Aurelia's Fury

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Aurelia's Fury

Instant

Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

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Aurelia's Fury Discussion

Rhadamanthus on Casting Sleep while creatures are ...

1 day ago

They will stay tapped. The words "those creatures" refer to "all creatures target player controls" from the previous sentence. If Sleep were meant to only lock down creatures that were tapped by the first part of the effect, the second sentence would instead be written to say something like "Creatures tapped this way don't untap..." Compare it to the way a card like Aurelia's Fury uses "each creature dealt damage this way" in part of its effect.

Boza: Strictly speaking, you can't tap a creature that's already tapped. Any creatures that are already tapped will be skipped by the first part of Sleep's effect, since that's an impossible instruction.

shagreel on War Deck

2 weeks ago

I listened to the CMDR podcast and that brought me here. I play a boros deck however it is a more control style iroas build the list is here http://tappedout.net/mtg-decks/10-06-15-wifes-boros/ . Wanted to reccomend a few cards and see what you think.

Unlike CMDR central I am a big fan of a sunforger package espically in your deck as the +4/+0 on Aurelia, the Warleader can make a huge difference on your clock and be removed to blink her.

I would like to recommend the following additions to your Sunforger package:

  1. Mistveil Plains, This allows you to reuse one of you sunforger targets by putting it back into your deck from your graveyard
  2. Comeuppance, I consider this an upgrade to Safe Passage as it still prevents damage but also reflects it back to the source of the damage.
  3. Expedition Map, This does not ramp the land out like Wayfarer's Bauble does but it allows you to find any land you need not just a basic
Also you might want to consider a few removal cards like Crush Contraband.

As for other cards to think about for your deck I would consider these Creatures: (I went with an angel theme)

  1. Angelic Page
  2. Blinding Angel
  3. Voice of All
  4. Angel of Serenity, Please note you can exile cards in a graveyard with this, and when it leaves they go back to a players hand
  5. Angel of Sanctions
  6. Angel of Condemnation

Non Creatures: As I went with the Angel theme Urza's Incubator to amke all your angels 2 cheaper, I agree with CMDR central to play Pearl Medallion, also might want to consider Seal of the Guildpact, Lastlythink about Sudden Demise it is similar to Aurelia's Fury but kills the creatures instead of making them not able to block.

landofMordor on Soldier of Fortune, Boros' Final Stand

1 month ago

Hey friend. I'm glad you have some casual decks -- makes me feel a lot better about making this cEDH, since the last thing I'd want is to help you build an expensive deck that you'll never play(: I'd advocate using proxies on this one before you buy expensive cards in paper. Most playgroups are fine with that, especially for WIP decks like this, which will save you a LOT of money as you iterate on what works best here.

Reito Lantern is not really a combo piece... I mean, you can tutor anything out with Sunforger repeatedly, but you'd need to already have infinite colored mana AND naturally draw the Lantern, which is kinda a long shot. If you already have infinite colored mana (or even infinite colorless and two colored sources), just cast Fireball, Aurelia's Fury, Comet Storm, or Conflagrate, you know?

You did a good job with 5- and 6-drops. Your next cutting-floor task: cut everything (besides removal/etc) that only combos with one card. Guttersnipe, for example, might deal 10 damage to each opponent over the course of the game, but that's so negligible when you could be slinging Comet Storm for 3000. Also cut Brisela. Neither card is a staple on its own, and the chances of drawing 2 cards naturally in RW are way too bad to justify it. And so forth. After that, cut the bad cards and narrowest answers from Sunforger. Are you ever going to tutor up Fork or Fury Storm when you could be winning with Comet Storm? Nope. So cut them. Also cut bad answers like Molten Influence -- anybody will pay 10% of their life in exchange for their best spell resolving.

Illumination is actually pretty decent. Cut Artifact Blast when you put it in.

Razia's Purification is really bad unless you can immediately recur everything or phase out or something. Which means it's not going to be good with Reito, either.

The Orrery is good, but expensive. Proxy it first.

Cut the Ferocidons. Doesn't matter if they gain life, if you're dealing 300 with Comet Storm. Let that sentence be your mantra! (;

Paradox Engine might actually be your best 5-drop, since it helps...cast comet storm for 300. See how I'm approaching this?

Planar Portal is bad because you can't really ramp to 12 without infinite mana, which you could use to cast Comet Storm for 300. (Hope this isn't getting annoying, but I'm trying to make a point.)

