|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
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Legendary Creature — Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owners hand at the beginning of the next end step.)
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Zurgo Bellstriker Discussion
2 weeks ago
It looks like your deck is a mix of Warriors (or cards that synergize with Coldeyes) and Dinosaurs. I think between the 2 I like the idea of a Coldeyes deck. Once you have a more focused theme you can cut the rest of the cards that don't synergize.
+More Coldeyes and warriors, berserkers, and barbarians
-Creatures that aren't the type listed above
You probably don't need 29 lands with your decrease in curve and can probably settle around 23.
As far as non creature spells are concerned I like these
Some other creatures that fit well in a Coldeyes deck
2 months ago
Hey I've been toying around with an idea and I'd like to know what people think and if it could change the commander's placing at all. The deck runs Zurgo Bellstriker as the commander, but is not at all your average mono red aggro deck. I think its a very interesting way to look at him and I'd like to see if anyone else thinks so too. It is a competitive build so keep that in mind.
Commander / EDH
3 months ago
4 months ago
Foundry Street Denizen/Flameblade Adept/Goblin Bushwhacker/Reckless Bushwhacker/Zurgo Bellstriker? Ash Zealot is ok sideboard, though woe reaper does a lot to fix that. Its an archetype I can see being powerful, I'm just not confident the support is there, or the correct colours with Bramblewood Paragon out there.
4 months ago
Props on doing the unconventional thing while deckbuilding.
If I were you, I'd protect Marton by any means necessary. A Saproling token could block him and kill him unless you have precautions. Darksteel Plate and the like comes to mind.
Then, I'd say your average CMC is a little high, especially for only 35 lands. Cut some of the least helpful Dragons once you get to playtest. If it's 6-7 CMC, it should absolutely cripple your opponent. You should only need one Dragon to buff your team and swing in with Marton. Plan to finish an opponent every time you swing -- you've gotta have a low enough curve to take your opponents by surprise and damage them for 15-ish by the time you swing in with Marton and co. on T5 for lethal. Insult / Injury, Mob Rule, Curse of the Nightly Hunt, Zurgo Bellstriker, Fervor, and the like will help with that plan, I think...
Love the deck. I've got a similar deck @ One-Punch Woman (Primer) that might help with your strategy, even though the colors are slightly different.
EAGLExCORe on RDW
4 months ago
sloth.the.holy Hey man, thanks for the inquiry. You're right Falkenrath Gorger is pretty trash and his ability does nothing in most of the decks people are running him in. Unfortunately, the reason he is currently being used is solely because he's a 2/1 for . Sounds ridiculous - but in my deck for instance - I need to have a 2 power creature on turn 1 as often as possible so that on turn 2 and 3 I can hit hard with Consuming Fervor and/or Cartouche of Zeal + Falkenrath Gorger. He functions as a bad Goblin Guide and sorta on par with Zurgo Bellstriker. He's the 1 drop that you're happy to have in your hand if you have no others but is not generally your go-to if you have a variety.
4 months ago
For a haircut deck, looks pretty good! I think you might be able to find a better 1-drop warrior than Goblin Glory Chaser. Maybe Mardu Woe-Reaper or Zurgo Bellstriker. I'd also be remiss to leave out Spoils of War for the flavor.
4 months ago
I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.
This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).
You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.
If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.
If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.
Just my 2 cents.