Intimidation Bolt

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Intimidation Bolt

Instant

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

mrweaselman on War Champs

1 year ago

Take out Garna, the Bloodflame, Gatekeeper of Malakir, Rushblade Commander, and Intimidation Bolt and this deck is pioneer legal. Some of them aren't all that good here anyways and they're not worth being in a much higher power format.

Cards that are also not very good: Chief of the Scale, Goma Fada Vanguard, and Pacifism. Cut Ajani, Adversary of Tyrants if you have trouble finding space for other cards.

Your best creatures would probably be Blood-Chin Rager and Chief of the Edge, so run 4 each.

Since you have Herald of Dromoka, you can do some pretty cool things with exert creatures. Brave the Sands also has this effect. Ahn-Crop Crasher, Combat Celebrant, Devoted Crop-Mate, and Glory-Bound Initiate are all really good warriors when paired with vigilance. Resolute Survivors too if you want to commit this route, although Brutal Hordechief is probably better. Path of Mettle  Flip is an interesting one too for grindy matches, maybe more of a sideboard card.

If you want more wide aggro, run Bloodsoaked Champion and either Gutterbones or Zurgo Bellstriker, take out vigilance or toughness effects, and work to increase power. You can win with a couple Arashin Foremost, Brutal Hordechief, and more Secure the Wastes.

Fatal Push is probably the best pioneer removal spell, but if you find larger CMC creatures in your meta Cast Down or Heartless Act will hit almost anything.

For mana base, Battlefield Forge and Caves of Koilos are better budget dual options than anything that comes in tapped. Secluded Courtyard and Unclaimed Territory are almost auto includes for tribal.

Arvaniz on Feather - Righteous Strike

2 years ago

Thanks for the comment, Sorin_Markov_1947!

I applied several of your recommendations with cards I already have. Intimidation Bolt is quite clever, and I'd never have thought of that. ;-)

I also added several tap lands, although I'll have to test it, as I'm worried there might be too many slow lands overall.

The burn creatures are there only for a secondary wincon, but primarily to bring more bodies for Zada to multiply spells.

Remote Farm is a pet card of mine (only in this deck), as it's one of the few things (moxes aside) that allow to cast Feather before turn 3.

Sorin_Markov_1947 on Feather - Righteous Strike

2 years ago

With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.

Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter  Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.

Generally higher-quality spells to have that are in my deck include Infuriate, Light of Hope, Stave Off, and Rile (it may be a sorcery, but trample is very relevant).

If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.

In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.

If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.

Dual-lands are very important in my experience. Consider Alpine Meadow, Command Tower (a must in every EDH deck), Stone Quarry, Thriving Heath, Thriving Bluff, and Wind-Scarred Crag.

freezerboy on Gisela's Fury

2 years ago

Got a couple good potential damage options here. Mainly taken from my own deck Scorching Winds that I've found to be pretty useful. We have a different theme, but you may find some others that I've forgotten especially since you're running Repercussion:

Volcano Hellion, Martyrdom, Pyrohemia, Star of Extinction, Flamekin Village, Master Warcraft, Intimidation Bolt, Comeuppance

I've had some good success using the last ditch effort cards like Chance for Glory, but that's personal preference of course. Always good to see a Gisela deck.

desmondwrite on Feather's Redemption

3 years ago

Traded out Sure Strike for Heightened Reflexes . I like being able to leave First Strike behind.

Heat Shimmer >> Intimidation Bolt so I can kill one of my tokens and not have an enemy attack me. (Also politics)

Mana Geode >> Grafted Exoskeleton for infect damage. I have enough rocks as it is.

Cut Sun Titan even though he was as foil :( for Tethmos High Priest .

Cut Fabled Hero because he's kind of selfish, isn't he? Replaced with Livewire Lash .

Someday will replace Renegade Tactics with a similar instant that gives me draw. But not this day. Not this day.

Profet93 on Welcome to Elsha's Monastery

3 years ago

Mordamen

Questions about the following....

Intimidation Bolt - Weak? --> Lightning Bolt

Restore the Peace - Weak?

Settle the Wreckage - Seems like a lot of mana to hold up for a situation(al). How has it been for you?

Juntu Stakes - Is this against decks that have lots of mana dorks/a meta stax piece?

Blackheart426 on THE WAR IS ON! [EDH] Basandra, Battle Seraph

4 years ago

I like this deck! For your consideration, Boros Charm to protect the fortress, Intimidation Bolt for if things get a little out of control or want to plan differently (smpke an opponents hatebear while preventing your creatures from swinging or hitting an opponents creature because you need one more turn to prepare), Labyrinth of Skophos, Harsh Justice and Deflecting Palm to turn the tables, and Stalking Leonin for more removal. Keep up the great work!

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