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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Declaration in Stone
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. (To investigate, create a colourless Clue artifact token with ", Sacrifice this: Draw a card.")
4 weeks ago
Some suggestions for other humans would be Hanweir Militia Captain Flip since you run a lot of them it could flip quickly. The other Thalia, Heretic Cathar in case you're up against another creature heavy deck to slow them down. Also Declaration in Stone is good white removal especially against token creatures.
2 months ago
4 months ago
Well, I am still testing Sigarda, Font of Blessings but for now its doing an amazing job, definitely a keep IMO. Both the "card draw" and the protection effects are huge on their own, and combos like a charm with Giver of Runes and/or Shalai, Voice of Plenty to have our stuff pretty much untouchable. Add Heroic intervention in now that we can, and we have a lot of layers of protection. Thats's actually the main difference between our builds, I try to protect our stuff as much as possible (since we can barely draw) while you go a bit more all in in life gain triggers (that's why Thune would work for you even better than for me). I also play angels in historic with coco, I pretty much play angels everywhere I can, xD. I've tried coco before, but I didn't have much positive difference if any in winrate, and restricted me way more in deck building. I have way more fun with this build. I've haven't meet that many Stormbreath Dragons in a while, so I dont really count for them. WG is not the best color to deal with that, but tbh, we gain so much life that on defense a 4/4 hitting us every turn doesn't really worry me much normally. And on attack, amongst Giver of Runes's protection, Righteous Valkyries anthem and the counters from Giada, Font of Hope and Archangel of Thune opponent may have free blocks, but a 4/4 is not killing our angels. Best option to remove it in white is most likely Settle the Wreckage I use 2 of them in and out of the side depending the meta. If you play most games against your buddy with the dragon, black my be the best second color for you, but with what I am testing, Sigarda seems the way to go.She ads so much. I can totally respect flavor, check my list and you will see that in this deck (as said, pet deck, xD) I've burn too much money in lands just for flavor, haha. I used to play 2 Lyra Dawnbringer and 2 Archangel of Thune but slowly Thune took all the places. 90% of times ill rather play Thune than Lyra. She would be even better in your build, and you can stack her since it's not legendary. I don't think that Shadowspear is a good card here, and really bad for want you want from it. You have only 1 and no way to search for it, so you are almost never going to actually be able to use it for what you want, and even when you do, you still need some way to kill Heliod. Since you are playing black, the best option you have to deal with indestructible (arguably the best in the game) is Anguished Unmaking. it will deal with anything but lands instant speed. The 3 life loss is irrelevant in this deck. I tried soul warden and is not good enough, it gives us more lines to have t3 Resplendent Angel trigger and more Thune triggers but other than that, adds almost nothing and mid to late game is a totally dead draw. Quite similar thing happens to speaker, slightly better, the ceiling of that is huge, but the floor is way to low. If you are losing and top deck this, you have lost. Esper Sentinel is a great card up to the mid to late game, while Giver of Runes is always a great draw. And both of them must be answered pretty much t1, if you play t1 giver or sentinel they are taking their Fatal Push before she can tap. If you play speaker or warden, your way more valuable t2 Giada, Font of Hope and Bishop of Wings are taking that push. Amongst Giver of Runes and Esper Sentinel both have their pros and cons, Sentinel give us much needed card advantage and can be played with Sigarda, Font of Blessings ability, while giver protects our stuff or makes it unblackable and is a cleric so she triggers Righteous Valkyrie and against control we may even be able to set our second cavern of souls to cleric to cover all our creatures. In my build, which goes big in keeping our stuff alive to somewhat offset the lack of card draw, she is the best option for sure. And overall I'll say it's the better option, synergizes better with the rest of the deck and she's always great, while Sentinel does nothing against creature decks, and mid to late game they are more often than not going to be able to pay for it. I used to play Serra Avenger when there weren't other 2cmc angels, but she's only good with vial, now we have better options. To me Aether Vial is a must, it ramps use, guarantees a "landrop" and allow us a lot of interesting lines, like triggering Resplendent Angel on opponent turn or use Shalai, Voice of Plenty and Sigarda, Font of Blessings as short of counter spell, amongst many other things. Psicologically is also great, because even if you are tapped out, opponents would be uncertain to attack if you can instant speed a blocker. I haven't tried soul partition, but I dont know if our deck is fast enough to not have whatever they exiled back in play before we can take them. I'll rather pay an extra mana for Anguished Unmaking and have the thing gone for good. Lay Down Arms looks decent, but I dont think it is. The rare creature we are worried about enough to need to remove it tends to be "cheated" in play, like Archon of Cruelty, Primeval Titan or Murktide Regent, and that won't hit those on time. Also the sorcery speed. I'll rather have Path to Exile or Fateful Absence. I don't think neither Legions to Ashes or Temporary Lockdown are good enough for Modern. Legion to ashes does fill a good sideboard slot, but IMO Declaration in Stone is a bit more flexible and cheaper. Ive used it often in the side and its great simply as a removal, and amazing against tokens. Temporary lockdown also hits our stuff, which is a no no. In arena can be good because we care about 3cmc, but it is not here. I do play FNMs and sometimes modern LGS tournaments with this deck (which is pretty much the most "competitive" events I play), because I love it and I want to test and play and win with it, but tbh, the times I really want to do well this is rarely what I play. And yes, I've never had a mirror match in any of those, xD. Or almost ever in years really... I think that covers all, haha.
