|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
Combos Browse all
Vanish into Memory
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
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Vanish into Memory Discussion
1 week ago
Thanks for the tips and suggestions! I really do like the versatility of Vanish into Memory and will be making that switch for sure. Energy Arc and Herald of Secret Streams seem to be interesting, but I've had several instances in my playgroup where the flying from Abzan Falconer has come in handy on the defense, and the lifegain from Riot Control has kept me alive from minor poking that didn't warrant a removal spell. I may even need to go down my awaken pet cards of Coastal Discovery and Encircling Fissure! Mirrorweave might replace my Cataclysmic Gearhulk or Urza's Ruinous Blast.
As for your deck... it seems sweet! I think I'll even replace my Burnished Hart with a Thaumatic Compass Flip. Would definitely recommend a Nimbus Maze as an untapped triple land for Kozilek. I also recommend Drownyard Temple just as a recurrable land. Cards like Anticipate and Winds of Rebuke seem to be underpowered as you have other cards in the deck that do their job better. Would recommend Metallurgic Summonings as a less frail Docent of Perfection Flip or Talrand, Sky Summoner. You do have an amount of tapped duals/utility lands but how has Amulet of Vigor been? Then again everyone's meta is different so I don't know how low and fast your deck needs to be. My deck tries to be as creature light as I can since I'm usually trying to wipe the board, but Nezahal, Primal Tide, Kefnet the Mindful look good with their ways to protect themselves and to draw cards.
1 week ago
First off, love the deck, I've loved noyan dar control ever since I saw it win a couple months ago. I've been trying to build a similar deck (Mother, May I?) but I'm having trouble fine-tuning it, so I figured I could ask you for help? I'm not a control player at heart, so it's no wonder, I even used to hate counterspell and playing on other people's turns haha. Anyway I have some suggestions to make this deck stronger
Like Herald of Secret Streams v Abzan Falconer? Vanish into Memory/Gush v Glimmer of Genius? Vanish can stop attacks, combos, save noyan dar, and gush can save your lands (like kefnet can). Energy Arc v Riot Control? Energy arc is a hidden gem. It can ramp you a bit with enough awakened lands, it can fog, it can fog someone else if you want to bargain, and it can be a combat trick in so many ways.
I want to mention Godhead of Awe and Mirrorweave too. Awe can buff your creatures while controlling others, and mirrorweave is an instant, one-sided sweeper (each other creature becomes a 0/0 elemental). Oh, and View from Above and Tolaria West. Tolaria west can tutor for Inkmoth Nexus/Scavenger Grounds/Pact of Negation, and view from above can pump a land a bunch. Hope this helps!
3 months ago
Couple thoughts. Unfortunately, I'm going to be adding more cards than I'm suggesting you cut, which runs a bit counter to your request and my initial intent. Woops!
You are running numerous mana rocks, so you should probably consider Paradox Engine. If you are running Paradox Engine, you should then consider Isochron Scepter, as they go infinite with one another. Unlimited Cyclonic Rift is a game winner. You can also use it as a hard lock through counterspells. Finally, it can produce producer of infinite mana if you have counterspells on it (cast a spell, counter your own spell triggering untap, counter your counterspell, etc. making sure you keep track of the stack to keep your original spell from being countered). Even with Cyclonic Rift, you can produce a large amount of mana, so long as they there are permenants to target.
No artifact based deck should be without Padeem, Consul of Innovation. He is a fantastic card.
Otherwise, you have lots of very expensive to cast creatures. Even with mana rocks, that's fairly problematic, as they are dead draws for a long period of time. You could probably stand to cut a large number of the less useful ones.
Acquire is one of those cards that sounds fun in theory, but I do not think it is worth 5 mana.
4 months ago
I have in my Roon deck most of what solarbeam said together with.
Brago, King Eternal, Eldrazi Displacer, Galepowder Mage
Reclamation Sage, Duplicant, Solemn Simulacrum, Satyr Wayfinder, Thragtusk
Wall of Blossoms, Wall of Omens all of the best "enters the battlefield, draw a card".Scrivener, Mnemonic Wall
Ghostway, Eerie Interlude
Displace, Ghostly Flicker, Illusionist's StratagemVanish into Memory
Hallowed Moonlight, Containment Priest, Sundial of the InfiniteThran Dynamo, Worn Powerstone
Sage of Ancient Lore Flip has an "enters the battlefield" ability and packs quite a punch if transformed.
5 months ago
Sideboard Celestial Purge. rip my dick
6 months ago
Hey, I have a Shu Yun, the Silent Tempest list (Oh no, its a stormy day!) I brewed up that's pretty fun and competitive. It's a spell slinger deck with a voltron subtheme taking advantage of prowess and winning with tokens, commander damage, Aetherflux Reservoir or Chandra's Ignition. I made some purposeful choices that made the deck a little less competitive for my meta so there is room for improvement.
Only thing I would warn someone about is the deck requires a lot of skill to keep track of multiple triggers, untaps and determining a Paradox Engine + Sunforger cast chain can get hectic/time consuming (Fatal Frenzy, Vanish into Memory and Final Fortune is the usual way to end it). It's also got a tendency to have longer turns and that's ultimately why I took it apart. Anyways hope you enjoy taking a look!
6 months ago
Vanish into Memory could be an amusing 1-of, but you'd have to have to Sundial on your upkeep if you didn't want to discard.
6 months ago
This is a very cool deck! I love the blink archetype in our local cube, so this deck really speaks to me.
Have you considered playing UW? Lots of blink effects there.
Here are a few inexpensive (< $5) suggestions for more blink effects you can use to target opponents' creatures or your own creatures for their ETB effects.
Fractured Identity is also a cool removal spell for multiplayer fun. Trickbind can give you another counter-target-ability effect, as well, but with Split Second and the added bonus of preventing further activations of that ability for the rest of the turn.
There are lots of weird, low-cost, inexpensive Blue and White enchantments, as well, that can exile permanents and complicate the board state for your opponents. Maybe check out Guay the Enchanter for a few ideas, if that sounds interesting to you?
Happy brewing and have fun playing!