|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|2011 Core Set (M11)||Uncommon|
Combos Browse all
- Bloodflow Connoisseur and Reassembling Skeleton
- Can being returned be countered like casting? both from graveyard: cards are reassembling skeleton and gravecrawler
- How do intimidate and fear interact on the same creature?
- Mairsil the Pretender and self-referential graveyard effects
- Question on Triggered Sacrifice Ability
Creature — Skeleton Warrior
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
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Reassembling Skeleton Discussion
8 hours ago
Protean Hulk Sidisi, Undead Vizier Razaketh, the Foulblooded Cultivate Kodama's Reach Nature's Lore Farseek Fecundity Reassembling Skeleton Krosan Restorer Wirewood Lodge Mikaeus, the Unhallowed Triskelion Walking Ballista Necrotic Ooze
3 days ago
Thanks for the suggestions, hkhssweiss, I'm a big fan of Oversold Cemetery and Necromancy . I'm thinking, if I did go heavier toward reanimation effects, whether that also sends me toward wanting to run larger creatures to dump into my yard as reanimation targets -- or if the deck would work well enough just using them for recursion and value.
I do know that I don't particularly want to dump the money into the usual targets of Blightsteel / Eldrazi / Praetors. The same budget concerns go for Teferi's Protection . Love that card, though. Razaketh, the Foulblooded is pretty much the main reanimation target right now, since he can then tutor up any of my wincons with 2-3 fodder creatures to sac.
Remorseful Cleric is going in as a strong piece of repeatable gravehate, but the other slots are somewhat flexible. I'll consider your suggestions for sure!
6 days ago
Nice write-up! Probably took some good time to type it all down.
I did have to sort your deck on type instead of your custom types to make some sence of it though ;)
I’ve been working on a meren deck with a similar sacrifice idea for a couple of years now, though the plan is a bit different they here I do have some suggestions and tips based on my experience with the archetype.
There are probably some cards here that have been mentioned before or have been tested, so sorry for that.
sac outlets are the bread and butter of these types of deck. You always need one in play or the deck falls short (this is also one of the weak point that you can attack these decks on). Some sac outlets that I haven’t seen mentioned yet:
1) Evolutionary Leap . Except that it’s not a free sac outlet I think one of the best out there!
2) Spawning Pit . One of my favorites, create more tokens from sacing creatures and it’s free to activate. Also it can quite easily go infinite with Doubling Season
3) Attrition . It’s probably mentioned somewhere her and I probably looked over it because everyone knows this.
4) Altar of Dementia . Better in meren then it’s here but still has its uses if you want to go with an infinite combo.
5) Culling Dais . Value
6) Dark Privilege . Protection of commander and outlet in one.
7) Fallen Ideal . Recurring outlet is always nice.
8) Yahenni, Undying Partisan . Indestructible outlet.
9) Helm of Possession . If people are going big.
10) Plagued Rusalka . If people are going wide.
11) Claws of Gix . Can sac any permanent and is the cheapest outlet ever made.
Some utility creatures:
12) Wirewood Herald . This is one of my favorite fun cards in my deck. Your already playing a few good other elves (rec sage, izoni, wood elves, elvish visionary) so I definitely suggest adding this one!
13) Viridian Emissary and Primal Druid are all stars in my deck. Might be useful here over some of the 3 mana ramp creatures?? (Emissary is a bit better because of clamp, and it’s an elf).
14) Golgari Findbroker . Witness #2, also it’s an elf.
15) Sengir Autocrat and Mitotic Slime . These cards give 4 and 7 sacrifices respectively. They are some of the payoff cards that I use. Especially fond of autocrat since it works with savra and skullclamp very well.
16) Reassembling Skeleton . Another one of my payoff cards, and can get nuts of I have a good board. Also there are few ways to go infinite with this one (there is a 4 card combo with this in your deck right now).
17) Savra, Queen of the Golgari . It’s an elf and since it’s a creature its easier to tutor then an enchantment. The life gain is also nice!
And one more random card that doesn’t belong in above categories:
18) Foster . At 4 mana a bit expensive but boy what value this card can give!
Some of the cars you tested and took out I’d like to comment on. I find them very very useful and would probably never cut them in my deck:
19) Fecundity . This card is the best card in my deck, the only time it’s not great is when I’m playing against weenies or people are trading creatures with each other without me having a board presents. I don’t really care if people draw a card if I kill there 6 mana creatures because it still slows them down. What’s so good about this card that It provides us with a great amount of value. This card draws of tokens which is awesome and most of the creatures your running give to sac triggers anyway. In 90% the cases this card will generate more value for us then for other players.
