Cast Down

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon
Promo Set (000) None

Combos Browse all

Cast Down

Instant

Destroy target nonlegendary creature.

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Cast Down Discussion

FullmetalWes on Honor Valor Glory (BW Knights)

1 day ago

@multimedia I really appreciate this breakdown, thank you for taking the time. A lot of these points have been on my mind lately with rotation coming. The biggest problem I see is exactly what you said, no BW land in the next set which hurts me significantly for trying to be greedy and play Benalish Marshal and still splashing black. Unclaimed Territory was great for casting Marshal and Freebooter by naming humans, but hurts me for trying to play Duress turn 1. I really need the BW shock land to be able to pull all this off.

I'm not sure which way to go with this...Knight of Malice and all the removal and sideboard options are great and make the deck more versatile but mono-white would make it very consistent but makes Knight of Grace just ok and both those knights together fill out my 2 cmc slot really well. Losing Fatal Push, Cast Out and Angel of Sanctions means I will probably increase my Cast Down and Seal Away which are still great removal.

What do you suggest I do? Cut Marshal altogether to make the mana more consistent or go mono white to keep Marshal, run Ajani and maybe make room for Novice Knight and some equipment? I guess either way you definitely like Ajani for this, and the more I think about it, I do too. Thanks!

imugly36 on Post rotation Hijack and Sack

1 day ago

Add more thuds its a good win condition if you have a big creature also add more Cast Down and try to add more cards that take things like Dead Man's Chest. Smelt should be in the side board cause its good against artifact decks. Also Costly Plunder is a good draw card for this deck cause of its low cmc. Plus if you want to be fun cause you taking many of your opponents creatures and sacking them, you should add revel in riches as a alternate win condition. Maybe you should also add a Tilonalli's Skinshifter.

garruk3 on B/W legendary Knights

2 days ago

You got an Ajani foil promo? That's luck right there. I would take out Eviscerate, Gideon's Reproach and Cast Down and replace them with Murder (and put Cast Down on the sideboard to sideboard in when you see a deck without legendary creatures). If you are focusing on having a lot of legendary creatures in this deck, then I would add 2 more of Benalish Honor Guard, as that thing can be scary with a ton of legendary creatures on the battlefield. I don't really think that Cabal Paladin is really that good, so I would take that out if I were you. I would also take out Urgoros, the Empty One (a 4/3 for 6 mana doesn't sound to good, and his ability is meh). Arvad the Cursed is really good in this deck, but I would only have 2 of him in here because you don't want 2 of the same legendary in your hand. Zhalfirin Void should be taken out as you are not running a colorless mana deck. Cabal Stronghold is a little slow for me, but you can keep it in there if you want to. Angel of the Dawn doesn't seem the best as you have to spend 5 mana (which, most of the time, means you can only play that creature) just for a +1/+1 until end of turn. Divest is a good card, but I really think it would be more disappointing to have that be drawn then maybe another knight card in your deck (plus this deck has to get down to 60 cards anyways). I would also get rid of Forsaken Sanctuary for more Isolated Chapel.

TL;DR: Remove: 2 Eviscerate, 1 Cast Down, 1 Urgoros, the Empty One, 1 Arvad the Cursed, 2 Zhalfirin Void, 1 Angel of the Dawn, 1 Cabal Stronghold 1 Divest, 2 Forsaken Sanctuary Add: 4 Murder, 2 Benalish Honor Guard, 2 Isolated Chapel Add (to sideboard): 2-4 Cast Down

Again this is just my recommendation. If you find that some of the cards you are playing with that you feel down have a big enough impact to help you win, then you should take those cards out and add in either a multiple of a card that you know is good in your deck, or try an entirely new card. Sorry that this is long, but I wanted to explain my reasoning for each suggestion. Nice deck you have here (giving it a +1) and good luck at FNM!

