Aurelia's Fury

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Mythic Rare

Combos Browse all

Aurelia's Fury

Instant

Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.02 TIX $7.41 Foil

Ebay

Aurelia's Fury Discussion

Catalog9000 on Akiri Control

2 weeks ago

With all of your lands and artifacts that produce mana, you should really consider Aurelia's Fury.

Warxuaroz on Kaalia, born in Heaven for Hell on Earth

1 month ago

Hello there, BlackWitch!

So I've been wondering how can you, with all the awesomeness and kickassness you already have, become more resilient.
I've found some interesting pieces that might suit your needs and wills.

Artifacts/auras to stick to Kaalia and lean back relaxed while she reaks the havoc she was born to dwell in:
Champion's Helm -looks good on on sadistic flying cleric chicks imo.
General's Kabuto -shroud and no damage is just what Kaalia needs! The only thing still that could break her is a wipe.
Ward of Lights/Cho-Manno's Blessing -are both similar with the exception of Cho-Manno's Blessing being much better. Maybe a little costly but certainly worth a thought or even two.
Righteous War -it's a two-colour Earnest Fellowship.
Reconnaissance -that would be nice if you wanted a Dolmen Gate effect. Not if Kaalia has shroud but still a valid ability. Maze of Ith can help you with that, as well as making opponent's creatures do no damage.

Instants:
Stave Off is just a Gods Willing with no extra effect. Simply a reliable one-drop.
Otherworldly Journey can both protect your commander from being destroyed and make her more beefy with the counter. Same can be done with Ajani's Presence or Undying Evil.
Bathe in Light can be used on Kaalia and grant protection to all the other creatures you control at the same time. To be used at a tougher than expected combat phase or in order to make your attack go through.
If you are facing an incoming Wrath of God or such, you can always use a Ghostway! Similar effect can be achieved with Cauldron Haze or even Cauldron of Souls only with -1/-1 penalty.
If you want a protection against every spell AND not just as a counterspell but with until-end-of-turn effect, there's always the old friend waiting: Silence. Very powerful imo. I need to get one as well! I wonder why doesn't it cost much more.

Now for more proactive play:
Go for the Throat is a really nice spot removal which black can provide.
Aurelia's Fury -this card I am always biased about. It can be costly, it can be cheap. It can be useless if you want pure damage of pure control. But if you need to just tap the creatures or if you just need to counter that creature spell it is the one you go for. AND it does damage!

I see you like discards and no wonder -it's a very efficient and honestly -tilting activity. If you want maximum salt, I propose Hymn to Tourach. No targeted discard can tilt as much as random shot at two lands in opponent's 2nd turn, or even before that. Pure cruelty and immorality. But that's what you aim for, right?

As to the creatures I've found:

Ending the topic of discards: Mesmeric Fiend. Not OP, but hell, it might be just what you want.
And while at two-drop creatures, Benevolent Bodyguard, Obsidian Acolyte, Daru Spiritualist, Selfless Spirit and Standard Bearer can all help you with the Bearer being far superior to others imo. If killed/discarded, you can also bring them all back with the Reveillark! Same can be done to one-drops (like the Mother) with Ranger of Eos.
Last, but not least: Deathless Angel. I know it's not the omni-potent killing machine you'd like to drop with Kaalia, but it's really nice when comes to protecting her mother or any sibling actually.

Now the tricky part: I have one thing I don't really know if it works and some that I know you won't like, but I still want you to know them.
Illusionist's Bracers can potentially let you put two fatties on board at once. I'm not sure if it really is so, sadly.

And all the life-loss cards:
Phyrexian Arena -come on! It's supernice! Who cares about 1 life if you draw a protection you'll need or a demon that will win you the game!
Same goes for Night's Whisper and Skeletal Scrying.
Toxic Deluge just annihilates the board. You usually control more beefy ones so you can get rid of anything to the threshold you choose.
Grim Tutor is just another one to get what you need.
Both Thoughtseize and Mind Twist look good. Mind Twist can really vegetablify the opponent at almost any time of the game.

And the last one: Hall of the Bandit Lord. I know 3 is a lot of life. But considering you might take far more from the opponent I believe it can be neglected. The card is very powerful if used correctly. I believe it could make the deck more aggressive, just another brick in your wall of hatred in the wrath castle of Kaalia.

