|Commander / EDH||Legal|
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Chained to the Rocks
Enchantment — Aura
Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
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Chained to the Rocks Discussion
2 days ago
The problem is that your theme takes so many turns to achieve. You drop Assemble the Legion at turn 5 at best, and then it has to stack up counter and not be removed by your opponent during the coming turns.
If you want to keep Assemble the Legion as the main card in the deck, try to put it in a control shell. Chained to the Rocks is a nice 1 mana Journey to Nowhere in Boros Control, and you have access to a lot of board clear like Sweltering Suns and Fumigate. If you have more threats than creatures against you, or match up against control decks, consider going into blue for countermagic and card filtering (Supreme Will) to make sure you have the methods to stop your opponent's attempts to remove your wincons. Include cards like Detention Sphere and Oblivion Ring or Ghostly Prison to make sure you survive against all kinds of threats until you can develop your board. If you know what you usually play against, devote more slots in the deck to cards protecting against that kind of target. Jeskai Ascendancy could be a nice inclusion as well to make use of all the creatures you want to be generating in combination with your large amount of non-creature spells in this version. Elspeth, Sun's Champion is a huge finisher which could be an expensive but worthwhile 1-of.
If you want a faster deck with a token theme with things like Suture Priest, Impact Tremors or Purphoros, God of the Forge, ditch Assemble the Legion. Try to incorporate a few anthems such as Honor of the Pure or Intangible Virtue, and look into including black as extra color, as it has a few ways to sacrifice your tokens for the greater cause (Viscera Seer), cards to make use of it (Twilight Drover, Blood Artist), and token generators (Lingering Souls). Remove all walls and cards that don't directly interact with or make tokens. Redundancy is key in fast decks, so you'll always have a threat in hand, not answers to things that are not threatening you yet.
1 month ago
Chained to the Rocks is vulnerable to enchantment removal and it doesn't solve a problem with creature, that's why Path to Exile is so good.
Inspiring Vantage might be good in this deck because generally speaking you need 2 color sources of mana ASAP and if you don't have fetchlands for now it should be enough
1 month ago
Realistically speaking winning on turn 3 is nonsense.
Winning on t4 is either in vacuum undistrupted, or done by glass cannon builds that put in the last point of damage on t4, but those tend to be fragile to say the least.
If you can pack good enough hate for unfair strategies, and clog up the board well enough it may worth something.
Maybe as the heavy end to some ramping hate bear list... idk.
But since its in white i would recommend Chained to the Rocks as the 5-8 Path to Exile
2 months ago
3 months ago
3 months ago
I know space and budgets are tight, but here are some other cards for your maybe list:
Boros Reckoner, Silverblade Paladin, Thalia's Lancers, Mother of Runes, Wrath of God, Day of Judgment, Lightning Greaves, Sword of the Animist, Mind Stone, Fire Diamond, Marble Diamond, Hedron Archive, Godsend, Gilded Lotus, Thran Dynamo, Chained to the Rocks, Oblivion Ring, Sacred Foundry, Clifftop Retreat, Inspiring Vantage, Rugged Prairie, Arid Mesa, Needle Spires, Secluded Steppe, Forgotten Cave, Drifting Meadow, Smoldering Crater