Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

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Set Rarity
Shadows over Innistrad (SOI) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Declaration in Stone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Declaration in Stone Discussion

RamenNoodles on Anafenza KIN Do It All! (+1/+1's/Tribal)

3 weeks ago

Just for some extra options in mono white, I like the cards Collective Effort and Declaration in Stone as strong removal.

TriusMalarky on These cards should be banned

1 month ago

I hope this isn't a necro, but here goes:

I personally like Smuggler's Copter. However, it needed to be banned for a while. The reason being is that Pioneer doesn't have enough efficient removal to get rid of it. As of Ikoria, Fatal Push is the only card in the format capable of easily getting rid of Copter without running maindeck artifact hate. White and red both have only 2 mana answers, and they were pretty bad. Blue has Unsummon, which sucks. The problem wasn't the effects, the problem was that we don't have enough interaction to deal with it yet. If they give white or red another 1 mana removal spell, then I could see it coming back. The format would be better for it.

After watching the meta a little bit, the Heliod/Walker combo doesn't seem too bad. The list I found is a perfectly reasonable slow prison deck. Now, I can see hating that sort of deck after playing against it a few times, but the fact that not only with TS and Push can kill the combo pretty easily for 1 mana, but Green and White and Red all have 1-2 mana responses that can stop it in or out of sideboard means that it's not too oppressive. Personally, it feels like a fad that'll stick around a bit, but eventually be pushed out in favor of other decks. At worst it's similar to Modern's Splinter Twin but slower, and that was a fine deck even if it did use an infinite combo to win.

Really, if you use an inf combo to win but have a perfectly normal control-esque gameplan, you're fine. The problem combos are the ones that take forever, like Lotus Breach, Eggs, 4 Horsemen, etc.

Dimir Inverter, on the other hand, is extremely difficult to interact with. It also already has black's perfect removal suite with TS and Push, meaning it's a combo/control build that requires you to race it. Personally, it's not healthy. I think Inverter should get the ax, mostly because the shell is already a great deck. Literally, you can remove 7-8 cards and replace them with another win condition, like maybe Tasigur. And Jace, Wielder of Mysteries can even stay. It's not like the deck's built around the combo -- it's just a really good shell with a win condition that's almost impossible to stop. Yes, 20% of the meta would lose $50 or so because of the banning of Inverter, but with $10 you can just switch win conditions and still have a tier 1 deck.

Veil of Summer can never come back. It's just Cryptic Command but for . I think a color pie shift and a 3 mana discount definitely covers the fact that it only hits two of the better colors in Pioneer. TS and Push, again, are what makes Black good, and we have DTT and TC, as well as Opt, Quench, and more that make Blue viable. Sorry, but situational Cryptic for 1 is too good.

Thoughtseize shouldn't be banned either -- we just need a budget replacement or a meaningful reprint. Either that or print a slightly worse version and let players send in their TSs for the new slightly worse card, and ban TS. Seriously, if the dump TS in uncommon in something like a Master's set, the problems with TS would disappear. It's just so good that it combined with Push make Black automatically tier one, but nobody wants to shell out $140 for these cards when premier lands in Pioneer hit $25 apiece tops. And that price tag is mostly Standard talking. Seriously, we need TS to either drop to $10 or less(which is still to high, but usable) or we need the exact same thing but it costs 3 life. That and we need White and Red to get some better interaction. Shock and Declaration in Stone being the best(or almost the best) is depressing. Maybe Bolt but can only hit creatures? Maybe Path but it gives 'em a land and some life and lets them scry?

MFBOOM on Exploding Sheep Tribal

1 month ago

You could take out a single land I haven't play tested it with less lands but 37 is a good amount,Declaration in Stone could be cut just because there is a lot of redundancy in the exile

philosopher on Mono-White Army

1 month ago

Hello Vangoguey,

I see that your strategy is a white weenie flyers deck and I normally play white weenie for pioneer, so please see the below suggestions.

I recommend removing 2 Raise the Alarms and adding 2 Tithe Takers because with Tithe Taker's afterlife ability, you are getting at 2/1 and a 1/1 flyer for 2 mana, whereas with Raise the Alarm, you are getting two 1/1 creatures. Furthermore, Tithe Taker's taxing ability can slow down your opponent and this works in your favor as an aggro deck.

I see the Cavalry Pegasus' ability as a win condidion for this deck and, as a result, I recommend adding 2 Cavalry Pegasuss and removing 2 Healer's Hawks.

Similarly, I would add 2 Faerie Guidemothers instead of 2 Healer's Hawks because Faerie Guidemother's ability will pump one of your humans +2/+1 and give it flying, which would allow you to go over the top for damage.

Finally, your mana curve is low, so I recommend removing a plains and adding 1 more Hanweir Militia Captain  Flip because I can see her triggering often due to all the tokens that you are using. You could also add some

After awhile, if you find that you are dieing to decks with CMC 3 or less creatures, like red deck wins or mono black aggro, you may want to remove some of your [Giant Killer]s and replace them with Declaration in Stones as dec in stone exiles any creature for {1}{W}.

I hope that you find my recommendations useful in improving your deck.

Thanks,

Philosopher

philosopher on Human White Weenies

1 month ago

Hello cakemaster18,

I like playing white weenie in pioneer, so please see my bellow recommendations.

I recommend reminding the Giant Killer and adding 1 more Declaration in Stone because dec in stone allows you to kill any creature, whereas giant killer only focuses on 4 CMC or higher.

I recommend removing 2 plains and adding 2 Knight of the White Orchids because the knight acts as a quasi plains and it's awesome to play it on turn 3 because you get to put a plains onto the battlefield and then play your land for turn, thus, giving you 4 lands on turn 3.

I recommend removing the Legion's Landing  Flip and the Gryff's Boon for 3 Boros Elites because it is a lot of fun attacking with 3 creatures on turn 3 and making the elite a 3/3 creature (that's a lot of 3's :D).

In terms of the sideboard, you are only allowed 15 cards and you currently have 17 cards, so I would remove the Scavenger Grounds because you already have Rest in Peace and I would remove 1 Selfless Spirit, as you already have Unbreakable Formation to prevent against board sweeps.

I hope that helps.

DragonzBane on The Ground and Skies Roar

2 months ago

Have some removal would be nice. I suggest Declaration in Stone over Ajani's Welcome or Path of Bravery because you don't really need more incremental life gain. Another card which is one of the strongest in pioneer is Brave the Elements. It would help you protect your angels or close out the game.

Tzefick on Markov Manor

2 months ago

We get relatively close to a depiction in Declaration in Stone. I cannot confirm it, but I do believe that we see Markov Manor in the background of Sorin, Lord of Innistrad.

I don't think it's right to allow a continuous creation of deathtouch tokens from a land, but the flying and lifelink are good.

It would be kinda daunting to see this land untapped with 3 available mana whenever you would attack with a land walker.

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