Reassembling Skeleton

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon
Archenemy (ARC) Uncommon

Combos Browse all

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

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Reassembling Skeleton Discussion

Pervavita on Ayli, Eternal Pilgrim, Lifegain Based

3 days ago

I would start by dropping the single use card draw and creature return that gets 2 or less creatures back. You have better options in your colors for both. Though Sibsig Muckdraggers I do like as it can be just to cast, grabs a creature, and can sack for 6 life.

Reassembling Skeleton and Dread Wanderer I think you could cut as they only sacrifice for 1 life, have little to no impact on a game (unless your meta is supper agro but Ayli can block all day there) and if you use them to sack for Ayli's exile ability that works but I think you may have better options.

Sidisi, Undead Vizier is a cheap $$$ tutor and well she's a tutor.

I like Sorin, Solemn Visitor a lot as he can get you some life early on or give you creatures for board presence or sacrifice.

Aetherflux Reservoir is a great win con as it just gives you something to do with all that life you have.

I'm a big fan of board wipes in my Ayli deck and Magister of Worth is a fun one. drop her and most the time people just vote to wipe the board and then you sack to gain life every creature you have. If they let creatures come back... you in response sack all your creatures and gain a bunch of life.

Feel free to look over my Ayli deck for more ideas.

ShreddedByCrows on Mathas EDH - A Real Pain in the Neck (Get it?)

1 week ago

SenseiRamen Mathas, Fiend Seeker has the ability to be a fabulous political commander, I love your idea there and would definitely give it a try!

Your curve is generally correct, but I feel there are a few things you can change to optimize your deck (and I'll avoid expensive suggestions, in order to keep it affordable, suiting your budget). First of all, you could consider running two more lands (Mathas surely is a cheap commander but it better suits a more controlish game plan. I would prefer to run 36 lands in this purpose. I recommend you to give a look at the Rocky Tar Pit (it's basically a budget fetchland) and Myriad Landscape. The new Field of Ruin might interest you as it's a great political tool. Forbidden Orchard also is nice and affordable. Smoldering Marshand Canyon Slough are not that expensive and can help you stabilize your mana pool. And, only if it fits your budget issues, both Blood Crypt and Godless Shrine are good investments.

The Planar Bridge, even if it's a great card on its own, doesn't really match with your objectives. It's slow and will take too much time to be effective. If the ''tutor'' effect was what you were searching when you put this one into your deck, I suggest you some cards as Increasing Ambition or (a slow but more versatile card) Ring of Three Wishes.

An idea I find interesting with Mathas will concern the addition of a sacrifice outlet. With cards like a Skullclamp and a Bloodghast (I know, it's not a budget card actually, but you can find it for something like 10 euros now that it has been reprinted - if you're looking for a budget version, you can run the Reassembling Skeleton / Endless Cockroaches), it provides you an excellent card advantage, with cards like Ashnod's Altar / Phyrexian Altar it gives you the necessary resources for the late game. Not to say that the red colour also gives you access to tons of cards which allows you to take the control of your opponents' creatures for one turn (Captivating Crew for example)! Alongside the altars, those cards could enable you to kill the creatures you put a bounty counter onto and so you will gain the reward and gets nice value while slowing your opponents. It may require some testing time but it seems pretty decent.In control options, you have Grave Pact, Dictate of Erebos and Attrition that could get the job done.

Tetzimoc, Primal Death seems really good here, and I'm glad someone finally decided to give it a try! With a Cloudstone Curio, you can bounce it back to your hand and restart clearing the board as much as you want, but you will have to think about adding other valuable etb effects and recursion's cards like Phyrexian Reclamation.

For more ''prison'' effects, there is the Windborn Muse and the brand new Baird, Steward of Argive.

Sheoldred, Whispering One is not a cheap card, but feels like a staple for your strategy and your deckbuilding.

You may give a try to Revel in Riches, but it's a greedy card. It has proved to be better than Black Market for me. In a tricolourous deck like yours, I will definetly play it.

You need more control tools. Hero's Downfall, Phyrexian Purge, Dreadbore, Orzhov Charm, etc. are great ones.

There is a lot of cards in your actual deck build that don't feel like a good idea since they just don't match with any strategy. Let's start with the Hoarding Dragon. It's a slow tutor and I can understand why you choose to play it, but it doesn't feel like a good idea. Jaya Ballard, Task Mage : the hate cards are bad because they often feel too situational and becomes dead cards. Even if Jaya provides you other options than the hate the blue guy one, she stays bad in comparison with other cards you could play (not saying that about expensive cards - even for a budget deck, she's just bad - cut it). Kulrath Knight doesn't do much in your deck... I mean... it's not such a bad card but come on, you want to pay 5 mana on something else than just a flying lil' body with wither. Kozilek, the Great Distortion is a great card, but it feels too slow here as you don't play anything to ramp, and, more important for your deck, it doesn't match with anything. If you absolutely want some eldrazi there, so add in some ramp cards and play Ulamog, the Infinite Gyre, it will be much more efficient and synergize better with what you want to accomplish. Only 10 enchantments is not enough to get value from your Mesa Enchantress. Tariel, Reckoner of Souls is slow and doesn't do much. Shunt feels too situational. Righteous War is far from being interesting here, you will always prefer having Swiftfoot Boots over them... and I don't even know if you need those boots... no, I'm pretty sure you're fine without. Celestial Dawn doesn't do much and you will most of the time pay 3 to do nothing...which is bad.

A few suggestions :

  • Endless Whispers could be funny and fits very well the political theme!

