|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
|Duel Decks: Venser vs. Koth (DDI)||Rare|
|Scars of Mirrodin (SOM)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Angel
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Price & Acquistion Set Price Alerts
|Have (26)||Tiddilywinkus , ironax , GoldGhost012 , orzhov_is_relatively_okay819 , NostalgicAce , Halphinian , Ashy , Xue-Kaihua , EliGjerdingen , pskinn01 , Psycheretic , Antiat , Dr_Jay , HR19 , sonnet666 , TheAlmostHero , plof , dplerner , mziter501 , philktoken8998 , rakdos24 , VGJustice , gildan_bladeborn , bakeraj4 , jhTheMan99 , acbooster|
Sunblast Angel Discussion
1 week ago
Looks fun, +1 from me
I'm hoping you'll swing by my deck and give it a look. (LINK) Cheers!
2 weeks ago
I would keep the Sunblast Angel as a boardwipe, remove Yosei, the Morning Star and Angelic Overseer because you don't have enough humans for it. Then add in Bruna and Gisela. I run a red/white angel and the only problem is that i never have enough mana. This is a brilliant solution to that problem! When you play the deck i have a feeling you're going to win.
1 month ago
Hey I am a long time Aurelia player. I have a deck that functions similarly to yours, you can check it out for some ideas here http://tappedout.net/mtg-decks/aurelia-angel-tribal-1/.
First off you need a lot more lands. I would run 39-40 for a deck like this. You never want to miss a land drop.
For mana production and ramp: Thran Dynamo Gilded Lotus Quicksilver Amulet Belbe's Portal Hedron Archive Gift of Estates Land Tax Tithe Burnished HartFor Removal: Day of Judgment Blasphemous Act, Fault Line Earthquake Return to Dust Comeuppance.
Creatures: I like the idea of sticking to one tribe, I recommend working your way in that direction even if it takes a while to achieve. The suggestions above will work for any type of big creatures, angels, giants, dragons, eldrazi etc. High impact angels Reya Dawnbringer Emeria Shepherd Sunblast Angel Angel of the Dire Hour. Some high impact giants Hammerfist Giant Inferno Titan.
Card draw: Wheel of fortune is great but expensive so Runehorn Hellkite, and Reforge the Soul and Dragon Mage are budget options. Planar Bridge is great in a high mana deck, you can tutor for the permanent you want most. Otherwise group hug cards are also reasonable Temple Bell, Howling Mine Font of Mythos Horn of Greed.
Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.
I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.
Anyways, let me know what you think.
1 month ago
Hey again, I really like Kambal and I love the idea of doing an enchantress deck with him. As a Zur player, I'm pretty familiar with what's available in a black and white enchantments deck.
Return to Dust is amazing at getting rid of annoying permanents, going two-for-one on a 4-drop is nuts.
Last I checked, Mind Twist hasn't been banned in either 1v1 Commander format. It just kinda ends games by itself, it's hard to overstate just how difficult it is to recover from getting hit by this.
Thoughtrender Lamia will put serious pressure on your opponent's hand, especially if it comes out turn 6.
Phyrexian Totem is a really strong finisher once you've dominated an opponent's field or wiped the board.
Nykthos, Shrine to Nyx is underrated in multicolor decks. With all the enchantments you'll be getting out, huge devotion is all but guaranteed.
Sunblast Angel can leave you at a huge advantage. It's not uncommon to remove someone's whole field with this.
BONUS: After wiping the board, all your pin-down auras will go away with the creatueres, Replenish get's them all back, along with any other enchantments your opponents have removed.
2 months ago
You have a lot targeted creature removal so I would suggest keeping the best ones (Path to Exile, Swords to Plowshares) and removing some of the "prevent/redirect damage" effects like Comeuppance and Deflecting Palm since you'll usually be keeping mana open and waiting for the right time to use them when I feel like you will be focused more on just attacking not being defensive in this deck. I also would only keep Return to Dust, Vandalblast and maybe one other non-creature removal cause those are the best and I think you need more ramp/card draw. And you also need a lot of cuts.
