|Commander / EDH||Legal|
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Destroy target nonlegendary creature.
Cast Down Discussion
16 hours ago
theres an easier way to link decks. its explained in the comment tutorial.
judging by your description of the deck, im guessing you're relatively new to the game. as such, i'd refrain from choosing the "modern" format for your deck, and instead pick "casual". modern is a brutal format where games are usually decided by turn 4. for exaple, an Emrakul, the Aeons Torn can come down with haste on turn 3.
as for improvements on the deck, better dual lands go a long way. fetch lands like Marsh Flats , shock lands like Godless Shrine , and check lands like Isolated Chapel . you can also grab Mutavault , which counts as a warrior.
if budget isn't a problem and you can afford the dual lands, a 3rd color could be added. in that case, i'd recommend red for Lovisa Coldeyes , as well as good removal/interaction like Terminate , Lightning Bolt , or Lightning Helix . or if you want to stay aggro and creature heavy, green gives Collected Company . just make sure all your creatures are cmc 3 or less.
Aether Vial is great in creature heavy decks. it lets you put multiple creatures into play per turn, as well as at instant speed. this lets you Vial in creatures at your opponents end step to help dodge removal and also grant pseudo-haste since the creature will be able to attack on your following turn. and since the creature isn't being "cast", it can't be countered.
in modern, a deck needs to be able to win turn 4 if not interacted with, or it needs to pack a ton of interaction on its own. examples of interaction in your colors would be Path to Exile , Cast Down , and Thoughtseize .
1 week ago
1 week ago
Few things. First of all, I'm glad to finally see someone make a jund deck. Looks cool. I would highly recommend more ramp in your deck, though. Llanowar Elves is an amazing card that all green decks should consider at the very least in standard. Another cheap green spell is Adventurous Impulse . It helps you find the lands you need to dig in your deck or help fix colors of mana while ago looking for threats if mana isn't an issue. I also prefer Vivien Reid over Domri or Golgari Queen. 2 copies in the main are just so versatile. Although less powerful, I would look for easier to cast cards that are low cmc as the deck is very angry on different colors of mana as it is. Like Cast Down instead of a Bedevil or an Assassin's Trophy . I know you want to keep the threat density high, but Treasure Map Flip is something that can filter your draws and provide ramp + minor mana fixing later on. Instead of skewer, Lava Coil just seems a lot better in this deck. One of the best removal spells in Standard currently. Hope some of this helps!
1 week ago
Hey ! I've been playing mono-red for some month now and here are my thoughs :
- Deck is looking nice right now, if you want to go at an fnm and get some wins, this deck can do it. Casually, it seems pretty strong tho.
- I like Frenzy in the mainboard more than Risk Factor because it can solo win / steal game one. Thrashing Brontodon , Mortify , Vivien Reid etc are all a pretty hard counter play but Frenzy is still worth it. Game two you switch it out for Risk Factor while your opponent get some enchantment removal into it's mainboard. I played many games against esper control/jund midrange but not that many against sultai and I think it is the best solution I found.
- I splitted my drop 3 as 2 Chainyboi and 2 Legion Warboss ( the remaining copies of them are in sideboard ). The Warboss did so much work against any kind of control/late ( dimir, esper ) deck that doesn't instantly remove him while Chainyboi is "just" a 3/3. Not switching to 4 Warboss because Chainyboi is still dumb strong against mono white and any creature deck ( and it proc spectacle as etb ).
- I removed Runaway Steam-Kin from the deck. It is way too greedy and not that strong in the end. It is strong, but a turn two 1/1 that will prolly die before your next turn ( Cast Down , Moment of Craving , everything ) is meh.
- I don't know about Fanatical Firebrand . I find it really weak but the deck needs some turn 1. I removed it from mine but I can't say it's 100% the right thing.
I hope it will help you and if you have anything to say about this, I will be glad to discuss ! Enjoy mono red !
1 week ago
1 week ago
1 week ago
swap the guildgates for Woodland Cemetery to help mana fixing. I would run a dredge style for these two in these colors. If you are wanting to keep it budget or not makes a big difference as well. Golgari Findbroker , Find / Finality , Memorial to Folly Glowspore Shaman with some removal like Cast Down Cry of the Carnarium or ritual of soot for sweeping, Vraska, Golgari Queen Underrealm Lich Llanowar or incubation druids for some ramp possibly. You could go undergrowth mechanic with these two being your shining star. Early hand removal like duress or divest.
Lots of directions you could go with it. I have always liked Golgari combination but it really shines at recursion so I think I would focus some there.
1 week ago
I will preface this by saying black and zombies are my favorite color and tribe respectively but I have not played very much modern.
Vampire Sovereign is not a zombie, and the deck has enough endurance and recursion to not really need flyers or direct damage, and the sovereign is a bit expensive. Cryptbreaker results in more zombies and more cards in the graveyard, which is also more zombies, and will refill your hand if the game goes late or you are playing defensively. Alternatively, if you do want the lifesteal instead of being more focused on aggro, raydenkiller's suggestion of Gray Merchant of Asphodel (Gary for short) is good for the reasons he stated.
Foul-Tongue Shriek is cheaper than Sovereign's Bite and will often be better for closing out a game. The big downside is it is more restrictive in that it can only be cast effectively when you are attacking with multiple creatures.
Playing only Go for the Throat is risky if you end up playing against an artifact deck, so it could be wise to hedge into the other similar cards like Cast Down and Doom Blade . A great place for these kinds of cards is the sideboard, running 2x of Go for the Throat and Doom Blade in the both the mainboard and sideboard is an easy distribution which would be hard to go wrong with.
I don't know much about burn or how to fight it but in my experience control is beaten through hand attack and playing more aggressively. In deckbuilding you'd want to include cards like Duress in the sideboard (or Thoughtseize if you're made of money) and to make your mana curve lower. Zombies should have a better match against control than a lot of aggro/midrange decks because the creatures recurring from the graveyard makes their counters much worse.
Liliana, Untouched By Death is not the best option for a zombies deck. It isn't necessarily bad, it just isn't very impactful for its mana cost. A more focused effect like a creature or Liliana's Mastery is probably better.
I'd recommend doing some research into zombie decks in modern, seeing what cards they play and seeing if and how they fit into your deck.
I hope you do well with zombies!
Cast Down occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.08%
All decks: 0.82%