Sunblast Angel

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Duel Decks: Venser vs. Koth (DDI) Rare
Scars of Mirrodin (SOM) Rare
Promo Set (000) Rare

Combos Browse all

Sunblast Angel

Creature — Angel

Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.

Price & Acquistion Set Price Alerts

C14

DDI

SOM

Ebay

Recent Decks

Load more

Sunblast Angel Discussion

greyninja on Doran and the tough guys

1 week ago

Looks fun, +1 from me

I've been building a doran deck for my fiance and I keep forgetting about Skinshifter and Behind the Scenes; two cards I keep meaning to pick up

I went with less of a treefolk theme, and more so just good-stuff midrange. I just recently added Sunblast Angel and Avenger of Zendikar for more beats

I'm hoping you'll swing by my deck and give it a look. (LINK) Cheers!

JoeBob21 on Angelic Wrath (Suggestions Welcome)

2 weeks ago

I would keep the Sunblast Angel as a boardwipe, remove Yosei, the Morning Star and Angelic Overseer because you don't have enough humans for it. Then add in Bruna and Gisela. I run a red/white angel and the only problem is that i never have enough mana. This is a brilliant solution to that problem! When you play the deck i have a feeling you're going to win.

DespairFaction on Everyone Hates Gisela

1 month ago

Hey I am a long time Aurelia player. I have a deck that functions similarly to yours, you can check it out for some ideas here http://tappedout.net/mtg-decks/aurelia-angel-tribal-1/.

First off you need a lot more lands. I would run 39-40 for a deck like this. You never want to miss a land drop.

Anyways here are my recommendations to add:Furnace of Rath, Dictate of the Twin Gods Manabarbs, True Conviction, Aurelia, the Warleader.

For mana production and ramp: Thran Dynamo Gilded Lotus Quicksilver Amulet Belbe's Portal Hedron Archive Gift of Estates Land Tax Tithe Burnished HartFor Removal: Day of Judgment Blasphemous Act, Fault Line Earthquake Return to Dust Comeuppance.

Creatures: I like the idea of sticking to one tribe, I recommend working your way in that direction even if it takes a while to achieve. The suggestions above will work for any type of big creatures, angels, giants, dragons, eldrazi etc. High impact angels Reya Dawnbringer Emeria Shepherd Sunblast Angel Angel of the Dire Hour. Some high impact giants Hammerfist Giant Inferno Titan.

Card draw: Wheel of fortune is great but expensive so Runehorn Hellkite, and Reforge the Soul and Dragon Mage are budget options. Planar Bridge is great in a high mana deck, you can tutor for the permanent you want most. Otherwise group hug cards are also reasonable Temple Bell, Howling Mine Font of Mythos Horn of Greed.

Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.

I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.

Anyways, let me know what you think.

GoodLuckGuy on CP#12 Kambal with Your Life

1 month ago

Hey again, I really like Kambal and I love the idea of doing an enchantress deck with him. As a Zur player, I'm pretty familiar with what's available in a black and white enchantments deck.

Part One

Pacifism is a strictly better version of Bound in Silence, and Grasp of Fate is a strictly better Oblivion Ring.

Vindicate and Anguished Unmaking are the best B/W removal spells ever printed, Vindicate even hits lands.

Return to Dust is amazing at getting rid of annoying permanents, going two-for-one on a 4-drop is nuts.

Last I checked, Mind Twist hasn't been banned in either 1v1 Commander format. It just kinda ends games by itself, it's hard to overstate just how difficult it is to recover from getting hit by this.

Thoughtrender Lamia will put serious pressure on your opponent's hand, especially if it comes out turn 6.

Worn Powerstone is (nearly) a strict upgrade to Sisay's Ring. Orzhov Signet is one of the fastest mana rocks you can run.

Phyrexian Totem is a really strong finisher once you've dominated an opponent's field or wiped the board.

Cryptolith Fragment  Flip is like a reverse Pristine Talisman, it's another card that can drain your opponent's life total.

Nykthos, Shrine to Nyx is underrated in multicolor decks. With all the enchantments you'll be getting out, huge devotion is all but guaranteed.

Wrath of God is a strict upgrade to Day of Judgement. I also really like Fumigate for this deck, the more life you gain, the more of an uphill battle the fight is for your opponent.

Sunblast Angel can leave you at a huge advantage. It's not uncommon to remove someone's whole field with this.

BONUS: After wiping the board, all your pin-down auras will go away with the creatueres, Replenish get's them all back, along with any other enchantments your opponents have removed.

7crunch7 on Gisela

2 months ago

You have a lot targeted creature removal so I would suggest keeping the best ones (Path to Exile, Swords to Plowshares) and removing some of the "prevent/redirect damage" effects like Comeuppance and Deflecting Palm since you'll usually be keeping mana open and waiting for the right time to use them when I feel like you will be focused more on just attacking not being defensive in this deck. I also would only keep Return to Dust, Vandalblast and maybe one other non-creature removal cause those are the best and I think you need more ramp/card draw. And you also need a lot of cuts.

