Declaration in Stone

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Related Questions

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

Declaration in Stone Discussion

kamarupa on Orzhov lifedrain - Your life is mine

3 weeks ago

Declaration in Stone is pretty decent, but it is also a Sorcery. I think people have a misconception that Instants are better strictly because they allow for more immediate response. While speed is an undeniable advantage, in a deck without ramp, making use of mana on opponent's turns can also be more efficient. For example, with an Instant in hand, you can use untapped mana to remove a threat on an opponent's turn, then untap those lands on your turn, whereas a with a Sorcery, you have to wait until your turn and then choose between casting a removal spell or a creature spell. And then there's range - not all removal spells are equally useful, and in my humble opinion, Generous Gift is pretty solid - not only is it an Instant, but it works on everything. Of course, it also comes at the top of realistic CMC, vs stuff like Fatal Push and Path to Exile that are much narrower, but also allow versatility in casting more spells. I usually run 1-2x of a couple different removal spells that overlap, but also give me range. The added upside to singleton removals is that spells like Surgical Extraction etc that consider additional copies in hand/deck/graveyard, etc fizzle. The downside is against spells like Duress that reveal your hand, as singletons will make it easier for opponents to count your cards (as is true with land art). That's not something I usually care about, but I understand why other people do. I usually prefer white removal to black, so I might run something like 1x Blessed Alliance (versatile and works against hexproof/indestructivble), 1x Generous Gift (works against everything at Instant-speed), 1x Declaration in Stone (very strong against tokens and it exiles), 1x Cast Down (value of speed and application). I don't think this approach is favored in competitive play. Indeed, part of the reason for it is budget-related. If I could afford 16 copies of Path to Exile, it would be in a lot of my decks. And certainly, some of the same logic is generally reserved for Sideboards, which I also use to pad out my top removal spells along with other utilities like Pithing Needle , Ratchet Bomb , Nevermore , Celestial Purge , etc.

Yes, I think you should still try to lower the CMC. In a fast format like Modern, 5 mana on T5 isn't a lot! That's a total possible casting power of 15 over the course of your target game, and that's assuming you play a land each turn. (That also means you'll only be looking at a maximum pool of 12 cards, and 5 of those must be lands! So what 7 spells can you cast for 15 mana? That's only 2.14 mana on average!) If you consider the likely possibility that at least 2 of that 15 must be spent in preventing an opponent from winning, that leaves a maximum of 13 mana to cast other spells. If at least 1 of those other spells is going to be a wincon that costs 4 or more, that leaves 9. This is why spells like Sorin, Vengeful Bloodlord are so difficult to use. If you cast him, you're left with only 5 mana total over the course of 5 turns to cast other creatures and spells. That's only 2x 2CMC creatures. Having 20x 2cmc creatures guarantees you'll get a couple, but it doesn't offset the price of trying to play bigger spells. If Sorin gets removed, or hit via evasion, trample, etc, you can lose a lot of limited resources, and because of spells like Generous Gift and Beast Within , opponents can remove any big threat for less than you can cast them. This can easily slippery slope into getting a combo and protecting it at all costs, which I think, while sometimes fun, is also not as good as a deck without a central/obvious threat. I'm big on value and synergy. Like, I think 30x Champion of the Parish and 10x Brave the Elements would beat just about anything. This all applies to your report on trouble with heavy counterspell/removal. Without a lot of disruption, you've got to be able to play creatures for less than opponents spend to remove them. That usually means no more than 4 spells at 3CMC and only 1-2 at 4+CMC. It also usually means at least 6 1CMC spells. Of course, you're constrained by the theme of the deck, which is all about life-drain, and I think you're way out in front of foolhardy decks trying to play Exquisite Blood+Sanguine Bond among a smattering of other 3CMC+ spells. That said, you still want to make your deck as competitive as possible within your budget, so anywhere you can make the deck faster, more efficient, and more consistent, you want to trade power all the way down to the minimum. Most games, you only need to get opponents from 20 life to 0.

To address Tron, I think it's worth going back to removal options briefly to point out that Generous Gift works on lands, which can be used to shut down Tron decks or at least slow them down. The great thing about GG is that it works on other stuff, too, making it considerably better than something like Rain of Tears , which is so specific and narrow, it's hard to justify even in a sideboard. Other stuff that's great against Tron: Ghost Quarter and less budget friendly, Field of Ruin . Damping Sphere is solid, too, and will favor your heavy-ish use of limited mana, as it's very possible you'll only have enough to cast 1 spell on many turns. To some degree, all this also depends a bit on what sort of threats the Tron decks you're facing are putting down, as it's a pretty broad archetype. Sometimes more removal or board wipes can be useful, but given the mana Tron produces, it's usually difficult to keep up with it once it's assembled. Oh. I got really carried away. Sorry about that. I hope some of this is useful.

matt1991 on Orzhov lifedrain - Your life is mine

3 weeks ago

kamarupa If you really feel like i need removal, yould you suggest cast down? I really like Declaration in Stone , what are your toughts on it?

About the cmc on the deck, do you think that even wirh 20 creatures with cmc 2 or less I'm still should lower it?

As you asked, I tend to have problems vs. control or anything with heavy counter/removal. I can deal with aggro and monored overall pretty well, even when they keep shocking my creatures, and i tend to always win after the fifth turn has passed. That's why i added the 4 spells to grant protection to my stuff. I had a lot of problems vs. a Tron deck too.

