Creature — Elemental
Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
Printings View all
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
1 week ago
I'm thinking what would be fun in this deck is going with a fight theme. Load up with all the good fight cards and creature cards like Siegehorn Ceratops, Silverclad Ferocidons, Snapping Sailback,Spitemare, Boros Reckoner, Sporeweb Weaver.
From my understanding damage from fighting is not combat damage, so Tajic, Legion's Edge could be an interesting route to take. If your just using fight as removal.
2 weeks ago
Imo if you are going to play Smothering Tithe you outta be playing lots of heavy draw effects to make it worth it otherwise I would Scrap it for Spirit of the Labyrinth to keep your opponents from out drawing you with their engines.
I feel like these cards could be replaced with better options. Mogg Maniac,Spitemare and Truefire Captain etc etc. Could just be Repercussion and you can use the other slots for enchantments and creatures that prevent the damage of archangel avacyn flip for a one sided damage+wrath effect. I also don't see Basilisk Collar which is almost a must have for the list. It can put you way out of kill range and wrath the board of all creatures, but your commander. For each target you would gain 3 life. IE if three opponents with 5 creatures each will give you 54 life.
1 month ago
I agree, Spitemare is a lot of fun and was actually in the initial decklist, but I switched it out for Spiteful Sliver because it was more cost efficient while serving the same purpose. I like Roast/Lightning Axe, but I'm not sure what I would take out to try it. As for Dictate of the Twin Gods, I'm going to try it with the sideboard Shivan Meteor/Purphoros's Intervention. Thanks for the suggestions.
1 month ago
I've had some success abusing Dictate of the Twin Gods and Roast/Lightning Axe in similar lists. Spitemare is fun. Boros Charm making creatures indestructible for act, or just hitting face works well.
1 month ago
2 months ago
Lord_reficuL my retired decks seem to get more attention then my active decks these last 2 weeks or so, lol. It has been a long while since I toyed with this idea but I'll do my best with it.
My biggest problem with it was always mana. Mana, mana, mana... Never felt like I had enough at any point in the game. Card draw may also be an issue but I could never play enough things to find out. Another problem I was running into was needing 3 pieces to really make the deck run well. An enrager, a protection piece, and an activator. It'll run without the protection piece but not very well... You may have found having Avacyn, Angel of Hope or one of the other protectors in play is really fun. I know I had a blast when that happened.
The deck was never really designed with "how do I win" but more "how do I get more value". My main idea was to get multiple enragers in play and one activator that can hit them all. That is why Marath was chosen. His colors helped the most and he could ping my guys or protect them a bit with a +1/+1 counter. But better than him are the earthquake effects. Pyrohemia in particular was my favorite interaction.
In order to make this run smoother I think you have to whack the top end of the deck off. At an average CMC of 4.1 it is too slow for your goal of winning between turns 6 and 8. You'll want to focus in on a way of doing things rather than my method of being all over the place. I think tokens and +1/+1 counters ought to be the way this focuses. You might remove the following to free up some space for mana or card draw: Wall of Hope, Stuffy Doll, Spitemare, Ravenous Daggertooth, Mogg Maniac, Coalhauler Swine, Cacophodon, and Boros Reckoner.
Hope that all helps. Let me know if you have any more questions or if I didn't answer something satisfactory. :)
2 months ago
Also a nice option for multiplayer games: Chain Reaction.