Grand Architect


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Grand Architect

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Grand Architect Discussion

SeekerofSecrets on Blue myr mill

2 weeks ago

add in a single Merchant Scroll and then you have a path from muddle to your win con with infinite mana!

I've been working on something similar (in theory) with Grand Architect and Pili-Pala to provide infinite mana, good luck!

Dango on Tasigur, Banana Hammock Disco Party

2 weeks ago

Hi there.

I've been piloting Tasigur myself for a few months now and I would like to offer some advice for you. It appears as if you want to aggressively go for your mana sink win condition, and with that in mind I believe you intend for this deck to see competitive play, would that be a correct assumption? It may seem weird for me to recommend cutting Pili-Pala and Grand Architect as an infinite mana outlet, but they are truly the least efficient pieces in comparison to Freed Tendies and Paradox Engine/Scepter degeneracy. They are both dead cards when not in the presence of each other, while your other outlets (except for Freed from the Real and Pemmin's Aura ) are relevant at any point in the game, and are modular with multiple pieces in the deck. Pili/Architect is just really clunky and neither of them on their own are impactful the turn they enter play. With that, I would also like to recommend cutting one of either Freed or Pemmin's, because they are also dead on their own. You only really need one or the other. Laboratory Maniac doesn't really warrant a slot in my opinion either when you can just exile everyone's libraries at that point instead.

Hope this helps! If you have any questions feel free to ask. You can refer to my list on my page if you'd like. My list is veering closer to budgetless, but it might help you for a quick reference.

hkhssweiss on Oona: Badass Faeries and Cruel Control

1 month ago

Yo DavePeachtree there are plenty of ways to go infinite mana in dimir colors, i'll list a couple for ya.

That's just a small list from the top of my head but there are plenty of infinite mana combos that synergizes with each other. Hope that helps!

hungry000 on Fast mana in modern?

1 month ago

They don't count as fast mana, but cost reducers like Foundry Inspector , Etherium Sculptor , and Chief Engineer can help if you want to spam artifacts. If you're playing any blue creatures, Grand Architect is pretty good, though it comes down a little later than what you want.

triproberts12 on Sun Quan, Lord of Wufect

1 month ago

I think what this deck wants is some ways to make infinite mana. The one that would be best, in my mind is Dramatic Reversal + Isochron Scepter . You'll want more mana rocks, although I think you want more anyway, but with that combo, you can power out Blightsteel or proliferate out the table with Contagion Engine , Contagion Clasp , or Viral Drake . You'll want the typical Muddle the Mixture to grab the combo, and artifact tutors such as Whir of Invention , Fabricate , and Tezzeret the Seeker can get your Engine and Clasp, as well.

Another classic mono-blue combo is Pili-Pala + Grand Architect . I like that one here, since you want to power up your blue and artifact infect creatures, anyway.

Next is Palinchron . You're already running High Tide and Caged Sun , so that's one option to go infinite. Deadeye Navigator can also combo with Palinchron.

A cheaper alternative is the old Pauper Peregrine Drake combo. You use Ghostly Flicker , Illusionist's Stratagem , or Displace to blink Drake, Great Whale , or Palinchron with Mnemonic Wall , Archaeomancer , or Salvager of Secrets , returning the instant each time.

To tie all of these combos together, Merchant Scroll and Mystical Tutor can get the Instants or Whir of Invention .

I think you could use a lot more mana rocks, as well. I would start with Sky Diamond , Mind Stone , Worn Powerstone , Thran Dynamo , and Thought Vessel .

I'm also surprised not to see Corrupted Conscience in here. Love that card.

As for cuts, I'm not really sure what Helm of the Host is doing here. It's not your commander you want more of, it's infect creatures. For that kind of mana, you could just kick Rite of Replication . Not really sure what Telepathy is for. If anything, you don't want the table to know when the infect player is a danger. Borrowing 100,000 Arrows has always been a pet card of mine, but making the kind of mana you are, you want X spells. Blue Sun's Zenith , Open Into Wonder , and Pull from Tomorrow are you friends.

Since you're limited on infect creatures, you might want normal clone effects. Phantasmal Image is cheap. Gigantoplasm can copy an infect creature and one-shot people, Quicksilver Gargantuan to a lesser extent. Phyrexian Metamorph is flexible. Vizier of Many Faces has recursion. Stunt Double can surprise the table by speeding up the clock just before your turn. Fated Infatuation comes with card selection. Mirror of the Forebears survives board wipes. Cackling Counterpart , Stolen Identity , Quasiduplicate , and Saheeli's Artistry can all copy creatures multiple times.

DrowZgam3r on Flash! Ah-ah! King of the impossible!

1 month ago

If I had to recommend anything, I'd say throw in a Vedalken Orrery just for good measure.

And since you run Pili-Pala and Grand Architect for infinite mana, I'd also recommend considering the Isochron Scepter + Dramatic Reversal + any mana(s) rock that produce more than 2 mana. It might help make your deck a little more consistent.

But other than that it looks like a really sweet deck!

enpc on These Vampires Aren't Pretend

1 month ago

First thing I would recommend adding is Thousand-Year Elixir . It's a really good haste enabler on abilities (since Mairsil can eat artifacts). From there you could look at adding the Pili-Pala + Grand Architect package on top of the Dramatic Reversal / Isochron Scepter (if you're going for infinite mana). From there I would recommend looking at a small number of outlets, however Blue Sun's Zenith is pretty decent for that since from infinite mana you can draw your deck and go from there. Whispers of the Muse will also let you draw your deck however isn't a combo piece.

If you want to use your Keeper combo, I would recommend cutting Phenax - I don't think it adds enough to the deck outside of the combo. Infinite beats or infinite ETB damage is enough, Phenax just feels like a wasted card slot.

Card advantage is super important - Ponder , Preordain , Impulse , Brainstorm , Lim-Dul's Vault , Ad Nauseam , Mystic Remora are all really good cards.

For ramp, you will want a bit more than you're currently running. Dark Ritual , Talisman of Dominance , Dimir Signet , Fellwar Stone , Simic Signet , etc. are all really good. You can also look at adding Mind Stone . You can sac it and then eat it with Mairsil, giving him a self sac outlet if you do need to reset him for later on.

For removal, Toxic Deluge is generally better than Damnation . you also have Rapid Hybridization , Pongify , Chain of Vapor and even some flex cards like Terminate and Dreadbore .

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Grand Architect occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.2%