|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Mythic Rare|
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Creature — Human Shaman
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
|Have (4)||DeadlyPro_21 , TypicalTimmy , Pumpkinking913 , weirdtimes2004|
|Want (31)||Dienekes , flipdipple , macros , DeadeyeDesperado , Lord_Toastado , FreyGuard , Limette23 , IsaacGreenseed , 8peregrint8 , grandmaaaaa , villanx1 , rakdos24 , Swagrajag , kovellen , dumbo_monkey , Incredipaul , TappedOutTheScarabGod , king0fclubs , nomaky , NapoleonBonaparte , brokendwarf , Newman12402 , thatnerdcait , THEBEARMINATOR55 , Almios , gfgrz , zeriah , orzhov_is_relatively_okay819 , ReliableSenpai , StevenCross , bdehoven|
Prophetic Flamespeaker Discussion
1 month ago
I've seen many Hollow One variants and play one, but I've never seen one use Measure of Wickedness, I like the idea behind it, but I don't like that you warped the deck slightly (Shriekhorn) to enable it or that it costs 4 to cast... If I was using it, I'd add Furyblade Vampire and cut Grisly Survivor and Shriekhorn, Furyblade is a free discard outlet, with a reasonable upside. Your also running too many creatures with Delve, the normal Hollow One deck which runs fetch lands still only runs 4 delve creature, so -2 Gurmag Angler, -2 Tombstalker +2 Flameblade Adept and +2 Flamewake Phoenix. I'd only use Immortal Coil if I had something like Rakdos Charm (artifact destruction) in the deck, it's a massive risk. I probably prefer Sword-Point Diplomacy and Risk Factor to Dark Deal, which is card disadvantage and can only be played turn 3 when your hand could be almost empty.
Lands, your not running fetches so why run Blood Crypt? Budget wise removing the crypt would more than cover 4x Dragonskull Summit and 4x Foreboding Ruins, importantly this would let you cut the number of swamps. This is essentially a red deck for the first 2 turns, no matter what the colour wheel says, mana sources that don't provide red should be kept to a minimum. If you don't have a red source in your opening hand then you need to muligan.
As I said at the top, I play a version of Hollow One Power 4 is Ferocious, though it also runs Soulflayer as the Delve creature. That meant I had to warp the deck slightly to take full advantage of Soulflayer, basically I need to have access to Double Strike. Initially I went with Prophetic Flamespeaker, it was playable and had relevant abilities, sorted. Not really, I ended up splashing white, no Hollow One deck runs white, green, blue, sure but not white (ok, there is one that uses Lingering Souls). I splashed white for 2 reasons, first Adorned Pouncer, second better sideboard options...
I hope this is of help, have fun and good luck with your brew.
4 months ago
Ok, some cards that will really help.
If you want a red 2 drop that pumps your creatures permanently, Curse of Stalked Prey is great.
The traditional efficient double strike tools are Assault Strobe and Temur Battle Rage, with dipping into R/W for Boros Charm, which means that double strike on creatures themselves will always be a good pick for budget lists.
In mono red, I'd look to support a more 'go wide' creatures strat with some permanent buffs and haste (Expedite/Crimson Wisps) with a sideboard designed to remove answers (plans for Ensnaring Bridge, Ghostly Prison, tanky creatures.)
4 months ago
Hey i love your deck. Here are couple ideas off top of my head: Vance's Blasting Cannons Flip, Hazoret's Monument, Dowsing Dagger Flip, Prophetic Flamespeaker, Heirloom Blade. I know some of these cards feel a little off (flamespeaker) but its a draw 2 cards creature... I would especially recommend trying out the Dowsing Dagger Flip (its one of the best ramp cards, and should be easy to turn 4 slap on commander from hand and flip it (and thats Thran Dynamo that gives you mana, makes you friends and is resistant to removal)
5 months ago
Love Purphoros, figure I'd share some of my findings from when I'd play him. When I put Purphoros together, felt like I really ran out of fuel too fast, so I changed up my mana rock and creature selection.
