|Commander / EDH||Legal|
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|War of the Spark (WAR)||Rare|
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- Does Flashback's replacement effect on resolution overrule Father's ability?
- How does "unused" targeting work?
- Does Dreadhorde Arcanist + Feather, the redeemed just put the card back in your hand?
- Feather and spell that i do not own?
- If two effects would prevent damage, which one of those effects is the one to actually prevent the damage?
Feather, the Redeemed
Legendary Creature — Angel
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Feather, the Redeemed Discussion
4 days ago
1 week ago
Feather, the Redeemed gave Boros a whole new angle in Commander by making combat tricks a viable deck type. What if there were a commander that made a similar thing with Act of Treason type effects? I tried coming up with a card for this. So I present to you:
Feather, Eternal Recruiter
Legendary Creature - Zombie Angel
Whenever you cast an instant or sorcery spell that causes you to gain control of a creature you don't control, exile it instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
So I see several issues with this card:
The wording is very obvious about what the card is meant to do. I generally don't like this very specific approach, but I don't know how to word it differently without making it too powerful. I thought about something like whenever you cast a spell that targets at least one creature you don't control, but this would just make spot removal the better choice for a deck around it.
It's a lot too similar to original Feather with both a mana cost shifted from Boros to Rakdos and the same stats and additional keywords.
What I like about the card is the flavour: What if Feather had fallen in War of the Spark and thus became an Eternal herself? She'd be the best recruiter the Dreadhorde could wish for.
My questions are:
Do you have ideas on how to word the ability less specific without making spot removal a more viable path than Act of Treason spells?
What would you do to have the card differ from original Feather a little more?
Do you like the general idea and flavour of the card or would you prefer another character to have this ability?
Thanks a lot for your answers.
2 weeks ago
I'm not convinced by the elemental subtheme here, honestly. It seems like you're trying to stick a lot into the same deck. I'd cut a few of them, starting with the Cloudkin Seer s, and add another Faeburrow Elder and Feather, the Redeemed .
3 weeks ago
1 month ago
Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.
Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.
Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.
Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.
Ghirapur Orrery < May benefit your opponents too much.
Great Furnace < Reflecting Pool or any other land.
Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.
Pristine Angel < likely to be an untargetable/unblockable body, but no utility.
Segovian Angel < Flavorful, but it's simply bad.
Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.
Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.
1 month ago
Just be careful with a Boros strategy that lacks card draw. It seems the end game of your deck is to draw everything via 4 different cards, but actually getting to those cards without having inherent card draw in the deck is going to be very difficult (which is why it was so important that Feather, the Redeemed gave us card draw). Also, in a deck where Goblin Bombardment is your main win condition, I'd suggest running Hall of Heliod's Generosity in order to give it more sticking power.
1 month ago
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