garruk3 on B/W legendary Knights

2 days ago

You got an Ajani foil promo? That's luck right there. I would take out Eviscerate, Gideon's Reproach and Cast Down and replace them with Murder (and put Cast Down on the sideboard to sideboard in when you see a deck without legendary creatures). If you are focusing on having a lot of legendary creatures in this deck, then I would add 2 more of Benalish Honor Guard, as that thing can be scary with a ton of legendary creatures on the battlefield. I don't really think that Cabal Paladin is really that good, so I would take that out if I were you. I would also take out Urgoros, the Empty One (a 4/3 for 6 mana doesn't sound to good, and his ability is meh). Arvad the Cursed is really good in this deck, but I would only have 2 of him in here because you don't want 2 of the same legendary in your hand. Zhalfirin Void should be taken out as you are not running a colorless mana deck. Cabal Stronghold is a little slow for me, but you can keep it in there if you want to. Angel of the Dawn doesn't seem the best as you have to spend 5 mana (which, most of the time, means you can only play that creature) just for a +1/+1 until end of turn. Divest is a good card, but I really think it would be more disappointing to have that be drawn then maybe another knight card in your deck (plus this deck has to get down to 60 cards anyways). I would also get rid of Forsaken Sanctuary for more Isolated Chapel.

TL;DR: Remove: 2 Eviscerate, 1 Cast Down, 1 Urgoros, the Empty One, 1 Arvad the Cursed, 2 Zhalfirin Void, 1 Angel of the Dawn, 1 Cabal Stronghold 1 Divest, 2 Forsaken Sanctuary Add: 4 Murder, 2 Benalish Honor Guard, 2 Isolated Chapel Add (to sideboard): 2-4 Cast Down

Again this is just my recommendation. If you find that some of the cards you are playing with that you feel down have a big enough impact to help you win, then you should take those cards out and add in either a multiple of a card that you know is good in your deck, or try an entirely new card. Sorry that this is long, but I wanted to explain my reasoning for each suggestion. Good luck at FNM!

multimedia on Mono Black Zombies

2 days ago

Hey, big reason to play Zombies in Standard is the up to 12x lords you can play: Death Baron, Lord of the Accursed and Liliana's Mastery. I see both Accursed and Mastery in the sideboard consider them main deck especially Mastery it gives you a lot of Zombie goodness for five mana. Graveyard Marshal is the another reason to play Zombies his ability is really good at being resilient and keeping a battlefield of Zombies. A 3 power two drop Zombie is nice with all the lords.

You don't need 12x ways to get back creatures from your graveyard, this is overkill. Liliana and Marshal are the only cards you need for this effect. Both can do something else as well as do their effect more than once. Gravedigger is a fantastic limit card for M19 draft, but being four mana is not worth it in Standard especially since Liliana is also four mana and a much better card.

If you truly want to be competitive for a tournament then you want Fatal Push and Vraska's Contempt as both are the best removal black can offer. Substituting Cast Down and Never is a big downgrade.

Consider this list:

  • 4x Diregraf
  • 4x Dread Wanderer
  • 4x Marshal
  • 4x Baron
  • 4x Accursed
  • 1x Belcher
  • 1x Josu

  • 3x Liliana

  • 4x Mastery
  • 4x Push or Down
  • 3x Contempt or Never

  • 20 Swamp
  • 4x Ifnir Deadlands

This example list looks completely different than your current deck because it's using a different strategy. With Zombies you want to be aggressive because this plays very well with all the three drop lords. The strategy is to swarm with Zombies and drop a lord. Take advantage of 8x 2 power one drop Zombies with the lords.

Mastery is a good curve topper for Zombies because it's an anthem that pumps Zombies the turn it's played. This is good if you already have an established battlefield of Zombies as a way to go over the top with your army. Mastery is also a good follow up five drop play after a board wipe. It lets you rebuild your Zombie army giving you two new 3/3 Zombies right away.

In the example I've cut back on both Belcher and Josu. These cards are fine, but don't stack up to the other three and four drops options. Belcher is just not as good as any of the three drop Zombie lords. Josu at four mana conflicts with both Liliana and Contempt which are both much better than it.


Three very good sideboard cards for black are Duress, Arguel's Blood Fast  Flip and Doomfall. They're all excellent in control matchups which are the matchups you should plan the sideboard for. The example main deck is good vs both aggro and midrange, but weak to control. Other strong sideboard cards for Zombies are The Eldest Reborn, Ruin Raider, Demon of Catastrophes and Reckoning.

Consider this sideboard:

  • 4x Duress
  • 2x Blood Fast
  • 2x Raider
  • 2x Doomfall
  • 1x Reborn
  • 2x Demon
  • 2x Reckoning

This sideboard example is planned for control matchups with Duress and Doomfall to take board wipes or Planeswalkers, Blood Fast and Raider can be draw engines and Reborn can be Planeswalker removal as well as give you some advantage. Demon and Reckoning is for aggro and midrange matchups. Aggro as well as midrange can have a hard time stopping a 6/6 flier four drop. You can have a lot of fodder for Demon especially Wanderer which makes it a good option with Zombies.

