|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
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Legendary Creature — Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owners hand at the beginning of the next end step.)
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Zurgo Bellstriker Discussion
2 months ago
If you think they're too slow, I feel like you're effectively not giving them the credit they deserve, and/or don't understand the decks at all.
I think that, going forward, you should probably put a little more thought into how you've presented yourself so far:
You enter a thread asking a question that you could have answered for yourself had you read the first sentence of the description. That's fine and many tend to gloss over the description for some reason. But, to me it originally came off as though you were bewildered how these T0 commanders are where they are, and decided it must be because this was for 1v1 - which also leads me to believe that you are not familiar with 1v1's meta, as we would see banned Legends like Leovold, Emissary of Trest here, or beaters like Zurgo Bellstriker at the top.
You make dismissive comments about proven generals like Sisay and Gitrog - generals that have had years of tuning and despite all the changes to the meta and have still remained as consistent as they are. This is an unnecessarily combative stance to take, and a weird way to go about thinks, especially as you're effectively reaching out to a community of users who will most likely know more about a given commander than you do.
On top of that you wonder why a general that is demonstrably weaker than these aforementioned generals isn't higher than it ought to be. This isn't so bad, especially because there have been daily submissions of "X deck should be the best, it's my favourite" despite that generally being frowned upon, however, you make a blanket statement about Jhoira in one stroke while undermining all the T0 generals in another, which is senseless.
If you're unclear about a certain commander, perhaps ask why they are where they are, rather than coming at this from an angle that presupposes that you know more than everyone here.
I mean no offense by this, I'm just assessing how you've come across to me, so far, and I'd wager other users may feel the same. So I'd highly encourage you to maybe think a little harder about how you engage in a conversation, as dismissing generals without any sound reasoning isn't typically a great way to promote civil discourse.
3 months ago
3 months ago
TypicalTimmy, that new zurgo has 0 white in him. He can just as easily be mono-black - the exile effect from any hand exile like Never Happened; haste, deathtouch and menace are secondary or primary keywords in black; losing life for not doing something is quite black as well painful quandry. Additionally, where do you exile that card from? The graveyard, hand, battlefield or library?
Lets compare to the OG Zurgo Helmsmasher:
- haste and must attack are quite red.
- indestructible is almost exclusively white.
- "Gain a counter when something dealt damage by ~ dies" has been in black for the past 20 years of Magic in Sengir Vampire.
It is a good example how you can be a 3 color and avoid the "keyword soup" issue. In light of all that, here is another new Zurgo:
Zurgo, Dragon General
Legendary Creature - Orc Warrior
When ~ attacks, you may tap up to X target permanents, where X is ~'s power.
When ~ attacks, create X 1/1 black Warrior tokens tapped and attacking, where X is the number of tapped permanents target defending player controls.
Now, this version takes advantage of Zurgo's hasty nature and keeps the denial strategy of the Ontario's version. Additionally, the flavor of "the next incarnation of Zurgo" is there - last we saw him he was a lowly Zurgo Bellstriker, so having him grow too much in stats seems counterintuitive. He has instead specialized in leading an army, charging first, but utilizing tactics over brute strenght.
4 months ago
wowsuchdoge, I think Sorin is just a little slow for what I ultimately want out of the deck. Without Zurgo Bellstriker, I’d start looking at some of the two drops honestly or low cost dash mechanics. The biggest reason for Bellstriker is to trigger Fatal Push Revolt.
There are a few good Dash creatures or decent bodies at the 1-2 CMC slot if you don’t want to run both versions of Zurgo.
The deck itself is fairly consistent as long as you hit all three colors on curve or hit RB at least. Like all creature deck it is prone to removal heavy decks.
5 months ago
Oh sorry, I hadn't noticed you were on a budget.
In that case...
Zurgo Bellstriker 2/2 for 1 with a downside that you rarely care about.
Steppe Lynx and Goblin Cohort are high-risk high-reward cards-as long as you keep pumping out creatures/lands, they're better than anything else, but once you stop, it's as if you were down a creature which is especially bad in this deck. Still might be worth it, especially considering you're trying to win early.
War Falcon might work, but I think 14 soliders is a bit too few.
Hope this helps.
5 months ago
@seshiro_of_the_orochi Thanks! I did consider Zurgo Bellstriker and I think you're right that I should get them in there so that a turn 2 Mindblade Render could start drawing me cards. I considered Brighthearth Banneret too and originally decided cost reduction wasn't as important in a deck that effectively tops out at 5 CMC, but the cost reduction would help me play multiple small creatures in a turn and use up the extra cards that I'll draw. I think that's a good idea and I'll probably try to get them in there. Flamerush Rider doesn't do much, you're right, it's gone! Ignition Team is in there because Alesha, Who Smiles at Death can bring it back, and it would be quite large in a multiplayer setting (and scary with Double Strike) but I think you're right that it should be cut. Cutting Zurgo Helmsmasher I could see, basically all he does is whack really hard but he'd die to removal real quick; he does hit really hard though. Garna, the Bloodflame is the one I'm most reluctant to cut, she can save all my dudes when someone board wipes, and she's great as a follow up to Last One Standing. Thanks again for your suggestions, I think they'll make the deck quicker and better!
5 months ago
Looks fun. One thing you should change is to add more one-drops. I'd suggest dropping Zurgo Helmsmasher, Ignition Team, Garna, the Bloodflame and Flamerush Rider and replace them with four Zurgo Bellstriker. Another great red two-drop warrior is Brighthearth Banneret. Also, adding some Obsidian Battle-Axe seems a great plan.
5 months ago
Thanks, I'm already looking for a set of Zurgo Bellstriker, it looks like an awesome card you can just replay and put back in hand each turn.
I started building this deck as a Standard deck, then realized it was going to rotate very soon, so I have a lot of things to improve now.
I will add a set of Lightning Bolt to replace Shock, and maybe Incinerate instead of Lightning Strike, thanks for this one. The mana curve is essential here, I can't just use one and two drops for burn and need some more expensive spells to keep feeding Imminent Doom.
I have also a set of Fanatical Firebrand, but they seem to fit better in my Goblin Deck for some reason...
I agree, this deck would certainly be way more competitive without Imminent Doom, but it's all about the feeling of the game... In a classic Red Burn, you just... burn stuff. There, you have to build up something, think wisely before you play, keep spells in hand and wait for a badass combo. I'll try it for a while, then we'll see.
Zurgo Bellstriker occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.0%