Aurelia's Fury

Aurelia's Fury

Instant

Aurelia's Fury deals X damage divided as you choose among any number of target creatures, players and/or planeswalkers. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

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Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Gatecrash (GTC) Mythic Rare

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Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Tiny Leaders Legal
Magic Duels Legal
Legacy Legal
Leviathan Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Pioneer Legal
Commander / EDH Legal
Modern Legal
Vintage Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal

Aurelia's Fury occurrence in decks from the last year

Latest Decks as Commander

Aurelia's Fury Discussion

loricatuslupus on EDH - Reanimator: Kaalia of the Vast

1 month ago

Hello fellow Kaalia enthusiast! Inserts obligatory link to my own deck: Still Better than Dan Brown.... Right, with that out of the way...firstly, I notice that while you call this a reanimator deck and have plenty of ways to cheat things out of the graveyard, you're missing things to stack it with. Cards like Entomb and Buried Alive would let you sculpt your graveyard into the perfect stockpile of threats. If you didn't already have loads I would recommend another actual wrath over Terminus considering you have more ways to get creatures back out of the graveyard than your library, but with that being the case you might be better off with either more unconditional removal (Vindicate/Anguished Unmaking) or even Armageddon if you don't mind having no friends. Aurelia's Fury and Boros Charm are great modal spells too! Honestly can't recommend Reconnaissance highly enough but Dust Corona and Phyrexian Reclamation do work for me. As for creatures, I wouldn't bother with Bloodgift Demon (take Rune-Scarred Demon for loops with Reya and a sac outlet such as Razaketh, the Foulblooded); Bogardan Hellkite (you'll probably do more overall with Warstorm Surge or the new Terror of the Peaks); Indulgent Tormentor (your opponents won't ever hesitate to pay the cost and the body is underwhelming for a demon); Vampire Nighthawk (good card but this deck can do better, for similar cost a Magus of the Moat or Grand Abolisher can make you very hard to assail). I'd suggest considering Avacyn, Angel of Hope, Doom Whisperer and Rakdos, Lord of Riots as other strong picks for potential upgrades. Finally you've got a decent mana base, but I'm a little surprised to see no fetches/utility lands like Volrath's Stronghold considering you have actual legacy duals. How can you be running a Scrubland but be unable to upgrade your Forsaken Sanctuary to a Godless Shrine and still be playing with Temple of the False God? This last one is one of the worst lands out there considering it can easily be a dead draw and doesn't even give you colour - you're running plenty of basics so even an Evolving Wilds would be better in almost every case! Anyways hope that's given you some ideas.

multimedia on Feathers: The Musical

1 month ago

Hey, nice budget version of Feather. Psychosis Crawler is an interesting finisher.

Cards a $1 or less to consider adding:

Aria is amazing with Feather when you can consistently cast three or four instants a turn which adds up verse counters quick. Instants that you can break up doing damage to Feather to trigger her and then do the rest of the damage to other creatures or other targets are very good with Feather. Fury was when Feather was released a $20 card now it's $1 thanks to less hype and a recent reprint.


Upgrades to consider:

Good luck with your deck.

jakusbakus on Feather's Token Tantrum (~$200)

1 month ago

Hey, so I've updated the deck a bit to reflect what I have in it right now. After playing with it a bit, I've found that Grapeshot is a game-winner in this deck when I have an engine running with either Zada, Hedron Grinder or Mirrorwing Dragon, so I don't quite want to sub it out just yet. Especially since burn is sometimes the only way for me to get through damage on a friend whose pillow-fort deck has gotten out of control :P. Other than that, I've already subbed out the other cards you mentioned as I realized pretty quickly they don't synergize well.

I don't think I'm going to drop the land count because I've found it crippling to not be able to get out a land each turn in my few games with her. I really like your land suggestions though, and I'll definitely consider getting a copy of each of them going forward to help with mana fixing.

You're right in saying that this deck is definitely lacking some token pump though, and I really like the suggestions of Anax and Cymede and Krenko, Tin Street Kingpin. I remember looking at Anax and Cymede and for some reason I thought you couldn't stack the trigger by casting multiple spells, but I read it correctly when you suggested it.

Aria of Flame is something I'm trying to get my friend to trade me right now, I've realized it's a must-have for a deck like this!

I've also worked on card-draw and scry-cards which really help me dig to the centerpieces of this deck - Zada, Hedron Grinder and Mirrorwing Dragon. I've found that they just make things ten times easier, and ten times faster too!

