Grand Architect

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grand Architect

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Gain . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Magic_Aids on ▷ RING 【Grand Architect】【COMBO】Deck! ◁ LOTR

8 months ago

Let me know what you Big Boys think of The One Ring alongside Grand Architect! :D

king-saproling on Uncle Unctus

11 months ago

Urza, Lord High Artificer could work well considering Unc can turn creatures into artifacts. He pops off with Pemmin's Aura and Freed from the Real.

Other cards that might be worth considering: Pili-Pala, Grand Architect, Illusionist's Bracers, Clock of Omens, Gush, Isochron Scepter, Drake Haven, Opposition, Wharf Infiltrator, Ashnod's Altar, Teferi's Ageless Insight

multimedia on Rise of the Constructs (Budget)

1 year ago

I added two more budget artifact creatures from Phyrexia ONE set, Unctus, Grand Metatect and Transplant Theorist.

Unctus, Grand Metatect seems powerful for a three drop artifact creature and it's compleated Grand Architect, nice flavor. Repeatable loot from other blue creatures being tapped and repeatable way to make Urza an artifact or any other creature I control blue. It's also an anthem effect for other artifact creatures. The anthem effect does turn off Foundry + Sword combo, but it's other repeatable effects make up for this as well as I have ways to bounce or remove Unctus if I want to combo with Foundry + Sword.

Transplant Theorist is repeatable loot and a way to save cards in my graveyard from being exiled or put bottom of library nonartifact cards to maybe cast again. I really like that Theorist triggers from artifact ETB not cast since then it can trigger creating a Construct or Thopter and there's no bullshit only once per turn restriction. It triggers for any artifact not just creatures, good interaction with Master Transmuter bouncing an artifact or casting with Anrakyr the Traveller. It triggers to loot when I play an artifact land, that's a big bonus. Pair Theorist with Bolas's Citadel to keep Citadel going because I can see the top card of my library before I choose to loot with Theorist. If the card is a land, loot, if not continue Citadel.

mrwilson6488 on Ever Adaptive Artifacts

1 year ago

thefiresoflurve

No worries at all! I’m terrible at the game sometimes too, which is why I turn to you guys for help! :)

So after generating infinite mana with Pili-Pala and Grand Architect one can then summon and sacrifice Breya and one of her thopters infinitely to either deal infinite damage, -4/-4 to creatures or gain 5 life infinitely.

I think Phyrexian Altar could be great if an only if I include Training Grounds so I can pull off the combos. I thought about Training Grounds and decided not to include it since it can’t reduce the costs to less than one; therefore only affecting Breya and reducing the cost by 1. Do you think it’s worth it to include Phyrexian Altar given that the combo can’t go off without Training Grounds? I suppose at worst, it’s still a great way to get mana out of thopters to get through the deck.

Lastly, when I have the time, I’ll try to turn this page into a Primer with instructions and possible combos to make it easier for others to follow and provide suggestions.

thefiresoflurve on Ever Adaptive Artifacts

1 year ago

You know what my problem was? I was thinking at Sorcery speed. I'm sometimes bad at the game, lol.

Another question: what mana outlets are there for Pili-Pala and Grand Architect? I see that combo gives infinite mana + taps/untaps, but not sure where it's all meant to go here.

Also, what do you think of adding Phyrexian Altar? I think having another sac outlet would probably be beneficial to kick off your combos more easily. Plus, colored mana!

wallisface on V's Grand Illusion

1 year ago

To give you some math from here

  • you’re not going to see Grand Architect in 60% of your opening hands. As far as I can see your hands are completely unplayable without this card.

  • on average & being on the play, 1/3rd of your games you’re going to miss your 3rd land drop, meaning you can’t do much of anything towards enacting your plan. Even if you do reach 3 lands, there is a small but not insignificant chance (~10%) that you don’t have thev2-blue pips required to cast your architect.

  • even if the odds align perfectly fir you the opponent having any form of interaction and using it on your architect is really bad news

wallisface on V's Grand Illusion

1 year ago

Veryon you seem to be very defensive in my suggestions here.

I understand that Grand Architect can make mana, and is copyable, but you can’t rely on drawing that every game. Furthermore, any opponent with an inkling of your gameplan will just kill it when it enters play (you won’t have the mana up to protect it), leaving you in a terrible situation. Thirdly, 21 lands isn’t even high enough to reliably hit 3 lands on-curve, so there’s reasonable odds you’re going to struggle even getting this card into play to begin with. It’s a really bad idea to base your entire gameplan on assuming you draw this one card and get to resolve it.

Try goldfishing this deck yourself with the assumption your opponent is holding up a single Lightning Bolt. Your current gameplan both is incredibly fragile and unreliable, and leaves you being unable to do much of anything.

Veryon on wallisface

1 year ago

First let me begin by asking you to read Grand Architect third skill. Tapping is also not "targetting" so it does not trigger the illusion sack. Out of the 24 available creatures (excluding artifacts) not one is above a 3 cast (mostly 1s and 2s) so it is not uncommon to field a creature every turn if not two, making mana req fairly low, so by turn 4-5 that's a possible 8+ mana (no less than 6+ in most cases) to field an artifact. On a bad draw you are generally sitting behind a wall of hex proof guys (thank you Lord of the Unreal + Phantasmal Image) waiting for GA, on a good one you field two 6-7 cost artifacts by turn 5 with the potential to copy them the same turn essentially making them hex proof on summon. Last I checked any of the artifacts except maybe Contagion Engine is pretty rude turn 4 lol, especially if your holding counter spells for field wide return to hand cards like Devastation Tide that do not "target" which gets you around hex proof. Jace, Memory Adept however IS a very high-cost card for this deck but you didn't mention him.....

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