Feather, the Redeemed
Legendary Creature — Angel
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Combos Browse all
- Feather, the Redeemed + Magnetic Theft
- Feather, the Redeemed + Lightning Bolt + Swans of Bryn Argoll
|Commander / EDH||Legal|
Feather, the Redeemed occurrence in decks from the last year
- Does Flashback's replacement effect on resolution overrule Father's ability?
- How does "unused" targeting work?
- Does Dreadhorde Arcanist + Feather, the redeemed just put the card back in your hand?
- Feather and spell that i do not own?
- If two effects would prevent damage, which one of those effects is the one to actually prevent the damage?
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Latest Decks as Commander
Feather, the Redeemed Discussion
1 month ago
I'm not defensive, I'm just telling you you're wrong in certain assumptions you're making. Please keep complaining how nobody in the world is unique but you, while you're doing so, I checked out the decks on your page.
Imagine my surprise when I found out you play Sol Ring in your Feather deck anyway. On top of that, you play Vampiric Tutor in every single black deck. Really the epitome of creative deck building there.
At the moment of writing, there's 472010 decks listed on EDHREC, and that site doesn't use data from Tappedout, so a lot more than that exist. There's only around 21000 unique commander legal cards, so there will be overlap between decks. Of those 21000, a lot of them are bad cards. Even Wizards of the Coast admits that. Of the ones that aren't bad, there's still some that are obviously better than others. Those have a chance of becoming staples. In the age of internet and information sharing, you don't have to find out which are which anymore. You have the option to learn from others' mistakes, there's no need to make them all yourself. If you insist to do so anyway, that's on you. People who try to stop you from wasting time finding out some cards are not as good as others you could play, are not evil. They're not all lazy, they're still playing the game, so they're still gaining experience and skill. That's not something you can only get from finding obscure cards that nobody plays. Experience and skill come with finding out in a game which spells you should cast when, and why. Even if everyone would play the exact same 100 cards, some people will win more consistently than others, because they know what cards will win the game when left alone, and what cards are not worth the removal spell. Playing with established, "solved" decks will make you a better player, especially if you play them against other "solved" decks. You'll find out quickly that using Fierce Guardianship on a bad target will cost you, possibly the game. When you go back to optimized, casual or jank decks from there, you'll still be able to estimate better how to use your suboptimal nonstaples in the best way, because in "solved" decks, actual skill and luck are the main things influencing who wins.
EDHREC wasn't made to tell you what cards to play, it was made so you just don't need to read twenty-one thousand pieces of cardboard to find what works with your Commander, making deck building less time consuming so you can devote more time to actually playing the game after your deck is built.
We've had ONE ban influenced by cEDH. Just Flash. Because it lead to a lack of skill and variety, EXACTLY what you're trying to preach in this topic. A year before that, Iona, Shield of Emeria and Paradox Engine were banned, because the casuals, the non-$$-staple crowd, were losing too much to them and complaining. Banning every deck that overperforms out of existence is a Standard problem, every single card that got banned in magic apart from Flash and Lutri, the Spellchaser in the last year and a half, is still legal in Commander. Stop spreading lies.
And when you actually said it's retarded to care about the social contract, I lost every last shred of respect for your point of view on the format. I'm glad I probably will never meet you in a game of EDH.
1 month ago
plakjekaas,Sol Ring has to be one of the best examples
yes paying 1 for 2 is great value, and it seems like one of the best turn 1 plays, so everyone with out second though just auto includes it in there deck
however, its not the best fit for all decks,
infact most cedh decks run around 30 1 drops with 30 lands. that's 60 cards Sol Ring can not interact with
out of the remaining 40 cards being as efficient as possible, 30 or more only have in there mana costs
so in these decks that only have 5-10 cards that have in there casting costs how effective is Sol Ring really ?
isn't their possibly another card that would preform better in the deck?
Feather, the Redeemed as an example, personally i would take Jeweled Amulet over Sol Ring
Kenrith, the Returned King, i would take Mana Vault over Sol Ring
Najeela, the Blade-Blossom i would take Mana Crypt over Sol Ring
Urza, Lord High Artificer i would take Sol Ring over any other option
now i know with staples the status quo is just add them all so i can hope to just get any one of them
but as i already explained over 60 cards in my deck do not require any colorless mana to be cast
so what use is having access to 2-10 colorless mana on turn 2 ?
couldn't those card slots be used instead to fill a more important mechanic in my deck ?
the answer to all the questions depends on the deck
the claim that a select list of cards are so good that only they can be used and should be used in every deck is a lie
the truth is in commader no matter it being casual, cedh or anything in between we have access to 28 years worth of card printing
there is such a verity of combo and mechanics that no matter how powerful one may be it has a sever weakness to another
its not like other formats were its 1v1 and a few select blocks to pick from, in those formats yes you can create a list
this is a 1v3 format with a massive card list
even the almighty fishhulk (considered to be the best deck in the cedh listing pre flash ban) lost to a budget kess deck in its world debut
1 month ago
I mean, if we are just talking about Uril, the Miststalker, he has his own baked in problems.
