Pili-Pala

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Pili-Pala

Artifact Creature — Scarecrow

Flying

(2), Untap: Add one mana of any color to your mana pool.

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SHM

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Pili-Pala Discussion

lagotripha on Robot Tron

21 hours ago

If you're looking at running mana rocks and Powerstone Shard with colourless lands, have you considered making it a colourless combo/ramp list?

Cogwork Assembler, Phyrexian Metamorph Mirage Mirror Sculpting Steel Myr Galvanizer , Clock of Omens Dross Scorpion Grinding Station Paradox Engine Staff of Domination Pili-Pala Metalwork Colossus Unwinding Clock Voltaic Key Voltaic Construct Temple Bell etc.

Mono-brown has an incredible number of combo tools if you're dumping 6+ mana onto the field. You just need to figure out if you can balance cards to help you get 6+ mana and cards that combo with it. Powerstone Shard offers a lot of combo oppertunity, and being in blue gives access to Reshape etc.

Theres nothing quite like looking like March of the Machines beatdown, then abruptly instantly winning with Voltaic Construct on an animated Gilded Lotus. Clunky, sure, but a hellava lot of fun. There are all kinds of mixed strategies like that out there.

Strangelove on Captain! To the Wheel!

2 days ago

New category: Combo. Includes Chasm Skulker, Toothy, Imaginary Friend, Walking Ballista, The Locust God, Voltaic Key, Pili-Pala, Psychosis Crawler, Paradox Engine, etc

New category: Recursion. Includes Myr Retriever

New category: Haste/Evasion. Includes Lightning Greaves, Retract, Shimmer Myr, Spellskite, Vedalken Orrery, etc

Day's Undoing is Draw.

Goblin Welder is Recursion and Removal.

Pithing Needle is Removal.

Grand Architect is Combo and Ramp.

Mycosynth Lattice is Combo, though I'm not sure what it does in this deck.

Vandalblast is Wipe (or Removal).

If Phyrexian Metamorph and Sculpting Steel are useful, but you have to decide between flex and combo pieces. If they are combo pieces, put them into and then cut from Combo.

I have a promo foil Paradoxical Outcome you should take.

You can cut some Ramp, like Thran Dynamo. You need more than 31 lands.

You can cut some Draw, like Dig Through Time. I would just run the wheels, tutors, and sticks.

You can cut some Evasion.

Deco_y on Illusions for the Modern Day

1 week ago

fatereaver I've done my best to outline some possible play styles. It comes across as really shitty but the deck can be played any number of ways, and hell, I'm not even sure i'm playing it right myself either.

As for sideboard options, the easiest thing to do would be to remove Pili-Pala and Comet Storm for any number of cards, it depends on your meta. If you give me some archtypes I can describe what I would have for a sideboard and what I would put in and out.

Hope this helps! I'm ridiculously new at making a primer so I'm not the best.

lightslayer247 on Breya, First Project

1 week ago

Consider getting a Gilded Lotus. It just got reprinted so, it's $3 or so now, a Thran Dynamo, a Mind Stone, and a Hedron Archive, for rocks. For lands, Isolated Chapel, Dragonskull Summit, and Clifftop Retreat, to finish up your check lands, add some filter lands too(Graven Cairns and the like), for options besides the obvious fetch/shock/ABU duals. Definitely put in the Supreme Verdict. The deck has no boardwipes, in fact, the deck also lacks in good removal too. Anguished Unmaking and Utter End are auto-includes in any deck in Black and White, and so is Merciless Eviction. Other options include Go for the Throat, Cast Down, Settle the Wreckage , Decree of Pain, and Wrath of God/Damnation. As for other includes, the fact that Grand Architect in in the deck means that Pili-Pala should be as well. Darksteel Forge should be included as well as Arcum Dagsson, Thopter Spy Network for free thopters every turn(and free tutors with Arcum), Teshar, Ancestor’s Apostle to open up new combo lines, extra card draw like Thoughtcast, also definitely include Jhoira. That's where I would start with improving the deck. I see the beginnings of a solid deck here though. Good job.

CalebMaSmith on Barrin, Artifacts EDH

1 week ago

I have an idea to make your deck spicier, i run a similar artifect EDH with Arcum Dagsson as my commander, try a combo with Pili-Pala and Grand Architect for an infinite mana combo

Scion_of_Darkness on whats your game combo boy

1 month ago

I'm sorry, but that's not correct. Without the Grand Architect, the Thopter tokens generated by Thopter Foundry are 1/1s. That's why the combo works.

Grand Architect reads "Other blue creatures you control get +1/+1." If its in play, your Thopters will not come into play as 1/1s, but as 2/2s. Sword of the Meek will not return from your graveyard to attach to that token, because it is a triggered ability and the condition of that trigger hasn't been met. Grand Architect is a state based effect, and the Token will ETB as a 2/2.

If it did work, then it would be completely broken. Krark-Clan Ironworks wouldn't be a $10 uncommon, and one or more of those cards would be Banned from Modern.

https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/284731-grand-architect-thopter-and-sword

The deck will still function awesomely, but not exactly as you envision it. I have a Pili-Pala/Grand Architect deck and a Thopter Foundry/Sword of the Meek deck, but they function separately because of that ruling.

Scion_of_Darkness on whats your game combo boy

1 month ago

Sword of the Meek + Thopter Foundry won't go infinite with Grand Architect, just to give you a heads up. The Sword will auto attach to a 1/1, and the Architect will give the Thopter tokens +1/+1 because they are blue, negating that ability. Krark-Clan Ironworks still works and I like how many combos you have going in such as small package. Consider Door to Nothingness with your Pili-Pala/Grand Architect mana.

+1

Yesterday on Are all abilities which allow ...

1 month ago

I'm not entirely sure if this is the correct term and I'm definitely fuzzy on the rulings.

As I understand it, a Myr Welder that uses its printed ability to exile both a Mimic Vat and a Pili-Pala wouldn't be able to use Mimic Vat's ability to put a token Pili-Pala onto the battlefield, as Mimic Vat's activated ability is linked to its own triggered ability. Is this the case only for cards that specify 'the exiled card', or for all cards that interact with other cards they've exiled?

For example, considering Myr Welder has text that specifies 'all cards exiled with it' as opposed to 'the exiled card'; if a Myr Welder were to use its printed ability to exile an Elkin Bottle, then use Elkin Bottle's ability to exile an Ornate Kanzashi, Elkin Bottle's ability (being used by Myr Welder) would allow us to cast Ornate Kanzashi from exile - but would Myr Welder still have the activated abilities of Ornate Kanzashi as long as the Ornate Kanzashi remains exiled?

What about abilities that specify 'a card exiled with [this card]'? So could a Myr Welder use its printed ability to exile a Muse Vessel and Gilded Lotus, then use Muse Vessel's second ability to cast Gilded Lotus (even though it was exiled under Myr Welder using an ability other than Muse Vessel's)?

Finally, what about Rona, Disciple of Gix? Is her static ability also linked with both her triggered and activated abilities? And if put under some dumb shenanigans like being exiled with a Do-It-Yourself Seraph, would the Seraph then enable you to cast Rona from exile?

Thanks in advance if you take the time to read and answer this. <3

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