Feather, the Redeemed
Legendary Creature — Angel
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Printings View all
|War of the Spark (WAR)||Rare|
Combos Browse all
- Feather, the Redeemed + Magnetic Theft
- Feather, the Redeemed + Lightning Bolt + Swans of Bryn Argoll
|Commander / EDH||Legal|
- Does Flashback's replacement effect on resolution overrule Father's ability?
- How does "unused" targeting work?
- Does Dreadhorde Arcanist + Feather, the redeemed just put the card back in your hand?
- Feather and spell that i do not own?
- If two effects would prevent damage, which one of those effects is the one to actually prevent the damage?
Feather, the Redeemed Discussion
3 weeks ago
There's been a few Boros legendaries but I've never really felt like any of them are worthwhile Commanders, with the exception of Feather, the Redeemed. It could be nice with one that actually feels flexible, fun and to an extent competitive. I feel like for an equipment voltron style deck, Akiri, Line-Slinger or Bruse Tarl, Boorish Herder are the better choices as they promote slamming stats on themselves and swinging for high damage. However both feels very boring and linear.
I think this is a good attempt at a theme started with Nazahn, Revered Bladesmith, but a choice could be even more on point for Equipment matters Voltron.
Like has already been mentioned before, I don't feel like the equipment cost is the main problem of Voltron equipment decks. It definitely helps them to be able to reduce it, but I feel like you'd rather want something that can secure your late game position and soften the blow of being wiped. There's nothing worse than playing a lot of equipments, only to have them all blown up by a Bane of Progress or Cleansing Nova. Secondly there's the "issue" of playing white-red, the notoriously worst color pair to draw cards and get card advantage, so I feel like you want something to help you out here in some fashion.
What if we tried to do a little bit of everything?
Some ideas Show
Legendary Creature - Dwarf Artificer
Whenever Neliv attacks, you may draw a card. If you do, discard a card.
: Exile target Equipment card from your graveyard with converted mana cost less than or equal to Neliv's power. You may pay , where X is that card's converted mana cost. If you do, put that card onto the battlefield attached to a creature you control. Otherwise put it into your hand.
Legendary Creature - Dwarf Artificer
Equip costs you pay costs less. This effect can't reduce the amount of mana Equip costs to less than two mana.
As long as Neliv is attacking or blocking, you may activate equip abilities any time you could cast an instant.
Whenever an Equipment you own leaves the battlefield, you may exile it with a Reclaim counter on it.
You may cast Equipment cards from exile with a Reclaim counter on it by discarding a card as you cast it.
The first alternative utilizes red's looting palette to search for more equipments and can generate card advantage by putting them into your graveyard and recur with his tap ability.
The tap ability is a neat little trick that combines card advantage and combat trick. Neliv has vigilance to secure that he can attack AND recur an equipment to slam on him - for instance a Sword of X and Y for the protection when blocked by a large creature. The trick is unlikely to be surprising as people know what you have in your graveyard. He can also hang back and slam a recurred equipment on your other creatures at instant speed. You can also just choose to put the equipment to hand, for instance as discard fodder for his attack trigger to keep generating card advantage without mana cost.
The tap ability is also a possible way to circumvent costly equip costs by only paying the CMC of the Equipment itself. Then you need some kind of way to sacrifice your equipments to do it again if you desire.
The second alternative is more an oppressive presence as he retains any Equipment the opponent might remove, so you can never really get rid of them, unless you first kill him and THEN the equipments. He doesn't have direct card advantage otherwise, so you need him on the field when your equipments are blown up in order to secure them.
He has a hefty cost reduction to the large equip cost equipment but doesn't do much for the lower costing equip costs. He standardizes that equip costs should be around 2-3 to equip.
The spice is added by allowing instant speed equip while in combat. This may look more powerful than it is, especially on the defense, as people can still blow stuff sky high before he has a chance to block to enable it. I could have it enabled always during combat but I felt like he needed to be put at risk for it to be fair.