The principle i'm applying here is I'm red, I run out of cards due to my low CMC, so at all points i need to be able to convert my field into more fuel. The last one Coveted Jewel is pretty easy to protect in such a crazy token deck as well.
Other Draw Effects : Prophetic Flamespeaker usually results in two cards, as he has double strike. Both him and Stromkirk Occultist are great, as youre trying to win via damage anyway. Commune with Lava Do Commune with Lava before your turn starts, usually in response to someone moving to their end step. Nets you a bunch of toys next turn. Vance's Blasting Cannons Flip Worse than outpost siege, but from my perspective I just dont care, as I want to draw cards lol.
I noticed there's not a lot of super strong removal or instant speed stuff so I figured I'd drop a few cards for those as well.
Volcanic Offering Volcanic offering in multiplayer usually results in two threats removed, and two lands removed. Seismic Strike (Assuming you just have lands, its 3 mana for 3 damage, and it gets better as time goes on.) Chain Reaction The majority of reds field wipes kind of suck, so im not sure how else to help you here. Less conditional than Aligned Hedron Network, and will hit very hard since you're a token based deck. Starstorm Instant speed, cycling, really good! Disaster Radius and Volcanic Vision are one sided. The last one lets you recur usually a good token spell as well, though ill admit its one of the weaker suggestions.
Although Purphoros is really, really strong against restrictive enchantment decks, I run a lot of enchantment removal and when you run against an azorius deck trying to ruin fun, i always wish I had them in my mono red decks.
Scour from Existence Every time I've cast this, it's saved me. As weird as it sounds and yes its 7 mana, but there are so many times I've been playing where I wished I had this or chaos warp, admittedly Chaos Warp is better, but you can only run one of them :(. Unstable Obelisk Meteor Golem He triggers purphoros too!
6 months ago
9 months ago
Nice! I play pretty casually and play almost exclusively Boros colors, so here's my take:
- 1) 3.5. Skullclamp is really good in just about any token, sac or equipment deck.
- 2) 4. The only thing holding this back is the price.
- 3) 3. Not bad. The fact that you have to pay every time is annoying. Not quite as good as number 1.
- 4) 2.5. Not a huge fan. This basically eats up half your mana base and makes you the target of Strip Mines.
- 5) 2.5. Mask of Memory is pretty decent. Middle of the road.
- 6) 3. Solid. I like it.
- 7) 3. Good plan, Lifegain to mitigate paying life. Best with Necropotence.
- 8) 2. Still helps opponents, and normally discard outlets are useless without the deck being built around them.
- 9) 2. Tower of Fortunes is not really good if you don't have insane ramp. Better options out there.
- 10) 3.5. Nice!
- 11) 1. Just play Phyrexian Arena. Use Strionic Resonator for bigger trigger effects.
- 12) 2. Well of Lost Dreams is actually pretty good, but there are better lifegain effects than Peace of Mind. I like Inventors' Fair.
- 13) 2.5. You have to be pretty desperate to use this but it seems like it'd be okay sometimes.
- 14) 3.5. Tribal is always powerful.
- 15) 2.5. It's okay, kinda easy to interupt.
- 16) 3.5. I love Infiltration Lens!
- 17) 1. Little too janky and helps opponents.
- 18) 4. Because Slate of Ancestry is so good.
- 19) 1. I feel like there are better ways to repeat wheels. This one costs too much.
- 20) 5. My all time personal favorite. Humble Defector is good alone and my top two-drop in all my Boros/red decks.
So again, from a strictly Boros perspective, those are my thoughts. I'm sure you can see the biases and the ones I've actually tested haha!
Others to consider:
- Prophetic Flamespeaker + Sword of Fire and Ice
- Knollspine Dragon + Damage
- Commune with Lava + Neheb, the Eternal//other ramp
- Loreseeker's Stone + lots of mana
- Grenzo, Havoc Raiser + lots of tokens
- Book of Rass + Lifegain if you're not in black/no necropotence
- Commander's Sphere + Sun Titan
- The Immortal Sun... alone
- Azor's Gateway Flip + Untap effects//filter effects
Hope some of this helps. This will be a good resource!
10 months ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.
11 months ago
Prophetic Flamespeaker occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%