Bitterthorn, Nissa's Animus

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bitterthorn, Nissa's Animus

Legendary Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

king-saproling on First Deck

2 weeks ago

This is a great list for someone new to the game! Personally I would make these swaps:

Abbot of Keral Keep -> Hoarding Ogre
Seasoned Pyromancer -> Aurelia, the Law Above
Grand Abolisher -> Bitterthorn, Nissa's Animus
Diabolic Intent -> Glimmer Lens
Ogre-Head Helm -> Conjurer's Mantle
Dolmen Gate -> Aegis of the Legion
Relic of Legends -> Sword of the Animist

IHATENAMES on Akiri, Fearless equipment

2 months ago

Ideas.

Bedlam spicy card creatures cannot block. Agro your opponents out.

Imposing Grandeur neat wheel that let's you draw 6 and your opponents probably draw 2 or 3.

Surestrike Trident w/a free equipt cost your creatures tap to deal dmg equal to their power.

Forging the Tyrite Sword slow ramp w/ a equipment tutor.

Skullclamp can be op with all the tokens. Yes most aren't 1 toughness but they will die alot.

Goblin Gaveleer big creature when you add equipment

Goblin Bombardment alot of tokens to throw around

Bitterthorn, Nissa's Animus Sword of the Animist ramp 1 is a living weapon too.

Most x and y Swords are expensive but feel free to consider them.

Although these are interesting ideas I went back through your list and i think you need more interaction.

Think anything from Wasteland type effects to Path to Exile or grave hate Soul-Guide Lantern protection Blacksmith's Skill I'm sure you have some favorites. I'd add at least 3 or 4 more. I personally like it when even If I don't draw my answer to a problem I at least have one in my deck.

Especially grave hate. I don't think I'd suggest Rest in Peace but I really think everyone should run 1 or 2 pieces of grave hate recursion is so popular and powerful these days you need to have an answer or you aren't playing the game.

Happy brewing!

Azoth2099 on colorless commander

3 months ago

Here's some spice!

So, as with any other commander, if you want it to be efficient you're gonna need 4 things: Synergistic win conditions, card draw, mana ramp & tutors.

Unfortunately achieving any of these 4 things is going to be exceptionally difficult with no colors lol.

I would recommend changing the commander to Karn, Legacy Reforged, as well as adding a good amount of mana rocks like Mind Stone, Thought Vessel, & Thran Dynamo to help get you where you're going. Cards like Horizon Stone, Sword of the Animist & Bitterthorn, Nissa's Animus could also be helpful. Cost reducers like Foundry Inspector, Mycosynth Golem & Cloud Key could be lumped in here as well.

Card draw however is going to be a total pain unless you have a ton of mana, which is why I put ramp first. Cards like The Immortal Sun, Chimil, the Inner Sun & Mind's Eye can provide a lot of value, but if you don't have the mana to power them out it's no bueno. There are cheaper options that will be easier to get out earlier in the game like The One Ring, Scroll Rack & Sensei's Divining Top to consider too.

Tutors and wincons...I am at a loss for. Outside of running some really brutal stax like God-Pharaoh's Statue, Trinisphere, Thorn of Amethyst & Karn, the Great Creator alongside a good ole beatdown strategy, I don't really see how colorless decks can win lol. Luckily there are lots of colorless stax and beaters for you to choose from.

Some additional value pieces to consider before I get out of here: Wandering Archaic  Flip, Forsaken Monument, Sword of Fire and Ice, Sword of Feast and Famine, Krark-Clan Ironworks & maybe even Blightsteel Colossus. Peace!

GeminiSpartanX on Halvar, Divine Voltron

8 months ago

I was able to play a few games recently, and I just want to tell you how impressed I am with Bitterthorn, Nissa's Animus. Having 2 of that effect in the deck that can stack on each other is absolutely worth it. It often feels cheaper than Sword of the Animist in the early game since you don't need to immediately equip it for it to start gaining value (3 mana with a free body for the effect instead of 2+2). It also doesn't feel bad to attack with it into blockers since you still get the effect and the equipment hangs around afterwards. I'd try and find some space for it if you can (maybe in place of loyal warhound or a similar effect). I like the other changes you've recently made as well. Forge Anew is big value and instant-speed equip leads to nice interactions with first-strike + swords and 2 creatures.

tkjanacek on Isshin Trigger Warning

11 months ago

Bitterthorn, Nissa's Animus is basically second Animist's Blade. Hero of Bladehold and battle cry cards in general seem strong with Isshin. You could make this deck more equipment focused with Syr Gwyn, Armored Skyhunter, Glimmer Lens, Hexplate Wallbreaker, Forging the Tyrite Sword, Nahiri, Forged in Fury, Jor Kadeen, First Goldwarden, Seraphic Greatsword and Akiri, Fearless Voyager. Talisman of Conviction, Talisman of Indulgence and Talisman of Dominance are good ramp options. The Mirran swords are really good with multiple combat steps, particularly Sword of Feast and Famine.

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