For creatures, I would cut:

Basandra, Battle Seraph - I've considered her before cause her abilities do seem fun, but she's always seemed cutable (although I've never playtested her)

Bruna, the Fading Light and Gisela, the Broken Blade - you're never going to meld them unless you're really lucky or run tutors and they aren't that great on their own

Silverblade Paladin - he's nice but you could just put in Fireshrieker instead

Sunblast Angel - I think a non-creature wrath is better since this only works if your opponents' creatures are actually tapped

*and I agree with the other creatures Eric said to cut

*also I would check the price of some of the angels you added, they are pricy and I'm not sure if you wanna invest in them.

JaceFromStateFarm on Kaalia for me

2 months ago

I would recommend adding in several more mana rocks and a few more lands as well. There are also lots of cards in the deck that pretty much don't help you and can be cut. I will list some below:

Serra's Blessing - vigilance to all your guys doesn't really do much in general, especially when they come in tapped with Kaalia. Something like Dragon Tempest that gives Kaalia haste would be a much more useful enchantment.

Dread Cacodemon - it doesn't usually do anything other than be a vanilla 8/8, which isn't really what you are looking for in a Kaalia deck. You want your creatures to provide utility, be hard to get rid of, or be so destructive that your opponents are forced to get rid of them or lose. This could technically be hardcast I guess, but those occasions will be extremely rare. It doesn't destroy stuff when Kaalia cheats it out. This block applies to Reiver Demon as well.

Exalted Angel - unless you're super set on playing the entirety of FtV Angels, this card just isn't good enough. Other underwhelming cards I would consider cutting include Seraph of the Sword, Serra Angel, Serra Avenger, Voice of All, Subjugator Angel, Sunblast Angel, and Soulflayer

Firemane Avenger - Battalion is a little harder to do than you might think, and it has the problem of being a "when this attacks" Trigger, which doesn't happen when it comes down with Kaalia. The trigger not happening, by the way, can very easily be abused to great effect. See Rakdos the Defiler and Master of Cruelties (the latter of which, if unblocked and brought in with Kaalia, will immediately drop your opponent's life to 1, at which point Kaalia will deal two and kill them). I would cut Mana-Charged Dragon for similar reasons.

Things I would recommend adding:

A ton of two-cost ramp: signets, etc. It gets Kaalia out a turn earlier, unlikely Darksteel Ingot.

At LEAST two more lands. Probably more.

Rakdos the Defiler and Master of Cruelties (mentioned above)

Utvara Hellkite - it's basically a much more terrifying Skyline Despot. I'd take out the despot for it.

Swiftfoot Boots - slightly worse lightning greaves is still amazing

Graveyard recursion like Unburial Rites - sadly, your stuff will die :( Recursion mitigates that!

You could definitely be a lot more liberal with cuts than I have suggested here, but these are the edits that jumped out at me most. Check out my Kaalia deck Dies Irae for more inspiration! I'm very happy with the creatures I've narrowed that deck down to, so feel free to look through those for replacements for cards you have found not especially useful.

Finally, being mardu, you could consider a Sunforger package. Always a fun time.

I could go on quite a bit more about Kaalia things, but I am out of time. Check out my deck or ask questions if you want more help!

Thanks for reading and best of luck!

AmazingGrace15 on Budget Dragonlord Ojutai Voltron

2 months ago

Of course!

Some cards I think are a little on the weaker side are cards like Aven Mindcensor, Iridescent Angel and Resolute Archangel. Maybe Sunblast Angel, but that's because I think she would be more useful if she had flash so you could play her at instant speed if an opponent attacks you, rather than destroying the creatures that have already dealt damage to you as part of your main phase. Nevermore seems weak too, as commander is a singleton format. Spectra Ward has kind of a high cmc and is easier to remove than an artifact, but if you like it then keep it.

Those are just some suggestions! I hope this helps!

PhotogenicParasympathetic on pskinn01

2 months ago

Cool cool, so I looked through your deckbox binder, and found a few things I'm interested in. Would you consider doing 30$, plus:

Scavenging Ooze
Necroskitter
Sunblast Angel (scars of mirroden)
Requiem Angel(dark ascension)
Angel of Retribution
Angel of Finality (C13)
All cards below this point from Commander Anthology:
Angel of Finality
Karmic Guide
Angelic Arbiter
Angel of Despair
Tariel, Reckoner of Souls
Akroma, Angel of Fury
Archangel of Strife
Basandra, Battle Seraph
Fallen Angel
Lightkeeper of Emeria
Voice of All
Serra Angel
Shattered Angel

Totalling 57.96 (by TCG Median price)

For my Scalding Tarn, MM17 edition, $53.99 TCG Median?

Load more