Pili-Pala

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Pili-Pala

Artifact Creature — Scarecrow

Flying

(2), Untap: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

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Pili-Pala Discussion

triproberts12 on Artifact / Blue - Commander

6 days ago

Since you're on a budget, a couple great infinite mana combos you can put in to pump out tons of mana are Grand Architect + Pili-Pala and Isochron Scepter + Dramatic Reversal . With both those two, and the Master Transmuter + Gilded Lotus + Thran Dynamo combo you're already running, you can put in Blue Sun's Zenith , Increasing Confusion , Capsize and other spells for win cons. Whir of Invention would be another good include. I also recommend heading to the budget tab on the top right for this commander on EDHREC. If you're trying not to spend any more money, that will help you find places to shave the price a bit.

Scion_of_Darkness on Hydra Ascension

1 week ago

Vorel of the Hull Clade and Gilder Bairn to double those counters.

Or perhaps the combo of Pili-Pala and Grand Architect to fire off huge Hydras and winning nearly instantly with Simic Ascendancy.

CyborgAeon on Vannifar Hulk

2 weeks ago

I see you're going for the ezuri turns hulk. What makes you believe that it's more efficient than Pili-Pala, Grand Architect, Walking Ballista, Rootwater Diver?

BMHKain on Need help w/ Lazav the ...

3 weeks ago


Lazav, Conceptually Unknown

Commander / EDH* BMHKain

32 COMMENTS | 333 VIEWS


Currently 24 over. This deck has a variety of options, such as Infinite power (Crackdown Construct + Ornithopter), Infinite Mana (Palladium Myr + Pili-Pala), even stuff w/ multiple evasion options. Looting options, & I added Intuition as an optional OHKO option; EXCEPT, Laboratory Maniac will NOT be used. So I ask: What Three cards can net this deck the game? Also, based on Myriad based cards being useless here (I thought the Legend Rule Made it so multiple Legendary Permanents of the same name can be casted at the same time? The Planeswalker Uniqueness Rule was also ditched for Legend status. So what am I missing? どうした? (What happened?)), so I wanted to find an OHKO targeting all opponents before being able to react with Intuition because of this. I wonder what 24 cards should be cut; & any replacements for others. Also wished I had a good option for me to have Hexproof...

Thanks in advance for the help. :)

BMHKain on Lazav, Conceptually Unknown

4 weeks ago

Alright... I have 25 cards over. Some of these are incredible combos such as Crackdown Construct + Ornithopter for Infinite Power, Palladium Myr + Pili-Pala for Infinite Mana, Vector Asp/Blighted Agent + Phyrexian Dreadnought for Alt Wincon. Training Grounds & Heartstone for low costed Lazav Activations. Entomb, Buried Alive, & even Intuition for yard filling. What I need now is a way (2? 3?) to protect my yard. Meaning I need Hexproof. Only two cards in use this; & are clunkers. I'll have to ditch me having Hexproof. Any alternatives would be great; Leyline of the Void, & Planar Void shut this deck down; maybe more spot removal? I'd like some ideas for adds/cuts based on this comment; and some opinions of yours even...

I'd like some opinions...

Bchong on Derevi

1 month ago

Honestly this deck seems way too slow...and it doesn't seem like you will ever get the mana to cast cards above 4 CMC until like turn 6 or 7...one of the ways to get past this is to have derevi/other creatures hit other people but none of these creatures are really meant to do that...the ones you have are meant to control the board (good choices on some of them). This deck honestly feels like a bunch of silver bullets against the decks you play against...and at least from my experiences these cards need to be on the battlefield like t3 at latest...You seem to be playing derevi staxs but a really slow version.

Like you have the stax down but i don't see how you expect to win...if it is with those big CMC creatures then you need a way to get that much mana...namely you have little to no mana ramp my suggestion would be to put in every single 1 cmc mana dork...like Llanowar Elves these will also help you use derevi's ability. And cards like Edric, Spymaster of Trest are natural includes in a derevi deck, because derevi is meant to swing at people and you might as well draw when you do it.

add: Stasis if you are going stax might as well put this in Tocatli Honor Guard 1 CMC blue cantrips...most of them if you can... Reclamation Sage and Caustic Caterpillar a good way to finish out the game...honestly just put in an infinite combo can't see anyone having a problem with it considering the rest of your deck.

cut:

Sigarda's Aid not enough use out of it...like 6 cards total will benefit

Heidar, Rimewind Master where are your snow permanents? are they the lands?

Nazahn, Revered Bladesmith too much CMC for your deck doesn't really do that much

Avacyn, Angel of Hope Elesh Norn, Grand Cenobite Iona, Shield of Emeria Sigarda, Host of Herons Vorinclex, Voice of Hunger Argentum Armor Boundless Realms i'm sure these do a lot exspecially Elesh Norn but how do you expect to cast the cards...you are playing stax and while derevi can bypast most of this it will still effect you.

Grand Architect Pili-Pala why do you need infinite mana? you don't have anyway to truely capitalize on it.

zendrix1 on Oona, Queen of the Fea *HELP*

1 month ago

BelugaWhale217 is spot on with needing less lands and more ramp, just wanted to throw in my rule of thumb for a place to start. I usually do 40 lands minus 1 per 3 pieces of ramp (but never less than 36 regardless of how much ramp you have)
That's very loose and I'm not suggesting its the best method, just something that works well for me as a place to start.
I think the tribal suggestions of KayneMarco are also very good.
Idk your playgroups feelings on infinite combos, but...
Rings of Brighthearth + Basalt Monolith
and...
Grand Architect + Pili-Pala
both produce infinite mana and let you exile all your opponent libraries (and make a ton of tokens if one player has some way to not lose from that like Laboratory Maniac )
My biggest suggestion though is Skullclamp, i think its a must have in this deck
Good luck, and be sure to checkout edhrec.com to see what other people are playing in their Oona decks as well.

arduinorobot on

1 month ago

Protean Hulk Combo: Protean Hulk + Instant Speed Removal^ + 1 Island (or another blue source) 1. On the end step before your turn, use instant speed removal to kill (not exile) Protean Hulk 2. Search for Pili-Pala, Grand Architect, Rootwater Diver, and Walking Ballista (X = 0) and put them onto the battlefield 3. Walking Ballista goes to the graveyard 4. Your turn begins, move to main phase 5. Generate infinite mana using Pili-Pala and Grand Architect (look up this combo if you don't know it) 6. Sacrifice Rootwater Diver and put Walking Ballista into your hand 7. Cast Walking Ballista for X = 2,000,000,000 8. Remove enough counters to kill your opponents and every creature they have (do creatures first in case they have interaction although you can activate Walking Ballista in response to interaction and if it is your turn you get first priority, so you can still activate him infinitely) 9. Win This combo is good in Animar because Protean Hulk is value even if you can't do the combo. In addition, if you go off with Cloudstone Curio but don't have Purphoros, God of the Forge out, Walking Ballista is an alternative win-con. Also, Rootwater Diver can retrieve a destroyed Cloudstone Curio from your graveyard. Pili-Pala and Grand Architect infinite mana is just good since it is infinite mana.

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