Oreskos Explorer

Oreskos Explorer

Creature — Cat Scout

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.

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Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander 2015 (C15) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Oreskos Explorer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Oreskos Explorer Discussion

SeanmanX on Esper

20 hours ago

Neat multiplayer deck! I can see it's based in voting and multiplayer politics, i'm a really big fan of this idea

I notice you're playing Terramorphic Expanse Evolving Wilds, and Esper Panorama without playing any basic lands... It may be worth it to take out some of the slower ETB Tapped lands in favor of some basics here.

You should consider some of these cards: Coercive Portal -> Nets you an extra card each turn or wraths the board based on each players' decision Oreskos Explorer or Boreas Charger -> Good way to get you out of a situation where you're down on lands, with a nice multiplayer theme Wayfarer's Bauble -> Mana ramp in non-green colors Crystal Shard or Erratic Portal -> Buys back your own creatures that may have ETB effects, can also save your duders in a pinch Split Decision -> Voting card that can either copy a spell or counter one

Might be worth investing in a Ghostly Prison or Propaganda effect to deter people from attacking you

Some howling mine effects like Dictate of Kruphix or Howling Mine

Duskmantle Seer is always fun in a deck where you consistently have more life than an opponent

ZendikariWol on Card creation challenge

3 weeks ago

Okay so... I hate to be that guy but... White really does have a hard time drawing cards in a flavorful or novel way. As to why, let's just look at the things White likes to do:

Gain Life? Dawn of Hope

Control equipment and enchantments? Puresteel Paladin and Mesa Enchantress

Have lots of small creatures? Mentor of the Meek

Tax spells? How do you reference that in rules text?

Hosing effects (such as Stony Silence and Containment Priest)? Normally the purpose of those cards would be defeated if instead of actually stopping the opponent you just drew cards.

Help the group? Happily Ever After.

That said, I might have something.

Catchup effects (such as Oreskos Explorer) are in White's color pie, that shows promise.

I suspect that Heartwood Storyteller, if printed today, would be printed in White, as it's mostly a hoser for noncreature spells, with group hug thrown in.

White can also punish people for doing things it doesn't want them to do (see Divine Verdict and Smite the Monstrous)


Just pointing out the difficulty of this question. It's not that White doesn't want to draw cards, it's just quite tricky to pull off effectively.

Prudent Marshal

Creature- Human Soldier

At the beginning of each end step, if a creature with greater power than each creature you control attacked this turn, you may draw a card.

2/4


This may enable some shenanigans with combat tricks, I don't know, but that doesn't really matter.

How about another flavorful white draw card?

Iamdune on OMG KITTIES!

3 weeks ago

RNR_Gaming Funny story, I literally removed all 3 of those in the last edit.

The deck is very much built for 1 vs 1 and loses a lot of its' effectiveness the more people added, and the less players the less value Oreskos Explorer has. That combined with a pretty low CMC, I decided to test without it.

Qasali Slingers was removed simply to lower CMC.

Stalking Leonin was removed as the less players, the less effective again as the deck is much more suited to 1 vs 1.

If I'm playing 4+ people I'm going to play something that goes infinite most likely.

I think all 3 are great cards, and were my mind going another direction with the deck, would all likely see inclusion.

RNR_Gaming on OMG KITTIES!

4 weeks ago

Oreskos Explorer is a decent value creature and should almost always trigger at least once since white-base is typically on the back foot.

Qasali Slingers - is 5cmc but its aura shards with legs and for cats.

Stalking Leonin - is a cool way to mitigate some attackers and is potentially really good removal

Whirlwind_2100 on Avacyn: Hope Eternal

1 month ago

so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:

cuttables

  • Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here

  • Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money

  • Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible

  • Misthoof Kirin Only really okay in a morph deck, this is kinda useless here

  • Oreskos Explorer just a worse Land Tax

  • Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.

  • Silver Knight Kinda bad, doesn't really do much .

  • Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn

  • White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta

  • Journey to Nowhere a worse Pacifism

  • All your lands except basic plains. You need more utility lands, not just non-basics that do nothing

  • Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.

  • Armillary Sphere bad ramp

  • Traveler's Amulet bad ramp

  • Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card

  • Take Vengeance crappy removal

  • Bishop of Wings I don't see this deck supporting an angel tribal

Potential Add-Ins

Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)

Joe_Ken_ on Poor mans Tiana Auras

3 months ago

Since you are trying to keep to a budget I will make sure to only suggest some more budget cards.

Battle Mastery will give your creature double strike, pretty much doubling her damage output and Scourge of the Nobilis will give her lifelink, +2/+2, and an ability to pump mana into her for a big increase in damage.

Sage's Reverie is a card draw aura with also giving a big boost to power to your commander.

Gift of Immortality (is a little more expensive) will bring your commander back after it is killed so you can attach all your auras back on.

