Pili-Pala

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Pili-Pala

Artifact Creature — Scarecrow

Flying

(2), Untap: Add one mana of any color to your mana pool.

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Pili-Pala Discussion

Vinifera7 on It Puts the Lotion on the Skin

1 week ago

Apparently you can't get infinite mana with Sol Ring + Pili-Pala + Quicksilver Elemental in the cage. You could tap and untap Mairsil as many times as you want, but you would be breaking even on mana because you have to pay blue for the Quicksilver ability each time.

In order to generate mana, the tap ability needs to give you at least three mana. You could use Basalt Monolith, Thran Dynamo or Gilded Lotus.

DuTogira on What do you think about ...

1 week ago

This is all coming from the guy who has spent three years trying to break Grand Architect + Pili-Pala in modern. Don't let me tell you no if you don't wanna hear no. Give it your all and try to break it. Just bear in mind that success will be extremely difficult, as will be the deck to build around this combo.

DuTogira on Grixis Oz

2 weeks ago

ghgiunco and ToolmasterOfBrainerd pinging you both because I figured I might have found a new interesting variation on the old Pili-Pala builds. The main 60 im relatively comfortable with (wincons involve Tasigur, the Golden Fang being able to buy-back your entire yard, giving you infinite Lightning Bolts and Whispers of the Muse fetching out tasigur), and the sideboard needs work, but I'm curious as to your guys' thoughts.

DuTogira on Grand Architect

2 weeks ago

Speaking from experience, DO NOT cast architect before pili Pala. It opens you up to getting completely blown out by removal. It's occasionally better against counter magics, but in the above scenario, I'd assume you're casting Muddle the Mixture as your counter spell, which can be used to fetch a new Pili-Pala anyway.
Seriously, casting architect first and then sticking pili means your full combo has to survive an entire round on the board through removal, counters, etc, and that NEVER happens in modern. If it does, it's because you've already won.

Oloro_Magic on Pili-Mana (Mono U combo)

2 weeks ago

LeaPlath actually it does work as when Pili untaps you make mana, so basically this happens:

Tap Pili-Pala with Paradise Mantle: 1 mana

Untap for one mana: lose the one mana and make a mana 1 mana

Tap for one mana: 2 mana

...

And it just keeps on going like that until you have infinite mana as Pili-Pala recoups the cost for untapping and then you create mana with Paradise Mantle.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 weeks ago

Venom_Pistachio: I eventually pulled out Blue Sun's Zenith - it was often a dead card, and only proved to be good with infinite mana (ie only one of my win-cons). Still, if you add a Grand Architect/Pili-Pala combo, I could definitely see its inclusion :)

That seems like a very good budget-ish build for The Locust God :) I should take a closer look sometime.

Venom_Pistachio on The Ten Plagues: Locust God EDH | *PRIMER*

2 weeks ago

No problem! I did check later and noticed Stifle and Snapback were good coverage.

My other thought was that eventually, you pull Blue Sun's Zenith, which got me thinking that a Pili-Pala and Grand Architect combo would let you cast it infinitely, at which point you could use it offensively to mill your opponent(s). I'm not clear on whether you can do that all while the Kindred-Locust combo is going on, and I don't know whether there's much room for either of those cards in any case, but I like the idea of infinite mana!

My deck is actually based off of The Locust God and his friends, if you want to check it out. I don't have the full decklist put together but I'm planning to do a full inventory and post it at some point.

ShaharRyu on Modern Mill

3 weeks ago

I see what you are trying to do but if you want to mill your opponent you have to make it quick, otherwise they will rush you down. Mill and Drill (SUPER BUDGET) Is an example of a great low cost combo which mills your opponent. My cousin and I also designed an Artifact mill combo between Krark-Clan Ironworks + Grinding Station and 2 Myr Retriever. He also did a deck which used Pili-Pala and Grand Architect with some "Pay X and opponent puts X cards from library to graveyard".

If you are willing to go all out without a budget restriction am sure there are some other combos which might be a bit more expensive moneywise but are much more efficient mechanicwise.

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