Good luck at Standard Showcase :)


Shadowhawk1530 on Beam me up, Tezzeret!

4 days ago

Thank you for your suggestions. Mishra's Self-Replicator is way to bad for a 5-drop. If I go Self-Replicator, do nothing and my opponent plays a Glorybringer that just eats the Replicator, you realise that it is not a very good play. If Mishra's Self-Replicator did cost 2 mana it would be on the same "manacost" as History of Benalia for two 2/2 creatures, which says a lot. And the Knight token have vigilance ... Same goes for Helm of the Host. It really shines in sealed where removal is scarce and you can snowball quickly. In a constructed environment there a so many ways to deal with creatures. We have Fumigate, Settle the Wreckage , Cast Down, Seal Away, ... And every deck either runs a ton of removal or is so fast that Helm of the Host is to slow to do anything. Metamorphic Alteration seems interesting to be honest, but you get 2-for-1ed very easy with those cards and in most situations plain and simple removal spells might be better.

munky702 on Nicol Bolas RUB

5 days ago

Vraska's Contempt, Walk the Plank and Cast Down are solid black removal. Lathliss, Dragon Queen would be good if you were planning on going more dragons. Spell Swindle and Brass's Bounty you could use for mana ramping. Late game.

multimedia on WUB Chromium

1 week ago

Hey, nice first deck, you have good card sense, you have the right ideas with Teferi, Chromium, Search, Contempt, Syncopate and Scatter for post rotation Esper control.

Unfortunately, if you're making this deck for post rotation then you need to cut both Irrigated Farmland and Glimmer of Genius they're rotating out. The loss of Farmland will really hurt an Esper or Azorius control manabase. Most likely in Guilds of Ravnica there will be a new Dimir dual land because Dimir is a guild in the set--Azorius or Orzhov are not in the set. Because of this then thinking ahead and playing more black than white is a good direction.

With a new Dimir dual land, but no new Azorius or Orzhov options then white will be best as a splash for only Teferi, Chromium and some sideboard artifact hate such as Invoke the Divine. White can be splashed very much like you're doing here with 4x Fortress, 4x Chapel and 2x Plains. 10 sources of white is enough to only splash some single white cards, but that's it and only single white and only a few.

Walk the Plank is very lackluster especially with Teferi since you want a two drop removal spell that can be cast at instant speed to take advantage of Teferi's ability of untapping two lands. Consider Blink of an Eye? I think it will become a staple removal spell for control post rotation because of it's interaction with Teferi. Most importantly for four mana you can bounce any nonland permanent and draw a card which is very good for control. I see Blink taking Gimmer's spot main deck.

Anticipate or Opt are good cards for control. They're not played in Standard simply because there's no deck space for them, but post rotation they may be needed to help the land situation. Anticipate in my opinion is better than Opt it can search more cards and gives you the option of choosing what card to put into your hand. It's another option to possibly replace Glimmer post rotation. I like the interaction with Anticipate and Teferi because it's only two mana.

Cancel is very lackluster; I presume you're using it as a replacement of Disallow? Disallow is only playable because of the different unique effects it can counter. As a counterspell if it couldn't counter abilities then it wouldn't be playable at three mana. For now I think more Scatter and Negate is better than Cancel. One Cancel is fine as a catch-all counter, but I wouldn't play 4 of them. Hopefully, in Guilds of Ravnica blue gets a new two mana counterspell to better replace Disallow.

Consider this spell base:

  • 3x Anticipate
  • 4x Syncopate
  • 3x Scatter
  • 2x Negate
  • 1x Cancel
  • 4x Blink
  • 2x Cast Down
  • 4x Contempt

Consider 3x Teferi and 2x Chromium? Teferi is more important for control than Chromium. Chromium is the seven mana finisher where as Teferi is the five mana engine that controls the game for you until you cast Chromium. Teferi and Azcanta, the Sunken Ruin are broken together. The interaction is already proven in Standard to be nuts, post rotation it will most likely stay just as powerful or may even be the best option for control.

Good luck with your deck.


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