Grand Architect

Grand Architect

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Gain . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Latest Decks as Commander

Grand Architect Discussion

DuTogira on Thrasios & Alena

1 month ago

As a Pili-Pala combo player in modern, y’all need some help with this. Alena, Kessig Trapper + Umbral Mantle works exactly like Grand Architect + Pili-Pala. Allow me to explain exactly when you can and can’t interact:
1) alena doesn’t have haste. You may interact when the combo player tries to give her haste (if they do). If they don’t, you may interact when they pass priority.
2) you may interact when they go to equip Umbral Mantle.

Once the mantle is on and Alena can tap, it’s over. Alena’s tap ability generates mana, which means it bypasses interaction. Mantle untaps as part of the cost, so you can’t stop the untap, and as explained, you can’t stop follow-up tap/untaps. You CANNOT stop alena + mantle + thrassios once it gets going. You may only stop it in aforementioned ways. Combat isn’t how you win with this combo, the mana and thrassios plus a wincon is. Idk why people are bringing in combat, it’s irrelevant, as is responding to the mantle. All you’re actually responding to is one instance of +2/+2 which ultimately doesn’t matter.

This all said: Alena lacking haste is huge. From a competitive standpoint, even one point of interaction is enough. Having both the haste enabler/full cycle survival of alena (parallels with Pili-Pala’s restrictions) AND the equip activation (similar to Grand Architect turning pili blue), your opponents are just way too likely to be able to stop this combo one way or another. Genuinely, if GA + pala isn’t good enough for modern, I don’t see how alena + mantle (which costs more mana) is gonna make a splash in cEDH, a faster format with superior interaction.

Massacar on Mass Token Massacre

1 month ago

So I know that you're running a Grand Architect + Pili-Pala combo for infinite mana, but you don't really have anything to sink it into. If you really want a bunch of mana, you could instead run Cryptolith Rite, which would compliment your big elves combo.

I also don't really see the utility in running Tinker since the artifacts don't seem to be integral to your strategy. I feel like you can still run at least your artifacts if you want them without this included.

This deck seems like it could be Abzan colors and it would gain a bit of coherency. (I get that it's casual)

multimedia on Dark Eyes and Careless Hair (Alela EDH)

1 month ago

Hey, nice version of Alela.

With an artifact theme Cranial Plating can be a win condition doing potential lethal 21 Commander damage when equipped to flying Alela. If you add Plating then also consider the artifact lands: Seat of the Synod, Vault of Whispers, Ancient Den? Artifact lands count as artifacts and have interaction with Transmuter and Forgemaster especially Seat.

Having Ashnod's Altar and Thopter Foundry consider Sword of the Meek? It combos with these two cards for infinite Thops. Having Time Sieve consider Thopter Assembly? Assembly combos with Sieve for infinite turns. Infinite turns means you can kill all your opponents with Alela + your army of fliers. Assembly has interaction with Alela because it's an artifact that gets returned to your hand if you control no Thops to be cast again. This means Assembly + Alela + Sieve is infinite Faes because you cast Assembly each turn.

Consider Trinket Mage? Since there's many one drop artifacts and best of all it can get Skullclamp. Trinket can tutor for an Artifact land if you need a land instead of another artifact.

With so many basic lands you could improve the manabase with Check lands: Drowned Catacomb, Glacial Fortress, Isolated Chapel and/or the two Battle lands: Sunken Hollow and Prairie Stream which are more budget options.

Good luck with your deck.

_Angrathar_ on Arcum

1 month ago

I used to play this guy back in the day. He has quite a few degenerate combos.

  1. Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk will let you contantly blow up everyone else's permanents (Including Lands) every turn.

  2. Mindslaver + Academy Ruins + Myr Turbine lets you take a player's turn over and over again. You can sacrifice a myr from Myr Turbine and put Mindslaver into play (using Arcum's ability). Then you use Mindslaver to take someone's turn. Use Academy Ruins to put Mindslaver on top of your library and just sacrifice a myr next turn using Arcum, before you draw, when you can use your Myr Turbine again.

  3. Grand Architect + Pili-Pala + 1 Blue Mana = Infinite Mana

  4. Mycosynth Lattice + Karn, Silver Golem lets you destroy lands for 1 colorless mana each

multimedia on breya deck

2 months ago

Hey, very good version of Breya.

Ignore the ridiculous inaccurate competitive meter that says this deck is only 39%. The power level is much higher than that especially with busted card additions of Demonic, Mox, Urza, Tezzeret and Blightsteel. I would put your deck in the 70-75% range.

There's 2x Darksteel Forge here which isn't legal in Commander. Could cut one for Goblin Engineer. Engineer can tutor for any artifact or best of all one of Deathmantle, Altar, Sword, Foundry of the combos putting it into your graveyard to then recur or reanimate. Engineer has good interaction with Welder and Emry. Could add Shimmer Myr as the 100th card since it gives Breya and all other artifacts flash. It's much more deadly to be able to combo with Breya at instant speed in response to anything an opponent plays.

Grand Architect + Deathmantle + Breya + two blue Thopters. Is a combo to kill all all your opponents, one at a time with Breya's 3 damage to target player mode. Breya and the two Thopters she creates are blue; with Architect can tap him, Breya and each Thopter to make . Which is enough to activate Breya and pay for Deathmantle. The combo works because Breya is an artifact, she can sac herself as one of the two artifacts. Tap her and the two Thopters to make . Activate Breya, sac her and one Thopter. Trigger Deathmantle, pay to bring back Breya and repeat.

If playing Thopter Assembly then consider adding Time Sieve? Without Sieve for the infinite turns combo I don't think Assembly is worth it since there's other much more powerful cards and interactions here. Arcane Signet is an upgrade for any Talisman or Signet. Glimmervoid and Spire of Industry are land upgrades to consider. They could replace the two Tainted lands since there's not a lot of Swamps here, but many artifacts.

Good luck with your deck.

Rorolith on Opponents will do nothing

2 months ago

You could try taking out a Vedalken Engineer and a Drawn from Dreams since you have Sage of Epityr and you no longer have Darksteel Colossus which makes the ramping for artifacts a little overkill, especially since by the time you have your Karn out you will already have almost all the mana you need to cast Knowledge Pool. Actually you could possibly take out a Grand Architect, since he sometimes gets in the way and the aggro of it is somewhat deterrent if you are trying to lock the board down.

I do like the change you made with Flooded Strand as it makes it so Blood Moon can't effect you if you crack it while Blood Moon is on the stack to fetch a basic. It also give you that shuffle that you might need if you realize that Sage of Epityr did not give you what you wanted. Also just good for a shuffle if you are being mana screwed/flooded.

Sigarda's Aid is a neat descision, as it allows you to flash your lock enchantment out at the end of your opponents turn or at the beginning to stop them from doing anything if you have Knowledge Pool.

Klaive on Oona: Mind Wipe

3 months ago

I see you have Grand Architect. Why aren't you running Pili-Pala?

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