Having hexproof to start is great but auras in general are terrible. One Wrath of God and you're down a ton of cards and now you have to cast a 7 cost creature without haste. You might as well make the argument that you shouldn't have a voltron commander without built in indestructible.
I think, you are better off with whatever voltron commander fits your playgroup/playstyle. You don't need hexproof to start, but yes it would be helpful. There are plenty of commanders such as Feather, the Redeemed, Skullbriar, the Walking Grave and Rograkh, Son of Rohgahh that are plenty powerful without the built-in hexproof due to either there cheap cost, powerful abilities, built-in card advantage, keyword soup, et cetera.
1 month ago
It's going to be fun and I wonder if this will actually be too powerful? Due to the extensive tutor suite, etc. Though the infinite combo's do take a lot of pieces to pull off. I didn't see it listed but there is also a simple combo you can do w/ Teysa out by having Phyrexian Reclamation, Phyrexian Altar + any of the life drainers (Blood Artist, etc) and sac fodder out (Hunted Witness, Doomed Traveler, etc). Just sac say Haunted Witness and then the tokens it creates (doubled from Teysa), then use Phyrexian Reclamation to put Hunted Witness back into your hand and recast it (from Altar's floating mana) then infinite loop.
Overall, I think it will be strong but not overly strong where I get targeted every game (i.e. target me or I win, etc). Our Meta I would say is anywhere from 50% - 80% optimized (slightly more competitive than straight up "casual"). The general value of decks in play I would say are anywhere from $300 - $800, so this is right around there.
Some of the commander's in our playgroup are: Zedruu the Greathearted, Korvold, Fae-Cursed King, Lazav, Dimir Mastermind, Chainer, Nightmare Adept, Kaalia of the Vast, Sisay, Weatherlight Captain, Mayael the Anima, Feather, the Redeemed, etc - It will be interesting to see how it fare's against these.
1 month ago
Many players have been saying that white is underwhelming compared to the other colors in recent years, especially in EDH format, but I personally feel that red/white currently has too narrow of an identity, and needs to be expanded.
The majority of red/white cards focus on combat phases, or on creatures that are either enchanted or equipped, which I feel is too narrow of a focus. Feather, the Redeemed was an excellent card because she provided something completely new for red/white, so I would like to see further cards in the future that help to provide red/white with greater variety for its identity.
What does everyone else say about this? Does red/white need to have its identity expanded?
1 month ago
Now that the spoilers have begun in full, I have much to say.
First, it is nice to have a full cycle of ten dual lands; they will be inferior to the shocklands and battle lands in the majority of situations, but at least they are superior to the snow dual lands from Coldsnap, and I also very much appreciate how they have names that do not reference any specific location or faction, which shall allow them to be reprinted on any plane in future sets.
It is nice to see Tibalt, again, and, this time, with the colors that properly align with his personality and abilities. If he is impersonating Valki, where is the real Valki?
Koll, the forgemaster is nice, but I feel that red/white really needs to expand its identity beyond combat and/or aura/equipment, which is why Feather, the Redeemed is such a great card.
How are snow sorceries different from normal sorceries? Do they simply interact with any effects that care about snow cards?
5 months ago
I'd recommend replacing Thran Dynamo and Gilded Lotus with 2 cmc rocks like Arcane Signet and Talisman of Conviction. You want your ramp to be cheap, fast, and efficient. Get your ramping out of the way in your early turns so you can start making plays. Would you rather be spending 4-5 mana on a rock or be doing something that impacts the board, or sets the stage for your commander's arrival? Additionally, the more valuable the rock, the bigger target it becomes for removal. If you get your dynamo or lotus blown up you're gonna be setback a bit.
I do like your deck though! You might like Boon Reflection and Dockside Extortionist. I just picked up Firesong & Sunspeaker along with Feather, the Redeemed and a bunch of Boros staples as a gift for my friend. Might suggest he take some notes from here if he ends up using F&S. Hope this helps! :^)