Garna, the Bloodflame

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Dominaria (DOM) Uncommon

Combos Browse all

Garna, the Bloodflame

Legendary Creature — Human Warrior

Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.

Other creatures you control have haste.

Browse Alters

Garna, the Bloodflame Discussion

Hoobynobber7395 on Garna, the Bloodflame

1 month ago

i highly recommend Panharmonicon , it lets you go for infinite mana with Priest of Gix , Priest of Urabrask , Garna, the Bloodflame , and any sac engine

Judge_Beard on Anje Filter

3 months ago

How about Garna, the Bloodflame ? Even at 5 mana, I can see her being pretty useful on a long madness turn.

seshiro_of_the_orochi on Commander 2019...

3 months ago

I like Anje. It's a shame her name isn't Antje, but the card is cool. Lets play a looter from the comman zone, why not. She seems pretty cool with Shadow of the Grave and Garna, the Bloodflame , you just need some madness creatures. Oh, by the way: Falkenrath Gorger ?

Gherid obviously is a Selesnyan who turned away from them and joined the Gruul. The ability is pretty powerful if you can protect him.

I guess it's gonna be one of these two for me.

Chhris on need help better choice

3 months ago

Man, like how do you define the "Best Choice?" what kind of deck is it? Is it built to take advantage of Rakdos, Lord of Riots ? Because that would be a poor shift to Garna, the Bloodflame . Rakdos can cheat some huge creatures into play. Garna can reanimate your field after a wipe. What matters more to your deck?

What are your reasons for wanting to change? Are you not getting the most out of Rakdos?

I can't tell you what the best choice is in a vacuum. It completely depends on your situation and what you want to get out of your commander.

mikekane6 on No Victory Without Sacrifice

3 months ago

I found Chromatic Lantern is useful for mana fixing at the least. I'll look into those mana dorks, replace Quirion Elves perhaps.

I found Garna, the Bloodflame to be too expensive to be bothered flashing him out so playtesting agrees with you on that point at least.

I will definitely consider Reanimate ...again it seems too strong to not have.

as for Essence Harvest I just like it. Especially considering you dont have to sacrifice the creature so can still attack/ Fling it at someone else.

Thanks for the help. I'll definitely be considering some of those other cards for especially Fireshrieker seems too good to not have.

Thanks :)

mikekane6 on No Victory Without Sacrifice

3 months ago

I found Chromatic Lantern is useful for mana fixing at the least. I'll look into those mana dorks, replace Quirion Elves perhaps.

I found Garna, the Bloodflame to be too expensive to be bothered flashing him out so playtesting agrees with you on that point at least.

I will definitely consider Reanimate ...again it seems too strong to not have.

as for Essence Harvest I just like it. Especially considering you dont have to sacrifice the creature so can still attack/ Fling it at someone else.

Thanks for the help. I'll definitely be considering some of those other cards for especially Fireshrieker seems too good to not have.

Thanks :)

SideBae on No Victory Without Sacrifice

3 months ago

Phyrexian Dreadnought is about $30-odd dollars these days, but it'd be kinda busted here. It's like Force of Savagery , but +12/+12.

If you run self-recurring creatures like Bloodghast or Bloodsoaked Champion with sac-outlets like Carrion Feeder and Viscera Seer , you get self-recurring ways to pump Kresh the Bloodbraided .

City of Brass , Mana Confluence and Reflecting Pool are good ETB-untapped lands you may want to consider including.

Dorks are the main advantage of playing green. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Orcish Lumberjack , Birds of Paradise and Bloom Tender are all worth at least strongly considering. If your meta is blue-heavy, Carpet of Flowers is a great card.

Innocent Blood is a good symmetrical sac-spell. Grave Pact or Dictate of Erebos are also worth considering.

Running Natural Order with Craterhoof Behemoth is a good win condition if the commander-damage plan doesn't work out -- it's especially good if you spam out the aforementioned dorks. Triumph of the Hordes is a similar green finisher.

Rancor is a good way to give your general trample that also recurs itself if he dies.

A reanimator package with Animate Dead , Necromancy , Dance of the Dead , Reanimate , Buried Alive , Entomb , and targets like Sire Of Insanity or Grave Titan can end the game real fast without your general needing to come down at all.

The Grove of the Burnwillows + Punishing Fire combo is a lot of fun in EDH, at least as far as I've had experience with it.

Card draw/selection is at a premium in EDH. Faithless Looting , Painful Truths , Night's Whisper and Read the Bones are all worth considering. Phyrexian Arena and Twilight Prophet are both really powerful cards. Commune with Lava is another great source of card advantage.

If you craft your mana-base carefully, you could likely run Blood Moon or Magus of the Moon shenanigans. Omen of Fire is GREAT if your meta is control-heavy, and is (for some god-forsaken reason) an instant. Boil and Choke are also good.

Casualties of War and Windgrace's Judgment are great multi-for-ones in EDH.

Fireshrieker ...? Kinda self-explanatory.

For cuts:

  • I don't think Butcher of Malakir is very good. Seven mana is a lot to pay for a creature that does not protect itself, and Grave Pact is likely a LOT better.

  • Chromatic Lantern is a card I've always thought is overrated in EDH. Just running a one-drop dork like Birds of Paradise is likely a lot better, mainly because coming down turn one is way better than coming down turn three.

  • Death's Presence is a card I suspect is not as good as it seems; it strikes me as a 'Win More' type card. It costs a lot to get down, and you're probably better off investing the mana and card in getting your general fatter in the usual fashion. Of course, play testing is fully capable of proving me wrong.

  • Essence Harvest strikes me as having too little effect. Running just one Fling -type effect is likely good enough.

  • Grave Betrayal is likely not as good as reanimation cards like Animate Dead or Reanimate , mainly because Grave Betrayal is way more mana-intensive.

  • If you put in the dorks I suggested, you likely don't need thirty-four lands. Cutting one or two is probably OK.

  • I think running either Swiftfoot Boots or Lightning Greaves is good enough; both may be overkill. Lightning Greaves is likely better, as it is free to equip.

  • Garna, the Bloodflame doesn't seem powerful enough. Another point to watch during playtesting.

PhotogenicParasympathetic on Who is your favourite "Uncommander?"

4 months ago

bushido_man96: If you're looking for ideas, here's my list for Garna, the Bloodflame ! I never actually got around to building it in paper, so I don't have solid confirmation on good/bad/unplayable, but maybe it'll give you some thoughts!

The basic principle is to get cost reducers into play and to get things like Phyrexian Altar and Thermopod and Skirge Familiar out, then discard and sacrifice and get mana to cast Garna, sac Garna in response to her own trigger, and get everything back to do it again infinitely.

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Garna, the Bloodflame occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.27%