Oreskos Explorer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2015 (C15) Uncommon

Combos Browse all

Oreskos Explorer

Creature — Cat Scout

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.

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Oreskos Explorer Discussion

JoeBob21 on Avacyn's Legions

a few seconds ago

Maybe get rid of Angelic Overseer? I don't think you have enough humans to justify it. Also Angelic Wall really isn't that good. Board wipes: Fumigate is a pretty good destroy all card and Wrath of God is a staple for mono-white. Ramp: Oreskos Explorer and Herald's Horn. Reanimation: Emeria Shepherd and Reya Dawnbringer. Everything Else: Angel of Serenity, Leyline of Sanctity and Thalia's Lancers All in all +1 for the deck, great job building it!

Dranx on Krolse Kat

2 days ago

IN:

Out:

Force_of_Willb on Zacama, Primal Flagship

2 weeks ago

Aren't you a little worried about the early game? It seems that the average creature cost is 6+ and only 1 mana rock and 3 ramp spells. I feel you will have a hard time staying alive to cast your cards against an aggressive field.

I usually like to play 37 lands with 10 mana rocks and 10 Ramps spells in my green decks. here are some to consider: Drover of the Mighty, Birds of Paradise, Darksteel Ingot, Commander's Sphere, Collective Voyage, Oreskos Explorer, Tempt with Discovery, Veteran Explorer, Expedition Map, Gift of Estates, Greenseeker, Journey of Discovery, Horizon Spellbomb, Journeyer's Kite/Thaumatic Compass  Flip, Mycosynth Wellspring, Nissa, Vastwood Seer  Flip, Peregrination, Pilgrim's Eye, Search for Tomorrow, Seek the Horizon, Sprouting Vines, Sylvan Reclamation, Sylvan Ranger, Sylvan Scrying, Weathered Wayfarer, Yavimaya Elder, Wild-Field Scarecrow, Burnished Hart

Darthagnon on How many lands can I ...

3 weeks ago

Title says it all. I play The Cornerstone, a mono-white Nahiri deck, (based off the Forged in Stone intro deck) with two themes: equipment and number of creatures I control. Recently, I've added back a couple more lands, after playing a green deck, and getting used to that "more lands" feeling. But now Vorthos feel bad about ditching cards for them (hence Maybeboard).

I used to run 34 lands, which worked "okay" but upped it to 36 after playing a Temur landsearch deck (Kage Bunshin no Jutsu: IISFF) I got for Christmas. I remember reading a general rule of starting at 40 lands, with slightly less allowed, as long as manarox (2 per land) were included.

Main question is, how few lands is it possible to get away with in such a deck? What's been your experience?

The deck currently runs:

Any help would be appreciated. Thank you!

Live long and prosper, TappedOut community!

Darth Agnon

wisegreenbean on Archangeldor

1 month ago

It looks like you're going for a light sweep/reanimator strat, so I'll recommend cards based on thatBurnished Hart, Oreskos Explorer. Dualcaster Mage brings a lot of versatility. Fiend Hunter if you pursue a few more sac outlets. Palace Jailer might be ok regardless. Skullclamp is great in any deck that wants its creatures to die. Stonecloaker for the blink/recursion value, maybe Cranial Archive to also cover the graveyard base without messing you up too badly. Archon of Justice.

If you want blink engines, there's Conjurer's Closet and Angel of Condemnation. Eldrazi Displacer is SUPER close to the price.

Vizier of Deferment is kind of cute, though maybe too situational.

For some hot reanimate/blink targets, Molten Primordial and Luminate Primordial are both pretty nifty.

You have 2 karmic guides.

Seal2007 on Indestructible

1 month ago

I would look to add in some white ramp via Land Tax and Oreskos Explorer. Worn Powerstone and Thran Dynamo will help as well. Gotta remember how expensive your commander is. Some card draw from artifacts would be helpful too. Smuggler's Copter and Howling Mine and good. So is Staff of Nin

NV_1980 on Kaalia of the Vast

2 months ago

Hi,

Kaalia is an amazing commander, but because she is so powerful, she is also the primary target of every other player once she hits the battlefield. Therefore, my advice to you starts with: add some more protection in here for Kaalia :) My recommendations would be: Swiftfoot Boots, Mask of Avacyn and/or Whispersilk Cloak. If you want to make things a bit more expensive, try Champion's Helm. A relatively cheap creature that can also provide some extra protection for her: Eight-and-a-Half-Tails.

Kaalia needs to appear on the battlefield asap, in order for your deck to shine. So, the second thing I would recommend is to try and increase the speed of this deck by either adding some mana rocks like Fellwar Stone, Worn Powerstone or Thran Dynamo OR add some land fetching cards like Burnished Hart, Solemn Simulacrum, Oreskos Explorer or if you're feeling like a big-spender: Weathered Wayfarer or Land Tax.

Once Kaalia is on the battlefield, you want her to attack as often as possible to trigger her ability multiple times per turn. So, you need some cards that will allow her to attack more than once per turn, if possible. You already have Aurelia for this. Some other options are: Seize the Day, Relentless Assault and World at War. In case you have money to spend, Aggravated Assault is also wonderful.

These are my main points of advice. I would also recommend you add some stuff that allows you to draw some extra cards each turn (like Phyrexian Arena and Underworld Connections) and stuff that protects Kaalia when she attacks (Dolmen Gate and Reconnaissance come to mind).

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