20) Deathreap Ritual . The only reason I’d ever cut this card is the mana cost, which at 4 is a bit expensive. You however stated the reason for excluding this card is the lack of value. I’d like to point out that Morbid doesn’t only trigger at the end of your turn but at the end of EVERY turn. It also triggers when any creature dies, so it doesn’t have to be yours and, like fecundity, it triggers of tokens dying to!! In a four player game this card can give an easy 4 cards a round.
21) Golgari Germination . I like this mostly because I play above mentioned cards which benefit hugely from tokens dying, but even without this it’s a great card rewarding you for any sacrifice and being an enchantment it’s a bit more durable as well.
22) Sakura-Tribe Elder . At two mana and a build in sac outlet this card is a cheap ramp spell that functions at all time and can provide value even if you don’t have a sac outlet in play. But if you have experienced trough testing that you get more value out of a 3 drop ramp creature then it might be different for your deck compared to meren.
Hereby I end my epistle with a last note that if your looking to take out some card I’d look at everything above 4 mana and everything with X in the mana cost. I find I always take out these in the end since I can’t cast them reliably. (5 drops stay when they are very good for the deck though).
1 week ago
1 week ago
Additionally, how do you win? I see some doubled triggers for card draw, removal, and limited (mostly nontoken-reliant) token generation, but I'm not seeing anything that really wins you the game. If you want to token swarm, you'll have to really amp up the token generation side of the deck, and if you want to win any other way you'll have to put in a suite of cards that let you do so. A lifedrain strategy featuring aristocrats works well for me, but I'm sure there are other plans out there besides your original combo build.
You also may want to consider upping your ramp package. Even if you have 38 lands, 7 ramp cards is pretty low. Only 4 of those come in relatively early.
If you're looking for cards to take out, I'd recommend the comebackers. After playing a couple games with Reassembling Skeleton out, I learned that those cards really just arent that useful for getting consistent or strong value. I know that they're good for activating nontoken-reliant effects (like Grim Haruspex ), but my solution would just be to reduce the number of nontoken-reliant cards in the deck too.
Hope this advice is useful!
1 week ago
Please use double square brackets to link cards so we can understand the question easier.
Persist is a triggered ability (these have "when," "whenever," or "at" in the ability text). Ashes of the Abhorrent prevents casting of spells (such as with flashback or aftermath) or activating abilities (such as on Reassembling Skeleton ) from the graveyard. It doesn't prevent triggered abilities from working.
In short, the creature with persist will still come back, so long as it didn't have a -1/-1 counter on it when it died. Undying works the same way.
2 weeks ago
Raikas Yeah Demon of Dark Schemes seems very powerful. I'll have to test it, and I'll definitely put it in the maybeboard. It is very slow but acts as a boardwipe on its own. Once its engine gets online it might pull off a win similar to the Reassembling Skeleton line.
I don't play Shadows of the Past for the same reason I don't play Ashes of the Abhorrent . Scrying is better than not, but I want to use my card slots for things with higher impact like engine pieces or very good utility. I should put the card in the maybeboard though, you're right about that.
h0ly_danc3r I've never had problems so far with lacking win-cons. If you think you need more, these buff cards would be fine includes, but currently I'd rather have more engine pieces.
Yahenni is good because he doubles as a threat, but I like cheaper sac outlets.
If you need more card draw, Mind's Eye is alright, but this deck can achieve so much more with its plentiful options. I would rather play cards like Stoneforge Mystic , Open the Armory , or Beseech the Queen to tutor for Skullclamp if I need more card draw. Otherwise Necrologia , Mentor of the Meek , and Corpse Augur are all great ways to draw massive amounts f cards for less mana than mind's eye.
2 weeks ago
ShikiTen In my opinion, both Bloodghast and Nether Traitor are worse than Reassembling Skeleton due to their inconsistency. With skeleton, I can reanimate it whenever I want for 2 mana, but the others need a specific scenario in order to reanimate. I'd play traitor over bloodghast since bloodghast can only reanimate itself up to a few times a turn, but they're all viable though if you need more effects like these.
Reassembling Skeleton occurrence in decks from the last year
Commander / EDH:
All decks: 0.66%
W/B (Orzhov): 0.26%
BRG (Jund): 0.12%
All decks: 0.02%
All decks: 0.08%