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|Scars of Mirrodin (SOM)||Rare|
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Creature — Vedalken Artificer
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Grand Architect Discussion
2 days ago
I'm surprised not to see Cranial Plating and Mox Opal. Vedalken Archmage could be great for card draw. Noxious Gearhulk seems nice. Grand Architect, Sword of the Animist, and Dowsing Dagger Flip can help ramp. Not sure why you included Stuffy Doll. Maybe a Mirrorworks to copy your creatures and stuff could be good, especially if you are cheating them into play.
5 days ago
Made some edits to my personal version of the deck at: Breya, Combo Bae. Here are my thoughts, I'd be interested to hear some feedback from you guys.
So I learned that Grand Architect doesn't allow you to tap Breya, Etherium Shaper's Tokens to pay the cost of Nim Deathmantle's return ability. This is because Deathmantle's ability is triggered and not activated, and knowing this really dropped his value in the deck IMO. I looked the deck over and since he also doesn't work with Rings of Brighthearth either, his main functionality in the deck is just making Breya's tokens better with the +1/+1 and tap for some mana. It only really helps you play your artifact spells though, which are generally low costed anyway save for a few exceptions. I suppose he does still have value with the signets but in the end I chose to drop him for Vedalken Orrery. While it doesn't combo with anything, having all of our spells at instant speed seems a little better... honestly this place seems flexible still though if something better comes along.
I dropped Thopter Assembly for Myr Battlesphere because battlesphere gives you the creatures when you cast it, you don't have to pass through an upkeep to get your 5 artifacts. Also, if you have Nim Deathmantle and the you can just take turns with Time Sieve right away. Plus Myr Battlesphere combo's with Krark-Clan Ironworks/Ashnod's Altar + Nim Deathmantle for ETB Triggers and Mana. It just seems 100% better than Thopter Assembly
Boros Signet seemed like an easy drop since and are our least used colors. Also, now that Grand Architect is gone I have no reason not to run Mycosynth Lattice again since it still combos perfectly with all the colorless we make and Saheeli Rai.
Last but not least, I dropped Vandalblast since I've also never really liked it. The interaction with Mycosynth Lattice is the only thing that made it good imo and at that point for to overload it at sorcery speed felt gross. In it's place I opted for Hurkyl's Recall because the slap in the face play is still there with lattice and it's at instant speed for ! Also much like Cyclonic Rift we can grab it with Muddle the Mixture if we suspect someone is ready to go off and Mycosynth Lattice is already in play.
Hope you guys like these suggestions. I feel like they are pretty decent ideas... but I'd love to hear what you all think.
1 week ago
I know you want some combo's and cards suggestions. So here are some cards you can use.The activated abillity of memnarch is nice but imagine if you have infinite mana... take everything!!!!! So here some mana combo's.
- Pili-Pala and Grand Architect
- Basalt Monolith and Rings of Brighthearth
- Isochron Scepter and Dramatic Reversal
If you want those combo's save on the field you need to tutor for them and for protection.
You need to upgrade your removal and counterspells!
- Cyclonic Rift
- Stoic Rebuttal
- Reality Shift
- Rapid Hybridization
- .............. use google for more
2 weeks ago
Because I am essentially a very lazy person, here is the link to my decklist that is the same type of deck that you are running: Oona's Summer Court
As for creatures? Fleet Swallower is definitely a solid card add, but can be rough to get going, I generally like the game to be over by the time that card becomes of high value. Grand Architect + Pili-Pala is a great infinite mana combo, but it is rough to get out due to summoning sickness (in my experience, people will get rid of one of them before your loop goes off).
I also don't understand the Grand Architect + Tidewater Minion + Rings of Brighthearth combo. All I can think of so far is tap Grand Architect for two, tap Tidewater to untap Architect, using the two colorless to activate Rings to also untap Tidewater; but that nets you nothing but tapping stuff..
Also, if you're going to go for straight mill, and are willing to lose Lazav, Dimir Mastermind, then it would definitely not hurt to run Leyline of the Void, especially withHelm of Obedience. Their library goes away.