Purity, Sunglasses, the Anthem, Burst of Energy, are all not as good as 1) casting Comet Storm for 300, 2) stopping your opponents from winning before you can cast Comet Storm, or 3) helping you find the pieces to make infinite mana to draw your deck (with a non-tapping engine like Staff of Domination) so you can cast Comet Storm.

See what I mean? You don't have to use the Comet Storm as a wincon if you don't want to, but my point is that you should find your best combo (whatever it is), and stick with it, and commit to it, and build in redundancy. It's better to have one combo with 10 ways of happening than 10 combos with 1 way of happening.

Hope this helps! It's a busy week for me IRL, but I'll check in again on the weekend -- see if you can get it to 120 by then! I'll have the time to go card-by-card on a deck that size, but it's still wasted effort on 160 cards. Best of luck!

DemonDragonJ on Guilds of Ravnica: Spoilers and ...

1 month ago

Boza, MindAblaze, yes, I feel that they are not sufficiently exciting, as they are focused to strongly on combat and attacking, but there is room to develop their identity beyond that.

My three favorite Boros cards in the Return to Ravnica block were Aurelia, the Warleader, Aurelia's Fury, and Firemane Avenger, but this set did not have anything that I felt was nearly as exciting as any of those cards, so I do hope that Orzhov has impressive cards in the next set.

bryanedds on Feather and Flame

1 month ago

Consider adding the following -

Waves of Aggression - Combat win-con.

Heartless Hidetsugu - Win-con with Gisela, Blade of Goldknight .

Aurelia's Fury, Master Warcraft - Kill-con with Serra Avatar.

Might replace the minor spot-removal in this deck...

SeekerofSecrets on Boros dragons

1 month ago

Yeah you have lots of cuts to make...

I think that you should start with cutting

Diamond Mare Golden Guardian  Flip Kargan Dragonlord Yosei, the Morning Star Aurelia's Fury Dawn Charm Increasing Vengeance Blasphemous Act. and then 10 lands.

This will get you within a reasonable amount of cards to actually tune your list and start to get a coherent game plan

I actually like the token sub them with a few big dragons as finishers for a casual deck!

Randomsome1 on Live Burn

5 months ago

This deck will definitely have a hard time with Infect and Infinite Combos. If you are up against just a normal aggro stompy deck, if you can survive until you can get FS/SS out you will win with all the wipes giving you life too.

Now that I know your meta, cards like Final Fortune and Glorious End seem much better for you. Still very, very dangerous, but definitely worth testing. I'd recommend Aurelia's Fury to stop those pesky infinite combo players. and you might want Gamble to search for it in a desperate situation.

I've only played the deck 3 times irl and I never got the Well. But, from playtesting on here, its the best draw this deck has. You wont be drawing like 10 cards because most of the burn spells cost X. It's at its best if you burn for the bare minimum to get the threats off the board and use the extra mana to draw. Most of the spells are sorceries, so you can't really do much on your oppenents turn.

Since red spells gain lifelink, you don't need a lot of cards that gain you life. 1 good wipe and you will have like 150-200 life. I run lifegain synergy, but the cards that give me life do other things too, like destroy artifacts/enchantments, or win the game.

If you need early game control, Slagstorm, Sweltering Suns, Intimidation Bolt can slow down the aggro a bit. Swords to Plowshares and Path to Exile don't synergize at all, but are always good. Lightning Helix and Warleader's Helix are bomb single target removal. With FS/SS out they proc the bolt effect twice.

If you go for the lower CMC build, Sunforger is a must have. A stronger focus on copy spells and cards that double damage might be needed too.

My build mostly ramps until I can drop a big x spell, then just goes back to ramping until I can do it again. I think once players understand the deck they will be hate it out early because it can be so oppressive late game.

Don't apologize for the questions. I love brewing, and they make me think about my decisions.

Monomanamaniac on Scrubby Boros Burn

5 months ago

Boros Reckoner possibly? Spark Trooper could be useful. Then there's the Foundry Champion to combo with Boros charm and the Boros reckoner. Assemble the Legion isn't terrible. Also Firesong and Sunspeaker would love to play around with that and lightning helix and Warleader's Helix. Aurelia's Fury also could give you a lot of good burn, add well as Deflecting Palm is absolutely brutal as well. searing mediation is a decent Boros mechanic. Ah and don't forget Balefire Liege, Aurelia, the Warleader, and Gisela, Blade of Goldnight I always get really messed up by them. I'm not saying overhaul your deck, just sharing what I've seen work

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