|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Seventh Edition (7ED)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
|Classic Sixth Edition (6ED)||Rare|
|Portal Second Age (P02)||Rare|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
Hurricane deals X damage to each creature with flying and each player.
|Have (6)||OneEyedKing , brokendwarf , REscreech , Regulus1010 , orzhov_is_relatively_okay819 , GeminiSpartanX|
|Want (3)||gavriel1136 , tswalden95 , Waldeaux|
1 week ago
Firstly, you need
Elvish Piper can go. What are you putting into play that's worth the 5-mana, two turns, and a card of investment?
Devikarin Dissident can go. It's just not very strong.
Druid of the Cowl, Elfhame Druid, Llanowar Scout should be the next creatures to go. There are better mana elves out there. Llanowar Elves , Fyndhorn Elves , Joraga Treespeaker , and Arbor Elf should all be in there before more mana elves enter the equation.
Blanchwood Armor, Oakenform, Arbor Armament, Dragonscale Boon, Gift of Growth, Mutagenic Growth, Pounce, Shape the Sands, Vines of the Recluse, and Takedown are all poorly suited to EDH. You'll want effects that pump your whole team like Beastmaster Ascension , Overwhelming Stampede , Craterhoof Behemoth , and Thunderfoot Baloth , rather than targeted combat tricks. Likewise, you'll want Heroic Intervention to save creatures. As for flying removal, consider Hurricane , Tropical Storm , Whiptongue Hydra , and Tornado Elemental .
1 month ago
Depending on how you stand with life totals Hurricane may not be a bad option as a finisher or anti flyer wipe.
1 month ago
Ancient Grudge would take out a LOT of artifacts
"It is well that Wort is so terrible, or we should grow too fond of her." -Robert E. Lee
2 months ago
So far your main game plan seems to be a split of Multani voltron and a tiny sprinkle of landfall effects. Since you are already planning on ramping to increase Multani's power, why not include a big enough force of stompy green creatures?
Cards like Arbor Colossus, Ant Queen, Thragtusk, Endbringer, Hydra Omnivore, Silvos, Rogue Elemental, Elderscale Wurm, Rampaging Brontodon... just adding a decent number of these would help diversify your angle of attack.
You could also include some X-spells as late game haymakers. Gelatinous Genesis, Genesis Wave, Squall Line and Hurricane (You'd probably be safe if you have cards like Miren, the Moaning Well with your commander, of course you should have Life from the Loam to recur it!).
2 months ago
Yeah, that sounds like a good idea, doesn't it? Some drafts of this deck before I put it up on this site did indeed have Mouth (along with other utility lands like Dark Depths or Mosswort Bridge) but what happened was that actually slowed the deck down enough that it wasn't really worth it. Depths, to go into more detail than I gave in another comment, still costs thirty mana, and while that's doable, there are a lot more powerful things you can do with this deck if you have thirty mana. I'm not even sure Scrying Sheets is worth it yet, and that's the whole reason the Forests are Snow-Covered to begin with.
More to the point, Mouth of Ronom has a few problems. It costs six total to activate (five plus tapping itself), which, pre-combo is all or almost all of your lands, and once you're well into your combo, there isn't a lot of hate that can stop you that would require creature removal. At least, I haven't seen very much in my meta. Maybe yours is different?
Another problem, and maybe this is a little obvious, is that it's not a Forest, which is important when you're working with Sasaya. It will always only provide a single mana, even as your mana gets exponentially large, which means it's likely to just sit in your hand until it needs used. If it's likely stuck in your hand all game, the only relevant text is its land typing, so why not just make it a basic?
I will admit the deck is answer-light. Primal Command is the only card I use as an answer regularly (a card that also functions as a tutor), and I've eschewed cards like Hurricane and Goblin Cannon, which are answers that can also function as win-conditions should you draw them. This can promote a sort of "head-down, solitaire" style of play that some people find distasteful but I kind of like every once in a while.
Good luck with your build if you do come back to this! Sasaya's definitely a lot of fun.
2 months ago
Sweet deck! I really love to see Ezuri being built as anything other than just plain goodstuff, even though that's how I'm currently running it myself. I'm a huge fan of some of the inclusions in here, including Uncage the Menagerie (I love that card), Hurricane (having a noncombat finisher is sweet), and Throne of the God-Pharaoh.
I built a much more combo-centric Ezuri elfball list a while back, and while your deck is obviously much more focused on elf synergies, I think there are some cards from my deck that could have a place in yours. Intruder Alarm is an incredibly powerful effect, letting you generate mana off of your dorks very efficiently. It's especially good in combination with Lys Alana Huntmaster and the next card I'm going to mention, untapping your board twice for every elf you play. Wirewood Hivemaster is an additional way to generate tokens off of elves you play, and while they are not elves, it can help you generate experience counters quickly. Finally, I'm not sure if you're purposely trying to avoid infinite combos (with the exception of Sage of Hours), but Temur Sabertooth is one of the most powerful cards for going infinite in an elfball deck. With haste, you can bounce your big mana elves to generate infinite mana, and once you have infinite mana, it gives you a sink for it, letting you draw your deck, generate infinite experience counters for a lethal Walking Ballista, or whatever else your heart desires. Here's my combo elfball for reference: Ezuri Elfball
2 months ago
justnthrguy thank you for your suggestions! I am running Whirlwind mostly because of Kaalia of the Vast or The Ur-Dragon decks in my playgroup. At 4 mana it is kind of efficient to deal with a lot of flyers at once were Hurricane seems to do too much damage to myself without Wellwisher on the board.
You are right about Jagged-Scar Archers! It feels kinda clunky most of the times and even with a tutor effect in hand I am not going for that card. Same for Wellwisher. Both feel like filler cards to me.
I am playing with Nissa, Vastwood Seer Flip for fun, but most of the time it is a worth Sylvan Ranger. When I get to seven lands (without Genesis Wave) in play something must gone horribly wrong for me and Nissa won't cut it for me anyways. Farhaven Elf will probably replace her soon!
2 months ago
If you're running Wellwisher you might consider Hurricane instead of or in addition to Whirlwind. If you're producing a ton of mana you can threaten to kill everyone without attacking.
Jagged Scar Archers is a card I ran for a while, but I didn't like how weak it was against red sweepers. You might consider running Farhaven Elf in its place.
I like the list!
Hurricane occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%