Champion of Wits


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Champion of Wits

Creature — Naga Wizard

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.

Eternalize 5UU (5UU, Exile this card from your graveyard: Create a token that's a copy oif it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)

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Champion of Wits Discussion

andrews1913 on Temmet's Big Beefy Tokens

1 day ago

Both Blade of Selves and Geist of Saint Traft both would trigger after Temmet making them both nonbos. Also, considering your commander wouldn't care in the least about mill, Sword of Body and Mind isn't worth it just allowing 1-2 commander hits and 1-2 bodies made for the 5 mana investment. Seeing this deck could use more draw, I may suggest Champion of Wits to replace one of those. it loots the first time, chumps, then turbo loots the second time around and becomes a decent beater. Should your wallet support it, you might also add a Batterskull as the token with it can be made unblockable by your commander and your deck has little in the way of lifegain, which should never be underestimated.

Hobbez9186 on Gluttonous Gift

1 week ago

I did have a three color build that wasn't about this particular combo but it had the same frame with Refurbish, Madcap, and Gift with the Gearhulks making up pretty much the entire creature list and the rest of the deck drawing and discarding. I wasn't terribly happy with how it played because with three colors I just seemed to have too many matches that lost turns from not quite having the right colors out. I went with Blue and Red instead of Blue and White because in Red there are more options to draw/discard than there are in White, even though Refurbish is 100% better and safer than Madcap. I'm partial to the high risk/reward aspect of this build since the final combo is just so good. I've pulled it off successfully on turn 4 on 3 separate occasions (during actual matches, it's happened a lot more just testing solitaire style without an opponent) and when I don't but still win it happens by turn 7 when I can just hard cast the Gift. When I lose I really lose and that's ok. It is very exciting to assemble the combo moments before death and beating an opponent that has a much stronger board presence, especially when they represent lethal damage.

I do like this mostly the way that it is, but I do find that the Drake and the Entity aren't either as good as Champion of Wits since I added it in terms of getting to the finale. The combo is so effective that it's worth dropping the secondary win condition of Flying damage to tighten up the drawing/discarding with another 4 cards that do just that. I think that if I had a full playset of Champions and replaced the last two creature slots with either Chart A Course or Tormenting Voice then everything from top to bottom does what I need it to to align the combo. I'm thinking that I should go with Voice to keep the pie nice and even, but Chart a Course could let me draw into what I want to discard which makes it maybe the better card. I wish either of them were instants, but that's not a huge deal.

The flavor text on Voice is just too perfect: "You are undeserving of the afterlife. You will never feel the God-Pharoah's embrace."

I'm really happy to see that you won most of your games, what kind of decks did you play against? I brought this with me last night to our Monday group but I have 6 other Standard decks in paper and ended up playing a few of them instead because we mostly did multiplayer. This is very exciting for duels and I only ended up messing around with another new deck that I'd just finished yesterday morning to see how it works. It's another one that pulls off some shenanigans. I guess I like shenanigans :)

munky702 on Arcane Scarab Monument

1 week ago

I mean if thats the case. I might as well add Champion of Wits and River Sneak for the scry ability and the no blocking ability

munky702 on Arcane Scarab Monument

1 week ago

I mean if thats the case. I might as well add Champion of Wits and River Sneak for the scry ability and the no blocking ability

multimedia on The Zombeetles

1 week ago

Hey, welcome to TappedOut. Very nice build for your first Commander deck.

My suggestions are more two drop draw engines: Necromancer's Stockpile and Arguel's Blood Fast. These both have nice synergy with Scarab.

Zombies: Undead Warchief, Lich Lord of Unx and Shepherd of Rot.

Lands: Fetid Pools, Sunken Ruins and Tainted Isle.

Other spells: Mind Twist and Demonic Tutor.

Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.

Cards to consider cutting:

Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.

This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.

Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.

You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.

Good luck with your deck.

Legendary_penguin_of_death on Cartouche of blast your face off

2 weeks ago

Haha thx! You were back in a jiffy! I agree I just dont know what creature would be best. Maybe Champion of Wits? I also was fiddling around with kefnet but not sure if the trials returning to hand will be enough to consistently have a full hand. What do u think?

Hobbez9186 on Gluttonous Gift

3 weeks ago

Champion of Wits just hit my radar. Works great with or without the Gift and adds another way to put cards into the graveyard while also being on a body. Same CMC as the Bloodwater Entity, but better to hit early on to get things running were as the Entity is great later on to replay Argument if the Swallower gets shut down. I think I want to give them a try for increased consistency. My win rate is fine, but the games that are lost feel like I'm always just a few cards away and this would give me a way to increase the odds.

Pieguy396 on Approach of the Energy Fog

3 weeks ago

Fair points. However, you generally don't care about Champion of Wits dying - some times, you would actually prefer to have it in your graveyard so you can Eternalize it. And now that I'm looking a little more closely, I don't know how good Commit / Memory actually is - 4 mana for temporary removal is pretty bad, and even 6 mana Timetwister isn't great.

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