Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all


Artifact Creature — Scarecrow


(2), Untap: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts



Pili-Pala Discussion

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

7 hours ago

theonislair TBH, Myr Retriever and Junk Diver may warrant a decent place in the deck... their abilities have good synergy with Krark-Clan Ironworks/Ashnod's Altar and Nim Deathmantle. The problem is the list is so tight on great stuff with synergistic interactions and it's SO very dependent already on tutors to get you that second or third piece you need to win the game.

I like the idea of Liquidmetal coating but I'm not sure I'd out Open the Vaults for it. With the function of Myr Retriever with Nim Deathmantle I could think Myr Retriever could be a solid replacement for Open the Vaults but it's basically trading off a card that COULD save the game for you for a card that has useful synergy with other combos already in the deck that will net some value. I run Hanna, Ship's Navigator in my list so I think I could safely part with Open the Vaults personally, I'm just not sure where I would fit in additional options like Junk Diver and Scrap Trawler.

KingOfOhio The general response for Pili-Pala has been that it's just ANOTHER way of producing infinite mana in the deck and infinite mana doesn't have a good way in this deck to win you the game on it's own. I'd assume it's the same reason he cut Power Artifact as well. Grand Architect already interacts REALLY well with our Thopters to produce lots of colorless mana as is, and most of our reusable things to go infinite only require colorless. I'm sure an argument could be made for Pili-Pala though, so if you have some good ideas please post them.

elgosu1337 on Reaper Madness

1 day ago

Grand Architect could be good to pay for some of the scarecrows, and goes infinite with Pili-Pala. Rite of Replication on a scarecrow also seems powerful. Mana Echoes gives good mana to tribal decks and goes infinite with Eldrazi Displacer.

Drakorya on Experiment Kraj, Friend to All Frog Mutants

1 week ago

Cool deck.

I've found in my Kraj deck that it's hard to resolve him, or protect him for long enough to go off. So I found some redundant ways to get infinite mana without needing Kraj on the battlefield:

Some other great mana creatures for Kraj are Argothian Elder, Bloom Tender, Karametra's Acolyte, Oasis Ritualist, and Viridian Joiner. I also like using Orochi Leafcaller to filter infinite green mana.

JuQ on Pam's Deck

1 week ago

You seem to run many instants, maybe stuff like Scrivener, Archeomancer or Mnemonic Wall may prove useful.

Eerie Interlude maybe a good protection against board wipes and also help you trigger your "enters the Battlefield" abilities while you selectively leave your tokens on the battlefield.

Is Burgeoning worth the spot on this deck? you have only 7 lands that produce green mana and enter the battlefield untapped on the first turn. A second turn (or later) burgeoning is kinda of a waste of burgeoning. On top of that the land count is quite low and you have very little card draw (you need a lot more) so will run out lands in your hand pretty fast. Maybe I would try some of the Creatures that fetch you a Land when they enter the Battlefield like Satyr Wayfinder, Gatecreeper Vine, Sylvan Ranger, Farhaven Elf or Solemn Simulacrum just to name a few.

I'd say you have too many high costs for that kind of Land base. I also see you have a lot of double and triple color costs on all the colors, that may be a problem during the games as you won't always have Chromatic Lantern.

Is it worth to run Pili-Pala and Grand Architect just for the chance of having them together and going infinite? Let's say you cast Congregation at Dawn and you tutor them together, where would you even spend all that mana? I guess to Populate infinitely with the Vitu-Ghazi Guildmage or to cast the Craterhoof Behemoth If you really want to go that way, maybe you should include either River Hoopoe or Thrasios, Triton Hero to tutor together with the other two with Congregation at Dawn to draw your whole library, play all your spells and give your guys haste with Akroma's Memorial that you would include and would eventually draw (it's a bit pricey but so are several other cards in your deck).

Force_of_Willb on Let's Pretend

2 weeks ago

Arcanis the Omnipotent - Draw plus protection

Dark Impostor - why settle for only our own creatures abilities

Eater of the Dead - "free" untap + graveyard hate

Fatestitcher - tap down / untap

Geth, Lord of the Vault - reanimation

Hoard-Smelter Dragon - artifact destruction

Jace's Archivist - windfall

Kalitas, Bloodchief of Ghet - creature destruction + token

Kamahl, Pit Fighter, Lightning Crafter - tap for lightning bolt

Mean suggestions that will make you lose friends

Beguiler of Wills, Infernal Denizen - Steal all opponents creatures

Cao Cao, Lord of Wei, Sadistic Hypnotist - Discard

Demonic Hordes, Dwarven Driller, Helldozer - land destruction

Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss - create infinite tokens

Pili-Pala, Gilded Lotus, Khalni Gem, Pyramid of the Pantheon - infinate mana with one CMC untap method

Lil_Kalki on Should I Pretend This Or That?

2 weeks ago

Hey there! Thanks for the upvote on A Man Of Many Masks! Your thoughts on how important haste is has convinced me to add in a Flamekin Village. :)

Two things I didnt see here were Quicksilver Elemental and Grand Architect. QE is a staple of any/all given Mairsil builds due to the ability to reuse abilities with it caged (same as with Mirage Mirror, but costing a mana less). GA is a mana combo with Pili-Pala when both arent caged and are out. So, both of those are huge suggestions I have for you.

Additionally, since haste is relevant, you should try to make room for Hanweir Battlements, and, because the two are just great together, Hanweir Garrison. More haste definitely helps, and I see that better now :)

~Lil Kalki

Geoffercake on Experiment Kraj: Blob of Activated Abilities

2 weeks ago

Deck looks good, I like the Hellkite, I'm gonna make two lists of suggested cards, one for combo pieces and one for value.


Viridian Joiner


Sage of Hours


Knacksaw Clique

Gyre Sage

Devoted Druid

Karametra's Acolyte

Walking Ballista

Bloom Tender

Doubling Season

All of these I would 100% want in the deck


Jodah's Avenger

Fathom Mage*** 100% want

Quest for Renewal

Rampant Growth

Farseek* good with a breeding pool

Nature's Lore


Praetor's Counsel

Llanowar Reborn

Simic Manipulator

Chord of Calling

Seedborn Muse* I know this is expensive now but it's strictly better than Murkfiend Liege

Sage of Fables

Heroic Intervention* better than some of the janky +1 counter regen stuff

Nissa, Voice of Zendikar

Uncage the Menagerie* Not 100% on this one but there's some 2 card 2 drop combos with Kraj

The stuff I'd recommend dropping are cards that aren't combo pieces, removal/protection, ramp or card draw/tutors. Cards like Nissa (that I recommend), master biomancer and forgotten ancient are good for getting the combo going, so I'd slot them in last if you've filled the combo piece etc slots. Kruphix, for example, doesn't offer anything to this deck.

Suns_Champion on Oona, Tome Eraser

3 weeks ago

38 lands. 8 ramp. 54 other spells. That's the ratio you should aim for.

Check out this video on the EDH Deck Template for more info.

Good way to go with Oona is infinite mana. Once you have that you can cast her and mill everyone out easily.

Pili-Pala + Grand Architect

Necrotic Ooze + Pili-Pala and Palladium Myr in the graveyard

Peregrine Drake + Deadeye Navigator

Peregrine Drake + Ghostly Flicker + Archaeomancer or Mnemonic Wall

Hope some of this helps!

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