|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Champion of Wits
Creature — Naga Wizard
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 5UU (5UU, Exile this card from your graveyard: Create a token that's a copy oif it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
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Champion of Wits Discussion
1 day ago
The order is this. You activate Abyssal Hunter and his ability goes on the stack. The opponent responds with Rend Flesh killing your hunter, but his ability is still on the stack. If no other abilities are played Abyssal Hunter resolves, tapping the targeted creature and doing 1 damage to it. Although it is not specified on gatherer, I'm basing my answer on the fact that his ability works very much like Champion of Wits'
Use Champion of Wits’s power as the first ability resolves to determine if you want to use the ability and how many cards you draw if you do. If you use the ability, you discard two cards regardless of how many cards you draw. If Champion of Wits leaves the battlefield before that ability resolves, use its last known power. (2017-07-14)
3 weeks ago
Thank you very much for the advice! I am super excited for the new edition coming around. Even though it hurts not being able to play either Liliana or Champion of Wits. Stitcher's Supplier just isnt doing the same as champion... I pray there is something juicy coming up in that spot.
Journey to Eternity is definetly on my radar! I will tinker around with it once Ravnika hits. More of the explore was in the back of my head, however I use Merfolk Branchwalker more as a cheap threat that helps me reach later turns.
Kitesail Freebooter is in my not-yet-existing sideboard.
I dislike the idea of Graveyard Marshal. Since the creatures in my graveyard are far from out of the game, this reduces my choices. Even a Branchwalker alone is worth more replayed than as a 2/2 zombie. The same reasoning is behind keeping The Scarab God out of this deck, even though it is a lot stronger.
1 month ago
1 month ago
Hey, if playing this deck until rotation than my advice is go with a midrange strategy not aggro. A midrange strategy can start with 3-4x Sarkhan, 4x Goblin Chainwhirler, 4x Glorybringer, 3x Demanding, 3x Chandra, Torch of Defiance and 4x Abrade. These are the best mono red cards for a Dragon strategy.
Sarkhan for Dragon ramp/loot ability. Chainwhirler to roadblock the battlefield/delay your opponent until you have a Dragon or Planeswalker. Glorybringer best mono red Dragon. Demanding another powerful five drop Dragon, but not as good as Glorybringer. Chandra amazing midrange red Planeswalker more Dragon ramp, but also removal and draw. Abrade most versatile two drop removal spell for red.
I like Skirk Prospector as one drop ramp for Sarkhan, Chandra and Dragons. Since Skirk can sac itself to make one red mana you can potentially get a turn two Sarkan or Chainwhirler or a turn three Chandra. Skirk is nice one drop ramp for Dragons even just getting a turn four Glorybringer because of Skirk is good. You can also sac Chainwhirler to make red mana, not that you ever want to do this, but it's an option. Later on in the game Skirk can be fine fodder to discard for Sarkhan's loot.
Magma Spray is a better main deck removal spell than Shock right now because of the popularity of Scrapheap Scrounger in aggro matchups and Champion of Wits in midrange matchups. Exiling these creatures is very helpful.
Consider this creature base:
- 4x Skirk
- 4x Chainwhirler
- 4x Glorybringer
- 3x Demanding
- 2x Queen
Consider this other spells base:
- 3-4x Sarkhan
- 3x Chandra
- 2x Hoard (more in the sideboard)
- 4x Abrade
- 3x Spray
- 3x Spit
- 1x Banefire (more in the sideboard)
- 24 Mountains
The game plan in this example is turn one Skirk, turn two Sarkhan loot, turn three Glorybringer. Another one is turn two Abrade kill an opponent's creature, turn three Sarkhan loot, turn four Glorybringer. 4x each of Skirk, Sarkhan, Glorybringer and Abrade gives the consistency of getting these best lines of play. Another strong line of play in the example is turn two Abrade, turn three Chainwhirler, turn four Chandra, turn five any Dragon.
If this advice is helpful I can continue with more advice about the sideboard. Would you like more advice?
1 month ago
SynergyBuild so World Shaper was in for a few games, the problem was it did the same thing, for this deck that Champion of Wits did. Champion enters and we pitch 2 lands. Shaper enters sick, attacks the following turn, we bin lands, and then we get our reward when he dies. The Mending of Dominaria serves us to retrieve the lands untapped at a main phase, World Shaper was just hard to use since we dont get to plan when he dies. Maybe Sultai in Fall Set when parts of this list drops.
1 month ago
It would be much worse without Fraying Sanity and Champion of Wits, however we just have to wait to Return to Return to Ravinca (RTRTR for short) to see if mill is viable, if they have replacemne,ts or good mill cards, then you are in business! It might be in different colors though, so a build like this might not be viable.
1 month ago
Patient Rebuilding is a great card but at 5 cost you just need more counters/board wipes in the deck or you will almost always die before you can do much with it. Plus, it costs so much that you don't have extra mana for countering/drawing on their turn. This is why I find Baral's Expertise much better-- it's a great tempo card, lets you survive for longer and you can almost always play a 3 drop from your hand with it since you have so many in the deck. If you can get 1 Fraying Sanity and 1 Psychic Corrosion out that's usually enough with the Ipnu Rivulet mill and Champion of Wits to deck them out in a couple of turns. I am thinking of taking Seer of the Last Tomorrow out for something, maybe more counter spells, because they just use any creature removal they have on it and it doesn't go off that much.
2 months ago
kumenas is too slow i would replace it with Glimmer of Genius
consider adding 1x River's Rebuke
you need creatures to hold off aggro decks. Fogs wont last forever.
4x Champion of Wits holds off early aggro, you can also sift 2 (optional). dies to removal or blocking. late game 4/4 that draws 4
also Shielded Aether Thief is a perfect blocker and card draw miller. this also combos with Glimmers energy