|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Seventh Edition (7ED)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
|Classic Sixth Edition (6ED)||Rare|
|Portal Second Age (P02)||Rare|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
Hurricane deals X damage to each creature with flying and each player.
Price & Acquistion Set Price Alerts
|Have (9)||Ashy , thetechzombie , vashaclarens , XxCataclysmiCxX , Thunderbeard , Kleptozaniac , bakeraj4 , richardmv , DarkMagician|
|Want (4)||Exiled_soul , westerhack , BringerOfStorms , esplode|
3 days ago
The current build is trying to drop the power level a little bit, so cutting a few of the ramp spells and infinite combos in favor of technically-finite wincons Hurricane with a ton of mana or Craterhoof Behemoth.
The deck is still a WIP, and may need some, probably colorless, removal now that it's being slowed down.
1 week ago
Personally I feel that I have enough mana producing permanents, also I like Hurricane because mid to late game its a win-con for me because of the sheer damage I can do especially since most people I play against forget I even run that card lol
1 week ago
+1 Love the list, sorry I didn't see your comment on my user page!
Arbor Elf and Fyndhorn Elves could be additional mana dorks, but since you wanted to fit in an Elvish Harbinger, dropping a Hurricane for it could work, if you are still worried about fliers Tower Defense is a card I would suggest, it also is useful against red board wipe like Anger of the Gods.
2 weeks ago
Excellent stuff. Omnath, Locus of Mana was also my first EDH Commander - he's so much fun. I wanted to share a few notable cards in my deck that I don't see here:
More great cards that enable pumping Omnath, cheating creatures, and wincon Seedborn Muse Vorinclex, Voice of Hunger Elvish Piper (Have you ever cheated in Ulamog, the Infinite Gyre T3? It's a good feeling. Kamahl, Fist of Krosa
All together that's a great deck list you have! May Omnath always be nom'ing.
3 weeks ago
1 month ago
1 month ago
Remove anything that doesn't say, "you may draw a card when a creature enters" or you might just deck yourself with your all-cheating. Momentous Fall, Soul's Majesty, or Life's Legacy could probably draw much better than Elemental Bond. With all the card draw this deck does, some redundancy with maximum hand size helps a lot. Spellbook, Library of Leng, Thought Vessel
I'm thinking a Brass Squire would be a nice inclusion, especially with some of my suggestions, or just because you move a lot of equipment around. Helm of the Host, can let you copy Grothama and have it fight itself for 20 cards drawn.
There are two big glaring weaknesses of this deck: Flyers, and removal. For removal best to worst: Beast Within, Song of the Dryads, Karn Liberated, Argentum Armor, Steel Hellkite, Spine of Ish Sah remove anything. Reclamation Sage, Acidic Slime, Bramblecrush, Woodfall Primus can slow down your opponents while building your board.
Never go without graveyard interaction, Tormod's Crypt, Scavenging Ooze, or Relic of Progenitus will put an end to the Spore Frog + Meren of Clan Nel Toth combo, Archaeomancer + Time Warp, and other shenanigans
Multani, Yavimaya's Avatar and Ulvenwald Hydra are both giant reach creatures that hang back on D. They can fight Grothama and live too, just be sure to Fog so they don't go attacking with 10 damage marked on them. Tornado Elemental, Whirlwind, or Hurricane can deal with your archetypal Angel, Demon, or Dragon, tribal decks. Alternatively, Deadly Recluse or Hornet Queen will make no one want to attack you
2 months ago
Sorry, that's because I wasn't exactly trying to answer your question, as Madcookie did a fantastic job of answering it. I was trying to provide more nuance.
Teferi's Protection does a number of things, and if it's resolved and a Hurricane then resolves, the fact you have protection from everything will be the first effect to kick in, preventing the damage. Then, if the damage isn't prevented, perhaps because there is a Leyline of Punishment on the battlefield, the result of the damage will be stopped, as the result would be your life total changing, which is something that can't happen. "preventing damage" and "preventing the result of damage" seem pretty similar, but there a lot of minute implications with each, so I was trying to point out this difference, while not saying the initial answer was wrong, because most of the time it'll play out the same.
An example of the difference would be if it's someone else's Hurricane and they control a Soulfire Grand Master. If the damage is prevented (by your protection from everything) they won't gain life for that damage, but if the damage isn't prevented and you simply don't lose life, they still gain life, because the damage happened, it just didn't do anything to you.