Back:Adanto, the First Fort
|Commander / EDH||Legal|
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|Promo Set (000)||None|
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When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Legion's Landing Discussion
2 weeks ago
2 weeks ago
If you need ideas on cuts, I have a few:
Most of your creatures feel like goodstuff. Maybe that's the point, but, in agreement with most of the fellows here, I think slivers would suit you better.
Venser's Journal seems an odd choice. Does this deck usually draw a lot of cards?
Legion's Landing Flip is bulk. Like it's fine but 0 synergy with the rest of the deck. Same for... all of your sorceries except the two wraths and Torment of Hailfire , which I'm assuming is a finisher.
2 weeks ago
I'd play Raise the Alarm and Gather the Townsfolk over Spiritual Visit and Midnight Haunting (unless you want to go all-in on the spirit token theme, which is respectable). This type of go-wide tokens deck wants to play cards that make the highest number of tokens for the most efficient cost, kind of like how Burn wants to play cards that deal the most damage for the lowest cmc. Spiritual Visit only makes one token per spell (unless you have another in hand) and Midnight Haunting doesn't make enough tokens for its mana cost, so Raise the Alarm and Gather the Townsfolk beat them out in that regard.
Other than that, I definitely suggest you make room for Triplicate Spirits , which is a very good card in mono w tokens. You could also try out Leyline of the Meek , which has the potential to make all of your tokens 2/2s right at the start. Legion's Landing Flip is another great one, as it can function as ramp, an early-game body, and fuel for the late game.
3 weeks ago
Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.
Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.
Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.
Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm
Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too
Wurmcoil Engine - double dips into a on death trigger
Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...
Pitiless Plunderer - gives treasure tokens on you creature's death.
Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con
Sacred Mesa - also triggers a sac proc each turn you keep it around
Hidden Stockpile - a sac outlet that grants creatures.
Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.
Twilight Drover - make tokens when tokens die. the cycle continues.
Custodi Soulbinders - makes tokens based on how many creatures were in play.
White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.
Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.
Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.
Luminarch Ascension - stall to make stupidly cheap angels.
Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough
Sangromancer - death is life. who knew?
Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.
Vampiric Rites is a solid, cheap card draw engine for tokens.
Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)
Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.
Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.
Archon of Justice - exile a threat on death. simple enough.
Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.
Kokusho, the Evening Star - drain ALL THE THINGS!
Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.
Vindictive Lich - gives alot of options for a single death effect.
3 weeks ago
Please look at my weird Sister/Token/Vehicle deck it's super fun sideboard prob needs a lot of work Vehicle Soul Sisters
3 weeks ago
Another good card is Legion's Landing Flip it could be a little out of your budget. I'm not sure how much you want to spend on a deck but if you search Azorius Aggro online you could find some deck list similar to yours. I play standard every week and I've been playing Azorius Aggro for a couple weeks. I use the Ajani's Pridemate + Healer's Hawk + Leonin Vanguard combo and find it quite fun.
1 month ago
Additional thought: filling out your 1-drop slot with more two-for-one cards. Basically variations on Doomed Traveler .
- Fungal Infection
- Hunted Witness
- Legion's Landing Flip - a little off-theme, but good long-term value
- Sacred Cat
- Thraben Inspector
Probably only 6-8 total 1-drops are necessary for consistency. A good set to pick from though.
1 month ago
Maybe upgrade your spirits to angels with a couple copies of Divine Visitation ? Also might consider Legion's Landing Flip since you're going wide. If you add both, they play well together: an angel per turn is tough to deal with.
Legion's Landing occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.04%
All decks: 0.31%