|Commander / EDH||Legal|
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|Scars of Mirrodin||Rare|
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Creature — Vedalken Artificer
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Grand Architect Discussion
6 days ago
1 week ago
May I suggest Muddle the Mixture? Transmute for a missing combo piece of Foundry-Sword, Nim Deathmantle, Time Sieve, Cyclonic Rift, If you were running it, any piece of the Isochron Scepter-Dramatic Reversal + 3 mana from non-land sources (like Grand Architect or mana rocks) combo., and Reshape. And I mean, it is also a counter spell, but who would want to use it for that when it fetches you your game winning goody. :p It's one of 2 counter spells I run, and I think it's actually only countered one spell ever, but won me almost every game it's been drawn.
1 week ago
I've also started tinkering with Breya's precon just this week so all the thoughts are fresh in my mind.
What I've thought in my deckbuilding was something like "What does the deck do well? How can I take advantage of that? And how will that make me win?"
So first of all, the deck produces a lot of artifacts, and you want those artifacts. Breya of course gets her thopters, you might also want to look into Whirler Rogue or Angel of Invention if you favor more tokens, Panharmonicon itself is another way to take advantage not only of those token producers but also from other relevant ETB effects.
Once you get all your artifacts filling the board, you need to weaponize that. Of course Breya herself bolts opposition with those artifacts, but you can improve on that with effects like Reckless Fireweaver, Purphoros, God of the Forge, Disciple of the Vault, even Zulaport Cutthroat or Blood Artist.
And all that ammounts to interesting cost effective damage counts, but it doesn't necessarily win you the game right away, which is why I tend to go all the way into infinite combos so either my opponents answer my actions right away, or they won't have the chance to do so later on. This is where most people and playgroups differ, some like that, others don't. If you are okay with that, then you have Grand Architect and Pili-Pala for infinite colored mana which will let you cast and sac Breya and her tokens over and over to kill everyone on the spot. This is the cheapest infinite combo you can include in the deck. Then you can look at things like Nim Deathmantle and Ashnod's Altar (which adds redundancy to your Krark-Clan Ironworks) to also go infinite with Breya, making infinite mana, infinite tokens, and eventually win with Breya's activations as well. These two combos at least I think are worthy inclusions in Breya, especially because they're on flavour with what the deck is doing altogether and are never dead cards in hand. Others might stray away from that path and be either really good or really unimpactful, so I try to keep that in mind whenever I pick my cards - I want them to be impactful in whatever scenario.
Check out my deck for more in depth explanations and any other ideas you might want to look into. I personally don't run some of the cards I've suggested, but since they have similar and synergistic abilities between them I thought they were all worth mentioning.
Commander / EDH*
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2 weeks ago
Hey! Thanks for the Feedback! Since you do want the Midrange/Aggro path, i would suggest taking a few Muddle the Mixtures out, it's not bad in any way, i just feel that it is very Slow for your ''Resolving big creatures on the board'' strat.
cards to consider
Chief Engineer- Helps casting Superion a bit more reliably than Sculptor.
The Tutor Mages:
2 weeks ago
Why don't go Full Combo mode here? Grand Architect is a great engine, but also allows for some other synergies with Heartless Summoning, like the Myr Retriever Combo + Altar of the Brood. Could use Trinket Mage to find the Altar, and Muddle the Mixture to find the other pieces of your preference.
The other Upside is the Alternate Wincons and resiliency of the 4 Myr Superion Strategy. Very few decks can recover from a Wurmcoil Engine turn 3 followed by a Metamorph.. Glint-Nest Crane is Also Amazing here without a doubt. i would Suggest:
3 weeks ago
@ComboCrazy: I don't feel like I have enough creatures with ETB abilities to make Deadeye Navigator viable... there's no sense running it just in hopes that I draw it at the same time as Palinchron. I usually like my combo pieces to have independent functionality and I feel like Deadeye Navigator and Phantasmal Image are too frail and lackluster on their own (same with Pili-Pala) whereas Grand Architect gets shut right down by my own Mycosynth Lattice shenanigans. As far as Muddle the Mixture goes, I honestly thought i already had it in... Thanks for bringing it to my attention. Trophy Mage is a better fit here than Drift of Phantasms as it is a 2 for 1 body and search and the only 3 drops I'd want are artifacts; I added it to the maybeboard for future consideration as I don't see any obvious cut choices at the moment. Aphetto Alchemist is a bomb I didn't even know existed! I swapped it in almost right away haha. Thanks for the suggestions!
3 weeks ago
Thanks for the deck props, Teufell!
Do only Kor have that kind of synergy? Nope! There's a lot of really fun 'tribal' decks. Most competitive are Faeries, Elves and Merfolk, but there are a lot of solid tribes. Flavorful and fun!
Synergy specifically with artifacts? Ehh, not that seem as strong in Equipment specifically. Cats, maybe... Kemba, Kha Regent, Leonin Den-Guard, Sunspear Shikari... Soldiers make a strong case... Weapons Trainer, Steelshaper Apprentice (and some of these overlap tribes)
For just artifacts, Vedalken come to mind Chief Engineer, Dispersal Technician, Etherium Sculptor, Grand Architect, Master of Etherium to name a few, but I haven't seen anything 'competitive' from a tribal standpoint... maybe I should try that... Could be a fun challenge.