Folio of Fancies
Players have no maximum hand size.
, : Each player draws X cards.
, : Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard.
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Folio of Fancies Discussion
4 days ago
I would remove Narset, Parter of Veils. Her static ability may come in handy, but her loyalty ability doesn't work with your deck since only 33% of the deck is noncreature, nonland. Instead, try running Guardian Project so you can get some more card draw.
I would remove Deconstruct and replace it with Beast Within. A free artifact removal spell sounds nice, but you lack serious removal spells. Beast Within offers flexibility and is fairly inexpensive. Unravel the Aether is another solid option that can remove indestructible artifacts/enchantments.
Next, take out Pelt Collector. It will take awhile for him to get big enough to become a serious threat, and even when he does it will be easy to kill him. Even a Fatal Push would kill him. Try replacing him with Evolving Wilds. This will raise your land count and also help with deck thinning.
You should consider removing Folio of Fancies. This really just helps all players and doesn't necessarily further your own agenda. Yes, it will give you card draw but it also helps give your opponents more opportunities to mess with your board. And with so much removal in the format, creature=based strategies can be fragile at times. Everyone is running board wipes. I'd substitute it with River's Rebuke. It's not a Cyclonic Rift, but can help still remove problem boards. Ensnare is a sweet option that you can play on someone's end step so you can swing in with beefed up elves.
Replace Planewide Celebration with Reap. The proliferation is nice, but you want at least some ways to get back key pieces from the graveyard. Reap can potentially be a whiff, but black is a popular color in Magic so it's possibly to get back a lot of cards with this cheap spells.
Finally, I would recommend removing Ezuri's Archers, Quest for Renewal, Personal Tutor and Hypnotic Sprite. The archers is an okay turn 1 play, but won't stack up to some flying threats. Quest for Renewal is an okay card, but in this deck it's kinda useless. You don't have instant speed ways to take advantage of the mana you are cashing in on other than Folio of Fancies. You run very few sorcery spells that really won't impact the game, so Personal Tutor is pretty underwhelming. Hypnotic Sprite is nice since it offers some flexibility as a counterspell, but the counter side is only good in the early game. If you're in the late game and someone plays a Damnation, you will want a Counterspell more than a Hypnotic Sprite. I would recommend replacing these with x3 Forests and Counterspell.
Hope this helps.
1 week ago
2 weeks ago
Folio of Fancies would also perform well, I think.
4 weeks ago
Folio of Fancies might be a good addition to the deck. It sits around 55 cents. It would help with draw and mill.
Swiftfoot Boots and Lightning Greaves might also be good at protecting the commander, because it will probably be a lightning rod for removal. Since he just sits there, Mask of Avacyn or Ring of Evos Isle could work as well.
1 month ago
A neat card that might go well with your commander is Folio of Fancies. It plays on both you and your opponent drawing, and lets you mill them based on their hand size.
2 months ago
Just a few changes, i would either take out the 4 of Didn't Say Please or Thought Collapse and replace it with an extra Midnight Clock, 2 Folio of Fancies, and a Thassa, Deep-Dwelling. i would also remove the 3 Naiad of Hidden Coves and replace them with an extra thassa and 2 Ominous Seas. really good deck idea, and an easy +1
2 months ago
2 months ago
Things I'd cut: Frost Marsh just a tap land, not worth it
Spire of Industry not enough artifact to turn it on early and you don't really need it late
Diabolic Tutor too slow, you'll be drawing so many cards anyway
Karn's Temporal Sundering also slow and expensive, you'd need upwards of 10 mana to make this thing worth it
Folio of Fancies nonbo with much of the discard stuff, and mill is not the way this deck wins so why let your opponents keep extra cards?
Exquisite Blood same deal, you don't really need lifegain and at 5 mana youd rather play nek himself
Psychosis Crawler this one's a hot take, but in a deck dedicated to making your opponents draw, he is looking for the opposite. Also 5 mana is neks spot.
Niv-Mizzet, Parun casting cost is fucking rough, but this is a maybe cuz he is really strong
Psychic Corrosion same deal as folio about this not being a mill deck
Sangromancer you don't need much life gain
Spark Double not sure what you're copying, an extra nek is nice but doesn't seem like that huge of a difference, nothing else seems worth it.
Torbran, Thane of Red Fell triple red is tough and he doesn't really change the clock that much. This is more a matter of preference though
Mission Briefing you're almost certainly using this for a wheel but why not just run another wheel and not have to pay an extra UU?
Before I say what I'd add specifically, in general I think you need a little more speed, a few more lands and a lot more interaction. 2 counters, 2 spot removal, and 3 board wipes does not feel like enough, especially for a relatvely slow deck that doesn't combo out. I would add a mix of 4-5 spot removal and counter spells and 4 more lands before even looking at any of the cards below.
Cards I would add:
Another land or two in addition to the above. Your commander is 5 mana after all and your average CMC is over 3. Average CMC times 10 or 11 is my baseline for lands
Curiosity stellar, cheap card draw
Nightscape Familiar effectively a mana dork, helps with the speed
Whirlpool Warrior another wheel
Archfiend of Ifnir pet card, turns wheels into board wipes
Vision Skeins fun card, works perfectly with your strategy