Chief of the Edge

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Chief of the Edge

Creature — Human Warrior

Other Warrior creatures you control get +1/+0.

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Chief of the Edge Discussion

SteelHeadPaladin on Zurgo: "Smash!"

2 weeks ago

Well, Zurgo Helmsmasher decks tend to be Voltron decks. However, if that's not your fancy I respect that. Still I think you've bloated your deck a bit on creatures. If I recall creatures tend to be around twenty-five to thirty-five at most, and there's a number of creatures you've got that you can trim out to make another commander deck such as the vampires and dinos. Barbarians, berserkers, and warriors are the core creature types, especially warriors. Some Creatures I'd consider are Chief of the Edge,andArchetype of Aggression.

Also, I notice you're lacking in card draw. Card advantage is very important, I recommend investing in some tutors, such Demonic Tutor or at least a Diabolic Tutor. Open the Armory is another good card to pull auras or equipment. Other cards that help are Read the Bones and Alhammarret's Archive.

I myself have been working on a Zurgo commander deck, and if you need any ideas I recommend checking it out. As these these are I have, or have considered.

MrTristan19 on Warrior Horde

3 weeks ago

I think a couple cards should get cut, most notably skullclamp and Jazal because they are both illegal in modern, as well as gravepurge, brave the sands, and obelisk of urd. I think you should focus on getting putting your key powerful warrior cards like Arashin Foremost Blood-Chin Rager, Glory-Bound Initiate, and Chief of the Edge as full playsets for the most consistent draws. As well you may want to consider Metallic Mimic as an additional lord. For removal your best options would be a mix of Fatal Push or Path to Exile. As well your landbase should be fine-tuned as well, as Warriors tend to have obnoxious casting costs. You've got a solid core, but there is a lot of room for improvement.

BrandonJamesCAC on Mardu Warriors

1 month ago

Nice build.

I've actually been killing it online with 4 color warriors.

Voltaic Brawler is worth running extra shitty lands.

Ancient Ziggurat

Curving

Bloodsoaked Champion

Into Voltaic Brawler

Into Arashin Foremost

Into

Chief of the Edge + Goblin Bushwhacker

Also using Spike Jester and

2x Kalitas, Traitor of Ghet

phDaemon on Mardu Warriors

1 month ago

Also, in aggro decks, I especially recommend running 2 - 4x Valorous Stance. That card's utility is way too good to pass up. Especially in a meta with Fatal Push. It will not block Path to Exile, but most people would probably try not to use those up right away. Instead of Mardu Charm, I would run Secure the Wastes, and for the most part Crackling Doom is kind of worthless in modern, unless you're going up against a control type deck.

Kolaghan's Command is almost a must if you can afford the price (since you got the colors I would put at least 2x in my SB). I bought 8 of them when they were selling for a buck, I knew that card was going to be broken.

I would:

Maybe if you find space for it, a Mardu Strike Leader.

Lands:

Total 22 lands since your CMC is so low. You also need some wincon finishers, Sorin, Solemn Visitor is my aggro planeswalker of choice here. He also pairs nice with the painlands, basically having you recover any early self-pain. You should definitely use some disruption, probably Thoughtseize in SB otherwise you are highly vulnerable to wipes. Something on the sideboard for drawing extra cards wouldn't hurt either, e.g. Painful Truths.

So, for the SB, I would add

2x Thoughtseize2x Anguished Unmaking2x Blessed Alliance2x Kolaghan's Command

Depending on how competitive your meta is, there's a few other things you might need to add in there.

The core of most warrior decks look extremely similar because those are generally the best warriors out there.

phDaemon on Mardu Warriors

1 month ago

apolloflame by turn 3 with warriors you could be swinging for a total of 9, 6 of which is double strike and one that comes back from the dead. And turn 4 can win you the game. Not sure if you checked out the deck I posted, but there's tons of good examples in there.

In case you're not looking at it:

Ideal Play (Possible win by turn 4):

You can even run 2x Honored Crop-Captain on top of the 4x Chief of the Edge to increase you chances of a turn 4 win.

The pain lands are probably an economical option for these types of aggro decks (those are the ones I had for my warrior deck before I got shock lands).

Are all good choices.

For turn 4, there could be better choices than Brutal Hordechief, I haven't look around much. But when I was running warriors, it was about trying hard to not miss a drop or a play, since aggro is all about quick kills, swinging for the most damage possible as early as possible always made sense to me. In modern, a turn 3 4/4 is ok, but considering I can have a 4/5 goyf out, or a 5/5 scooze, it very much depends.

On top of that, competitively, you will run into Tas and Angler, both of which can generally be cast by turn 3 or 4 and both are bigger than a 4/4.

Sogatog on War-Weary Weenies

4 months ago

Thanks Navius, I'll take a look at your deck sometime when I get the chance u

I've already described why I dislike Metallic Mimic for this deck. Choosing human is the best mode, but it's slow to begin with, and that makes it miss 2/3s of my buffs. I may try it out at some point, but I'm not optimistic about its potential.

I may end up cutting Always Watching , but not because it's a one-of. In reality, it isn't really even a one-of- it's a 5th copy of Herald of Dromoka and a 9th copy of Chief of the Edge/Thalia's Lieutenant, in terms of the role it plays in the deck. It's a tad clunky, but it adds redundancy to some of the most important effects in the deck, so for now I'm partial to it. It will likely be one of the first things I remove if I make any changes though.

Sogatog on War-Weary Weenies

4 months ago

Thanks Navius! Metallic Mimic is essentially a two mana lord, so it is something to think about. That said, I'm leaning against it right now. Unlike our other lords that pump up creatures already on the board when they come down, it has to come down first, and pumps up creatures played later. This slows down the deck, so it's a bit of a downside. Also, all our creatures are humans, but not all are warriors, meaning we would play it as a human; this means it would not get boosts from Chief of the Edge or Arashin Foremost. I would much rather play it in a build that dropped the warrior theme and went all-in on humans because of this. Good luck with the deck!

Navius on Sorin's Warriors

4 months ago

Thanks for the +1!

I add the wrong chief to my deck. It must be Chief of the Edge

You played that new guy i don't his name. That one slows down your deck right?

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