|Commander / EDH||Legal|
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|Dragons of Tarkir||Rare|
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Legendary Creature — Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owners hand at the beginning of the next end step.)
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|Have (13)||Tommuz , ironax , SirFabius , ajc3527 , Roadhog , Gabeph , thetechzombie , Wiggins , voidruby , Ellyreia , jhTheMan99 , Regulus1010 , Nightdragon779|
Zurgo Bellstriker Discussion
1 week ago
Foundry Street Denizen/Flameblade Adept/Goblin Bushwhacker/Reckless Bushwhacker/Zurgo Bellstriker? Ash Zealot is ok sideboard, though woe reaper does a lot to fix that. Its an archetype I can see being powerful, I'm just not confident the support is there, or the correct colours with Bramblewood Paragon out there.
2 weeks ago
Props on doing the unconventional thing while deckbuilding.
If I were you, I'd protect Marton by any means necessary. A Saproling token could block him and kill him unless you have precautions. Darksteel Plate and the like comes to mind.
Then, I'd say your average CMC is a little high, especially for only 35 lands. Cut some of the least helpful Dragons once you get to playtest. If it's 6-7 CMC, it should absolutely cripple your opponent. You should only need one Dragon to buff your team and swing in with Marton. Plan to finish an opponent every time you swing -- you've gotta have a low enough curve to take your opponents by surprise and damage them for 15-ish by the time you swing in with Marton and co. on T5 for lethal. Insult / Injury, Mob Rule, Curse of the Nightly Hunt, Zurgo Bellstriker, Fervor, and the like will help with that plan, I think...
Love the deck. I've got a similar deck @ One-Punch Woman (Primer) that might help with your strategy, even though the colors are slightly different.
EAGLExCORe on RDW
4 weeks ago
sloth.the.holy Hey man, thanks for the inquiry. You're right Falkenrath Gorger is pretty trash and his ability does nothing in most of the decks people are running him in. Unfortunately, the reason he is currently being used is solely because he's a 2/1 for . Sounds ridiculous - but in my deck for instance - I need to have a 2 power creature on turn 1 as often as possible so that on turn 2 and 3 I can hit hard with Consuming Fervor and/or Cartouche of Zeal + Falkenrath Gorger. He functions as a bad Goblin Guide and sorta on par with Zurgo Bellstriker. He's the 1 drop that you're happy to have in your hand if you have no others but is not generally your go-to if you have a variety.
4 weeks ago
For a haircut deck, looks pretty good! I think you might be able to find a better 1-drop warrior than Goblin Glory Chaser. Maybe Mardu Woe-Reaper or Zurgo Bellstriker. I'd also be remiss to leave out Spoils of War for the flavor.
1 month ago
I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.
This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).
You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.
If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.
If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.
Just my 2 cents.
1 month ago
1 month ago
With burn, you really want the game to over as soon as possible as the longer it goes on, the less likely you are to win. As a result a lot of burn/aggressive decks have a curve that ends at 3-4. Zealous Conscripts is a nice effect but 5 mana is a bit more than you'd want.
Eidolon of the Great Revel is a card that often is a 3 or 4 of in burn. Yeah it hurts you a lot, but for aggressive decks, you either win before your opponent can react, or they stabilize and you lose. As a result your own life total doesn't matter as much. Oftentimes your opponent is forced to spend a removal spell on it causing them to take damage and losing a removal spell for one of your other creatures, and allows you to keep playing without taking damage off of it.
Assuming you keep it causal and not modern, one card i strongly think you should try to pick up a copy of is Sulfuric Vortex. If your opponent can't deal with it, you put them on a clock which gets sped up by all the other cards in your deck. Seeing as how one of the better ways to survive the initial onslaught from a burn/aggressive deck is to gain life, the second line comes in handy as well. Like eidolon, your life total doesnt matter too much
I'd cut the war-names, and conscripts to make room for some of these cards as they are pretty inefficient.
Goblin Wardriver is also worth considering removal as most blocking creatures, kill him so by the time you start attacking with him, he might not be able to do so safely. Rakdos Cackler and Zurgo Bellstriker suffer a similar problem bt not as bad seeing as how they come down turn 1. I still might replace a few of them with a 1 mana deal 3 damage spell.
2 months ago
I love the idea, so I started browsing all red one-cost cards in Modern using Gatherer... I should be sleeping instead... oh well.
Since you're going entirely for one drops, you may want to condense your plans into two colors - when I playtested your deck with the playtest feature, I had a hard time getting a good start because the manabase is too diverse for getting things out quickly.
You might consider sticking with just two colors - red and white. The reason for that choice is because those are more likely to have "prowess" creatures (I think), and spells that boost all your dudes, rather than just one at a time (like green usually gets for low cost). Giant Growth might be replaced with Built to Smash, Taste for Mayhem Titan's Strength or Furious Resistance
Since you're trying to get lots of dudes into play, spells that boost all your creatures, rather than just one, might be best. In keeping with my red/white suggestion, have you considered Banners Raised, Weapon Surge or Coordinated Assault?
Also, here's a few one-drops that caught my eye.
- Boros Recruit
- Flamekin Harbinger would help replace itself (or help you get more flamekins), making it easier for you to be consistent with drawing your creatures.
- Figure of Destiny
- Genju of the Spires (you don't care about having your mountains survive once you have three mana or so...)
- Goblin Bushwhacker
- Skin Invasion Flip (played on an opponent's creature perhaps?)
- Zurgo Bellstriker
A Crack the Earth on turn two after playing a little guy, forcing a slower opponent to sacrifice a land or mana dork, could be devasating. Also, replace Swords to Plowshares (Not modern legal) with something modern legal like Path to Exile or, in a pinch, Fiery Impulse or Flame Slash.