|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
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Legendary Creature — Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owners hand at the beginning of the next end step.)
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|Have (26)||Tommuz , ironax , Lucretian , MythicWinter111 , Vasbear1 , Doom_of_Valyria , Gabeph , electrolynx , Nightdragon779 , miracle , Myllyes314 , FALLEN-X-ANGEL , slemulv , Regulus1010 , Pumpkinking913 , Mortiferus_Rosa , Hakira , ajc3527 , Roadhog , voidruby , Ellyreia , pokemate0 , ChainerDragon65 , TehDelta , thetechzombie , silvereh|
|Want (8)||ryuzaki32667 , Elcascador , Danielj111 , NeonSeraph , Killuas , 1337_Nerd , tazartheyoot , Topher71|
Zurgo Bellstriker Discussion
1 week ago
wowsuchdoge, I think Sorin is just a little slow for what I ultimately want out of the deck. Without Zurgo Bellstriker, I’d start looking at some of the two drops honestly or low cost dash mechanics. The biggest reason for Bellstriker is to trigger Fatal Push Revolt.
There are a few good Dash creatures or decent bodies at the 1-2 CMC slot if you don’t want to run both versions of Zurgo.
The deck itself is fairly consistent as long as you hit all three colors on curve or hit RB at least. Like all creature deck it is prone to removal heavy decks.
1 month ago
Oh sorry, I hadn't noticed you were on a budget.
In that case...
Zurgo Bellstriker 2/2 for 1 with a downside that you rarely care about.
Steppe Lynx and Goblin Cohort are high-risk high-reward cards-as long as you keep pumping out creatures/lands, they're better than anything else, but once you stop, it's as if you were down a creature which is especially bad in this deck. Still might be worth it, especially considering you're trying to win early.
War Falcon might work, but I think 14 soliders is a bit too few.
Hope this helps.
1 month ago
@seshiro_of_the_orochi Thanks! I did consider Zurgo Bellstriker and I think you're right that I should get them in there so that a turn 2 Mindblade Render could start drawing me cards. I considered Brighthearth Banneret too and originally decided cost reduction wasn't as important in a deck that effectively tops out at 5 CMC, but the cost reduction would help me play multiple small creatures in a turn and use up the extra cards that I'll draw. I think that's a good idea and I'll probably try to get them in there. Flamerush Rider doesn't do much, you're right, it's gone! Ignition Team is in there because Alesha, Who Smiles at Death can bring it back, and it would be quite large in a multiplayer setting (and scary with Double Strike) but I think you're right that it should be cut. Cutting Zurgo Helmsmasher I could see, basically all he does is whack really hard but he'd die to removal real quick; he does hit really hard though. Garna, the Bloodflame is the one I'm most reluctant to cut, she can save all my dudes when someone board wipes, and she's great as a follow up to Last One Standing. Thanks again for your suggestions, I think they'll make the deck quicker and better!
1 month ago
Looks fun. One thing you should change is to add more one-drops. I'd suggest dropping Zurgo Helmsmasher, Ignition Team, Garna, the Bloodflame and Flamerush Rider and replace them with four Zurgo Bellstriker. Another great red two-drop warrior is Brighthearth Banneret. Also, adding some Obsidian Battle-Axe seems a great plan.
1 month ago
Thanks, I'm already looking for a set of Zurgo Bellstriker, it looks like an awesome card you can just replay and put back in hand each turn.
I started building this deck as a Standard deck, then realized it was going to rotate very soon, so I have a lot of things to improve now.
I will add a set of Lightning Bolt to replace Shock, and maybe Incinerate instead of Lightning Strike, thanks for this one. The mana curve is essential here, I can't just use one and two drops for burn and need some more expensive spells to keep feeding Imminent Doom.
I have also a set of Fanatical Firebrand, but they seem to fit better in my Goblin Deck for some reason...
I agree, this deck would certainly be way more competitive without Imminent Doom, but it's all about the feeling of the game... In a classic Red Burn, you just... burn stuff. There, you have to build up something, think wisely before you play, keep spells in hand and wait for a badass combo. I'll try it for a while, then we'll see.
1 month ago
Imminent Doom is a weird card to play around with. In an EDH deck you'd definitely get value out of it. Here... probably not so much.
Wizard's Lightning would be more consistent damage. Kari Zev, Skyship Raider, maybe. Fanatical Firebrand, Zurgo Bellstriker, Thunderous Wrath, Searing Spear, Incinerate, Flame Javelin, Collateral Damage are all fun cheapish burn spells and doods. Reverberate+Insult would just be brutal but you'd need the mana to pull it off.
I like what you're trying, I'd just probably take out the imminents.
2 months ago
Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.
I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.
I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.
In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.
And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.
3 months ago
"tier lists should not be a thing, because we can't gather enough datas(sic) about decks"
That's quite the understatement as the only data that exists is rather useless MTGO 1v1 tournament results, which in that meta has Zurgo Bellstriker as one of the highest ranked decks; but is listed here as tier 5. Tier listing by commander is rather pointless as there are multiple high power decks that never bother to cast their commander. The only viable breakdown of EDH tiers is by color(s); with U, U/X and U/X/Y decks filling out the top spots.