For creatures, I would cut:
Basandra, Battle Seraph - I've considered her before cause her abilities do seem fun, but she's always seemed cutable (although I've never playtested her)
Sunblast Angel - I think a non-creature wrath is better since this only works if your opponents' creatures are actually tapped
*and I agree with the other creatures Eric said to cut
*also I would check the price of some of the angels you added, they are pricy and I'm not sure if you wanna invest in them.
2 months ago
I would recommend adding in several more mana rocks and a few more lands as well. There are also lots of cards in the deck that pretty much don't help you and can be cut. I will list some below:
Serra's Blessing - vigilance to all your guys doesn't really do much in general, especially when they come in tapped with Kaalia. Something like Dragon Tempest that gives Kaalia haste would be a much more useful enchantment.
Dread Cacodemon - it doesn't usually do anything other than be a vanilla 8/8, which isn't really what you are looking for in a Kaalia deck. You want your creatures to provide utility, be hard to get rid of, or be so destructive that your opponents are forced to get rid of them or lose. This could technically be hardcast I guess, but those occasions will be extremely rare. It doesn't destroy stuff when Kaalia cheats it out. This block applies to Reiver Demon as well.
Exalted Angel - unless you're super set on playing the entirety of FtV Angels, this card just isn't good enough. Other underwhelming cards I would consider cutting include Seraph of the Sword, Serra Angel, Serra Avenger, Voice of All, Subjugator Angel, Sunblast Angel, and Soulflayer
Firemane Avenger - Battalion is a little harder to do than you might think, and it has the problem of being a "when this attacks" Trigger, which doesn't happen when it comes down with Kaalia. The trigger not happening, by the way, can very easily be abused to great effect. See Rakdos the Defiler and Master of Cruelties (the latter of which, if unblocked and brought in with Kaalia, will immediately drop your opponent's life to 1, at which point Kaalia will deal two and kill them). I would cut Mana-Charged Dragon for similar reasons.
Things I would recommend adding:
A ton of two-cost ramp: signets, etc. It gets Kaalia out a turn earlier, unlikely Darksteel Ingot.
At LEAST two more lands. Probably more.
Swiftfoot Boots - slightly worse lightning greaves is still amazing
Graveyard recursion like Unburial Rites - sadly, your stuff will die :( Recursion mitigates that!
You could definitely be a lot more liberal with cuts than I have suggested here, but these are the edits that jumped out at me most. Check out my Kaalia deck Dies Irae for more inspiration! I'm very happy with the creatures I've narrowed that deck down to, so feel free to look through those for replacements for cards you have found not especially useful.
Finally, being mardu, you could consider a Sunforger package. Always a fun time.
I could go on quite a bit more about Kaalia things, but I am out of time. Check out my deck or ask questions if you want more help!
Thanks for reading and best of luck!
2 months ago
Some cards I think are a little on the weaker side are cards like Aven Mindcensor, Iridescent Angel and Resolute Archangel. Maybe Sunblast Angel, but that's because I think she would be more useful if she had flash so you could play her at instant speed if an opponent attacks you, rather than destroying the creatures that have already dealt damage to you as part of your main phase. Nevermore seems weak too, as commander is a singleton format. Spectra Ward has kind of a high cmc and is easier to remove than an artifact, but if you like it then keep it.
Those are just some suggestions! I hope this helps!
2 months ago
Cool cool, so I looked through your deckbox binder, and found a few things I'm interested in. Would you consider doing 30$, plus:
Sunblast Angel (scars of mirroden)
Requiem Angel(dark ascension)
Angel of Retribution
Angel of Finality (C13)
All cards below this point from Commander Anthology:
Angel of Finality
Angel of Despair
Tariel, Reckoner of Souls
Akroma, Angel of Fury
Archangel of Strife
Basandra, Battle Seraph
Lightkeeper of Emeria
Voice of All
Totalling 57.96 (by TCG Median price)
For my Scalding Tarn, MM17 edition, $53.99 TCG Median?