I hope you will take as much as you can from it and that it will help you somehow in making this damn good deck a masterpiece.

Izu_Korasu on

1 month ago

yes the key here is Fall of the Titans (preferably surged) using goggles to copy it dealing lethal damage to the opponent.

RG Goggles

UR Goggles

however white doesnt really add anything to this deck, unless you add cards like Aurelia's Fury, Lightning Helix and a boardwipe or two (ex Wrath of God and Day of Judgment) or Deflecting Palm

and it wouldnt hurt to add cards like Lightning Bolt, Young Pyromancer, Devils' Playground and Collective Defiance

ender214 on Kaalia Worldgorger

2 months ago

I'm a bit wary of running Piranha Marsh or Shivan Gorge since I don't have great ways to tutor for them. It could be helpful for going off using only Entomb without having to set up a chain using Rune-Scarred Demon.

Opted for Dimir Machinations over Shred Memory since it gets me Buried Alive (which is usually the tutor target) and Necromancy.

Added Imperial Seal and Grim Tutor.

Swapped Exsanguinate out for Aurelia's Fury since I can use it as a silence when going for the Kaalia combo plan instead of the Worldgorger plan.

Spirits on Kaalia Worldgorger

2 months ago

Always enjoy seeing the Worldgorger Dragon combo, I'm too afraid of the removal to run it in my Kaalia of the Vast deck Kaalia, the Purifier

You could possibly add a Piranha Marsh or a Shivan Gorge, gives you an additional win-con to Dragon Tempest and Angel of Despair, Rune-Scarred Demon would be one as well i suppose.

Shred Memory could tutor the Dragon Tempest or an Animate Dead or a Dance of the Dead

Imperial Seal or Grim Tutor expensive but good fetches as well.

Maybe an Aurelia's Fury to utilize the infinite mana part of the combo.

Very cool deck +1.

berryjon on Speed Burn

2 months ago

mike98908: On this site, being told "hey, you labeled the deck wrong" isn't an attack on the deck. It is, as I suggested with my first response, usually a case of a mis-click during the deck building process. Had you labeled this as 'Modern', we would only be concerned about Aggravated Assault being a non-Modern card. Had you labeled it as 'Casual'? We wouldn't have cared!

But turning around and saying (effectively) "You don't like my deck? I don't care, make your own!" tells me at least that you aren't interested in proper feedback that you may get in the future.

So here's the feedback:

Your mana curve is all over the place. It's fairly flat, but the deck doesn't start until your second land drop. For a deck that advertises itself as 'Destroy Quickly', it's slow. In fact, the only card you can play on turn 1, you shouldn't as it's Glimpse the Sun God, and that has in the cost, meaning if you play it turn 1, you are only going to scry 1 and nothing else.

Second, your mana is poorly arranged. You only have 12 native sources of Red for 34 cards that are Red. Yes, I know you have Vivid Grove and Vivid Meadow as well as Vessel of Volatility, but those are all transient sources of Red. And when you're running as deep into Red as this deck does with all the cards here, you are just delaying the inevitable inability to actually cast your cards.

Another strike against your theme of 'destroy quickly' is that you have a lot of enchantments that do nothing, or you cannot expect to see. One of Assemble the Legion is next to useless as you can't expect to see it in any given game. You have three Awaken the Ancient, but only 5 Mountains. Curse of Bloodletting has been done better as Furnace of Rath or Dictate of the Twin Gods. Yes, I know it's 'Target Player' only, but the mana cost is, well, slow. And it would work better if you had more than Aurelia's Fury for direct damage. Where is Shock? Or even Lightning Bolt if you can get them?

So, suggestions to improve the deck: Less Enchantments, more creatures. Anything you have one of in the deck? Ask yourself "How well does this deck work without it?" and then see if you want to include more copies of them, or ditch them entirely. Throw in some 1 drops, even if it's just creature removal.

And before you reiterate the comment about "Build your own", I already have:
Keeping it Simple, Silly
Live Faster, Die Harder

And good luck with your deck!

Load more

Latest Commander