BrandonJamesCAC on Meta Martyr 5.0

1 month ago

ZorrosRage

SandyNigz

Thanks for the commentary! I appreciate it.

I think Winds is OK but I consider it a 6 CMC or just a slightly better Declaration in Stone

If I'm dropping 6 mana, gotta be for

Austere Command or something

IMO

RamenNoodles on White Power

2 months ago

I would add more removal to the list

Declaration in Stone

Devouring Light

Conclave Tribunal


I would stick to either making tokens with Precinct Captain , and Secure the Wastes , or switch to more beefy solid creatures.

Mono-White good cards I like are History of Benalia , Legion's Landing  Flip, Ajani, Adversary of Tyrants , Skymarcher Aspirant .

ToolmasterOfBrainerd on Tribal Snapcaster

5 months ago

Th3El3x That assessment seems very in-line with what I've seen in testing. But I think the uwx and bgx matchups are still better than 50/50. They might not be the insane 85/15 that they are with your list, but I don't think they need to be.

Xica with access to all of mardu removal, any aggressive creature deck is already pretty favored. Path to Exile puts in lots of work. And unfortunately Declaration in Stone doesn't help Grixis. For this deck specifically perhaps Detention Sphere would be more appropriate as a wide-hitting exile effect? I like that it can be used against things other than creatures.

Xica on Tribal Snapcaster

6 months ago

If you have probem with phoenix, humans, spirits, hollow one, or similar decks that are best when they draw multiples of the same card (stuff like multiple hollow ones, bloodghasts, meddling mages... etc.), use Declaration in Stone .

It kills everything - i mean it totally unmakes them - with not questions asked, so its not dead against threats that are not hit by Fatal Push , and it sweeps clean degenerate boardstates involving things like multiple Arclight Phoenix , Bloodghast , and other hard to remove recursive threats.

(Imho modern is not broken, people are simply dismissing the right answers)

channelfireball12345 on Nodes of Insanity (Pox Control)

6 months ago

I'd remove Smuggler's Copter , as the only creatures in the deck that can crew it are your four copies of Bloodghast , which want to be getting in on their own. In fact, I'd remove that too, as you don't have any real way of milling it over into your graveyard, so a 2/1 with occasional haste that can't block isn't too good for BB. I'd add Declaration in Stone and Path to Exile in their stead, and maybe even Thraben Inspector . Path should be the priority, however, as it is a true modern staple.

StopShot on Pure Control with Mogis, God ...

6 months ago

This is a brainstorm thread as I don't have a deck list, rather I wanted to float the idea around and gauge the reactions and suggestions to this potential deck concept. That concept being lockdown control with Mogis, God of Slaughter as the win condition.

Why Mogis, God of Slaughter? We won't be giving Mogis any devotion so he'll be an indestructible enchantment which is near impossible to remove in the Modern environment. Because he can stick on the field and has the capability to consistently deal non-targeted damage we're likely going to be focused on using all other cards in our deck to drag out the game as long as possible if not indefinitely. This way Mogis will eventually deal 20 damage to our opponent and there's nothing they can do about it.

1-2-3 ~ Dies to Me: As you can presume the rest of the deck will consist entirely of removal. As it stands Mogis can only deal damage if our opponent doesn't have any creatures to sacrifice and our opponent will try to win by using creatures to attack us. Therefore the more creatures we can remove the longer we live and the easier our opponent loses. Lightning Bolt won't be good enough as our removal package must be able to remove any kind of creature, so exile effects, sacrifice effects, and boardwipe effects are crucial for always keeping the battlefield clear. Other cards to consider: Declaration in Stone , Crackling Doom , Dreadbore , To the Slaughter .

Lands? Other than color-fixing this deck will want to run a full play set of Cavern of Souls as it will make Mogis, God of Slaughter unable to be countered which is helpful against blue control decks.

Bad Match-Ups and Deck Weaknesses? All deck archetypes have bad match-ups, and this deck concept is far from perfect either. While most decks will lack the resources needed to answer this deck other ones can still bypass this strategy easily. Burn is a hyper aggressive deck and even if we remove all their creature threats swiftly, their array of burn spells will eventually out-damage our Mogis. Tron is another problem for different reasons as cards like Karn Liberated , Ugin, the Spirit Dragon and All Is Dust can all remove Mogis, God of Slaughter easily which can result in a long stalemate between the two decks due to our abundant removal. Lastly non-creature combo decks like Scapeshift and/or Ad Nauseam are mostly unfazed by our onslaught of creature/planeswalker removal spells and just like the burn deck they will be able to out-race us with little to no problem as well.

Sideboard and Answers: While sideboards are to be tailored to any given player's meta the above cards listed might help when dealing with the earlier described bad match-ups. For Collective Brutality all modes are relevant when dealing with burn and it can help remove cards like All Is Dust or Scapeshift . Leyline of Sanctity is probably the best card you can use against burn decks while also protecting Mogis, God of Slaughter from being removed by Thoughtseize or Dromoka's Command . Lost Legacy can also remove key cards from problem decks like Ugin, the Spirit Dragon or Scapeshift which can give a very considerable edge when playing up against them.

So what do you think? As mentioned before this post is to brainstorm ideas and create a discussion on the viability of this strategy. If you were to homebrew this deck what cards would you include in it? Would you use blue or green instead of white or leave it as just black and red? Would a deck like this thrive in your local meta or would it fail horribly? Have you ever made a deck that has played similar to this one? I'd like to hear from you about it.

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Declaration in Stone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%