Garna, the Bloodflame

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Garna, the Bloodflame

Legendary Creature — Human Warrior

Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.

Other creatures you control have haste.

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Garna, the Bloodflame Discussion

woolleyh on Come Out and Playyyyyy

4 weeks ago

@seshiro_of_the_orochi Thanks! I did consider Zurgo Bellstriker and I think you're right that I should get them in there so that a turn 2 Mindblade Render could start drawing me cards. I considered Brighthearth Banneret too and originally decided cost reduction wasn't as important in a deck that effectively tops out at 5 CMC, but the cost reduction would help me play multiple small creatures in a turn and use up the extra cards that I'll draw. I think that's a good idea and I'll probably try to get them in there. Flamerush Rider doesn't do much, you're right, it's gone! Ignition Team is in there because Alesha, Who Smiles at Death can bring it back, and it would be quite large in a multiplayer setting (and scary with Double Strike) but I think you're right that it should be cut. Cutting Zurgo Helmsmasher I could see, basically all he does is whack really hard but he'd die to removal real quick; he does hit really hard though. Garna, the Bloodflame is the one I'm most reluctant to cut, she can save all my dudes when someone board wipes, and she's great as a follow up to Last One Standing. Thanks again for your suggestions, I think they'll make the deck quicker and better!

seshiro_of_the_orochi on Come Out and Playyyyyy

4 weeks ago

Looks fun. One thing you should change is to add more one-drops. I'd suggest dropping Zurgo Helmsmasher, Ignition Team, Garna, the Bloodflame and Flamerush Rider and replace them with four Zurgo Bellstriker. Another great red two-drop warrior is Brighthearth Banneret. Also, adding some Obsidian Battle-Axe seems a great plan.

elgosu1337 on Let's do the land warp AGAIN

4 weeks ago

Swiftfoot Boots could be a decent addition to protect Vaevictis and give haste. Hanweir Battlements and Flamekin Village are also good lands that give haste for Vaevictis. Hall of the Bandit Lord only gives haste. Need for Speed fits the land sacrifice theme. Mass Hysteria is also low in mana cost. Maybe also Racecourse Fury.

Creatures that work are Xenagos, God of Revels, Surrak, the Hunt Caller, Urabrask the Hidden which also taps opponents' creatures, Anger if you discard or sacrifice it, or Garna, the Bloodflame to also bring back your dead creatures.

SynergyBuild on

1 month ago

+1! Love the commander, I suggest Ashnod's Altar/Viscera Seer, so you can sacrifice all of your creatures in response to Garna, the Bloodflame!

Love the deck!

kingyfyvf on Grixis Wizard Commander Help

2 months ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. I want to focus it on wizards mill where my wizards can help me use my graveyard getting back my instants and sorceries that help mill and draw using Sphinx's Tutelge. Other creatures can be added like Consecrated Sphinx but i'd like for creatures to be mostly wizard. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

bradtheimpaler13 on Un-FLICKING-believable!!!!!!!!!!

2 months ago

Wow so cool. +1 all day. Its too bad you cant use Nicol Bolas, the Ravager  Flip as your commander would be a perfect fit. I like the Garna, the Bloodflame idea suggested above.

AlmostPerfect on Goblins (don’t) suck in Pauper EDH

2 months ago

Isn't your Commander suppose to be a legendary creature. You might want to try Garna, the Bloodflame. She will be able to get back a bunch of Goblins from your graveyard which is helpful when using Goblin Grenade and make all of your creatures have haste.

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