Pili-Pala

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Pili-Pala

Artifact Creature — Scarecrow

Flying

(2), Untap: Add one mana of any color to your mana pool.

Pili-Pala Discussion

MercsGuardian on Omnathnathnath

1 week ago

NorsLY

I'm having a good time with my deck, I've been playing it for about two weeks, though so far my only non-FC win has been through the Hulk line that was in place before Core 2020, which was Grand Architect + Pili-Pala + a sac outlet. But the deck's good, managed to have one game where I kept my opponent from going off and then activated Emergence Zone on their end-step to win with Food Chain.

Also, you're fine, English is my first language and I still have to double-check everything I type.

jaymc1130 on engine out, painters servant in

1 week ago

Painter's Hulk: Flash Hulk combo, grab Viscera Seer , a 1 cmc elf dork, and Body Snatcher . With Body Snatcher trigger on the stack sacrifice it, return Hulk to play, sacrifice Hulk. Grab Painter's Servant (name Blue) and Academy Rector , sacrifice Rector to grab Animate Dead and reanimate Hulk. Sacrifice Hulk to grab Birchlore Rangers , Pili-Pala , and Grand Architect . Use Pili-Pala to generate infinite blue mana, tap Birchlore and the other elf dork for a green, cast Thrasios. Draw whole deck and loop to win.

I don't know why you'd do this over just playing Shuffle Hulk, but I guess it's an option and it's definitely degenerate. Just hard to haste up Pili-Pala.

sonnet666 on I'm interested in building draw ...

2 weeks ago

Honestly? I don't really like any of these except for Clock + Key, and that's only in a deck that's heavily artifact based.

  1. This is largely dependent on how much functionality Clock of Omens and Key to the City already have in your deck. If there are a lot of splashy artifacts you want to untap and a lot of scary creatures you want to connect with, then I'd say play it, but that sounds like it's two different decks. If you have to hunt around for two different artifacts that don't do much on their own just to spend 2 or more mana per card (you have better things to do with your rocks usually), then this is kind of meh.

  2. The per card really kills this one. Paradox Engine + Rummaging Goblin will let you rummage forever pretty much for free. There are several other untap effects in red you could work with. Aura versions of creature effects are much less versatile than just running the creature version, and Pili-Pala has very limited usefulness in these colors.

  3. I'm always a critic of group hug effects. Giving your opponent cards in EDH is like handing the enemy ammunition in war. It's just a bad idea. If your opponent is running green and has a ton of mana, you won't be outpacing them in draws no matter how many treasures they give you. ( Smothering Tithe is, of course, still a great card.)

  4. This might be : draw a card if your opponent exists, but Mind's Eye is also : draw a card if your opponent exists, and Mind's Eye is a single card. What reason do most decks have to run Norin the Wary ? I've never played him in anything outside of Purphoros, God of the Forge .

I don't really see how any of these come close to Skullclamp + creatures, and Red/White is the best color identity to tutor an equipment.

StopShot on I'm interested in building draw ...

2 weeks ago

Red and White aren't typically the best colors for drawing cards or getting card advantage. I've been brainstorming up ways to generate cheap value off of two card pairings. How would you rate these?

Engine Result: Artifacts you control have , : Draw a card.

How It Works: Initially you can tap the Clock of Omens and Key to the City to untap the Key to the City . By doing this you skip needing to discard a card from tapping the key, and you can pay mana to draw a card since it untaps. This means you can also draw more cards off the key if you have spare artifacts lying around such as mana rocks and/or equipment.

(This engine is also pauper commander legal!)

Engine Result: Each card in your hand has cycling .

How It Works: Enchant Pili-Pala with Prophetic Ravings which gives it haste and the ability to rummage. While the Pili-Pala 's untap ability costs mana it always produces one mana from untapping which you can use again when you need to untap it effectively making it cost to untap it. (Also keep in mind that the first discard-draw is always free, so the cost to cycle cards does average out to here.)

Engine Result: Your opponents pay off your college tuition.

How It Works: While Well of Knowledge is a draw engine in of itself, it pairs wonderfully with Smothering Tithe which already will generate treasure tokens off the single card your opponents draw each draw step. This means that each opponent effectively pays off half your draw tax on Well of Knowledge and if each opponent pays into the Well of Knowledge each turn they'll effectively make the first couple of draws free resulting in much greater card draw for you in comparrison.

Engine Result: At the end of each player's turn, if that player exists you may pay to draw a card.

How It Works: Norin the Wary is a fickle card with an ability that's bound to trigger on every turn. Because of this if he's by himself he will effectively do nothing in a game, but with Mentor of the Meek , every time he reenters the battlefield will create a draw trigger from the mentor which means you've created a cheaper Mind's Eye that also draws you a card on your own turns as well.

What do you think of these draw engines? Honorable draw engine mention goes to Feather, the Redeemed + Defiant Strike , but I'm sure everyone is aware of that one.

Khurtz on Urza, Lord High Artificer cEDH *Primer*

3 weeks ago

KailDaemon Hey there, I'm currently working on building this deck and I had a couple of card choice questions that I was wondering if you could clear up for me if you have time:

  1. Aether Spellbomb - Is there a combo with this or is it just in cause it's cheap utility?
  2. Chain of Vapor - Is it for a combo or just bounce because we're so permanent light?
  3. Narset's Reversal - Seems really limited in what it can target. Has it been good? Any combos with it?
  4. Gemstone Caverns - Thoughts on this? Too inconsistent?
  5. Intuition - What are your piles?

In my playgroup Top and Tabernacle are both banned sadly. What would you run over Top? Future Sight? Paradoxical Outcome ? Blue Sun's Zenith/Stroke?

I was thinking of putting in Pili-Pala / Grand Architect combo in over Top/Key (Key seems bad without top unless I'm missing something) but now I'm thinking I need something draw related.

I really like your build and the great discussions you've been having with folks in the comments. Thanks for putting this all together : - )

SoleRing on The Pretender's Cage

1 month ago

Ryanh12 if you combo off with Mairsil himself, you can get around the "once-per-turn" restriction through using Quicksilver Elemental .

By having Mairsil target himself with Quicksilver Elemental's ability, he gains another copy of each of his abilities. For example, if he has Gilded Lotus and Pili-Pala caged, first Mairsil's abilities will be like this:

  • : Add three mana of any colour
  • : Add one mana of any colour

After copying his own abilities, he would read as follows:

  • : Add three mana of any colour
  • : Add one mana of any colour
  • : Add three mana of any colour
  • : Add one mana of any colour

Each of these abilities has their own counter for checking if it has been activated. So essentially, each time you use Quicksilver Elemental to have Mairsil copy his own abilities, you get another use of each of his abilities including Quicksilver Elemental's ability!

Do note that if you combo with Necrotic Ooze instead (the actual main combo of this deck) you don't have the "once-per-turn" restriction so it is a lot easier to combo off.

Ryanh12 on The Pretender's Cage

1 month ago

wouldn't you be unable to gain infinite mana due to Mairsil, the Pretender 's ability restriction, not allowing you to use Pili-Pala 's ability more than once per turn??

darklord1135 on Urza combo/stax

1 month ago

May I suggest Grand Architect . It goes infinite with Pili-Pala

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Pili-Pala occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%