|Commander / EDH||Legal|
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|Duel Decks: Venser vs. Koth||Rare|
|Scars of Mirrodin||Rare|
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Creature — Angel
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
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Sunblast Angel Discussion
1 week ago
You have a lot targeted creature removal so I would suggest keeping the best ones (Path to Exile, Swords to Plowshares) and removing some of the "prevent/redirect damage" effects like Comeuppance and Deflecting Palm since you'll usually be keeping mana open and waiting for the right time to use them when I feel like you will be focused more on just attacking not being defensive in this deck. I also would only keep Return to Dust, Vandalblast and maybe one other non-creature removal cause those are the best and I think you need more ramp/card draw. And you also need a lot of cuts.
For creatures, I would cut:
Basandra, Battle Seraph - I've considered her before cause her abilities do seem fun, but she's always seemed cutable (although I've never playtested her)
Sunblast Angel - I think a non-creature wrath is better since this only works if your opponents' creatures are actually tapped
*and I agree with the other creatures Eric said to cut
*also I would check the price of some of the angels you added, they are pricy and I'm not sure if you wanna invest in them.
2 weeks ago
I would recommend adding in several more mana rocks and a few more lands as well. There are also lots of cards in the deck that pretty much don't help you and can be cut. I will list some below:
Serra's Blessing - vigilance to all your guys doesn't really do much in general, especially when they come in tapped with Kaalia. Something like Dragon Tempest that gives Kaalia haste would be a much more useful enchantment.
Dread Cacodemon - it doesn't usually do anything other than be a vanilla 8/8, which isn't really what you are looking for in a Kaalia deck. You want your creatures to provide utility, be hard to get rid of, or be so destructive that your opponents are forced to get rid of them or lose. This could technically be hardcast I guess, but those occasions will be extremely rare. It doesn't destroy stuff when Kaalia cheats it out. This block applies to Reiver Demon as well.
Exalted Angel - unless you're super set on playing the entirety of FtV Angels, this card just isn't good enough. Other underwhelming cards I would consider cutting include Seraph of the Sword, Serra Angel, Serra Avenger, Voice of All, Subjugator Angel, Sunblast Angel, and Soulflayer
Firemane Avenger - Battalion is a little harder to do than you might think, and it has the problem of being a "when this attacks" Trigger, which doesn't happen when it comes down with Kaalia. The trigger not happening, by the way, can very easily be abused to great effect. See Rakdos the Defiler and Master of Cruelties (the latter of which, if unblocked and brought in with Kaalia, will immediately drop your opponent's life to 1, at which point Kaalia will deal two and kill them). I would cut Mana-Charged Dragon for similar reasons.
Things I would recommend adding:
A ton of two-cost ramp: signets, etc. It gets Kaalia out a turn earlier, unlikely Darksteel Ingot.
At LEAST two more lands. Probably more.
Swiftfoot Boots - slightly worse lightning greaves is still amazing
Graveyard recursion like Unburial Rites - sadly, your stuff will die :( Recursion mitigates that!
You could definitely be a lot more liberal with cuts than I have suggested here, but these are the edits that jumped out at me most. Check out my Kaalia deck Dies Irae for more inspiration! I'm very happy with the creatures I've narrowed that deck down to, so feel free to look through those for replacements for cards you have found not especially useful.
Finally, being mardu, you could consider a Sunforger package. Always a fun time.
I could go on quite a bit more about Kaalia things, but I am out of time. Check out my deck or ask questions if you want more help!
Thanks for reading and best of luck!
2 weeks ago
Some cards I think are a little on the weaker side are cards like Aven Mindcensor, Iridescent Angel and Resolute Archangel. Maybe Sunblast Angel, but that's because I think she would be more useful if she had flash so you could play her at instant speed if an opponent attacks you, rather than destroying the creatures that have already dealt damage to you as part of your main phase. Nevermore seems weak too, as commander is a singleton format. Spectra Ward has kind of a high cmc and is easier to remove than an artifact, but if you like it then keep it.
Those are just some suggestions! I hope this helps!
3 weeks ago
Cool cool, so I looked through your deckbox binder, and found a few things I'm interested in. Would you consider doing 30$, plus:
Sunblast Angel (scars of mirroden)
Requiem Angel(dark ascension)
Angel of Retribution
Angel of Finality (C13)
All cards below this point from Commander Anthology:
Angel of Finality
Angel of Despair
Tariel, Reckoner of Souls
Akroma, Angel of Fury
Archangel of Strife
Basandra, Battle Seraph
Lightkeeper of Emeria
Voice of All
Totalling 57.96 (by TCG Median price)
For my Scalding Tarn, MM17 edition, $53.99 TCG Median?
3 weeks ago
Other suggestion:Sunblast Angel, Authority of the Consuls to slow your opponents and boost your life.Angelic Overseer can combo with Odric, Lunarch Marshal, giving all your creatures hexproof, flying and indestructible during each combat.Karmic Guide return a creature from your gy directly into the battlefield.
3 weeks ago
I would cut Sunblast Angel since if you use Kaalia to cast it, it will die along with any attacking creatures you control, Master of Cruelties can one shot an opponent with kallia if both are unblocked and would be a very good addition to the deck
3 weeks ago
I have Angel of the Dire Hour, Bane of Progress, Basandra, Battle Seraph, Dawnbreak Reclaimer, Far Wanderings, Mulldrifter, Phyrexian Ingester, Sidisi, Undead Vizier, Sword of Vengeance, Sunblast Angel, Ur-Golem's Eye, and Xathrid Necromancer all up for trade.