Some cards that I've added -

Reckless Rage and Fall of the Hammer have been exceedingly useful, especially when combined with Mirrorwing Dragon or Zada, Hedron Grinder, which allows me to aim sometimes upwards of 20, 30, even 40 damage at multiple targets.

Orim's Thunder instead of Heliod's Intervention since it is repeatable.

Aurelia's Fury which save me from powerful creatures or devastating spells

Ephemerate and Long Road Home for protection. It does remove my tokens if I have Mirrorwing Dragon or Zada, Hedron Grinder, but I've found it's not an issue since I can generally wait for an opponent's end step, cast a bunch of spells, and then have a token army ready to go when it comes back to me.

I should mention that my playgroup doesn't have a deck that's heavy on counter spells, so I'm really wondering how it might fare against something like that. Generally I'm free to pop off so long as I can keep up mana for any removal my friends might have.

Thanks so much for the suggestions though, it really has helped me see what parts of the deck I can fine tune, and what cards I can put in to make that happen!

multimedia on Feather Will Weather the Storm

2 months ago

Hey, good budget version of Feather. Nice Monastery Mentor and Arid Mesa :)

Some budget card upgrades to consider:

  • Talisman of Conviction > Star Compass
    Talisman is another two drop Boros mana rock that ETB untapped.

  • Aurelia's Fury > Faith's Shield
    When Feather was released Fury was a $20 card because of hype; it's now $1 thanks to a recent reprinting. It's powerful for $1; do 1 damage to Feather with Fury to trigger it and then do the rest of the damage to other creatures/players. Because Fury can target players then it can be a reusable source of damage to opponents that protects you since opponents that are dealt damage can't cast spells on your turn. Target opponent fliers with the damage to destroy them or tap them down, unable to block Feather. It's good with Braid of Fire since it gives you a way to use all the red mana at your upkeep.

  • Impact Resonance > Brute Strength
    For only two mana and $1 Resonance can be powerful with Feather since you can do 1 damage to Feather to trigger it and then the rest of the damage to any of your opponents creatures. It can be cast at any time in the game using any source that does damage. If an opponent makes a big attack with a creature then it can be a real surprise or use it with Feather as the source after pumping her up and doing damage to an opponent.

  • Dreadhorde Arcanist > Electrostatic Field
    Cast an instant from your graveyard with Arcanist it triggers Feather before it goes to the graveyard thus it's not exiled by Arcanist. This effect lets you cast more instants when you don't have Feather on the battlefield. Then when Feather is on the battlefield you can reuse spells from your graveyard.

  • Titan's Strength > Infuriate
    The scy 1 of Strength is better than the +1 more toughness pump of Infuriate.

Good luck with your deck.

Zerraphon on The Holy Clap Back (update v1.3)

3 months ago

I agree here! I love this deck! As I myself, have been looking for some inspiration on my own 4 color, angel EDH Deck! I'm running my FAVORITE gay lovers, Kynaois and tiro! I just love them! and they provide for 4 colors! yay! And I have felt that when they're on the board, they deter a lot of hate! So i was wondering about how well some cards have worked for you, such as Gift of Estates and Aurelia's Fury work!

DemonDragonJ on How is Thought Collapse Justified?

3 months ago

Employees of WotC, or at least Mark Rosewater, have stated that a multicolored card can have a lower overall mana cost than a mono-colored card that performs the same effect, or can be more powerful than mono-colored cards with the same converted mana cost. For example, Aurelia's Fury is more powerful than Rolling Thunder and Merciless Eviction is more powerful than Final Judgement, whereas Unmake is less expensive than are Final Death or Final Reward.

Therefore, I am wondering how Thought Collapse can be strictly better than Psychic Strike when the former card is mono-colored and the latter card is multicolored; does that not violate WotC's policy on that matter?

What does everyone else say about this? How can Thought Collapse be better than Psychic Strike?

KongMing on Feather's Battle Spells

4 months ago

Always needs moar removal/utility. I got some weird stuff for ya.

Apostle's Blessing, Expose Evil, Fury Charm, Indomitable Creativity, Survive the Night, Oblation, Aurelia's Fury.

I_Just_Like_Designing_Decks on Iroas, God of Extra Combat

5 months ago

Well this deck is very new and basically untested in terms of playing vs a variety of decks, but unless I’m dealing with instant speed boardwipes, I find it’s easy to knock out people in a single turn by stringing together multiple extra combat steps.

Otherwise, Aurelia's Fury can prevent all noncreature spells to give me a turn of safety to do whatever I need to, or Boros Charm saves all my permanents from destruction based boardwipes.

I’d be fine taking out Seize the Day for another protection/rebuilding spell once I find one

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