Hurricane deals X damage to each creature with flying and each player.
|Want (2)||chrra , Stargaizer|
Printings View all
|Tenth Edition (10E)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Seventh Edition (7ED)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
|Classic Sixth Edition (6ED)||Rare|
|Portal Second Age (P02)||Rare|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Hurricane occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
1 week ago
Yeah, I'm on the "Reach is fine" train. Also, funnily enough, I'm putting Webweaver Changeling and Signal Pest in my Gallia of the Endless Dance satyr tribal deck currently under construction. With Hurricane and Squall Line , imagine that.
2 weeks ago
I don't play green. I don't think green needs more/less support against flying creatures. I'm making this objectively on the fact that Flying is just cooler than Reach. There's no reason why you'd ever pick Tree Monkey over Scryb Sprites , (unless you really like monkeys or you're running Hurricane - you're going to pick the Sprites.)
My point is Reach should just do something a little more so that it's not a strictly worse ability than Flying. Like imagine if Wizards introduced the new keyword "Lifeblock" that works just like Lifelink, but only gains life when blocking, or "Focus" that works just like Prowess but the creature only gets +1/+1 when sorceries are cast.
I get Reach serves an important role to green and helps with balance purposes, and I don't think Green should have Flying either. I'm just arguing that Reach is boring. Lifeblock and Focus could also be used for balance purposes where Lifelink and Prowess might be game warping, but no one would want these abilities even if they would improve the MTG gameplay experience.
Reach should do something more to distinguish itself as desirable compared to Flying without either keyword being objectively better than the other. Like Reach could be: "This creature can block creatures with flying and can block an additional creature." or "This creature can block creatures with flying and can't be blocked by creatures with flying." or "This creature can block creatures with flying and deals damage to creatures equal to its toughness." It doesn't have to be these examples either just make it more flashy.
Reach should have a creative upgrade even if the improvement does little to change gameplay. It's like as they say with the color green; reach is not a creative keyword~ ♪ ♫
2 weeks ago
Great deck! +1 for me :D
I always wanted to build an elf tribal deck and Rhys the Exiled seemed liek a good choice especially because he is not build that much (69 Decks on EDHREC WTF^^). Also the lifegain aspect is quite unique for such a commander. Seeing your list gives me the confirmation that i need to build him ASAP. Love your deck and gives me some good inspiration.
2 weeks ago
1 month ago
This deck speaks to me on so many levels. I've always wanted to build a deck that wins off the back of Squall Line and Elderscale Wurm , but the only commander I really considered running was Selvala, Heart of the Wilds . I never actually pulled the trigger though because Selvala is too hated. Seeing Nissa used in this capacity is interesting.
Out of curiosity, what is Painter's Servant 's role here? Is it to make your specific color hate cards more flexible?
5 months ago
Squall Line or Hurricane are nice win cons as well. I noticed your comment on my own Selvala deck, which i currently own all the cards in, and win often. Anyways noticed you commented Angel's Grace and started laughing because i never considered it before, solves all the original problems i had
5 months ago
I don't think Marwyn gets the credit she deserves. What's also nice is that the deck has multiple different ways to keep going without Marwyn. A couple suggestions:
Dwynen's Elite : cheap multiple elves to pump Marwyn quickly. Not needed but is pure value for 2 CMC. You get two 1/1 elves and Marwyn gets two +1/+1 counters. Also works well for bouncing back to your hand.
With infinite Mana:
Assault Formation : seems like a very odd inclusion. However, with the infinite or near infinite amounts of mana produced it becomes an insane pump spell for all our elves.
- Tap the Big Mana Tap Elf for big mana.
- Use Symbiote to untap the Big Mana Tap Elf and bounce the Random Elf.
- Tap the Big Mana Tap Elf for big mana again.
- Use Temur to bounce the Symbiote to your hand.
- Recast the Random Elf and the Symbiote then rinse and repeat.
If you want any more ideas you can look at my deck here: Nature AND Nurture with Marwyn