Chained to the Rocks

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Chained to the Rocks

Enchantment — Aura

Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Chained to the Rocks Discussion

Catpocolypse on Greek Mythology

1 month ago

Akroan Horse is basically WotC's tip of a hat to the Trojan war. Chained to the Rocks sounds a lot like the story of Perseues's wife Andromeda. Maybe im just blind, but I don't see a Minotaur in here. Mogis, God of Slaughter is the biggest, baddest cow i can think of. Breaching Hippocamp is a hippocampus. I don't really know how much more i can say about that.

I love that you are making these theme decks, and that they function pretty well as actual decks too! Keep up the good work.

CeilingShapes on Bogles Budget

2 months ago

Brushland is much better than Canopy Vista (they're Budget if you get them used) because your turn 2-3 attacks are crucial to put your opponent on a short (2/3 turn) clock. Also, I would add 2 more Hyena Umbra and 2 Unflinching Courage in place of Gryff's Boon . Gryff's Boon should be used against a heavy control or a deck you might suspect uses Back to Nature ; keep it in the sideboard.

For a budget deck, you should run 4 Isolate in your sideboard, and should have at least 4 sources of creature removal in your main-board like the $10 Path to Exile but a very cheap replacement that usually works when you need it would be Chained to the Rocks , about a Dollar for a playset; Blazing Hope is another good budget option. Otherwise, I think Spirit mantle should be removed, It's too slow. Good Luck!

DivineSmooof on Kynaios and Tiro, Enchanters of Meletis [PRIMER]

2 months ago

Modern Horizons added few cards worth looking at and testing. Currently looking to get a foil Hall of Heliod's Generosity , which is going to be an auto-include. Also excited for On Thin Ice . Always wanted to run Chained to the Rocks in the deck since its mana cost is so aggressive, but the extremely low Mountain count made it so unreliable it was not worth it. Hopefully the ability to run snow lands makes On Thin Ice much more playable. I wish Marit Lage's Slumber was easier to shove in the deck as a spicy wincon, but there are not enough non-basic snow permanents to bother.

That being said. It's time for my rebuttal.

First of all, I don't see how the way I've constructed my deck couldn't be described as "min-max". I've minimized the number of non-permanent spells and maximized the number of enchantments.

My mana-base has proven itself not to be a problem from the times I played. I don't remember a time where I was starved for any one color of mana before. Admittedly many of the lands enter tapped, but my meta isn't cut-throat where that's a problem. That being said, the manlands might get cut soon. They were a product of the meta at the time and weren't all that relevant.

Sandwurm Convergence was an include due to the abundance of dragon and Kaalia decks in my meta. The 5/5 is hard to attack into as well. You'd be surprised the amount of times being unable to be attacked by fliers has mattered. Mind's Dilation can be hit or miss. Ripping a land does suck. If Mind's Dilation hits removal, I can probably cast it on something, otherwise the board's probably looking pretty empty. Hitting a counterspell off of Mind's Dilation can be used to counter the spell that triggered it. As far as the hondens are concerned, the only one that's bad outright by itself is the white one . Players run cards like Phyrexian Arena and Bitterblossom for incremental advantage all the time.

As far as the counter-enchantments, it's just a part of the stipulation I've created for the deck. The alternative I could do for myself is just cut the counterspell themed enchantments altogether and focus more on resolved threats and other effects that interact with the opponent (i.e. Rule of Law and Spirit of the Labyrinth ). Admittedly, I've thought about cutting Sunken Field for Counterbalance .

In regards to Primal Surge , one-card wincons are an uninteresting way to win. It's why Coalition Victory is banned.

"Generally, when Hive Mind is out, players tend to refrain from casting instants and sorceries because giving opponents an advantage is bad, and removal can be used against the caster. Occasionally players are willing to ignore those downsides and you will get free card advantage and removal. At it's worst, your opponents all naturalize you." That being said, the "all the removal will be used against you" becomes a non-issue if Sterling Grove and/or Privileged Position are out.

The wincon for the deck is overwhelmingly out-valuing the opponents with card advantage, then dumping mana into Helix Pinnacle . I have added Sigil of the Empty Throne and Opalescence as additional wincons, although Opalescence will likely get cut for something else. I've never liked that it and Starfield of Nyx turn the hard-to-remove enchantments into easy-to-remove creatures.

JuQ on Suns Oathbreaker

2 months ago

Looks like you won't be able to cast Chained to the Rocks , maybe your play group allows you to cast it on a Plains?

kamarupa on Paper Tiger

3 months ago

How to deal with Ratchet Bomb or other boardwipes - that's a big issue. While Brave the Elements does great against targeted removal, something that will prevent global effects will be much more difficult in mono-white. Mana Tithe comes to mind, but isn't particularly reliable. Something like Blood Artist seems like it could be good. If you decide to splash black, Priest of Forgotten Gods might add a second dimension to this otherwise straightforward build. Of course, splashing blue for Negate , etc would work, too. and with green, you'd of course gain access to Heroic Intervention .

It's probably a good idea to have a solid one drop spell to get things rolling on T1, but I have doubts about Champion of the Parish in that slot. Doomed Traveler seems like a better fit, and Soul's Attendant or Soul Warden are sure-bets.

In terms of non-token creatures, Thalia's Lieutenant might also be worth considering, but only to pump any tokens you have in play. At 2CMC, I think it would be competing for mana with your 2-drop token spells. That said, the 4x pumps Intangible Virtue provide won't be reliable. Honor of the Pure , while offering less value in many ways than both Virtue and Lieutenant, is still probably better than the Lieutenant here.

Probably needs at least 2x more lands, if not 4x more to reliably get the mana to cast Elspeth, Sun's Champion . Otherwise, it will likely be a dead card most games. I also suggest reducing Elspeth to 1-2x.

Spells to consider: Impact Tremors , Anointed Procession , Mentor of the Meek

If you splash red for Impact Tremors, Chained to the Rocks might be worth considering.

I'd drop 1x Disenchant for 1x Oblivion Ring , or add at least 3x Oblivion Ring s to the sideboard. I also suggest adding Pithing Needle , Elixir of Immortality , Revoke Existence , Teyo, the Shieldmage , and Nevermore to the sideboard.

recell08 on Soul Humans - BUDGET

4 months ago

Brave the Elements is great an much better than Apostle's Blessing in this list. Thank you for the reminder, I completely forgot about this card (and I already own a few copies of it). I think I will also give Chained to the Rocks a try in the mainboard. The other cards are great sb-options.

Thank you!

kamarupa on Soul Humans - BUDGET

4 months ago

Some sideboard-y utility spells that might be useful: Brave the Elements , Chained to the Rocks , Nevermore , Deflecting Palm , Riot Control

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