|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Destroy target nonlegendary creature.
Cast Down Discussion
5 days ago
Glad I could help with some insights. I had a couple of other thoughts along the same lines. One being Demystify for your enchantment control option (much more mana-efficient than Nova Cleric , and doesn't require 2 turns to pull off, since the cleric can't tap right after you drop him even if you have the mana), and the other being Bone Splinters which is an especially handy option for any deck running Black mana as well as using creature token generation and is cheaper and more inclusive than Cast Down , with the only exception being a Sorcery rather than an Instant -- but with creatures there's often not much they can do on the turn they enter play that won't also occur with Cast Down. Sometimes those legends are the backbone of a deck combo, so you may find that more useful.
I'll be looking for the updates; some of these cards really take me back to my heyday. Good luck!
2 weeks ago
I want to make a deck based around tap-down control. As in, Downpour and Feeling of Dread control. For years, I’ve been trying to make this idea work, ever since I first started playing, in Return to Ravnica. It started with the cards Gideon's Avenger and Sunblast Angel . I thought I could make something work, and I sort of did. I made a budget deck that achieved mild success on T/O called Frozen Solid. People liked it because it was cheap and gimmicky, but I wanted it to be more than a cheap trick, which is unfortunate, because that’s all it could have really been at the time. The deck suffers from a core weakness that other forms of control don’t have to deal with, namely that after your cheap tap-down spell has resolved, all your opponent has to do is wait another turn and build up their army even further. Sunblast angel requires a land drop every turn for six turns. The game ends up being about prolonging an inevitable loss instead of winning. Nevertheless, I tried my best to make it at least semi-competitive.
I tried every combination of U/W/X. I tried esper with its access to cards like Royal Assassin and Murderous Compulsion . A way to get rid of tapped cards is great, but why would anyone ever spend two mana on a Murderous Compulsion when they could spend it on Doom Blade , Ultimate Price , Walk the Plank , Cast Down , or half the mana on Fatal Push ? Royal assassin at least sticks around to be able to make use of a mana-free kill to complement your tap-down effects, but it dies to even the gentlest of creature removal. It dies to Lightning Bolt . It dies to Shock . Heck, it even dies to Darkblast . And aside from the assassin, there isn’t a whole lot to support tap-down control in black.
U/W/G has Glare of Subdual , which answers one problem the deck has, namely of a lack of creatures to serve as a wincon. At the same time though, you’re still tapping them down, so they can’t be used to attack with (unless you have something to untap them with, which splits your available resources even further) and if you have a big enough field presence to control the board by tapping stuff down, you could have probably won already through some Overrun kind of playstyle instead. I found merfolk a flavorful and surprisingly synergetic tribe for what I was going for here, as seen by cards like Merrow Reejerey , Merfolk Trickster , and Harbinger of the Tides . I thought that of all the ideas I’ve made thus far, this had the biggest chance of doing what I wanted, with built-in tribal support that aligned with a tap-down aesthetic. You could even finish games with a well-timed Wake Thrasher .
In R/W/U, I experimented with Aurelia's Fury . With cards like Assemble the Legion , stalling becomes a legitimate strategy. Battlefield Thaumaturge could be used to make the spell a two mana overloaded Blustersquall . Along that route, Gridlock and Glimpse the Sun God could be used to support it, but the idea is heavily reliant on thaumaturge, which doesn’t always see play, even as a 4-of.
A truly depressing match against Red Deck Wins made me realize that the deck is entirely reliant on the opponent’s having creatures. Thus, the idea to include something from the hunted cycle was born. Hunted Phantasm , for example, provides me with a good beater and plenty of things to make use of for my spells.
Every now and then, some piece of deck-tech makes me have that flutter of naïve hope, like when we got Time of Ice in Dominaria or Verity Circle in Ravnica Allegiance. Verity circle could be the answer, the missing link. It provides me with the ability to refuel my spells and dig through my deck to get to the wincon, whatever it should be. In any other kind of deck, it’s mediocre at best, but it’s the best support my jank idea has ever gotten. I could be missing something that comes clearly for you. I’m asking you to help me realize my seven-year-old dream: to create a tap-down control deck that holds its own against at least semi-competitive decks. (Decks that have a reasonably achievable means to win and efficient support to help it achieve its chosen way of winning.) I’m not asking for anything that’d make the top 8 list anywhere, just something I can be satisfied with. So long as the primary theme of the deck is controlling the field through tap-down effects, I’m happy.
Please help me out here. I’m at my wits end lol. A big thanks to any and all who put their two cents in.
2 weeks ago
So, at this time I’m looking to axe Cast Down (a card that hasn’t done anything for me so far and appears underwhelming despite being a pet card) for Yawgmoth, Thran Physician , but I’m also looking to switch out my Swamp set for a Snow-Covered Swamp set with the intent of adding an Extraplanar Lens . Not sure the cut there. I haven’t even removed the Hypnotic Specter for Plaguecrafter but I could skip that and remove it for the Lens in theory. I also sort of want a place to put Dead of Winter (newly-spoiled so I cannot tag it yet) as well... and maybe Cabal Therapist ...?
Gosh, Modern Horizons is a dream.
3 weeks ago
3 weeks ago
3 weeks ago
While Cast Down does seem like a catch-all, some of the most played creatures in certain decks are legendary. Griselbrand , Jace, Vryn's Prodigy Flip, Vendilion Clique , Sram and Baral in combo decks, and Thalia, Guardian of Thraben . And while Diabolic Edict does give them a choice, most decks will have the cards above out around turn 2, so it is quite possible that you can just pick it off with Edict. Just something to think about. Also, Surgical Extraction (or Extirpate for budget) seem pretty vital here.
3 weeks ago
Heyo! I've been out of standard for a while (aside from MTGA), so take my suggestions with a grain of salt, but I think you've got a pretty good base going, especially since you say you're new to magic. Bear with me here, since I don't know what you count as "budget", so I'm going to assume anything below $5. So lets get to the changes:
Open the Graves - This one is a little less easy, I haven't playtested the deck so I don't know the mileage you get from it, but here are my issues - First, it's 5 mana. It's the only card at this cost and it tops off your list. Second, it doesn't do anything when it comes down to help you win. Third, it relies on you have a board that is dying, so you can get value off of it.
Blood Divination - There are cheaper alternatives you could go for here.
Recover - This card basically does nothing. It costs 3 mana and doesn't really bring you closer to winning. The card draw is nice, but I'm sure tehre are better options.
Graveyard Marshal - Eats your bodies to make more zombies allowing you to go wide - $.50
Vizier of the Scorpion - Creates a zombie and provides your tokens with deathtouch if you decide to keep Vraska - $.10
Josu Vess, Lich Knight - now I'll admit this one is a bit out there, but it is a zombie, it has menace, it has a decent body for the cost and assuming you make it to the late late late game, it's a great finisher. This is my lowest recommendation though.
Costly Plunder - Draws 2 instead of 3, but is an instant so you can respond to creature removal by casting it. It's also half the cost. - $.10
Lastly, you may want to consider adding more Cast Down s, drop the land count by one (if you're dropping the 5 mana slot), and lastly Dragonskull Summit for mana fixing (these are about $5 each). Thaaaaat's everything, I think.
3 weeks ago
Thanks for the tip I think I have one or two of those, I will have to test what I prefer between that and Cast Down .
Thank you for the suggestion !
Cast Down occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.08%
All decks: 0.82%