening everyone,
Zada, Hedron Grinder is an all star in my Feather, the Redeemed deck. I've been playtesting it and found a RW interaction I could not have a clear answer. Please help me if you can.
When I target Zada with a "protection from color" granting spell, like Shelter and Stave Off, the spell will be copied to each other creature I control.
Question: do I get to pick a color for each creature?
Zada's rulling says the following:
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose a different one.
But these spells are not modal, as far as I know, so I'd like to know if they are the "or the like" or if they work diffently.
Thanks in advance and have a good one.
Belfore on Street Fighter MTG EDH
9 months ago
Silent Arbiter and/or Dueling Grounds, also Ulvenwald Tracker to make the fights one on one per say. Along with the fighting theme you could look at Tahngarth, Talruum Hero. If you want to lean into some of your fighters I would look at Feather, the Redeemed when leaning into blanka and Ken. For some more ideas you might consider looking at the gatherer with a text of name search for Fight, duel, and/or brawl since those should help fit your theme idea.
Hypersayia9001 on Martial Prowess
1 year ago
Made_Compleat, thanks for commenting. Some interesting things to consider.
Brain Freeze is a decent spell, but I think it'll be a bit too clunky to really get the best benefit. I'd need a storm count of somewhere in the ball park of 85-ish to guarantee a win with it. I'm not against using it to self mill to get a win with Jace, which sounds like it'd be a VERY good win con combined with Archmage Emeritus, Thousand-Year Storm and Veyran, Voice of Duality, or to fill the graveyard for me to cheat something out with Narset, but I wouldn't really consider that ideal in that circumstance because the ideal situation (in my mind, at least) is I'm using Narset to cast something twice.
Astral Steel is a solid-ish buffing spell, but Haze of Rage does similar with the added benefit of having a fairly easy buyback cost, especially with some of the combos I have available. Saying that, Someone I know IRL suggested Feather, the Redeemed, which would return Astral Steel to my hand at the end of turn. So that could actually be quite interesting to try out.
Galvanic Relay isn't bad, but I'd need to have a LOT of potential mana to truly benefit from it. It'll work with the Jeskai Ascendancy + Sorcerer Class combo, but for THAT to work I'd need something like Haze of Rage to build a good storm count and if I reach THAT point the smarter bet is usually to either swing in or Grape Shot
Mind's Desire, however... I like. For a few reasons but the key one is explicitly because of how it can interact with Narset. I find a way to discard it, probably though Jeskai Ascendancy, build up a decent storm count, then swing in with Narset. Exile Mind's Desire to cast a copy of it, during the combat phase, cast as many instants as I've exiled. On the second main, cast everything else. Even if that doesn't WIN I get a VERY solid board state.
legendofa on Aragorn 4c
1 year ago
Ink-Treader Nephilim. The copies won't officially be cast, but both want lots of spells to be cast. Feather, the Redeemed and General Ferrous Rokiric should join in, too.
Would this deck be good? Maybe, probably not. Would it be memorable? Yes.
thefiresoflurve on Narset's Work Out Plan
1 year ago
This version of Narset looks super fun!
Your interaction does look a bit light, I'll keep that in mind with these recommendations:
So first off, I'm not really sure about Birgi and Runaway Steam-Kin. They're typically used in mono-red Storm, and your mana costs are so balanced with so little generic mana, I'd probably definitely cut these two.
Similarly, while you do have like three cards that support it, I don't think Zada, Hedron Grinder fits as well here as it does in, say, Feather, the Redeemed. If copies triggered prowess, then it might, but sadly they don't.
Some things that would be awesome here: Frantic Search - fill the yard for Narset, and get some free Prowess triggers? Yes, please.
Unwind / Rewind - same deal here, get some free mana later on by casting these from the yard.
Big Score / Unexpected Windfall - if it's copied instead of cast, you don't even have to discard.
Azorius Charm's slot might be better filled by Prismari Command or Izzet Signet, since both of those have a ton of options included.
Hope that helps; happy building!
BotaNickill on Oh, Rotty!
1 year ago
Thanks so much for the help Amigo! I appreciate your advice! I was definitely floundering a bit with the right mix of targeted spells. I had this built as the storm/breach deck first but then realized I didn't have the right cards to make it competitive, so I searched for another option and came up with this Naya VS because I felt like I was closer to having the right cards to make it pop! I have more Dromoka's Commands laying around, so I could up those to 3 or 4, I have the playset of Vines of Vastwood sitting here, I will look in my MM2 binder and see if I have Apostle's Blessing I don't have another Dreadhorde Arcanist, Season of Growth, or Feather, the Redeemed, but I have been watching for them at my LGS. They do have 10 Snakeskin Veils tho! so I'll nab some of those up. Thanks again for the suggestions!
legendofa on Oh, Rotty!
1 year ago
How hard is it to reach delirium? There's a bunch of instants, a few sorceries and fetch lands, and let's say a creature dies once in a while. If you're not hitting delirium regularly, I would switch DRC for another Season of Growth and just draw past the cards you might not need.
My next thought is to either cut the Bloated Contaminator for another Dreadhorde Arcanist, or add more cards that grant counters of one kind or another. Dromoka's Command is solid, and you come up with any Snakeskin Veils, those would help a lot.
The typical play pattern I see is T1 Venerated Rotpriest, T2 pump and attack for damage and poison, T3 either Arcanist or Feather, the Redeemed, then just keep casting spells after that, attacking where you can. If that sounds right, then maybe look for some more hexproof-y protection-y spells like Apostle's Blessing, instead of just making your creatures bigger with Scale Up and Mutagenic Growth. I know those mostly from infect decks, where the goal is to get 1-2 creatures as big as possible, to deal as much infect damage as possible.
A T1 Glistener Elf, T2 Scale Up into Vines of Vastwood into Mutagenic Growth is very different from the same thing with a Rotpriest. With the Elf, you might have just won. With the Rotpriest, you just dealt 12 damage and gave three poison counters. Serious damage, but you're probably not going to do it twice in a row.
So I guess my suggestion (probably biased by my preference for control over aggro) is to focus mostly on keeping your creatures alive so they can be targeted by spells, choose the right time to attack, and let your poison counters do their work. Now that I think about it, some spells that grant vigilance might help, too.
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