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- Destroy target creature with no counters on it.
- Remove up to three counters from target creature.
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Heartless Act Discussion
5 days ago
So, you're deck is a bit confused right now. Decks with cards like Gray Merchant of Asphodel want as many black mana symbols as possible, which leads those decks to generally by mono black. Bond of Revival works with really big creatures like Demon of Loathing, but your deck isn't set up to quickly get one into the grave so you can use it. So I think you have a few options.
Turn into a mono black devotion deck. These decks run cards like Gray Merchant, Ayara, First of Locthwain, and Cauldron Familiar to drain your opponent's life one or two points at a time. There's a current list in this article, but you obviously can customize: https://articles.starcitygames.com/videos/core-set-2021-standard-round-2/
Turn this into a control deck with a revival finish. I'd recommend a different finisher (Massacre Wurm has impact immediately on board and does damage, Pursued Whale protects itself and makes combat awkward for your opponent, play around with this one), but something that has immediate impact on board and/or can protect itself is generally best bet. You could even run Drakuseth, Maw of Flame since you're never going to cast it. I'd recommend either the mill route with cards like Mire Triton or the discard route with more Thirst for Meaning. Here's a version to get the idea: https://mtgazone.com/deck/dimir-reanimator-by-brewers-kitchen-standard-artisan/
Make this full on Dimir control. You'll remove a lot of the creatures in favor of planeswalkers like more Narsets or Ashiok, Nightmare Muse, more removal spells like Eliminate or Heartless Act, and win conditions like Lochmere Serpent or Nightveil Predator. This deck can potentially get very expensive (they generally run at least 1 Ugin, which is $35 by itself), but you can switch out those cards for lower power cards and still do decent at a local level. Here's an example: https://mtgdecks.net/Standard/dimir-control-decklist-by-peter-joensson-1009881
You can obviously customize as much as you want. Additionally, I wouldn't spend a bunch of money right now. Rotation is in September, so you don't want to spend $16 on a Liliana, Dreadhorde General and only get to play it for 2 months. Finally, I'll leave a couple of resources I give to anyone just starting out.
If you need some clarification on how to build control vs. midrange vs. combo, vs. aggro: https://www.channelfireball.com/all-strategy/articles/magic-the-gathering-has-three-major-archetypes-aggro-combo-and-control/
After you decide on a deck type, there's a lot of ways to go, but it's hard to give much other advice without knowing that.
1 month ago
Good Luck on it! +1
1 month ago
You just made be realize that they changed the subtype hound for dog, that's good to know! Thanks for that!
About the deck, you have way too many enchantments that do the same thing, you should swap some for instant spot removal instead like Heartless Act, Eliminate or even Mortify, but to be honest this doesn't look like the kind of deck that wants to run that much removal. You could run some other useful spells like Agonizing Remorse or maybe even a few Icon of Ancestry for extra power and to have something to do with excess mana.
An easy addition would be Call of the Death-Dweller to let you bring back multiple dogs from the graveyard at the same time, essentially giving you more dogs to "cast" with extra counters. Just make sure Kunoros, Hound of Athreos isn't on the battlefield when you use it. It would certainly give you more value on average than Revival / Revenge.
Parhelion II Seems completely out of place tbh.
I suppose you're trying to keep the deck budget friendly by playing only basics, but adding 4 Godless Shrine, and maybe a few Temple of Silence would help a lot. I would recommend also running some Castle Locthwain since you don't have anything else that lets you draw more cards. Again, Icon of Ancestry would help for that too.
Hopefully these suggestions are somewhat helpful, have fun with your Good Boy Tribal!
1 month ago
I used to have large group to play with, and we were extremely competitive. A few of us play over video call now, but the competitiveness dropped rapidly. I'm actually looking into trying out FNM at my local store whenever it starts back up. So I'm up to suggestions to help tune this deck out. Depending on what type of atmosphere FNM gives and the competitiveness level will determine what I want to put into the deck further.
Generally, I don't mind spending up to about $6 or $7 for what I consider the deck booster cards if I'm really polishing a deck, but I probably hardly ever go over $100 for the whole deck. This one did coincidentally end up being really cheap and I have room to grow here. Bloodstained Mire and Blood Crypt may be pushing my current comfort level on budget, but Castle Locthwain and Dragonskull Summit are no problem for me to get 4 of.
I see the potential for Murderous Rider in order to control creature count for opponents and the CMC would fit the deck. Helps keep Labyrinth Raptor from doing all the work. Maybe I'd trade out a couple Hunted Nightmares. I see trading out Unexpected Fangs for Fatal Push to further help the creature control early where it really matters. Life link is not really the wining factor here in my opinion. Giving creatures with menace a death touch token would be way more powerful (especially if Sonorous Howlbonder is out), but did not find anything that gave a death touch counter. Then I could throw in Terminate for Heartless Act. Between the 2 kill spells and Murderous Rider, Should basically have unblockable creatures.
