Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Core Set 2019 (M19) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon
Archenemy (ARC) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Historic Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Arena Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Reassembling Skeleton Discussion

CannedCanOpener on Indiscriminate Killing Female

4 days ago

This deck looks cool, though I saw you mention the Reassembling Skeleton combo and thought I might suggest another: Gravecrawler. It's a bit pricier, but it's a lot cheaper on the mana and generates infinite death/cast/ETB triggers with just Phyrexian Altar (or Pitiless Plunderer and another sacrifice outlet). Not to say you can't keep the skelly, but the zombo-combo might be worth considering!

multimedia on Korvold Devours All

2 weeks ago

Hey, nice budget version, good change to Korvold from Prossh.

Tireless Tracker, Mystery Card Booster version, may be out of budget range, but in my opinion it's the best casual value creature with Korvold. Repeatable source of creating permanents that can sac (Clues) just by playing a land. Clues can be a backup repeatable draw source if Korvold is disrupted. Awakening Zone was just reprinted in Double Masters. Eldrazi spawn tokens can sac themselves for colorless mana. Dreadhorde Invasion can be another repeatable source of a token to sac to Korvold.

One drop Bloodsoaked Champion has good interaction with Korvold as a repeatable creature to sac. Attack with Korvold sac Champion and since Korvold attacked you can reanimate Champion for . Reassembling Skeleton also does this, but you can reanimate Skeleton at any time.

Orcish Lumberjack is another one drop who can sac a Forest to make three mana. This interaction is very good with Korvold and Ramunap Excavator. Viscera Seer, Caustic Caterpillar and Spore Frog are other good one drops with Korvold because they can sac themselves. Seer can be a repeatable sac outlet that can also help to setup your draws with Korvold since you can scry before you draw.

Korvold's draw ability goes well with Jolrael, Mwonvuli Recluse and Mad Ratter since on your turn if you draw at least one card with Korvold then you make a Cat or two Rats. These creatures also trigger on opponents' turns if you draw two or more cards which is very possible since can sac at instant speed, good with Clues and Eldrazi spawns.

Some budget land upgrades to consider:

Good luck with your deck.

BRG24 on Pioneer Pingers/Sac/Grave interaction

1 month ago

Hello again. Personally, in a deck with the amount of card draw as this one, I think that Nature's Spiral is better. Since the ability to hit non-permanents doesn’t matter to you, you’re just paying one extra mana to draw the card that would otherwise go on top of your library, which seems an important improvement since you don’t have any additional card draw.

I’m also curious about Sanguine Bond. Firstly, for the effect I would always run Vito, Thorn of the Dusk Rose instead, since as a creature it fits better into your strategy, as well as being cheaper to cast. However, since you only have one effect that can gain you any life (Zulaport Cutthroat), this probably isn’t going to be able to give value proportional to its cost. I’d recommend including a cheaper recurrable creature instead, something like Reassembling Skeleton or Bloodsoaked Champion, as cheap and repeatable sacrifice targets, since at present you only have one and it costs 4 mana.

Finally, I don’t believe that you can edit comments. It kinda sucks sometimes, and is probably why I make such long posts (sorry about that).

I hope this is helpful for you, and I’m more than happy to help more if you want it.

Scallywallwest on He Sacc'd Everything But the Budget

1 month ago

ilovemydoghisnameistuna: Thank you so much for looking at the deck!! I do have a few tutors--by which I mean, like 2--, so I that could help getting lesser mana creatures onto the battlefield. I'll definitely check out your decklist, though! Again, thank you!! :D

munky702: It looks like a decent fit for the deck, especially with stuff like Reassembling Skeleton, Bloodsoaked Champion, etc. I'll see if I can fit it in. Thank you for your suggestion.

PaulMuadDib on Vito, Thorn of Dusk Rose

1 month ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

Strangelove on WARriors

1 month ago

Hi Shayda!!!

Dude those dragons are doing so well (when no one wipes them)!

Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).

I'd also recommend Golgari Charm, Boros Charm, and Heroic Intervention.

Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o

Balaam__ on Salted Earth

1 month ago

Brilliant suggestion(s) Peoyogon.

I’m going to pass on Reassembling Skeleton because I have limited free slots to tamper with (This build works with a synergy other decks seldom achieve), but Contamination stopped me in my tracks. It’s on theme, potent, and affordable enough to merit consideration. If I coupled the board altering quality of that enchantment along with your other suggestion of Endless Cockroaches, I believe I can more or less shut down the specific decks I was struggling against in my playtesting (specifically a brutal Green deck that ramps very quickly into a Craterhoof Behemoth finisher).

I’ll pass on Brood of Cockroaches because life points are a factor in this build. But the other two suggestions are fantastic. They’ll almost certainly be included. What would you suggest I remove to add 4x of each?

Peoyogon on Salted Earth

1 month ago

I love the theme of your deck!

It might be kind of a difficult card to work around but your description really reminded me of Contamination. If you did want to use it, creatures like Reassembling Skeleton, Endless Cockroaches, or Brood of Cockroaches all seem to still fit the mood of your deck while also synergyzing with contamination. What do you think?

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