6 months ago
Can't you use Planar Disruption to enchant your opponent's artifacts though? It says so right on the card. Also creatures and planeswalkers. I guess Non-land Permenant, (Prismatic Ending) technically means that it hits encahntments AS WELL as artifacts, planeswalkers and creatures.
I guess Declaration in Stone is wholly creatures and probably should be seen as a completely different kind of card.
6 months ago
Dani3377 If I may answer, Prismatic Ending can exile much more than creatures; it can hit any nonland permanent (creature, artifact, enchantment, planeswalker), so it has a broader range than even Planar Disruption, while Declaration in Stone only affects creatures and gives the opponent a small reward. Also, Modern is very multicolor friendly, so the decks that will be running PEnding will be running 4-5 colors anyway. Third, most competitive threats in Modern will have a mana value of 2-3, sometimes 4, so PEnding has good reach on top of its good type coverage. Finally, and this point is very meta-dependent, I'm not sure PEnding is that ubiquitous, definitely less so than Lightning Bolt, for example. You might be seeing a higher than average rate, but at
only three of the top twelve decks run any number of PEnding, both of them are 4+ colors, and in these lists at least, two decks run two copies and the other runs three copies, so they're not using full playsets.
6 months ago
@Dani3377 I think Declaration in Stone is more of a sideboard card if anything and in order to justify Planar Disruption in Modern you would need some sort of "enchantments matter" theme to your decks gameplan. Make no mistake I dont think either of these are bad cards though.
From the hip the reasons I see why Prismatic Ending is preferred over Planar Disruption is it has a wider range of targets; Ending is PERMANANT universal extra removal. 3 CMC/MV can hit a lot of relevant targets it can hit Chalice of the Void, can hit Amulet of Vigor, can hit Wrenn and Six/Tarmogoyf can hit Teferi, Time Raveler/Heliod, Sun-Crowned ect. ect. and not everything in these mana value slots need to attack or be activated... vs Planar Disruption something the opponent can get back if they have enchantment removal and hits less things... kinda like pro and con to Leyline Binding very easy to essentially have instant speed removal for almost everything but if the opponent has enchantment removal then it can just feel bad if you really needed it gone... not a perfect card but objectively a Modern staple even pushing out Path to Exile to being a sideboard card for many decks because of its versatility.
6 months ago
why isnt Planar Disruption a card that gets used very much? How is Prismatic Ending so ubiquitous? ... Costs 3 mana to exile a creature of 3 mana cost or lower? What about Declaration in Stone. Still sorcery speed but there's no "kill the Planar Disruption and get my creature back mechanic.
Moreover Planar Disruption hits planeswalkers.
10 months ago
List looks good, the only thing I would say is that it's a bit light on creature removal. As far as good budget creature removal is concerned, Bant Charm, Reality Shift and Declaration in Stone are all decent options. Ajani Unyielding is also decent (albeit high CMC) removal on a stick with the added bonus of card advantage.
Since you don't really run much in the way of graveyard recursion, something like Moorland Haunt might also give you some additional value.