Champion of Wits
Creature — Naga Wizard
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 5UU (5UU, Exile this card from your graveyard: Create a token that's a copy oif it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
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Champion of Wits Discussion
1 hour ago
12 hours ago
Except Champion of Wits, which there should be more of, right?
14 hours ago
1 day ago
Sweet deck idea, +1 for sure. I have been thinking about a deck somewhat like this. I was running a weird Bant embalm deck and after playing around with it, felt like it was too slow.
Perhaps you can get more value from your Stitchwing Skaab and Haunted Dead if you played with Embalmer's Tools a single mana for an activated ability seems pretty nice and you can target yourself with the second effect. Also, it makes Champion of Wits that much cheaper on the externalize plan, draw four/discard two (yikes good).
I know Contingency Plan is rotating out soon but i'm not sure which is better. Strategic Planning gives you the card and pitches two but Contingency Plan reorders your library and fills up your graveyard more effectively, something to consider.
Not sure where Grapple with the Past sits in this deck, I like that it is an instant graveyard filler/land filter but not sure if you would be dipping into too much green at that point.
Overall, seems pretty great. Good work!
1 day ago
1 day ago
That's fine I was simply giving you some ideas for another direction. In my opinion God-Pharaoh's Gift, Gate to the Afterlife and Champion of Wits are meant to be played together. It's a mistake to play Gift and not Gate because the interaction between the two is powerful enough to build around. Because of the existence of Gate, Gift is meant to be cheated into play not hard cast for seven mana because it doesn't do enough for seven mana. For seven mana you can play Bolas or World Breaker both are hugely more powerful than a seven mana Gift.
2 days ago
Good ideas here, consider building around the synergies of Gift not using it as a plan B. +1
Consider Gate to the Afterlife to tutor for God-Pharaoh's Gift? It's the fastest and most efficient way to get Gift into play. Without playing Afterlife, Gift is a seven mana play which is unrealistic. Adding Afterlife means you also need to include a self milling strategy which is fine because Afterlife can tutor for Gift out of the graveyard. Self milling yourself makes it easier to actually have enough creatures to utilize Gift's reanimate ability once it's online.
Consider this 12x card self milling package (might need more self mill, but this is a start):
These cards let you put creatures into the graveyard and both Wits and Planning also either let you draw or dig. Rivulet is a land which you can sac to mill yourself, using lands that are part of your deck's strategy are very good. Wits is great with Gift because the first time it's cast it can draw as well as put creatures in the grave and then when reanimated its a 4/4 letting you draw 4 four cards when it enters play.
My suggestions are to include 4x Gate to the Afterlife to tutor for 3x Gift, the 12x card self milling package and 3-4x Angel of Sanctions as an excellent reanimate target for Gift who can act also as a removal spell.
To make room for these suggestions I would cut 4x Supreme Will, 3x Nissa's Renewal, 2x Hieroglyphic Illumination, 3x Declaration in Stone, 3x Island, 1x Forest, 2x Rishkar, Peema Renegade and 1x Cloudblazer.
For sideboard options I recommend using creatures who have good enter the battlefield abilities to take advantage of them with Gift. Manglehorn as artifact removal, Cataclysmic Gearhulk as a pseudo board wipe, Linvala, the Preserver to help stabilize. For non-creature spells, Refurbish can reanimate a destroyed Gift, Declaration in Stone for aggro, Cast Out for additional unconditional catch all removal and Negate to protect Gift.
Good luck with your deck.