Segovian Angel

Segovian Angel

Creature — Angel

Flying, vigilance

Latest Decks as Commander

Segovian Angel Discussion

darkmus on Serra's Descendants, competitive Angel Tribal

3 months ago

amicdeepThis deck already does all the thing you think it doesn't.

I have 23 angels in the deck. Is at least an angel each turn constant enough for you? because that's basically how it goes. With vial also during their turns actually. So yeah, both youthful and righteous get more than enough triggers. BTW righteous also triggers with clerics so all my creatures trigger her, if that not constant I don't know what it is, xD. Her passive is normally online by turn 3 or 4, so she is already a wincon. And Youthful is a powerhouse, she can grow to be a big trouble if let unchecked.

I do create tokens. Flicker effects are only good if you have cards with good ETB effects, but angels don't really have those (not the playable ones at least). So ephemeral isn't really good here, I've tried it and you end up using it more to save your stuff from kill spells than to trigger things. And to play flicker wisp I'll rather play another 3cmc angel that will also trigger my stuff, no need for flickering.

Thune has all the life gain she needs, there are 16 cards with repeatable free life gain triggers, she rarely enters and doesn't put at least 2 or 3 counters on all my creatures.

This is clearly going all tribal, and yeah, gaining life and putting flyers in play is what angel tribal does, xD. Going all life gain wouldn't be angel tribal, I already have in here all the free life gain effects for angel tribal of the game so I would have to branch out for that, and going all in mass flyers simply can't be done with angels, there is only one 1cmc angel and four 2cmc angels in the whole game. So I would also have to branch out for that. And for the record, I stomp flying go width decks with this, like is not even a match.

Bishop of Wings is a cleric but the text can't be more angel tribal and Giver of Runes well...Do you suggest I should play Segovian Angel instead? because is the only 1cmc angel option... Other than that all of them are angels. The best cards for this spot are Speaker of the Heavens and giver, and in modern she adds way more (even if admittedly speaker is a bit more "angel tribal"). I'll say it's as tribal as it can get. Believe me, I am the first one in line asking for a good 1cmc angel, xD.

I've tried Firja's retribution. Probably the best one of your suggestion. It doesn't either add or subtract much, it can be totally played in this deck. If I had more space I would totally add a couple, but for the moment ill rather have the 4cmc spells I have.

Kaalia zenith seeker is borderline unplayable in modern, in this deck totally unplayable. It dies to bolt and I would have to add a full 3rd color just to net 1 card from her? Not good at all. Legion ends up doing the same thing and nets me 2 cards.

Lyra is a worse Archangel of Thune in this deck, by far. I used to have 2 and 2 and gradually changed it. I rarely cared about life gain to every angel because I already gain a ton of life. And archangel's "anthem effect" is repeatable, stackable,it goes off for free in the deck and stays even if they kill the angel. Also archangel is not legendary, which matters.

I've used Nykthos in mono white and its tap for colorless substrated more than its devotion ability added many times. We don't play many 8cmc "you win the game" type angels here. We are more low to the ground, playing things every turn. By the time the devotion is online we already can play all our stuff normally. It helped Resplendent Angel trigger its second ability from time to time, but other than that not much. Archangel of tithes is another good card that doesn't add much either to this deck, with all the life gain we don't care about letting some damage through if we can't/don't want to block, and will almost all our stuff flying we don't care much about blockers.

Archangel Avacyn is also a pretty good card...if only she didn't transform (with us not being really able to control when she does it) and could potentially kill many of our own stuff...and we care a lot about our stuff living. In the other hand maybe killing their stuff doesn't help us really, if they can be killed by 3dmg we can handle them no problem on the block. There is no place for more 5cmc spells anyway so I'll rather have wincons in that slot.

LunchBox1211 on Card creation challenge

7 months ago

Guardian of Zendikar

Creature - Elemental


When ~ enters the battlefield, gain life equal to three times the number of lands you control.

Whenever a land enters the battlefield under your control, gain life equal to the number of lands you control, then each opponent may pay . For each opponent that does not pay, put a loyalty counter on each planeswalker you control, then exile another creature you control and return it to the battlefield under its owner's control.


Either keep it going ( Avenger of Zendikar cycle), OR...

I have a mono-white pauper deck that is based around throwing a bunch of auras on an Angel ( Segovian Angel , Seraph of Dawn , Stalwart Valkyrie , etc.) and swinging for a bunch in the air. Make an aura or an Angel for that deck. Or Avenger of Zendikar cycle in red or black. Your choice.

Nachtmahr11 on Angel/Cleric Tribe

8 months ago

Do you think adding in 2 Lyra Dawnbringer , and subtracting 1 Segovian Angel and 1 Archangel of Thune could be a solid improvement for mid/late game?

forneyt on Wanna attack me? Ha! Not this turn.

8 months ago

I'm glad I could help! I have some other suggestions if it's no longer budget (I won't include Mana Crypt an stuff though haha) and you want to improve it some more: I see that you also have Ohran Frostfang , which is a great deterrent for your opponents deciding to block. Another good source of Deathtouch could be Bow of Nylea , which also does some other cool abilities on top of giving deathtouch. Some other good drawing enchantments include Garruk's Uprising , Elemental Bond , and Colossal Majesty . Since you run anthems, these guys can trigger on your weenies too. If you want something more consistent, Beast Whisperer and Mentor of the Meek are also good draw power. A fun card that puts creatures onto your opponent's side of the board is Hungry Lynx , especially because it gives your commander protection from the creatures it makes! Legion Loyalist seems perfect in this deck since he gives all your creatures first strike, trample, and evasion from tokens, and all of those things make it easier to get the goad trigger. Dragonmaster Outcast and Emeria Angel can make even more flying tokens to get that sweet goading trigger. Feldon of the Third Path seems good for when things are inevitably in the graveyard and you want to use them. Blade of Selves lets you use a creature you already have even more! Some other ramp that you haven't included is Selesnya Signet , Sol Ring , Rampant Growth , and Sword of the Animist . Anthems that you might consider are War Horn , Spear of Heliod , and Glory of Warfare .

The cards I would cut include: The small creatures with only a landwalk ability, like Dwarven Grunt and Treetop Scout ( Dryad Sophisticate is good, though). They are limited in their ability to get in for damage, and don't do much else beyond that, which makes them your more weak cards. I agree with your decision to try to cut the Hunted Troll , but the Hunted Dragon seems good since you can swing immediately and goad the tokens it makes. Although the Soltari creatures with shadow are good, I think you may have too many of them--they are intensive, and only Soltari Champion and Soltari Visionary really do anything when you use them. The Healer's Hawk and Segovian Angel are basically really bad Serra Ascendant s. If you want the 1-drop, maybe consider Figure of Destiny (gets bigger) or even Rhys the Redeemed (makes tokens). Citadel Siege and Dictate of Heliod are too slow and/or costly to make an impact, in my opinion. You know your meta better though.

Harbinger69 on Sexy girls with wings

10 months ago

ok, cut the following:

Noble Purpose, Defy Death, Entreat the Angels, Angel of Grace, Angel of Sanctions (for Christs sake just run Path to Exile ), Avacyn, Guardian Angel, Serra's Guardian, Segovian Angel, Daxos, Blessed by the Sun (you're not going wide when you play one expensive angel a turn), Angel of Dawn.

Add more efficient angels, and add better removal/board wipes.

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