|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Champion of Wits
Creature — Naga Wizard
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 5UU (5UU, Exile this card from your graveyard: Create a token that's a copy oif it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
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Champion of Wits Discussion
2 hours ago
21 hours ago
First off Argy has covered the control angle pretty well although I will suggest a couple cards. Dynavolt Tower could be a reasonable alternate win condition and Sweltering Suns is probably the best thing to do with the the turn you play Jaya Ballard. Reduce / Rubble is interesting as on it's own it's a passable counter spell but also a sweat thing to do with the maybe to keep you opponent off a color or prevent them using all their mana to do something scary. Plus you can discard it for value. The First Eruption might be useful in getting a Jaya Ballard out early and getting the devotion necessary to cast her while cleaning up X/1s and incentivizing your opponent to not play creatures that die to the third ability until after it has gone off.
If you are trying wizard tribal I've seen people go one of two ways: spell-slinging aggro with Adeliz, the Cinder Wind and all the best aggressively costed wizards, i.e. Ghitu Lavarunner and Soul-Scar Mage etc., or a mid-range value based strat focused on Naban, Dean of Iteration and Champion of Wits. Jaya doesn't work at all with the former and probably wouldn't with the latter either however there may be an argument for using her to reach enough mana to go infinite with Naru Meha, Master Wizard (if I remember I'll ctrlC-ctrlV some in another comment*).
If you want some more ideas of how you could break Jaya I've wanted to build a Naya 'all about the graveyard' deck with all the random eternalize and aftermath jank for a while now. It is possible to embalm an Honored Hydra and swing for lethal with Onward / Victory and the triple rummage +1 might just be enough to get it there. I'm not saying it would be good but at least it's original.
What Jaya makes me excited about however is Indomitable Creativity. The aim of the deck usually is to make a lot of creatures or artifacts without using artifact or creature spells (like with Sram's Expertise or Huatli, Warrior Poet) and then use Indomitable Creativity to tutor out three creatures or artifacts that let you combo off and win immediately (the only three in the deck) such as Whirler Virtuoso, Gonti's Aether Heart and Panharmonicon or Forerunner of the Empire, Polyraptor and Regisaur Alpha or just hit multiple Herald of Anguish and make your opponent discard their hand. The deck has to run practically only instant and sorceries so jaya's first and last abilities just slot right in. And the triple red in her casting cost also isn't that bad as you are trying to set that up for Indomitable Creativity anyway. Plus jaya means that you can potentially pump much larger quantities into the value of X and therefore can afford to maybe run a couple of non-combopiece artifact or creature spells.
1 day ago
Champion of Wits on its own won't do it.
You don't want to use Torrential Gearhulk, yet that card has defined Control once we saw how good it was.
There is a case to be made for being a very good Control colour this season.
Building a Wizards Tribal deck would be the most interesting idea you've come up with.
Throw something together and I can take a look at it.
If you want to see what a good Control deck looks like, take a look at this one:
1 day ago
I want to try to build a deck around Jaya Ballard and Fight with Fire. The idea is to play her on turn 5, then use the first +1 to cast removal to protect her. Potentially on turn 6 you could look to kick Fight with Fire, or alternatively use her second +1 to cycle through your deck to find more removal and keep hitting land drops until you can hard kick Fight with Fire. This would obviously be a control deck. The problem is that I have no experience building control.
One thought I had was to branch into blue. This gives access to some more removal and draw options. Among the obvious payoffs is Champion of Wits, and at that point I started thinking about some sort of UR wizard sub theme. Any thoughts on this? To be clear, I am not looking to make a Torrential Gearhulk deck.
Again, I have no idea how to build a control deck. I've barely even played control. Can anyone give some advice for how to go about building this? How would a curve look, how should my spells curve out, and how to optimize the land base? Any card recommendations would help too. Thanks.
2 days ago
Hey, great thoughts. Your Sultai Lands deck link doesn't work.
Yea, Sultai lets you play Muldrotha, the Gravetide as another source of playing a land each turn as well as other permanents. It alone could be a reason to go Sultai instead of Abzan. World Shaper seems like a good card with a Gravetide strategy and lands because it's graveyard fuel and a way to bring all lands back into play if it dies which is nuts with Tatyova. Champion of Wits is graveyard fuel and draw excellent creature to play from the graveyard with Gravetide.
Gift of Paradise is another kind of permanent, an enchantment that can help to ramp into Gravetide or be cast from the graveyard when Gravetide is in play or be a source of repeatable life gain. Walking Ballista can count as an artifact or creature with Gravetide, playing a land and then Ballista turn after turn is pretty busted. Phyrexian Scriptures has potential with Gravetide because Sagas sac themselves after the third chapter. Replaying Scriptures from the graveyard with Gravetide seem good especially if you can use the first chapter ability on Gravetide making it an artifact. Killing your own creatures with Scriptures is less painful because of Gravetide. Paradise can be a source of ramp that doesn't die to Scriptures.
1 week ago
Lot of cards out there that fill the yard and give you a card to accelerate your plans like Mulch, Vessel of Nascency, Grisly Salvage, Satyr Wayfinder, Scout the Borders, Gather the Pack, Tracker's Instincts, Benefaction of Rhonas, Jarad's Orders, Mental Note, Thought Scour, Strategic Planning, Champion of Wits -also a zombie, dredge cards are especially good for accelerating this strategy.
1 week ago
Thank you very much for your help razelfark!
I am also concerned about what you say, I don't know if the deck will be consistent enough in order to get a combo before dying. The good part is that most of the pieces can be in the graveyard (so you can block with Restoration Specialist, Ravenous Intruder or Reckless Fireweaver) when turn 4 or 5 comes and you try to combo. Too many pieces to do it consistently before turn 5 or 6 I guess...
I will playtest when the set comes out and try all the possibilities. Thank you again for your feedback!