|Commander / EDH||Legal|
Printings View all
Combos Browse all
Artifact Creature — Scarecrow
(2), Untap: Add one mana of any color to your mana pool.
Price & Acquistion Set Price Alerts
|Have (14)||rebelteddybear , YossarianLives , CAPTAINxCOOKIES , Supremespeed , Yawkcorb , angesoir , Jpegwun , sonnet666 , MoJoMiXuP , GeminiSpartanX , corys , buildingadeck , OstensorUmbra , sirbar|
7 hours ago
theonislair TBH, Myr Retriever and Junk Diver may warrant a decent place in the deck... their abilities have good synergy with Krark-Clan Ironworks/Ashnod's Altar and Nim Deathmantle. The problem is the list is so tight on great stuff with synergistic interactions and it's SO very dependent already on tutors to get you that second or third piece you need to win the game.
I like the idea of Liquidmetal coating but I'm not sure I'd out Open the Vaults for it. With the function of Myr Retriever with Nim Deathmantle I could think Myr Retriever could be a solid replacement for Open the Vaults but it's basically trading off a card that COULD save the game for you for a card that has useful synergy with other combos already in the deck that will net some value. I run Hanna, Ship's Navigator in my list so I think I could safely part with Open the Vaults personally, I'm just not sure where I would fit in additional options like Junk Diver and Scrap Trawler.
KingOfOhio The general response for Pili-Pala has been that it's just ANOTHER way of producing infinite mana in the deck and infinite mana doesn't have a good way in this deck to win you the game on it's own. I'd assume it's the same reason he cut Power Artifact as well. Grand Architect already interacts REALLY well with our Thopters to produce lots of colorless mana as is, and most of our reusable things to go infinite only require colorless. I'm sure an argument could be made for Pili-Pala though, so if you have some good ideas please post them.
1 day ago
Grand Architect could be good to pay for some of the scarecrows, and goes infinite with Pili-Pala. Rite of Replication on a scarecrow also seems powerful. Mana Echoes gives good mana to tribal decks and goes infinite with Eldrazi Displacer.
1 week ago
I've found in my Kraj deck that it's hard to resolve him, or protect him for long enough to go off. So I found some redundant ways to get infinite mana without needing Kraj on the battlefield:
Some other great mana creatures for Kraj are Argothian Elder, Bloom Tender, Karametra's Acolyte, Oasis Ritualist, and Viridian Joiner. I also like using Orochi Leafcaller to filter infinite green mana.
JuQ on Pam's Deck
1 week ago
Eerie Interlude maybe a good protection against board wipes and also help you trigger your "enters the Battlefield" abilities while you selectively leave your tokens on the battlefield.
Is Burgeoning worth the spot on this deck? you have only 7 lands that produce green mana and enter the battlefield untapped on the first turn. A second turn (or later) burgeoning is kinda of a waste of burgeoning. On top of that the land count is quite low and you have very little card draw (you need a lot more) so will run out lands in your hand pretty fast. Maybe I would try some of the Creatures that fetch you a Land when they enter the Battlefield like Satyr Wayfinder, Gatecreeper Vine, Sylvan Ranger, Farhaven Elf or Solemn Simulacrum just to name a few.
I'd say you have too many high costs for that kind of Land base. I also see you have a lot of double and triple color costs on all the colors, that may be a problem during the games as you won't always have Chromatic Lantern.
Is it worth to run Pili-Pala and Grand Architect just for the chance of having them together and going infinite? Let's say you cast Congregation at Dawn and you tutor them together, where would you even spend all that mana? I guess to Populate infinitely with the Vitu-Ghazi Guildmage or to cast the Craterhoof Behemoth If you really want to go that way, maybe you should include either River Hoopoe or Thrasios, Triton Hero to tutor together with the other two with Congregation at Dawn to draw your whole library, play all your spells and give your guys haste with Akroma's Memorial that you would include and would eventually draw (it's a bit pricey but so are several other cards in your deck).
2 weeks ago
Arcanis the Omnipotent - Draw plus protection
Dark Impostor - why settle for only our own creatures abilities
Eater of the Dead - "free" untap + graveyard hate
Fatestitcher - tap down / untap
Geth, Lord of the Vault - reanimation
Hoard-Smelter Dragon - artifact destruction
Jace's Archivist - windfall
Kalitas, Bloodchief of Ghet - creature destruction + token
Mean suggestions that will make you lose friends
2 weeks ago
Two things I didnt see here were Quicksilver Elemental and Grand Architect. QE is a staple of any/all given Mairsil builds due to the ability to reuse abilities with it caged (same as with Mirage Mirror, but costing a mana less). GA is a mana combo with Pili-Pala when both arent caged and are out. So, both of those are huge suggestions I have for you.
Additionally, since haste is relevant, you should try to make room for Hanweir Battlements, and, because the two are just great together, Hanweir Garrison. More haste definitely helps, and I see that better now :)
2 weeks ago
Deck looks good, I like the Hellkite, I'm gonna make two lists of suggested cards, one for combo pieces and one for value.
All of these I would 100% want in the deck
Fathom Mage*** 100% want
Farseek* good with a breeding pool
Seedborn Muse* I know this is expensive now but it's strictly better than Murkfiend Liege
Heroic Intervention* better than some of the janky +1 counter regen stuff
Uncage the Menagerie* Not 100% on this one but there's some 2 card 2 drop combos with Kraj
The stuff I'd recommend dropping are cards that aren't combo pieces, removal/protection, ramp or card draw/tutors. Cards like Nissa (that I recommend), master biomancer and forgotten ancient are good for getting the combo going, so I'd slot them in last if you've filled the combo piece etc slots. Kruphix, for example, doesn't offer anything to this deck.
3 weeks ago
38 lands. 8 ramp. 54 other spells. That's the ratio you should aim for.
Check out this video on the EDH Deck Template for more info.
Good way to go with Oona is infinite mana. Once you have that you can cast her and mill everyone out easily.
Hope some of this helps!