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|Duel Decks: Venser vs. Koth||Rare|
|Scars of Mirrodin||Rare|
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Creature — Angel
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
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|Have (16)||Tiddilywinkus , orzhov_is_relatively_okay819 , GoldGhost012 , NostalgicAce , Ashy , Xue-Kaihua , EliGjerdingen , pskinn01 , Psycheretic , sonnet666 , philktoken8998 , rakdos24 , VGJustice , gildan_bladeborn , jhTheMan99 , acbooster|
Sunblast Angel Discussion
1 week ago
I also think some of the "detain" creatures are a waste. especially when there's plenty of exile creatures. Fiend Hunter Restoration Angel Angel of Serenity things like that. if you pair it with blink gimmicks, you detain something forever.
Also think a spell like Detention Sphere is meh in edh, unless you're naming like sol ring. i like Prison Term locks down a thing, and then can be moved to another thing. but that's just my personal preference... i find i have answers for misc things, what i like is being able to see what's played, and lock a new creature down.
other win-con ideas. swarm ball creatures like Myr Battlesphere
I also like Reality Acid in a deck like this.
i also think... altar of the brood is kinda meh. but maybe adding other etb mill creatures could help with that plan. also... maybe gilded lotus is too much, or tsabo's web. Even something like sphynx rev...is kinda meh. you'll get more action blinking mulldrifter or other draw/recycle cards if your engine is going. and the life... from rev is kinda meh. there's prob a few cuts for better cards. I'd kinda want more wraths. and maybe some bigger bodies. and trim out meh artifacts/enchants
1 week ago
At the very least, I would try to find room for Thousand-Year Elixir as that pseudo-Haste can be very key to ensuring you get value from your commander ASAP. Not to mention untap triggers are pretty great, so Magewright's Stone can also be a pretty powerful inclusion. And the ability to untap your general cranks up the value of cards such as Molten Primordial exponentially.
And let's not forget that Scuttling Doom Engine is just downright hilarious in this kind of deck. I'm also not sure why you would run Expedite over Hammer of Purphoros, as the latter is static and can even give you more fling targets should you start to draw into excess land. And speaking of land, Command Tower>>>>>>>Rupture Spire
As for things to cut, War Elemental, Invincible Hymn, Living Inferno, Akroma, Angel of Wrath, Sunblast Angel, and Astral Cornucopia seem to be really slow cards for what they do, while cards like Stonehorn Dignitary, Agrus Kos, Wojek Veteran, Bull Cerodon, Dragon Hatchling, Reroute, Wing Shards, and Desperate Ritual just look too low impact/situational to keep.
Anyway, those are just my impressions on the deck. It looks really fun and I hope you find my suggestions helpful.
1 week ago
- Chitinous Cloak for Sword of Fire and Ice and another equipment (Basilisk Collar perhaps) for Sword of Feast and Famine
- Akroma, Angel of Wrath for Elesh Norn, Grand Cenobite
- Angelic Overseer for Linvala, Keeper of Silence (depending on meta)
- Lone Rider Flip for Selfless Spirit (see Sun Titan)
- Baneslayer Angel for Sunblast Angel
- Aven Sunstriker for Aven Mindcensor
- Angelic Skirmisher (your commander already does this, or?) for Karmic Guide
- Mirran Crusader for Grand Abolisher (depending on lgs)
other good creatures:
- Abzan Falconer
- Academy Rector
- Aegis of the Gods
- Benalish Commander
- Brimaz, King of Oreskos
- Captain of the Watch
- Cenn's Tactician
- Darien, King of Kjeldor
- Daru Warchief
- Field Marshal
- Hero of Bladehold
- Hixus, Prison Warden
- Intrepid Hero
- Loxodon Gatekeeper
- Mentor of the Meek
- Metallic Mimic
- Mikaeus, the Lunarch
- Preeminent Captain
- Fiend Hunter
- Cavern of Souls
- Geier Reach Sanitarium
- High Market
- Karoo (helps with Land Tax)
- Kjeldoran Outpost
- Kor Haven
- Mikokoro, Center of the Sea
good luck chief
3 weeks ago
- Samut, Voice of Dissent (good gruul beats, plus I have one and want to try it out)
- Bloodghast (great engine for sacrifice decks, but maybe too good. no other deck wants it, so... i dunno. thoughts?)
- Sunblast Angel (mass removal that won't kill everything)
- Phyrexian Revoker (I think we need this kind of effect)
- Karlov of the Ghost Council (decent Orzhov beater? maybe too build-around)
- Treasury Thrull (recurs all pieces for Orzhov drain)
- Authority of the Consuls (Blind obedience #2)
- Polluted Bonds (cross-archetype card that punishes fetches big time)
- Ayli, Eternal Pilgrim (could be interesting)
- Vampire Nighthawk (good black beats)
- Hissing Miasma (could be interesting?)
- Blood Baron of Vizkopa (nice beater, on theme)
- Suture Priest (on theme)
3 weeks ago
1 month ago
@DarkEclipse18 In modern, the game is decided by turn 5-6 at the LATEST. Infect can kill you by turn-2 or Bogles can get a 15+ power creature with hexproof, trample, lifelink, and first strike by turn-3. That doesn't even take into account affinity or Death's Shadow lists, which are the current top two decks in modern. I can guarantee that if you took this current deck to a modern event, it wouldn't take a single game over the course of the night. I know that I sound a bit rough, but my point is that this isn't a modern deck; it's casual.
Admonition Angel/Angel of Serenity are overcosted and inefficient. By the time you get one out, your opponent's threats will have already had upwards of three turns to pressure your board. By that point it's not even worth it to remove them, since you're most likely dead.
Avacyn, Angel of Hope: Indestructible doesn't really do much for you. Sure, it's going to prevent boardwipes, but by that time they're more than likely going to Path to Exile your Avacyn and wipe the board anyway. It's not worth the mana to cast a creature that doesn't immediately impact the board.
Iona, Shield of Emeria: This is the ONE angel in your deck that's worth running. It DOES impact the board upon entry and could be cheated out via Descendants' Path as early as turn-4! Your ramp package will need to be drastically altered, however. It doesn't do ANYTHING the turn you play it, giving your opponent a lot more time to improve their board unabated.
MY Angel list
4x Flex Spots
18x Land 4x Cavern of Souls
1 month ago
Main mechanics are: Sunblast Angel + Blustersquall and Blade Splicer+Cloudshift, then of course all the control. The planeswalkers are only in there to give a "slight" advantage. I don't have much mana ramping, only thru draw. /sigh