Grand Architect

Grand Architect

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

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Trade

Have (2) metalmagic , Azdranax
Want (5) FaerieHart , cebgamer2006 , hk403 , Tsal , adam1floyd3

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Grand Architect occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.2%

Grand Architect Discussion

Alexplosio on Urza, Lord High Artificer is a dangerous man

1 week ago

If you're for some reason looking at this deck and thinking, "What on earth does this bad boy do?" well: here's the goal, kinda. You dig. and dig and dig and dig and search and search and search and search and ramp and ramp and ramp and ramp and by like turn 4 you've got infinite blue mana congradulations! The main win cons are: Painter's Servant / Grindstone infinite mana + Walking Ballista Mycosynth Lattice + Memnarch Urza's ability to cycle through your whole deck The main infinite mana routes are: Grand Architect + Pili-Pala Basalt Monolith + Power Artifact / Rings of Brighthearth Isochron Scepter + Dramatic Reversal + a way to get 3 nonland mana rocks cough Urza cough

Something to note is that the deck doesn't win immediately. It isn't aggro, it's control. You play cards such as Winters Orb, Trinisphere, and Static Orb to control your opponent's board(s) and then tap them down to allow yourself to not be controlled. The main weaknesses of this deck is artifact hate (duh) and Urza getting removed or negated. If you get Urza on board and he doesn't get removed, it is very typical to win in the next 2-4 turns solely due to your whole board being a mana rock. If cards such as Null Rod is played against you, it is important to remember that Urza taps your artifacts for mana, which is nice. On the flip side, if Urza is enchanted by a card such as Lignify, the reverse happens and most of your mana is unusable. In blue in general, once something hits the board it is very difficult to remove, so I included cards such as Pongify to deal with problems, but typically in my games I just outspeed the problem. I know I included a lot here, but I am still playing and tinkering with this deck. If you have any suggestions or comments or questions, let me know! I want to see more Urza players out there, and I think that he is a terribly fun commander. Also you WILL get targetted as hard if not harder than an Atraxa player, so good luck!

HelenaBruh on List of all infinite combos 2.0

1 month ago

With infinite mana such as Grand Architect and Pili-Pala : Manascape Refractor + Karn, Silver Golem + Voltaic Construct + Stensia Bloodhall can now ping for infinite in monoblue. (use the Bloodhall's ability with the Refractor and untap it repeatedly as a creature with Karn and Voltaic Construct)

Bigdaddyn0taiL on Reaper King EDH

1 month ago

Consider Heartless Summoning and Grand Architect. The -1/-1 from heartless is countered by the +1/+1 from reaper king. Allowing you to play any colorless creatures with 2 or less cmc for free. Grand architect is an infinite mana combo with pili pala. Nuff said.

MichaelDoumin on The Frostbites

2 months ago

After putting Long-Term Plans and Mystical Tutor combo-outs increased dramatically. Now Spellseeker can find Mystical Tutor and then Mystical Tutor can find Long-Term Plans which in turn can find Grand Architect - the most inaccessible combo-part before.

Actually, now my friends call this deck "The Fags" :)))

PurePwnage on Urza's Paradox

3 months ago

GeminiSpartanX, thanks for the comment. Painter's Servant would turn every permanent I control Blue and speed up the combo by a single turn (T3) since believe it or not this deck is very tight on mana, I can forgo paying to activate Grand Architects ability (efficiency). This is predicated upon playing my creatures with Aether Vial instead of hard casting them though.

GeminiSpartanX on Urza's Paradox

3 months ago

If you say that the deck is too slow, then I'd speed it up with a few more cantrips and black discard/counters while dropping the phantasms. Since you're running snow lands anyway, throw in a set of Arcum's Astrolabe in place of some lands (2x watery graves and the Urborg, as well as the 1st Phantasm) to dig through your deck faster. They also make Urza better. Many of the modern Urza decks get away with only using 20 lands, and with your vials plus not needing more than 3 lands in play I think you can shave a few. The other 2 phantoms can be Thoughtseizes or counterspells of some sort (Spell Pierce or Swan Song for mana efficiency's sake), or simply Mishra's Baubles for more cantrips and to add artifacts for Urza.

May I ask why Painter's Servant is in the deck? From what I can see, it's just to save a mana when you drop Grand Architect for the win, but do you need it as a 4-of? It may be another possibility if you need to shave something for additional controlling cards. Looks like a sweet list though!

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