Mob Rule

Mob Rule


Choose one —

  • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
  • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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Printings View all

Set Rarity
Fate Reforged (FRF) Rare

Combos Browse all


Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Mob Rule Discussion

RambIe on Gruul In cEDH?

3 weeks ago

p.s. i used to run a gruul control deck
its a different animal to build and pilot
cmc curve runs higher then what most would be comfortable with
most of your tutoring is for lands
most of your card vantage comes from casting creatures
your control comes from weird 2-3 card combos
Some Examples:
Nikya of the Old Ways + Bazaar Trader
Ruric Thar, the Unbowed + Grafted Exoskeleton
Mycosynth Lattice + Titania's Song
Hellkite Tyrant + Mycosynth Lattice
Natural Affinity + Mob Rule + any devour effect

theirs to many to list but this is enough to give an idea of the flavor

lupin5th on Zurzoth, Devil Commander

1 month ago

Runehorn Hellkite, Dragon Mage, Stalking Vengeance are some good non-devil creatures that work well with him. You'd also want Temple Bell in the deck if you're going to be sacrificing creatures Mass Mutiny, Mob Rule are good options, enchantment burn options that aren't the god of the forge, Impact Tremors, Warstorm Surge, Vicious Shadows.

Cmi1103 on Marchesa, The Royal Pain

2 months ago

Grave Betrayal and Insurrection would go well in here. As well as other spells allowing you to steal creatures such as Mob Rule, Ray of Command, Act of Aggression etc... But I like the idea of using creatures with the same ability because you can re-use them off of Marchesa's ability.

BenjaminPMiller on Zurzoth: Have A Devil Of A Time

2 months ago

Awesome deck! Love the Ugin, the Ineffable inclusion for red removal and artifact ramp! Huge fan of Zurzoth!! Checking out the other decks with him. Thought id mention, Insurrection is probably better and amazing but if you were looking for a quicker or budget card Mob Rule might be a solid replacement. With cards like Raid Bombardment creatures under power3 could be handy and casting it quicker could lead to someones fate faster, or taking the power 4 or higher later in the game would be deadly although insurrection is better in this case.

smilodex on Craig's Radha | Game Knights # 37

2 months ago

First things first, Mr. Infect it was a pleasure to watch you again and the others! Also thanks for all the work of the Commandcast-Team here.

When your divine synergies appeared and you already had 8 mana on turn 3, I knew immediately that after that play everyone would of course ally against you

Brobraam on What are your favorite underused, …

2 months ago

Mob Rule as a mass gain controll until EoT.
Boneyard Parley as a fact or fiction for graveyatrd creatures, and puts them on the battlefield.
Brutalizer Exarch creature tutor or non-creature tucker.
Gyre Engineer if you want to go infinite with one mana untappers.
Rashmi, Eternities Crafter always is good fun.
Plasm Capture as a more expensive mana drain if you're in simic.
Manifold Insights Gets better the more opponents you have.
Acidic Slime is a well known removal spell in green.

Boerschti on Naya Token - All the tokens

3 months ago

Hello Braingamer and carpecanum, I do like Ohran Frostfang, but at the moment, I will keep the bubget option of Keeper of Fables. If the card is getting a reprint in Commander Legends (Fingers crossed), I'd totally get it. (Still can't say much about the partner commander as I have not seen anyone uses them in my playgroup.)

I do like Descent of the Dragons, Mob Rule and your Pledge of Unity for some unexpected shinanigans. I might add these to my deck, although I dont know, what I should cut. That is the most difficult part I am facing at the moment.

Thank you both for your recommendations.

jakethewhale007 on Yaaasova Slay Queen

3 months ago

Hey! Thanks for the feedback; I'm glad to hear that the deck may have inspired you! I'm playtesting some changes that involve swapping out Vannifar for Helm of Possession, but I haven't gotten any games in yet to test that change. This is only because I'm currently trying out a more value-oriented build. That is a really neat combo! I think it could work here. I did have more of a focus on Birthing Pod/Vannifar combos in my list at one point, which included Kiki-Jiki to combo with Zealous Conscripts. If you want to focus on pod/vannifar, I'd consider running more creature tutors to increase consistency with finding Vannifar/other creatures in the pod chains. Stuff like Green Sun's Zenith, Eldritch Evolution, Natural Order, Tooth and Nail, Fauna Shaman. You could even throw in Neoform, which you could use to sac Yasova herself to get Vannifar, or to get 2 pod effects in 1 turn. I'm not sure of a great way to get 5 xp counters at once with Ezuri... maybe Feed the Pack? It is slow at 6 cmc though, and the timing of the end step to get the tokens doesn't work as nicely with the combat step timing of Ezuri. Spawning Pit would be decent, if you can get some counters on it to instantly spit out tokens for xp counters.

What power level are you looking to play at? Depending on how many cards you want to swap out for the combo, I'd look at cutting some of the generic value cards like Mind's Dilation, Etali, Stolen Strategy, and maybe even things like Insurrection and Mob Rule. I don't have experience with building this as a dedicated combo deck, so this is just my first gut reaction. Also, if you really like the idea of builing around Vannifar, you could just build Vannifar as the commander as well. Also, I couldn't find room in my list for them yet, but you could also use stuff like Bazaar Trader, Conjurer's Closet, and Thassa, Deep-Dwelling to permanently keep the creatures you steal.

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