  • Afterlife is a control tool which also left your opponent with a creature, it's nice not to make enemies.

  • Descent of the Dragons another control tool leaving your opponents with creatures. If your prison theme is strong enough, this card could be a staple as it puts 4-4 flying. Your opponents will slowly kill each other.

  • Disrupt Decorum mad flavorful card for a mad Mathas dude.

  • Besmirch not the best card ever, but could be interesting there.

  • Mogg Infestation lul

  • Chaos Warp doesn't kill your target, but it's still a really good and versatile answer.

  • Sarkhan the Mad look at the -2! (you will need a lot more protections if you go for it though, and chose to go for a lower curve (which is not such a bad idea btw))

  • Painful Quandary just a powerful and annoying control card - beware, it often attracts a lot of hate.

  • Solemn Simulacrum helps you to stabilize your mana base and gives you card draw.

I hope it would help you! Good luck with the deckbuilding and keep up the good work. :)

StopShot on Rate each draw engine from ...

1 week ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

ClockworkSwordfish on Nezahal, Primal Tide

2 weeks ago

You're absolutely right, he can't activate the ability while Nezahal is in the graveyard. As stated in Rule 112.6: "Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield." To clarify, Rule 112.6k adds "An ability whose cost or effect specifies that it moves the object its on out of a particular zone functions only in that zone, unless that abilitys trigger condition, or a previous part of that abilitys cost or effect, specifies that the object is put into that zone."

So as an example, consider Reassembling Skeleton. You can return it from the graveyard to play because his ability says "Return Reassembling Skeleton from your graveyard to the battlefield." Obviously this ability can only be played from the graveyard, since it specified. You couldn't use that ability if the Skeleton is in your hand or library. Likewise, since Nezahal's ability doesn't specify that you can play it anywhere other than the default (the battlefield,) then you can only activate it while he's in play.

Zarohh on One of my First Decks, MonoBlack

4 weeks ago

Watertower420Thanks, those are some really good suggestions! I'll definitely consider adding those to my deck,especially since I just found out how cheap it seems to be ordering cards off TCGPlayer! Those seem like really good additions to my deck, and make me think with a strategy like that I should get more cards that let me sacrifice, and more cheap creatures that are good for sacrificing. Now that I look at it, Marang River Skeleton should be good to replace with something that can bring itself back from the grave, like Reassembling Skeleton.

Watertower420 on One of my First Decks, MonoBlack

4 weeks ago

Butcher of Malakir is always a fun one when you can get creatures back from the dead. Paired with Innocent Blood or Bone Splinters it can get real nasty for your opponent. Dark Ritual can help with casting costs and you wont have to worry about card advantage because of all the cards in your graveyard. Reassembling Skeleton isint bad either.

NayrSlayer on mm that's a spicy meat-a-ball-ahhhhhhhhhhhhhh

1 month ago

A nice attempt at building a Rakdos colored deck, but unfortunately Rakdos does not fit as the commander. Usually Rakdos, Lord of Riots is about dealing decent amounts of damage through instants and sorceries in order to drop giant colorless creatures (usually Eldrazis) for cheap or free. If you want to go that route, Most of the deck would have to be scrapped in order to pursue that strategy.

However, since I imagine this is more of a deck that you put together with cards you had lying around, it might be better to simply change the commander to someone that fits the deck a bit better. From what I can see, the cards that you have seem to be centered around a lot of small guys that either rush down your opponent or sit back and lob damage with abilities. Since your opponents will probably be able to kill off a decent amount of these little guys, you might want to consider Tymaret, the Murder King or Lyzolda, the Blood Witch so that you can get sac them before they die otherwise to get more value.

With this change, you could definitely put Rakdos, Lord of Riots in the deck so that you still have that massive 6/6 in your deck and I would also recommend Malfegor for another big guy with a psuedo board clear. Then, I would recommend putting in a lot of cards that come back like Reassembling Skeleton, Bloodsoaked Champion, and Tenacious Dead as well as any cards you can find with Undying or Persist.

There are a lot more potential cards that could make the deck better that I can't type them all out, but I would recommend looking at EDHREC's website for the commander you chose for some inspiration. I hope this helps and I wish you the best of luck!

multimedia on Budget mono black

1 month ago

Hey, I too like budget Commander decks. I use a higher budget that I limit myself to than you with total range of $150-$200 for my budget Commander decks.

I see you're playing Sidisi, Undead Vizier I suggest making him your Commander instead of Lim-Dul. Sidisi can be amazing as a Commander because he can sac himself to tutor then going back to the Command Zone to be cast again. He's also excellent with a Zombie theme because he's a Zombie and sacing Zombies is part of the strategy of playing them. Zombies don't mind going to the graveyard.

You're playing some combos with Sidisi these combos become better when a main piece is hanging out in the Command Zone ready to be cast at any time making it easier to assemble a combo. As a Commander Sidisi doesn't even need a theme he's just as good in a pure mono-black budget good stuff deck.

I suggest adding the two budget big black mana producing creatures: Crypt Ghast and Magus of the Coffers. Ghast is amazing, his ramp is so good, at $3 he's definitely worth it. Black has two very good budget reanimation spells: Animate Dead and Victimize these spells are very powerful for the mana cost. Victimize is good with Reassembling Skeleton and Gravecrawler creatures who can come back from the graveyard. Rune-Scarred Demon is excellent high end budget creature for mono-black. Go for the Throat, Tragic Slip and Mutilate are more good budget removal.

Good luck with your deck.


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