Mob Rule


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Rare

Combos Browse all

Related Questions

Mob Rule


Choose one —

  • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
  • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

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Mob Rule Discussion

Argy on Unfinished Kaalia needs HELP

21 hours ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

CanEx on Marchesa, the Black Rose EDH (Modular)

2 weeks ago


  1. Yeah, I had Mark of Mutiny in here for a while alone with Mob Rule and Mass Mutiny. Mostly took them out because of space. God any ideas of cards to cut in favor of it?

  2. The main thing I have against Krark-Clan Ironworks is that that the deck already has a good number of sac outlets, but I'd rather have ones that eat creatures. I might add Spawning Pit, though.

  3. Hmm... didn't think about my stuff coming back from marchesa anyway. I'll see if I can add it!

  4. Definitely really good, not sure if it's worth the price. I'll think about it. I definitely agree it's worth a slot, though.

  5. I love this idea. Definitely going in.

Thank you for the suggestions!

skoobysnackz on Kaizoku Ou Ni Ore Wa Naru

1 month ago

Thanks for all the advice and kind words everyone! I'm considering Empress Galina, Blatant Thievery, and Mob Rule, but I don't want my curve to be too high, it is already pretty high as it is. Any suggestions for what to take out would be awesome!

Suns_Champion on Bad Luck Brion

1 month ago

VietMoneys thanks for coming! Haha everyone's a master compared to me!

Been trying to squeze in more recursion. Karmic Guide is on the list!

Never felt a real need for more haste. Swiftfoot Boots and Lightning Greaves cover me pretty well, especially now that I have more tutors for them.

Thanks for cut suggestions! The Devourer I just put in and is a win-con if I have 7 mana. Haven't tested it to say if its good or not. Infiltration Lens is there because my opponents will have to block eventually, or else take damage from the creature and from the sack. I agree about the Devils and the Ingot though. Thanks!

Yeah Lifeline is an interesting one. Haven't been able to test it yet but I'll let you know. The alter and the Market are good ideas, especially because I'm adding more mass steal effects soon, like Mob Rule.

Thanks for all your help friend!

stewa238 Insult/injury was just swapped out actually, if you check out the updates and "Who will be next to go"? section. Gisela I will eventually pick up. Just worried about the steep cost and what that'll do to my curve. I'm actually finding room for Reforge the Soul as we speak, the others are too expensive. I have some steal effects, used to have more. Been slowly phasing them out. Check out my updates to get an idea of how the deck used to look. Thanks for the comment!

multimedia Good points! Thanks for the follow up! She's on the list of possible upgrades!

baynne sacking enemy commanders for damage is soooo much fun. Elesh Norn, Grand Cenobite, Sliver Overlord, and Zurgo Helmsmasher have all been hurled across the field by the Stoutarm!

lilgiantrobot on Mathas, the Instigator

1 month ago

In your maybe list I see Mass Mutiny, but consider Mob Rule as another excellent budget version of Insurrection.

landofMordor on Ramos the Voltron Spellslinger

2 months ago

Solid jank, my friend. I love it.

I would possibly recommend Mob Rule as a baby Insurrection, since the latter might be tough to cast for 8 with RRR.

I LOVE the idea of Villainous Wealth -- it might be fun to sideboard in Torment of Hailfire, Epic Experiment, Sphinx's Revelation, Lavalanche, Mind Grind, Strength of the Tajuru, etc . Some are awesome ramp with Ramos, others are fun splashy potential win-cons.

Increasing Savagery is insane ramp.

If any of those suit you, to make room, I'd consider cutting Sorin, Nicol (they're both sweet, so totally understandable if you decline), Magister Sphinx (it'll only feel good the first time, unless you play against infinite life decks), Avacyn (feels slightly win-more unless you have a board-wipe-heavy group).

It's a hard call because this deck is so finely tuned, and so obviously fun. Kudos on making Ramos thoroughly awesome. It is my pleasure to help out any time I can, so just mention me if I can be of assistance! Cheers

Suns_Champion on Bad Luck Brion

2 months ago

hoardofnotions Thanks for the suggestion! I'll be considering it along with Insurrection and Mob Rule.

brewtzar, Hyperalgialysis: Thanks for bringing that to my attention, I hadn't even noticed! Fixed the problem, it looks long and spread out but I'll figure out how to condense it later. Good enough for now.

Anyway, brewtzar hope my deck can help you! Link yours when you have it up and I'll check it out! Yeah I discovered that fact about the recruiter last week, hadn't fixed my description or updates. Real bummer haha. Thanks for the comment!

Hyperalgialysis good suggestion! I'm slowly adding more artifacts/equipment so I don't know if Planar Cleansing will be the right fit, but I'll keep it in mind as I do own one! Thanks!

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