TBH he feels more clunky and restrictive than the first alternative and somehow more mundane. I do think the first alternative is the better of the two and has more interesting interactions and outside benefits.
Anyhow that's just some ideas or concepts you could consider to incorporate or brew on TypicalTimmy.
For a very long time I've been brewing with the idea of a two-card Commander, where one is a tool, behaving like an Emblem. Initially it was going to be a Spellbook of some kind, but I think the concept and idea could be utilized here as well.
To avoid possibly stealing the attention away from TypicalTimmy's suggestion in this thread I'll post a link later to the new thread I'll make on my aforementioned brewing idea, if that's alright with Timmy?
3 weeks ago
tsunderrated Divine Visitation is a lot of fun, but it's a build-around. It takes a ton of token makers to be good. With only a handful (and most of them making angels already), it won't do anything most of the time.
HARDsofty Hope we'll see an update soon ^^
1 month ago
I just re-read your comment on my Zilortha, Strength Incarnate deck. In regards to your playgroup, you mentioned you needed a very explosive deck due to a big amount of wraths. Have you ever considered Feather, the Redeemed as a possible commander for that?
Btw, how is your Zilortha going? I've unfortunately still had no chance to actually test mine.
1 month ago
The combo between Favored Hoplite and Rile is really good. Also, Ephemerate and Center Soul or Stave Off protect your creatures and provide more triggers. I have a weird love for Artful Maneuver, but Idk if it's objectively worth it. Unfortunately, Zada won't trigger everyone else's Heroic abilities, but it's still a very good card. Combo with Defiant Strike, Samut's Sprint, or Titan's Strength for big card advantage. Seeker of the Way is a popular include in Boros Feather, and it could probably make it's way into here. Monastery Swiftspear Monastery Mentor, Dreadhorde Arcanist, Boros Charm, Temur Battle Rage and Feather, the Redeemed are all good options to upgrade with if you have the money for them.
2 months ago
Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)
Ichorclaw Myr (colorless infect)
Sun Titan (probably fine)
Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)
Winds of Abandon game ending 1 sided wrath (probably just too strong)
Mana Tithe fine card, but not sure why white has counter spells
Peregrine Drake probably fine, but just worth watching for overly easy infinites
Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)
Brain Freeze (not really supported?)
Snap again potential infinite mana
Feldon of the Third Path potentially degenerate?
Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)
Golgari Grave-Troll maybe fine
Sprout Swarm (I've seen this card be silly, but its probably fine)
2 months ago
Angels are awesome! But the deck seems a little confused and inconsistent as is. Is it an aggro or midrange deck? Is it focused on angels with lifegain as a bonus or the other way around? Right now it is a bit of everything and therefore won't be doing any part properly. A few examples to clarify what I mean:
First off, 20 lands is way too few, unless you play a low-curve aggro deck. I'd go for 24-25, if you want to include the bigger angels.
Boros Elite is a pure aggro card, which is just terrible without a lot of 1- and 2-drops.
Ajani's Welcome again needs you to play a low curve, other synergistic cards and also go wide, if you really want some bang for your buck. It's not that great a card in general though. As is, you rarely play more than 1 creature a turn, at which point it doesn't do much, especially when you want 4-5 life per turn to trigger either Resplendent Angel or Angelic Accord.
Gideon's Triumph never saw any play in Standard. There should be better options in Pioneer too. I'd keep my edict effects for the sideboard, if you are expecting to match up against a lot of Bogle (aura) decks.
The Birth of Meletis is a better fit for more controlling decks.
I like the general idea, but I'm sure you'll be able to make it a lot stronger and more streamlined.
Don't play a lot of Pioneer myself, but deckbuilding is always fun, so feel free to ask away!
2 months ago
I second the Feather, the Redeemed motion. That seems like a very natural fit for this deck.
2 months ago
Feather, the Redeemed? Seems good with Heroic.