Not legal in any format
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Creature — Vedalken Artificer
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Price & Acquistion
Grand Architect Discussion
4 days ago
One more thing, Foresee is really bad, take that out. 4 mana is way too much for that effect.
Otherwise, (that's the opinionated stuff) your deck is really casual, lots of random cards thrown in. If it's your plan to just have fun, no stress and stuff, that's fine. But I'm pretty sure you are a new player (looking at your bio helps my beliefs) and you will hit a wall at some point. I had fun playing whatever the fudge I wanted, but you will need to follow a certain meta, a certain way of playing, at some point, so I strongly advice you to look at formats you could enjoy. My go-tos format are commander and pauper if you wanna know, but trust me they all got ups and downs.
Anyway, hope you enjoy the game and the small advices :D
5 days ago
What would possess you to run Izzet Boilerworks in a competitive deck?
Ulamog serves no purpose here except to lose you 11 life off of Dark Confidant.
You're also running Pili-Pala + Grand Architect but not any of the good infinite combos with her. Wanderwine Prophets or Dualcaster Mage + Ghostly Flicker are what you're after - these provide you with game ending effects rather than just infinite mana.
6 days ago
As someone who has played illusions for a long time, I find that tempo illusions doesn’t work super well. Lord of the Unreal is always the first thing to go to removal and any good deck will have a way to deal with the targeting, such as a creature ability.
I will always say, to death, that Illusions are amazing as a secondary win-con for a deck with a powerful primary win-con, such as using Grand Architect with artifacts such as Wurmcoil Engine or Myr Superion. Those bigger threats tend to get the attention while your illusions get huge and then swing for a bunch of damage. Or if they target your illusions, you have a great backup plan that is separate, yet still synergizes. I personally feel this is the best way to play Illusions, but you should play how you like and build the deck to your liking.
2 weeks ago
1 month ago
I've been looking at all the mono-blue modern decks trying to find cool sideboard cards and bits of tech. This deck plays a fair bit like modern Merfolk and I reckon you could steal a few tricks from them.
For one, Metallic Mimic seems like it would be great here. It's 2 cmc so it works well with Aether Vial, it's another lord (Merfolk runs 12 lords usually!) and it's an illusion. It's a bit pricey but a solid addition without a doubt.
Also because you close out games fast you should use your life as a resource (your opponent shouldn't be putting much life pressure on you because you kill them so fast). I reckon a copy of Dismember wouldn't go astray. getting a problem blocker like Gurmag Angler out of the way can be the difference between victory and loss for aggro decks like yours. Being able to pay one colourless makes it versatile in your deck, which has quite a few colourless lands.
Being on the aggro plan means that you want to hit fast. Sometimes that means removing defenders. However if you can do direct damage to the face that is sweet too, especially in blue where no one sees it coming. Psionic Blast is an all-star in this deck by Saffron Olive. Being an aggro deck you don't care about doing damage to yourself so this card should be in strong contention as it gives you serious reach and surprise factor.
Another lord you can use is Grand Architect. It not only gives your creatures +1/+1 but it also allows you to tap a creature to play an artifact. That's pretty cool with Metallic Mimic (which you can cast just by tapping a creature - especially one with summoning sickness), Damping Sphere or Relic of Progenitus. You could even do what Saffron Olive did and throw in some Smuggler's Copter just because it gives evasion and looting which is pretty solid. As a more budget option Illusionary Servant is pretty good. Anything they use to target it would probably kill it anyway so the sacrifice trigger isn't much of an issue. If you cast this on turn 3 after casting a lord on turn two you just got a 4/5 flier on turn 3 for 3 mana. That's good enough for modern. I'd choose Grand Architect as the three drop first but if budget is an issue Illusionary Servant is pretty good.
As for cards I'd drop - Search For Azcanta is first. You hardly have anything it can actually draw you once it flips and only one card that cares about the graveyard. You're trying to kill your opponent ASAP and Search doesn't do anything toward making that happen.
Another card I'd drop for similar reasons is Opt. Card selection is not as important for you as it is in the control shells that love this card. You want threats thick and fast so Phantasmal Bear or Jace's Phantasm are your turn 1 plays.
Halimar Depths has the same problem of offering card selection by slowing your deck down.
Muddle the Mixture is too narrow for a two mana counter and the transmute ability is too slow for your deck. It turns a 2 cmc lord into a 5 cmc lord.
Finally Phyrexian Metamorph is a worse verion of Metallic Mimic because you need to already have a lord for it to matter. Copying someone else's creature means that you just have what they have already. Also being an artifact it eats heaps more removal and is a total blowout against Kolaghan's Command.
So overall I'd add +4 Metallic Mimic, +4 Grand Architect, +2 Psionic Blast, +1 Dismember and + 3 Island (to get around Blood Moon) for -2 Search for Azcanta, -4 Opt, -2 Muddle the Mixture, -3 Phyrexian Metamorph and -3 Halimar Depths.
Anyway, mono-blue modern solidarity! Hope you get lots of wins out there :)
1 month ago
Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.
Creatures - 18
Spells - 20
Lands - 22
1 month ago
New category: Recursion. Includes Myr Retriever
Day's Undoing is Draw.
Goblin Welder is Recursion and Removal.
Pithing Needle is Removal.
Grand Architect is Combo and Ramp.
Mycosynth Lattice is Combo, though I'm not sure what it does in this deck.
Vandalblast is Wipe (or Removal).
I have a promo foil Paradoxical Outcome you should take.
You can cut some Ramp, like Thran Dynamo. You need more than 31 lands.
You can cut some Draw, like Dig Through Time. I would just run the wheels, tutors, and sticks.
You can cut some Evasion.