Obviously more tutors and draw spells will help you go get your combo pieces, but they also add a lot of $$$ to the deck.
As you can tell by my deck, I tend to run a more control oriented shell, that draws and tutors into it's wincon. My friends complain, because I rarely play with them - instead favoring to stop them and play my own sidegame of Magic to eventually win. (In fairness, one is very new to Magic, and wants to beat you down by hitting you a lot.)
2 weeks ago
theonislair TBH, Myr Retriever and Junk Diver may warrant a decent place in the deck... their abilities have good synergy with Krark-Clan Ironworks/Ashnod's Altar and Nim Deathmantle. The problem is the list is so tight on great stuff with synergistic interactions and it's SO very dependent already on tutors to get you that second or third piece you need to win the game.
I like the idea of Liquidmetal coating but I'm not sure I'd out Open the Vaults for it. With the function of Myr Retriever with Nim Deathmantle I could think Myr Retriever could be a solid replacement for Open the Vaults but it's basically trading off a card that COULD save the game for you for a card that has useful synergy with other combos already in the deck that will net some value. I run Hanna, Ship's Navigator in my list so I think I could safely part with Open the Vaults personally, I'm just not sure where I would fit in additional options like Junk Diver and Scrap Trawler.
KingOfOhio The general response for Pili-Pala has been that it's just ANOTHER way of producing infinite mana in the deck and infinite mana doesn't have a good way in this deck to win you the game on it's own. I'd assume it's the same reason he cut Power Artifact as well. Grand Architect already interacts REALLY well with our Thopters to produce lots of colorless mana as is, and most of our reusable things to go infinite only require colorless. I'm sure an argument could be made for Pili-Pala though, so if you have some good ideas please post them.
3 weeks ago
Grand Architect could be good to pay for some of the scarecrows, and goes infinite with Pili-Pala. Rite of Replication on a scarecrow also seems powerful. Mana Echoes gives good mana to tribal decks and goes infinite with Eldrazi Displacer.
3 weeks ago
I like the updated build, I'll post more in depth thoughts on your thread.
There are definitely a few convoluted infinite combos in this deck that can come up. I don't run Capsize for that very reason, but it's an awesome card in this kind of deck. 4 card infinite "oops" type combos are pretty much fine in my group though so I may give Capsize a test run.
I haven't had much luck with Grand Architect personally. I ran it in an early version of the deck but the fact that it can't ramp the majority of my creatures was a bummer. Now that I run Walking Ballista and Memnarch as win conditions I may have to give it another shot.
Sword of Feast and Famine is another interesting include. I may give that a shot as I almost always find I have tons of cards and want more mana.
Stubborn Denial does seem nice on paper but I think it's a trap card. Most of your creatures do turn it on and a 1 mana Negate is awesome, but when you don't have a 4 power creature it's REALLY bad. Counters are the kind of card that ALWAYS need to work as intended so I'd rather just run Negate or something like it.
As far as Arcane Adaptation is concerned, I'm not as high on it as I used to be. I run more non-sphinxes than you (12 if you count my clones) but sometimes it just doesn't pull it's weight. It needs two other cards to function (Unesh and a non-sphinx in hand) and when those things aren't present it's just a wasted spell. I've been toying with the idea of cutting it in favor of Blue Sun's Zenith. That said, you only really need it to hit once per game for it to pull it's weight and when it does hit multiple times it feels amazing.
I ran Oracle's Vault and Edifice of Authority in my first build of the deck, but cut them quickly because they are pretty weak without untappers online. If I were to power down my list I'd probably put them back in because they are really fun, but they just don't pull enough weight in my current list.
1 month ago
I've found in my Kraj deck that it's hard to resolve him, or protect him for long enough to go off. So I found some redundant ways to get infinite mana without needing Kraj on the battlefield:
Some other great mana creatures for Kraj are Argothian Elder, Bloom Tender, Karametra's Acolyte, Oasis Ritualist, and Viridian Joiner. I also like using Orochi Leafcaller to filter infinite green mana.