Aurelia's Fury

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aurelia's Fury

Instant

Aurelia's Fury deals X damage divided as you choose among any number of target creatures, players and/or planeswalkers. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

KongMing on Hinata, the Morning Star [Spellslinger Primer]

6 months ago

I recommend Boros Garrison, Azorius Chancery, and Izzet Boilerworks for better ramping with untap shenanigans like Reality Spasm.

Also, it's very high CMC, but with your reduction, you might be able to cast Jin-Gitaxias, Progress Tyrant and then cast and copy a spell like Aurelia's Fury to finish up the game. Jin is nice because he not only copies your big endgame spells, but also protects them against opposing interaction.

SufferFromEDHD on Burn Heal

9 months ago

Talisman of Conviction good mana rock.

Balefire Liege!

Sacred Fire mini Lightning Helix

Cave-In free board wipe that gains life now.

Aurelia's Fury best of both worlds. So much value.

Heartwarming Redemption card draw in Boros is rare. Every opportunity must be seized. This is Windfall that triggers the 3 damage.

Lorehold Command swiss army knives are cool. Being an instant is a plus. 5 mana is very awkward but 6 damage/6 gained life PLUS whatever effect out of the three is most useful for the moment makes it worth considering.

TheoryCrafter on Marchesa (ADVICE PLEASE)

1 year ago

Cards like Polluted Delta and Windswept Heath, where you can tutor one basic land type, seems to be in the deck chiefly to shuffle your deck. If that's not your intent may I suggest either replacing some of the other nonbasic lands with lands having two or more basic land types such as Savai Triome(if you can financially afford it)? Another option would be to replace those tutor lands with including, but not limited to, Fabled Passage and Naya Panorama. Another land you may want to consider is Bojuka Bog to throw off opponents who'd benefit from all the discard.

Since you have been putting in spells that prevent the player from doing something, other cards to consider include, but are not limited to, Aurelia's Fury and Silence.

Another card you may want to consider is Bonfire of the Damned. If at some point you find yourself adding more instants and sorceries that deal damage, you may want to consider adding any combination of Pestilent Spirit, Radiant Scrollwielder, Soul-Scar Mage(especially useful against creatures with Indestructible) and Toralf, God of Fury  Flip.

I hope this helps. Thank you for reading me out. Happy Hunting!

BotaNickill on Kaalia's AngHellic Extra Attacks

2 years ago

Yeah, Aurelia's Fury is mostly for Angel Flavor, and not great, I guess I could pitch it for something better. I don't honestly play a whole lot of multiplayer commander But I'd like to someday...but as far as my meta goes, its just a few friends that get together occasionally so I guess all the Blue Hate may not be warranted, I do Play a lot of Arena though and the counterspells are fucking rampant on there and it makes me want to add counterspell hate to all my builds as a result.

TerraBlaze on Feather Redeems Boros in EDH [Primer]

2 years ago

Heya! Just wanted to try Feather out as a Commander and your deck seems like a ton of fun to play! Love the thought process and work you've done with this primer! I got some questions if you wouldnt mind (which ARE'NT about either Sunforger or Aurelia's Fury xD)? I do have a Imperial Recruiter and Recruiter of the Guard which I feel kinda interested to add into the deck for tutoring key creatures like Storm-Kiln Artist, Monastery Mentor and other juicy stuff. Would it be a bad idea slotting in either of those two instead for Captain Ripley Vance and/or Velomachus Lorehold? Still I haven't tried the deck out at all yet, how do you feel those two cards play-out for you atm?

Cheers!

kasprl on Lecture by Prof. Osgir: how to handle artifacts

2 years ago

Hey unstable_anomaly,

thanks for your feedback on my deck. Ur right concerning the landbase. In future updates i realy try to get a hand on ur mentioned lands. Aurelia's Fury is a very good and pricy alternative to Walking Ballista . Did not have this card in mind.
Concerning the haste-aspect i was thinking about Anger and/or Hammer of Purphoros but i realy like ur suggestion Hanweir Battlements  Flip. Thanks for that.

unstable_anomaly on Lecture by Prof. Osgir: how to handle artifacts

2 years ago

Hello there,

Big thanks for the comment / upvote on Full Metal Alchemy, and listing it in your own deck description. Very much appreciated!

I really like the Myr Retriever + Workshop Assistant + Krark-Clan Ironworks + Ugin, the Ineffable / Foundry Inspector / Cloud Key line. You could also add Quicksmith Genius to this to draw / discard your whole deck.

I see your running Steel Hellkite which can be an awesome infinite mana sync. If you have the budget for it Walking Ballista can also be an awesome mana sync and ultimately win you the game. Aurelia's Fury could be a more budget friendly way to close out games too if you have access to infinite mana.

Your land count seems good (I run 33 lands with Valakut Awakening  Flip as an optional 34th). I personally wouldn't go lower than that because missing land drops can be pretty detrimental. I would probably swap all the tap lands for ones that have the ability to come into play untapped when the conditions are met. Clifftop Retreat / Furycalm Snarl / Needleverge Pathway  Flip / Rugged Prairie / Spectator Seating are a few I'd recommend if you have the budget for them.

Your ramp package seems solid, but if you feel like it's too much maybe add some more card draw? Or a few more "heavy hitters"?

If you're using the "heavy hitters" to win via combat damage you might consider adding a few more cards to give them haste. Hanweir Battlements  Flip / Crashing Drawbridge .

Anyway, just some random thoughts and suggestions. Cheers.

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