Curator of Mysteries

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal

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Set Rarity
Amonkhet Rare

Combos Browse all

Curator of Mysteries

Creature — Sphinx

Flying

Whenever you cycle or discard another card, scry 1.

Cycling (, Discard this card: Draw a card.)

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Cardhoarder (MTGO) 167%

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Curator of Mysteries Discussion

bobtoll on Resounding Kek

4 days ago

I hadn't thought about Curator of Mysteries before. It's definitely going into my Tron version of the deck (link here, if you're curious).

KevStormJ on Devotion to a Grand Perspective

4 days ago

Shadowhand, mana is fairly easy to come by with the Shefet Monitors and Vizier of Tumbling Sands. Even if I tap out to cast New Perspectives I can still acquire enough mana to end the game without passing the turn. No need to cycle on opponents turn, unless it is to help ramp or pull into New Perspectives.

Once New Perspectives is out, it is important to get the other basic lands on the battlefield with the Shefet Monitors first. If I have two or more in hand I'll cycle the first, triggering the land search ability, and before the cycle resolves to draw, I put another on the stack. That way I can pull the lands out of the deck, not leaving them to a possible cycle draw. (You wouldn't believe how often I drew a basic land after cycling a Shefet Monitor before I started stacking them like this.) Any basic land in hand, if I already did my land drop for the turn, while going off with New Perspectives, is a dead card. They are better suited on the battlefield. Once I pull all the basic lands from the deck (I run 10) or if I run out of Shefet Monitors, I use Vizier of Tumbling Sands to untapped lands. They are best used on a land enchanted with Weirding Wood though so I try to save them for that as much as possible.

If all the Shefet Monitors have been cycled or the library has run out of basic lands, and all the Vizier of Tumbling Sands are already cycled too, I play Shadow of the Grave to bring them back to hand and keep the mana flowing. I'm just careful to make sure I have the mana to cast Shadow of the Grave at all times when going off. I don't want to fizzle out of cyclers without mana to get my graveyard cyclers back.

The real trick I've found is deciding what direction to go for the win, Faith of the Devoted or Approach of the Second Sun. They are both very viable but it is important to weigh variables such as: life totals, counter magic possibilities, how quickly I can get my mana to fulfill the win con, and how many cards I have left in my library, before committing to one.

I like Faith of the Devoted because it costs less mana overall if my opponent hasn't had any life gain. With a full health opponent, it takes 13 mana (outside the costs of Shadow of the Grave) to win. It takes 14 mana with Approach of the Second Sun. With Horror of the Broken Lands and Fling, it only really takes 7 mana.

There are pros & cons to all three. If the opponent has any life gain that'll raise the overall cost of a Faith of the Devoted kill. But it can be cast in the early game before going off with New Perspectives and can have early benefits by keeping me alive. I also run three so it is more resilient to counter magic. Approach of the Second Sun works great but it is more mana intensive with no early game use. Since there is only one in the deck it is highly susceptible to counter magic.The Horror of the Broken Lands and Fling combo is the cheapest to use and can have some pre-New Perspectives play use/buffering. But it is susceptible to removal. Counter magic on the Fling can be devastating.

One big problem I've run into is decking myself. I think it has been just from sloppy play, not keeping an eye on my library count and not planning ahead. Each time I cycle a Shefet Monitor or Vizier of Tumbling Sands for mana it eats away at the library. Sometimes that is good, like when Im hunting for a win con or more mana production, but other times it is bad, like when I realize I cycled my last Vizier of Tumbling Sands, with no cards left in the library, and I still need one more mana to win. (Happened to me in play testing today)

It is really important to know how instant speed timing on the stack works with this deck. If the opponent is at 20 life and I have a Faith of the Devoted on the battlefield, 10 mana in my mana pool, 10 cycle cards in hand, and 0 cards left in the library...it is still possible to win as long as Im careful with how I resolve triggers and add new ones to the stack.

I have found it best to get all the mana Ill need in my mana pool before pulling the trigger on a win con. Sometimes I get a bad draw order, even with cycling, and I don't have enough mana to win in a particular way. For this I am considering Curator of Mysteries. It will really help in getting the cards I need to the top of the library, and the ones I don't to the bottom. It will also have some early, pre-New Perspectives use with buffering attacks. Still have to do more play testing though.

