|Commander / EDH||Legal|
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|Gatecrash (GTC)||Mythic Rare|
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Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
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Aurelia's Fury Discussion
1 month ago
I really like this list and the ideas in it.
Maybe a Mana Echoes for ramp off your token producers (this would be silly with Mycoloth, for example, if you had some x-costed instants to play in your upkeep like Aurelia's Fury, Comet Storm, Fall of the Titans, Fault Line, or Volcanic Geyser) and a Fecundity for card draw coupled with something like Spawning Pit for extra value off each sacrifice? Utvara Hellkite seems like a great dragon to run in this list, too.
Deflecting Palm might be fun and handy every once in a while, too.
1 month ago
franjimen421 thanks for the feedback! Hmm, my win conditions are too fragile? You may be right!
And I see I can consider Heaven / Earth as a board wipe that I could tutor.
I'll add one Steam Vents to make it easier to cast red.
I think I should definitely add one of the first two burnspells. I'll give it some more thought. =)
4 months ago
Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.
The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.
With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.
Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.
Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.
Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!
Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)
Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.
Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!
Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.
Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.
Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!
Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.
Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).
Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.
Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!
Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.
Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.
If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!
If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.
Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.
Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.
If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.
Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!
I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!
5 months ago
Cards I would take out: Acolyte of the Inferno, Akrasan Squire, Akroan Sergeant, Alaborn Grenadier, Alaborn Veteran, Altac Bloodseeker, Alaborn Zealot, Fire Diamond, Pristine Talisman, Bandage, and Armistice. I will suggest more later on.
Then add some of the following: Bruna, the Fading Light, Sword of Feast and Famine, Enlightened Tutor, Sublime Archangel, Aggravated Assault, Loxodon Warhammer, Iroas, God of Victory, Bruse Tarl, Boorish Herder, Sun Titan, Master Warcraft, Assemble the Legion, Return to Dust, Aurelia's Fury, Frontline Medic, Solemn Simulacrum, World at War, Thran Dynamo, Darksteel Ingot, Akroma, Angel of Wrath, Legion's Initiative, Angel of Glory's Rise, Mother of Runes, Legion Loyalist, Steelshaper's Gift, Commander's Sphere, Emeria, The Sky Ruin, Emeria Shepherd, Knight of the White Orchid, Balefire Liege, Mirran Crusader, Thalia, Heretic Cathar, Grand Abolisher, Angel of Serenity, Angel of the Dire Hour, Angelic Arbiter, Hanweir Garrison along with Hanweir Battlements, Angelic Overseer, Exquisite Archangel, Requiem Angel, Resolute Archangel, Hammer of Nazahn, Sword of the Animist,Sunforger, Swiftfoot Boots and or Lightning Greaves, and Boros Signet.
I realize this is a pretty hefty list, and so let me know if you need help finding a place for any of these in the deck and I will try my best later on when I have time.
6 months ago
Hi Herbysmoke, sorry missed your message there.
1) Far too dangerous, with Worldgorger Dragon ETB on the Stack, the Worldgorger Dragon is removed from play, either a targeted removal like a Swords to Plowshares, Terminate, or a Cyclonic Rift, basically anything that triggers his LTB onto the stack before the ETB resolves. In this case, you return nothing first, then exile everything.
2) Worldgorger Dragon on his own doesn't do anything. He needs a Piranha Marsh or something with an ETB Damage triggered ability, or he needs something to do with the Infinite Mana, like an Aurelia's Fury. You also probably want to stack a Necromancy and maybe a Dance of the Dead with him as well. My guess is 5 cards to make Worldgorger Dragon a viable option. Significantly changes the deck, would lose some of my Kiki-Jiki, Mirror Breaker pieces.
3) On his own, he's not really that viable. As a combo, he's great, without the combo pieces in place, he's not that great. That's what finally led to the demise of Maralen of the Mornsong in the deck too, hate cards that are a dead draw on their own without the necessary combo pieces in place yet.
He's a viable win con, and if you have the Unburial build in for him, you can gear your deck around the Animate Dead/Necromancy type build, and be very effective. Chose not to go that direction with my take on Kaalia of the Vast
7 months ago
You have a lot of cards that grant keywords to your cretures but a lot of your creatures already have the same keywords so i would look into that and maybe find some cuts.
You are also very land light in this deck considering your curve is higher than average and you are running less than the average land count.