Still open to suggestions. Maybe the logic above is not full proof and I would like to know that. I'll start throwing some of the lands and murderous rider on the acquire board.
I will say, the deck as is has been fun on my video plays, and has been very successful as is. Maybe someone else will try this deck out, enjoy it, or even be inspired to make something better.
1 month ago
I love the idea of this deck. When Labyrinth Raptor was spoiled my roommate immediately tagged me and said "now this is a Matt card." Question for you though, how competitive or how much tuning of this deck are you interested in?
Some quick suggestions for you, I'd change this deck from Modern to Pioneer. None of the cards are illegal in pioneer and Modern is a much faster and combo-heavy format. You'd have a better chance with this deck in Pioneer.
Secondly, Your land base could use a little work depending on your budget. Blood Crypt, Dragonskull Summit, and Castle Locthwain are three lands I'd greatly recommend to fix your mana to ensure you have the colors you need, as well as Castle Locthwain is great utility when needed. As Balaam__ mentioned, if you're interested in staying in Modern, Bloodstained Mire is another great one to add to fix your mana base.
Lastly, I'd argue Fatal Push or Murderous Rider are better removal spells than Heartless Act. Fatal Push is less mana with a restriction, and Murderous Rider benefits with having a creature with lifelink despite being one more mana.
I have other possible recommendations depending on the level you want to build the deck as well as your budget. Either way, love the idea and I hope you're having fun with the deck!
1 month ago
I see the control, but don't see much of the aggro. I don't necessarily see this being a win by turns 6-8. That is generally where I draw the line for aggro, but don't mistake me as the authority on that. Your deck average CMC is good for this, 3 or under in my opinion. Dreadhorde Butcher is a great early game play. I'd have 4 in this deck. Sprite Dragon is a good card, but not for this deck. You have at best, 6 chances for an island, given you are not short another color and that makes Sprite Dragon difficult to play early like you would want. Having either Nicol Bolas, the Arisen or Nicol Bolas, the Ravager Flip for the late game is doable, but if you take out those 2 and the 2 faerie dragons, I think you can find better fits. For my agro decks, I assume if I can't win early, I likely will not win at all. So I have no back up. This lets me focus on putting in more aggressive creatures for the early game. You have only one other demon.
Also note that Avatar of Woe and Bone Dragon really work against each other. Maybe focus on one of them. For instance, you have cards for exiling creatures (not good for the avatar). So maybe Bone Dragon is the choice here. You would likely want to not have cards that pull spells from your graveyard as well. Such as Unbreakable Bond if you want to keep getting the dragon back out. Also note that Rakdos, the Showstopper could really hurt you in this scenario even more than your opponent. Not sure that card fits here.
I would suggest looking into cards with menace. They are usually cheap and are very aggressive, given they are hard to block. Stormfist Crusader is a good one that can work with control as well. To keep the control aspect, put in cards such as Heartless Act and Terminate. This keep the opponent creature count low and the game in your hands. Act of Treason is a good one to keep in for control.
Sorry if I went too deep here. You can ignore me and it won't hurt my feelings. I'm just snooping around getting ideas of my own as well and waiting for criticism to come back to me from time to time.
1 month ago
Some suggestions for the deck: Basri's Lieutenant is better than Trufflesnout, so I would put the Lieutenant in. Pridemalkin helps with the counters theme, and gives all your counter creatures trmaple, which can help a lot.
My suggestions on replacements in mainboard: You can put the 2 mainboarded Trufflesnouts in the sideboard, and mainboard 2 Basri's Lieutenants. Sideboard 2 Wildwood Scourges (they are pretty clunky, but good) and put in 2 Pridemalkins.
So far, this is definitely a good, strong deck, you just need to watch out for the Heartless Acts!
1 month ago
If I were to play either Heartless Act or Agonizing Remorse I would probably have the copies in the SB. Heartless Act can't kill Planeswalkers, and Agonizing Remorse sapps life when you use it and doesn't help you come back when you are behind. One of the strengths of Thougthseize is that you could cast it on your first turn taking the best card out of your opponent's hand before they got to use it, and even later in the game you could use it to check if the coast is clear before your big swing, important cast or combo turn. The floor is lower on Remorse, because it can hit things in the graveyard, but when your mana base is full of shocklands, the tax starts to wear on your life total.
On Dire Tactics, same deal, except I started with 4 and found them lackluster in a lot of situations.