Legion's Landing

Legendary Enchantment

When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

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Trade

Have (3) metalmagic , orzhov_is_relatively_okay819 , gildan_bladeborn
Want (1) Hopere

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Legion's Landing occurrence in decks from the last year

Standard:

All decks: 0.31%

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Legion's Landing Discussion

Lanzo493 on Orzhov spirit tokens

2 weeks ago

I agree with hungry000. I’ve played token decks before. They are midrange. The use early cheap removal to stall out and kill with efficient, flying damage machines. Path to Exile, Thoughtseize, and the like. Valuable engines like Bitterblossom and any cheap planeswalkers that makes tokens are great. Speaking of one drops, Legion's Landing  Flip is great. It’s tokens enough ramp.

But those can be expensive. Some more budget alternatives are Battle Screech, Secure the Wastes, Inquisition of Kozilek and Fatal Push. Cabal Therapist is good if you like the sacrifice synergies.

DRmagic2017 on Yet Another Edgar Markov Deck

2 months ago

Hello! I have some suggestions. Boost: Metallic Mimic and/or Adaptive Automaton. Token generators: Legion's Landing  Flip, Bloodline Keeper  Flip, Elenda, the Dusk Rose, Sorin, Solemn Visitor. Creatures: Taurean Mauler, Vona, Butcher of Magan. "Plan 'B'" (works with life-gaining): Aetherflux Reservoir (in this case True Conviction would be a nice addition too). Tribal artifact: Blade of the Bloodchief. Card advantage/draw/tutor: Sensei's Divining Top, Skullclamp, Castle Locthwain, Vampiric Tutor, Demonic Tutor, Diabolic Tutor. Good luck in brewing!

Ninokun on Cheaper replacement of Dawn of ...

2 months ago

I get it, and I considered to get the deck as is, but I wanted to explore other alternatives if available to get the deck to $15. It's kind of the fun for me.

I checked various options but I couldn't decide if they were good or not. That Legion's Landing  Flip was an option. Now that you mention it, I will test it. If you got another suggestion, it'll be really appreciated.

Magnanimous on Cheaper replacement of Dawn of ...

2 months ago

Look at the deck, it's under $20.

Also, I haven't looked through every option, but I seriously doubt that another card will generate card advantage and tokens as cheaply as this. You'll need to make concessions somewhere. So, can you specify what kind of concessions you're willing to make? Are you playing it for the card advantage? The tokens? The low mana cost? That said, Legion's Landing  Flip half works, especially in your deck. Also, a deck as cheap as yours is impressive and you are going to have to make significant concessions when you're paying <$0.33 per card.

philosopher on Mono White

2 months ago

Hey Haysnow,

With the use of 4 CMC cards like Gideon, Ally of Zendikar and 5 CMC cards like God-Eternal Oketra, 19 plains may be not enough land, so, if you find that through play testing that this is the case, I recommend removing some of your Legion's Landing  Flips and put in some Castle Ardenvales instead because it creates a 1/1 for 1 extra mana than Legion's Landing  Flip and it provides the extra mana needed to play your Gideon, Ally of Zendikars and God-Eternal Oketras.

Or, if you want to keep your aggro theme going, I recommend removing all your Legion's Landing  Flips and replacing them with Knight of the White Orchids because, the cool thing with the knights is that, if you go second, on your third turn you can play the knight get a plains and you can play your land for turn and, thus, having four plains on the battlefield. You could follow that up on your fourth turn with another plains, which would get out your God-Eternal Oketra out on turn four, which I think would be amazing.

I hope this helps,

Philosopher

philosopher on Stupid Fast WW

2 months ago

Hey Erkmehoff,

I have a few questions about this deck:

why do you only have 2 Heliod, Sun-Crowneds instead of three because this seems to be a win condition for the deck?

How do you pay for Gaea's Blessing if you don't have any green mana?

Is Legion's Landing  Flip that good that you need 4 of it in your deck?

Thank you,

Philosopher

philosopher on Human White Weenies

2 months ago

Hello cakemaster18,

I like playing white weenie in pioneer, so please see my bellow recommendations.

I recommend reminding the Giant Killer and adding 1 more Declaration in Stone because dec in stone allows you to kill any creature, whereas giant killer only focuses on 4 CMC or higher.

I recommend removing 2 plains and adding 2 Knight of the White Orchids because the knight acts as a quasi plains and it's awesome to play it on turn 3 because you get to put a plains onto the battlefield and then play your land for turn, thus, giving you 4 lands on turn 3.

I recommend removing the Legion's Landing  Flip and the Gryff's Boon for 3 Boros Elites because it is a lot of fun attacking with 3 creatures on turn 3 and making the elite a 3/3 creature (that's a lot of 3's :D).

In terms of the sideboard, you are only allowed 15 cards and you currently have 17 cards, so I would remove the Scavenger Grounds because you already have Rest in Peace and I would remove 1 Selfless Spirit, as you already have Unbreakable Formation to prevent against board sweeps.

I hope that helps.

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