|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
|Duel Decks: Venser vs. Koth (DDI)||Rare|
|Scars of Mirrodin (SOM)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Angel
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
|Have (7)||sonnet666 , metalmagic , jecder , shinbatsu , adventfaith , orzhov_is_relatively_okay819 , GeminiSpartanX|
|Want (4)||zerowner , MagikMic , BangoShank , Txport|
Sunblast Angel Discussion
6 days ago
lifemtg - Windborn Muse flies for an extra mana, making it searchable. I'll give it a try though to see how it pans out, I just didn't want to go full on stax with this. The Archetype was in at the beginning, however it not flying itself made it less shiny for me. I don't find running out of gas a problem so the Sphinx seems an unnecessary expense. The Wrath I'm on the fence about, I've been thinking for awhile on replacing Sunblast Angel but wasn't sure... then I saw Flood of Tears and thought it could be a thematic replacement... I can try them both out though. I could also try out Git. Probe again as paying life is generally no consequence.
bushido_man96 - Tef's Prot. is one of those 'hope it's in a prize pack' cards. I can see the Amulet doing well though, I will have to try it. Now I shall go look for a flyer that Digs out artifacts maybe.
1 week ago
1 week ago
Suggested Cuts and Inclusions
While I tried to make cuts and suggestions relevant (e.g. replace ramp with ramp), many of them are arbitrary. Feel free to ignore or swap with other suggestions!
- Regrowth --> Explosive Vegetation
- Seasons Past --> Kodama's Reach
- Twist Allegiance --> Blazing Archon
- Unexpected Results --> Sunbird's Invocation
- Electrodominance --> Brilliant Ultimatum
- Geistblast --> Baleful Force
- Spell Swindle --> Counterspell
- Stroke of Genius --> Overflowing Insight
- Ice Cave --> Omniscience
- Khalni Heart Expedition
- Island --> Battlefield Forge
- Swamp --> Caves of Koilos
- Plains --> Shivan Reef
- Blighted Woodland --> Yavimaya Coast
- Cascading Cataracts --> Llanowar Wastes
- Armillary Sphere --> Swarm Intelligence
- Cryptolith Fragment Flip --> Bringer of the Blue Dawn
- Kaleidostone --> Fierce Empath
- Prismatic Lens --> Whispersilk Cloak
- Dawntreader Elk --> Farseek
- Fertilid --> Search for Tomorrow
- Selvala, Explorer Returned --> In Garruk's Wake
- Sunblast Angel --> Duneblast
- Wildfire Eternal --> Ashen Rider
Other useful inclusions
1 week ago
Mistmeadow Witch can give you some good redundancy.
Stonehorn Dignitary could also be fun but might make some people in your playgroup mad lol.
Sunblast Angel can be wicked powerful in a deck like this.
Lumbering Battlement could also be fun in this deck?
2 weeks ago
Oh yeah I wasn't thinking of putting your general on the mimic vat good point I was just pointing out in a dream game sunblast Angel on the vat... You'll never take damage. They declare attackers...before blockers are declared or even before damage is deal tech.... Activate mimic vat... What creatures Gideon Jura +2. They swing into Gideon Activate Mimic Vat with Sunblast Angel imprinted on it...LAWLS
Side not my phone keeps auto correcting mimic vat to mimic CAT lol
2 weeks ago
If yoy end up playing a bunch of destroy effects like Wrath of God or Day of Judgment and you get the chance to have a Mimic Vat out .... Do the math lol Also Sunblast Angel + Mimic Vat .... Sweet combat step You have there lol
1 month ago
1 month ago
I want to make a deck based around tap-down control. As in, Downpour and Feeling of Dread control. For years, I’ve been trying to make this idea work, ever since I first started playing, in Return to Ravnica. It started with the cards Gideon's Avenger and Sunblast Angel . I thought I could make something work, and I sort of did. I made a budget deck that achieved mild success on T/O called Frozen Solid. People liked it because it was cheap and gimmicky, but I wanted it to be more than a cheap trick, which is unfortunate, because that’s all it could have really been at the time. The deck suffers from a core weakness that other forms of control don’t have to deal with, namely that after your cheap tap-down spell has resolved, all your opponent has to do is wait another turn and build up their army even further. Sunblast angel requires a land drop every turn for six turns. The game ends up being about prolonging an inevitable loss instead of winning. Nevertheless, I tried my best to make it at least semi-competitive.
I tried every combination of U/W/X. I tried esper with its access to cards like Royal Assassin and Murderous Compulsion . A way to get rid of tapped cards is great, but why would anyone ever spend two mana on a Murderous Compulsion when they could spend it on Doom Blade , Ultimate Price , Walk the Plank , Cast Down , or half the mana on Fatal Push ? Royal assassin at least sticks around to be able to make use of a mana-free kill to complement your tap-down effects, but it dies to even the gentlest of creature removal. It dies to Lightning Bolt . It dies to Shock . Heck, it even dies to Darkblast . And aside from the assassin, there isn’t a whole lot to support tap-down control in black.
U/W/G has Glare of Subdual , which answers one problem the deck has, namely of a lack of creatures to serve as a wincon. At the same time though, you’re still tapping them down, so they can’t be used to attack with (unless you have something to untap them with, which splits your available resources even further) and if you have a big enough field presence to control the board by tapping stuff down, you could have probably won already through some Overrun kind of playstyle instead. I found merfolk a flavorful and surprisingly synergetic tribe for what I was going for here, as seen by cards like Merrow Reejerey , Merfolk Trickster , and Harbinger of the Tides . I thought that of all the ideas I’ve made thus far, this had the biggest chance of doing what I wanted, with built-in tribal support that aligned with a tap-down aesthetic. You could even finish games with a well-timed Wake Thrasher .
In R/W/U, I experimented with Aurelia's Fury . With cards like Assemble the Legion , stalling becomes a legitimate strategy. Battlefield Thaumaturge could be used to make the spell a two mana overloaded Blustersquall . Along that route, Gridlock and Glimpse the Sun God could be used to support it, but the idea is heavily reliant on thaumaturge, which doesn’t always see play, even as a 4-of.
A truly depressing match against Red Deck Wins made me realize that the deck is entirely reliant on the opponent’s having creatures. Thus, the idea to include something from the hunted cycle was born. Hunted Phantasm , for example, provides me with a good beater and plenty of things to make use of for my spells.
Every now and then, some piece of deck-tech makes me have that flutter of naïve hope, like when we got Time of Ice in Dominaria or Verity Circle in Ravnica Allegiance. Verity circle could be the answer, the missing link. It provides me with the ability to refuel my spells and dig through my deck to get to the wincon, whatever it should be. In any other kind of deck, it’s mediocre at best, but it’s the best support my jank idea has ever gotten. I could be missing something that comes clearly for you. I’m asking you to help me realize my seven-year-old dream: to create a tap-down control deck that holds its own against at least semi-competitive decks. (Decks that have a reasonably achievable means to win and efficient support to help it achieve its chosen way of winning.) I’m not asking for anything that’d make the top 8 list anywhere, just something I can be satisfied with. So long as the primary theme of the deck is controlling the field through tap-down effects, I’m happy.
Please help me out here. I’m at my wits end lol. A big thanks to any and all who put their two cents in.
Sunblast Angel occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%