I started using 5 mana color specific d12s to keep track of my mana pool. It helps a lot since I have to tap and untap the land with Weirding Wood a lot by way of Vizier of Tumbling Sands. Keeping a healthy mix of black and white mana, and red if a Fling is an option, in my mana pool will be important when pulling the win con trigger, whatever it might be. Having some blue available with a Censor or two in hand is good for added protection.

This deck is complicated. It requires a lot of practice to really get all the ins and outs of it. I hope to play it on Game Day this weekend but I think I need a lot more practice. I learn something new about it, or a new trick or tactic, after nearly ever play testing session.

It can be a lot of fun to play if you like a challenge or figuring out puzzles. Not so much fun for the opponent as they will often just sit there while you flip through your library for 5-10 minutes finding a way to kill them.

takeaseathoney on Oh No

5 days ago

you could go the route of making nissa as big as possible, then dropping a huge creature every turn. that would entail eldrazi's and a lot of mana ramping.

a second option would be to try and scry as often as possible. that way you can turn your deck into a very specific combo deck with intricate interactions that you can replicate relatively consistently. i didn't quite filter for color, but here are some suggestions to get your mind going: Aqueous Form Battlewise Hoplite Catacomb Sifter Contraband Kingpin Curator of Mysteries Eyes of the Watcher Flamespeaker Adept Jace's Sanctum Knowledge and Power Lifecrafter's Bestiary Prescient Chimera Prognostic Sphinx Retreat to Coralhelm

MattN7498 on BLUE/BLACK CYCLE alternate win

5 days ago

Definitely would try to get 4 Drake Haven, Curator of Mysteries, Hieroglyphic Illumination, Censor and Cancel. Probably up the Land count to 25. 3 Yahenni's Expertise would probably be a good card to function as a field wipe and be able to play Drake Haven for free off of the second half as well as Archfiend of Ifnir to get extra value of cycling. Other than that, just look for some solid 2/3 drop creatures and make sure you have enough cycling to be able to make use off of Drake Haven!

emrakulinsmugglers on Grixis Dynavolt Tower Control

1 week ago

how well does Soul-Scar Mage work for your sideboard? could be very powerful with sweltering suns? and with tower as well. you may want to have another copy of tower in sideboard, so you don't run out of them

I wouldn't count out cycle if i were you. Sure, the lands may be weak, but running Curator of Mysteries, or Archfiend of Ifnir, then both Censor and Hieroglyphic Illumination may not be bad. and some Scarab Feast in sideboard. this helps make your deck more consistent, although making you a bit short on mana.

landofMordor on Standard Dimir (U/B) Discard

1 week ago

Hey friend! Love the deck idea; I've been toying with something similar myself.

If I were you, I would take out all three Hekma Sentinels for Censor, since you get some early tempo and additional discard outlets from Censor, and the Sentinels have no evasion and are fairly slow. I'd also take out Throne of the God-Pharaoh, since it doesn't seem like an awesome investment of mana in an aggro-control deck like this (but maybe your playtesting proves otherwise). I'd also remove Renegade Map in lieu of more cycling cards such as Scarab Feast and Curator of Mysteries and Hieroglyphic Illumination -- for the same amount of mana, you'll still reach land drops faster and you'll also have live draws late game (Feast in particular is spicy tech against the kind of Zombie deck that just won a Pro Tour). Or, if you're just wanting discard outlets to be triggered before combat, maybe Sinister Concoction or Forgotten Creation.

I hope this helps! Let me know if I can do anything to explain choices or clarify my feedback. Best of luck brewing!

hardhitta71194 on Official missing/incorrect card/token thread

1 week ago

Yo yeaGO, sorry to bother you but I have a question. Why do cards like Curator of Mysteries and Sweltering Suns not link to anything? Are they waiting to be accepted or something?

If there is anything I can do to help just let me know.

djnewellmit on U/G Crush

1 week ago

Do you have any plans for the energy generated by Rogue Refiner? Or do you just want the instant card draw with a chump body? You could consider Tireless Tracker or Filigree Familiar at the same CMC for a similar but delayed effect. Obviously the Familiar would be the budget choice, but the Tracker can facilitate multiple card draws with your high land count.
Though it might leave a hole in your 3-drop slot, Curator of Mysteries could be swapped for the Refiner as well; cycle it early to draw, nice body late game. And it can get a little extra value when you cycle out your Censor.
I'm also working on a Simic deck (ramping into some nice big green monsters), so I appreciate seeing another Simic build for ideas.
+1'd

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