Eidolon of Countless Battles is another one that will give you a lot of power for each aura you control while also doubling as another creature.

Felidar Umbra More umbras never hurt since they will help your commander dodge board wipes and targeted removal, also lifelink is very good to have in Voltron decks since you won't always be able to block easily.

Prowler's Helm is an equipment that is good to make your creature pretty much unblock able until you run across a defender themed deck.

Nomad Mythmaker will get you back some enchantments in your graveyard in case they ever do get stuck in there.

Faith Healer if you ever just have nothing to do with your mana then sacrificing your auras for life gain and having them come back with Tiana's ability is a good thing to do to keep you in the game.

Burnished Hart is good for mana ramp as well as Oreskos Explorer and Kor Cartographer

Lastly since I can't recommend cards all day I would suggest Totem-Guide Hartebeest as another tutor for aura cards in your deck.

Firstmiracle on OKetra Human Zombo alliance

6 months ago

Ok Niko, Quick Breakdown of what you've got here.

I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:

Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter

Next we look at targeted removal:

Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?

Next we'll look at boardwipes:

Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?

Next we'll look at ramp:

Smothering Tithe - Excellent choice, and a real over-performing option as well.

Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.

Everflowing Chalice - Aight, not my first pick, but it's aight.

Sol Ring - Duh

This is a pretty good ramp package, but I think we could upgrade it.

Next we'll break down your card draw options:

Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.

Skullclamp - Ayup!

Two cards that draw for you is a good start, lets add in some more.

Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.

Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.

Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.

Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.

Angel of Renewal - We can find a card that does something better.

Angelic Accord - We want to make angel tokens, but we're not here to gain life.

Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.

Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.

Elite Inquisitor - A good card, but we can do better.

Fiendslayer Paladin - A good card, but we can do better.

Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.

Gleam of Authority - Odd counter strategy tossed in. I assume because of Cathars' Crusade which can win the game without gleam of authority.

Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.

Harvest Hand  Flip- A good card, but we can do better.

Illusionist's Bracers - I think I understand why you included this, but it doesn't work with Oketra. Oketra's ability is triggered not activated. You probably were thinking of Strionic Resonator

Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.

Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.

Power Conduit -Here's that counter theme again.

Preeminent Captain - Soldier theme.

Sigil of the Empty Throne - Enchantment theme

Squad Captain -Creature count matters theme.

Standing Troops - A good card, but we can do better.

Sunblade Angel - A good card, but we can do better.

Umbral Mantle - I may have missed what this was for.

Veteran's Armaments - Soldier theme again.

Wanderer's Strike - A good card, but we can do better.

Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.

God-Eternal Oketra + Creature Spells = Profit

God-Eternal Oketra + Cathars' Crusade + Creature Spells = Board pump

Token Makers + Divine Visitation = Profit

Expendable Tokens + Ashnod's Altar = Profit

So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.

Let's start by adding in some badass creatures that fit in your deck well.

Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.

Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.

Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.

Benalish Marshal - Glorious Anthem

Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.

Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?

Leonin Warleader - This was a card in your maybeboard, its really good.

Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.

Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.

Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.

Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.

Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.

Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.

Good on creatures now? Awesome, let's look at Instants.

Swords to Plowshares - Remove that creature.

Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.

Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.

Rootborn Defenses - Yeah, this.

Unbreakable Formation - This can win games, or prevent the loss of games.

Return to Dust - Fuck these two things in particular, or just one if it's that bad.

Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.

That about wraps up Instants, now Sorceries.

Divine Reckoning - Protects your general, but still clears the board.

Hallowed Burial - For those mf'ers that don't die.

Austere Command - A very utility board wipe.

Lastly add in a Land Tax

austintayshus on

7 months ago

Looks like a fun deck! I have a few suggestions.

I think the power of Oketra comes from casting small creatures to make a large force of 4/4 zombies. I would encourage you to make most (maybe about 80%) of your creatures 2-3 drops. Also, creatures with flash can be good to surprise your opponents with. I would recommend

  • Masako the Humorless never tried her out in a deck but she has flash and a very interesting second ability that I think you could take advantage of. It's kind of like vigilance?

  • Alms Collector it's fun to surprise someone who casts Blue Sun's Zenith for 5 and they only get one card out of it, haha.

  • Jeskai Barricade also seems like a lot of fun

  • Oreskos Explorer can help you ramp a bit. Since you're playing mono-white, it is highly likely that all three other players will have more lands than you.

  • Thraben Inspector is very cheap and can help you draw a card later in the game.

Speaking of card draw, mono-white has a big problem drawing cards, so I would add Mentor of the Meek into your main board. With Mentor, I'm only counting about 7 card draw effects, most of which are conditional or one-time use. I'd encourage you to add a few more, recurrable card-draw effects like Skullclamp and Conqueror's Galleon  Flip and Mind's Eye and The Immortal Sun .

Hope this helps! Also, may I ask why you are looking for discard effects for this deck?

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