Zurgo Bellstriker


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Zurgo Bellstriker

Legendary Creature — Orc Warrior

Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owners hand at the beginning of the next end step.)

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Recent Decks

Zurgo Bellstriker Discussion

Wallamin on Rakdos Burn

4 weeks ago

Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.

Suitable replacements include Bloodsoaked Champion, Vicious Conquistador, Firedrinker Satyr, Zurgo Bellstriker, Soul-Scar Mage, Harsh Mentor and maybe Spike Jester.

I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.

I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.

In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.

And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.

trisket on [List - Multiplayer] EDH Generals by Tier

1 month ago

"tier lists should not be a thing, because we can't gather enough datas(sic) about decks"

That's quite the understatement as the only data that exists is rather useless MTGO 1v1 tournament results, which in that meta has Zurgo Bellstriker as one of the highest ranked decks; but is listed here as tier 5. Tier listing by commander is rather pointless as there are multiple high power decks that never bother to cast their commander. The only viable breakdown of EDH tiers is by color(s); with U, U/X and U/X/Y decks filling out the top spots.

Draglord_Sim on Card creation challenge

3 months ago

The Black Marker

Artifact Saga


~~~ enters the battlefield under target opponent's control.

: Overpopulate (for each creature you control, create a token that's a copy of that creature)

: Sacrifice two thirds of the creatures you control, rounded up. For each creature sacrificed this way, ~~'s control creates a token copy with infect.

: Destroy all creatures with infect. You get an emblem named Brethren Moon with "At the beginning of combat on your turn, sacrifice a creature and put a charge counter on Brethren Moon. Then, if there are three or more charge counters, target opponent searches their hand, library, graveyard and exile for a card named The Black Marker. They may cast that card without paying its manacost. Remove all charge counters from Brethren Moon."

Hypothetically, on Tarkir, let's say that the Khans managed to overthrow the Dragons after Dragons of Tarkir. Make a Khan inspired by the "modern-day" Khans from Dragons. I.e, what's Zurgo Bellstriker up to in this theoretical post-dragon world?

Snivy__ on Jhoira, Turn 0 Combo Captain

4 months ago

You do realize that Jhoira triggers off of legendaries too, do running Zurgo Bellstriker and Norin the Wary isn't a bad idea comparing to some of your pretty-much-useless artifacts in here

skoobysnackz on

4 months ago

I think you need to read up on how Mox Amber works. The text is word for word: ": Add one mana of any color among legendary creatures and planeswalkers you control."

Inventors' Fair is neither a creature, nor a planeswalker, so it won't activate Mox Amber.

On top of that Inventors' Fair is colorless. Mox Amber can only produce mana if the legendary creature or planeswalker has one or more colors (, , , , and . Devoid, and don't count because they don't have a color).

Even if the land did produce colored mana and was counted by Mox Amber, you would still only have that one source because all lands are colorless (except for Dryad Arbor, which isn't legendary). This is why the mox doesn't count legendary lands, or artifacts.

As far as I can tell, unless a legendary creature that costs only is spoiled in Dominaria, a turn 1 Chandra, Torch of Defiance is not possible in standard.

The only way I can think of playing a turn 1 Chandra, Torch of Defiance in this way is in modern with 1 chandra, 1 Mountain, 1 Zurgo Bellstriker, and 4 Mox Amber.

kenw6ire on Zurgo Bellstriker Legality in Duel ...

5 months ago

On my Zurgo decklist 1v1 Duel Commander Zurgo Bellstriker for Duel/French Commander, Zurgo Bellstriker is currently showing as an illegal card.

Except that it isn't. The card is completely legal in that format.

clayperce on Can someone please explain to ...

6 months ago

Firedrinker Satyr was amazing at Pro Tour Origins but I haven't seen him much since then. Though he showed up in a RDW list a while ago at a small Modern tournament.

He was also tearing it up in 1v1 Commander for a while, as one of the 99 in Zurgo Bellstriker or Chandra, Fire of Kaladesh  Flip decks.

Good luck (and skill) with your brew!

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