Spitemare

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Ajani vs. Nicol Bolas Uncommon
Eventide Uncommon

Combos Browse all

Spitemare

Creature — Elemental

Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.

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Spitemare Discussion

hoardofnotions on Horde of Notions: Tribe of Elementals

2 hours ago

First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!

So lets talk card choices,

I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.

If you want budget fetch lands look at the mirage cycle (Mountain Valley) They might be better than Evolving Wilds/Terramorphic Expanse. especially once you add the check lands Canopy Vista

Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.

I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!

Animist's Awakening, Explore, Shard Convergence, Manalith, Sylvan Caryatid, Embodiment of Spring, Brighthearth Banneret, seem like bad ramp spells.

Destructive Revelry could be Hull Breach

Hoofprints of the Stag is soooo slow

Metallic Mimic is a small effect in a big game

is Stigma Lasher necessary?

Coat of Arms could bite you, like against Avenger of Zendikar (which by the way is an elemental you should run!)

Malignus is just a big beater, no extra effects

Grave Sifter could be cut for a cheaper card

Gaea's Revenge and Supreme Exemplar are just more big dudes that aren't good enough in my opinon

Now onto the possible additions!!

Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,

Haakon, Stromgald Scourge-really clever with changeling spells like Nameless Inversion and Crib Swap.

Buried Alive is like a triple tutor.

Karmic Guide is a loop with Reveillark.

mana doublers are good too, Mirari's Wake, Mana Reflection,

other recursion could be good too, Meren of Clan Nel Toth is a beast, Phyrexian Reclamation is cheap and good.

sac outlets are cool with repeatable reanimation, create some loops. some good sac outlets are Goblin Bombardment, Disciple of Griselbrand

You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too

if you want to add a bunch of nonelementals you could add Ashes of the Fallen to make them elementals. If you go this route maybe add Eternal Witness as a cheaper greenwarden

Rings of Brighthearth is better than Illusionist's Bracers i think because it copies any activated ability, like fetch lands and plansewalkers.

You could upgrade some of your ramp to Cultivate and Kodama's Reach

TheVectornaut on Puppet Show

2 weeks ago

How does this deck play out? I see the Stuffy Doll + Pariah combo and the Liquimetal Coating + Hellkite Tyrant interaction. Mindslaver and Elspeth, Knight-Errant are strong enough on their own. However, why Fevered Visions and the other artifacts? The only interaction I see with Visions is forcing the opponent to hold cards with Mindslaver and then banking on extra damage from Dictates. That sounds farfetched to me and I imagine most people will be happy to dump their hands otherwise. Unwinding Clock's power also seems to be wasted when the best it can do is grant some extra Stuffy Doll damage. It seems to me like a lot of hoops to do less than a traditional package of Boros Reckoner, Spitemare, Volcano Hellion and Blasphemous Act would. For the more artifact heavy gameplan, March of the Machines and Mycosynth Lattice might be useful.

Shangfoo on Heaven and Hell

3 weeks ago

Spitemare is a worst Boros Reckoner

Muglacious_NiceFaceToad on Slow Deck... Any help?

1 month ago

Howdy,

Boros is always difficult for card draw and ramp. I'm going to list all the ones I have been playing with some of the budget ones are really great and some of the expensive ones really are worth the cost.

Here are some of the things I have been playing with and found useful for my Angel Tribal (work in progress) deck.

Ramp; Knight of the White Orchid, Burnished Hart, Wild-Field Scarecrow, Solemn Simulacrum, Pilgrim's Eye, Myriad Landscape, Pearl Medallion, Sword of the Animist, Khalni Gem, Armillary Sphere, Land Tax, Gift of Estates, Tithe, Oath of Lieges, Sword of Feast and Famine and Crucible of Worlds(which will allow you to hit all your land drops if you have fetch lands)

Mana rocks that can be used as ramp to get your fatties out early;Sol Ring, Worn Powerstone, Gilded Lotus, Hedron Archive, Boros Signet, Coalition Relic, Thran Dynamo, Coldsteel Heart, Chrome Mox, Chromatic Lantern, Commander's Sphere, Cultivator's Caravan, Manalith, Star Compass, Doubling Cube

Card Draw;Mind's Eye, Sword of Fire and Ice, Staff of Nin, Rogue's Gloves, Sin Prodder(Absolutely try this guy), Tamiyo's Journal, Slate of Ancestry, Loreseeker's Stone.

Creatures;Sunblast Angel kills all your opponents creatures and is a nice flyer, Pristine Angel Can only be dealt damage by non-artifact colorless creatures aka eldrazi while untapped. If you give her vigilance she can't be blocked either. Color protection is Really really good. Mother of Runes you can use her color protection to counter removal spells on your creatures one per turn. Eight-and-a-Half-Tails more protection!, Blinding Angel if they can't attack you..., Angelic Skirmisher super effective for all your creatures to choose Each combat lifelink, vigilance, first strike. Giving all your creatures lifelink is definitely something. Iroas, God of Victory he's low mana cost & exceptional, Oketra the True, Steel Hellkite super utility removal. Duplicant Also exceptional removal of even indestructible things, which it seems you like with your current removal. Kazuul, Tyrant of the Cliffs great with gisela, I see you like stuffy doll and boros reckoner how aboutCoalhauler Swine, Mogg Maniac, and Spitemare. They work Really well with damage doublers. When they pull out all the stops and attack you fora lethal 20+ damage, Selfless Squire and you get a 21+/21+ creature to attack past their tapped creatures on your turn.

If you like Deflecting Palm I'd like to recommend Ride Down, & Boros Fury-Shield. Pyrohemia is incredible with Gisela, as long as she is out and you only activate one at a time all damage is prevented to you and doubled to your opponents and their creatures. For stuffy doll and reckoner definitely enchant them with Pariah so when ever you are attacked that damage goes to your opponents instead!

Anyway sorry for the novel. I'm sure I gave you too much but hey it's better than too little eh?

noodr on Snow Bees

1 month ago

Thank you!! I'll have to try out Spitemare! :)

The7thBobba on Snow Bees

1 month ago

Absolutely lovely :) if you haven't already considered them: Spitemare and Stuffy Doll can double for the reckoner :) stay frosty!

Rzepkanut on Saskia the Thieving

2 months ago

Extra attack phase cards don't get much better than Aurelia, the Warleader. Gahiji, Honored One, Quietus Spike, True Conviction, Collective Blessing and Dictate of Heliod are pump spells you might like. Hydra Omnivore and Siege Behemoth can always get combat damage in. Outmaneuver, Ride Down, Arachnogenesis are nice combat tricks. Strionic Resonator can copy a damage doubling trigger. Cards like Boros Reckoner, Spitemare, Arcbond can make damage multiply big time. If they are damaged with a furnace of rath effect in play you double the damage to it and then it shoots double damage of that to something else. You quadruple the damage. Plus you gotta throw in Wound Reflection.

lagotripha on

3 months ago

Needs more Spitemare.

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