|Commander / EDH||Legal|
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Chained to the Rocks
Enchantment — Aura
Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
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Chained to the Rocks Discussion
1 week ago
How are Electrolyze and Gideon, Ally of Zendikar working in this deck? I understand that Gideon is able to provide a new 2/2 each turn, breaking a stall, but Electrolyze is inefficient removal and draw. Also, Jeskai Charm seems like a dud - heavy on the mana base, and you'll probably only use it as another Boros Charm.
Here are some recommendations for replacements - you don't have to take my advice, though.Instead of Electrolyze, use Spell Snare, Thing in the Ice Flip, Young Pyromancer, Swan Song, Chained to the Rocks, or Kataki, War's Wage. If none of these appeal, try Spellskite.
1 week ago
Assemble the Legion would be a solid one of win-con to fetch with your tutor. Definitely go with Chained to the Rocks as your removal. Main reason to go Red next to Blood Moon for an enchantment deck.
2 months ago
i mean 4 mana for your entire graveyard on board? yea i think its okalso you can just splash red and go almost monowhite. Chained to the Rocks may be a good replacement too
3 months ago
With your updated deck description, I shall try to provide some useful feedback.
Chained to the Rocks is a bad card for your deck. Currently, you have 4 mountains plus Evolving Wilds, giving you a fairly insignificant chance of having a mountain in play. Path to Exile would be a better card. It is instant speed, permanently exiles the creature, and the drawback is somewhat inconsequential.
Pia's Revolution is pretty useful with Artifact decks.
Tezzeret's Touch provides you a strong body for 3 mana, and provides some protection from removal. This would allow your otherwise passive artifacts, such as Mirrorworks, to have a fairly significant presence. Ensoul Artifact does much the same, though without the graveyard recursion. Animate Artifact is another choice, but most of your artifacts are fairly low costed, so your return will be fairly insignificant.
Given how many mana rocks you have, Paradox Engine would be a great card.
Wurmcoil Engine is a wonderful artifact card.
Tome Scour does nothing useful for you.
Darksteel Forge is expensive to cast, but you have a large number of mana rocks. Indestructible is always nice to have. Guardian Beast provides indestructible, as well as pseudo-shroud, but does not protect itself.
Mycosynth Golem could be a particularly fun card to run, allowing you to cast your artifacts for free.
3 months ago
I have a few suggestions for the sideboard.
I would play 4 Destructive Revelry they are great against Affinity but also great against a lot of hate your opponents could board in against you.
I wouldnt play Chained to the Rocks you already have ways to combat big creatures.
And id play an additional piece of graveyard hate because it hits so many different decks. Id consider Grafdigger's Cage because it also shuts down CoCo, Chord and stuff.
3 months ago
Your sideboard seems to be dedicated to defeat big creature decks is that a meta call?
4 months ago
You could build the deck around Sacred Ground. It won't save you from combat damage, but it does mean any sacrifice effects, land destruction, creature removal, -1/-1 counters, and so on will only kill your enchantment, but save the land itself.
It's even more shitty for your opponent if you play Life from the Loam and manlands.
5 months ago
With a heavy Equipment theme you aren't going to have much room for utility. A such, all non-card-draw utility cards should probably be removal. I would include at least two board wipes (more is often better, depends on your meta). Blasphemous Act and maybe Rout are good budget options. Vandalblast is sick. I'm super big on enchantment removal so Return to Dust is S-tier outstanding. Not super budget but not expensive either. I like Ray of Distortion a lot. It's very mana-intensive but the fact that you can do it twice is awesome in EDH. Dust to Dust will be handy. Lots of artifacts in EDH. I kind of like Revoke Existence since artifact recursion is common.
There is lots of random utility to find out there. Reconnaissance and Dolmen Gate are usually great for aggro decks but your commander makes it far less necessary. Perhaps Brave the Sands and Always Watching . Fervor and Hammer of Purphoros are sick too. Ogre Battledriver is nice but not a samurai.