Hurricane deals X damage to each creature with flying and each player.

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Printings View all

Set Rarity
Tenth Edition (10E) Rare
Deckmasters: Garfield vs. Finkel (DKM) Uncommon
Seventh Edition (7ED) Rare
Battle Royale Box Set (BRB) Uncommon
Classic Sixth Edition (6ED) Rare
Anthologies (ATH) Uncommon
Portal Second Age (P02) Rare
Portal (POR) Rare
Fifth Edition (5ED) Uncommon
Ice Age (ICE) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hurricane occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Hurricane Discussion

triproberts12 on Unpopular Opinion: The keyword reach ...

1 week ago

Yeah, I'm on the "Reach is fine" train. Also, funnily enough, I'm putting Webweaver Changeling and Signal Pest in my Gallia of the Endless Dance satyr tribal deck currently under construction. With Hurricane and Squall Line , imagine that.

StopShot on Unpopular Opinion: The keyword reach ...

2 weeks ago

I don't play green. I don't think green needs more/less support against flying creatures. I'm making this objectively on the fact that Flying is just cooler than Reach. There's no reason why you'd ever pick Tree Monkey over Scryb Sprites , (unless you really like monkeys or you're running Hurricane - you're going to pick the Sprites.)

My point is Reach should just do something a little more so that it's not a strictly worse ability than Flying. Like imagine if Wizards introduced the new keyword "Lifeblock" that works just like Lifelink, but only gains life when blocking, or "Focus" that works just like Prowess but the creature only gets +1/+1 when sorceries are cast.

I get Reach serves an important role to green and helps with balance purposes, and I don't think Green should have Flying either. I'm just arguing that Reach is boring. Lifeblock and Focus could also be used for balance purposes where Lifelink and Prowess might be game warping, but no one would want these abilities even if they would improve the MTG gameplay experience.

Reach should do something more to distinguish itself as desirable compared to Flying without either keyword being objectively better than the other. Like Reach could be: "This creature can block creatures with flying and can block an additional creature." or "This creature can block creatures with flying and can't be blocked by creatures with flying." or "This creature can block creatures with flying and deals damage to creatures equal to its toughness." It doesn't have to be these examples either just make it more flashy.

Reach should have a creative upgrade even if the improvement does little to change gameplay. It's like as they say with the color green; reach is not a creative keyword~ ♪ ♫

chriscross25 on Rhys' Elvish Conclave

2 weeks ago

Great deck! +1 for me :D

I always wanted to build an elf tribal deck and Rhys the Exiled seemed liek a good choice especially because he is not build that much (69 Decks on EDHREC WTF^^). Also the lifegain aspect is quite unique for such a commander. Seeing your list gives me the confirmation that i need to build him ASAP. Love your deck and gives me some good inspiration.

A few cards that comes to my mind are Toxic Deluge , Necropotence , Necrologia , Whip of Erebos , Bolas's Citadel and Hurricane . With the lifegain those cards seems to be options for this deck :)

triproberts12 on What Are Some Of Your ...

2 weeks ago

New favorite combo is Aluren + Grinning Ignus . I'm using it to fuel a giant Hurricane or Squall Line as a finisher for Gallia of the Endless Dance satyr tribal.

Hi_diddly_ho_neighbor on CTRL-G (The Art of Mono Green Control)

1 month ago

This deck speaks to me on so many levels. I've always wanted to build a deck that wins off the back of Squall Line and Elderscale Wurm , but the only commander I really considered running was Selvala, Heart of the Wilds . I never actually pulled the trigger though because Selvala is too hated. Seeing Nissa used in this capacity is interesting.

Would City of Solitude or Dosan the Falling Leaf fit into this deck? They seem useful when you want an uninterrupted Hurricane .

Out of curiosity, what is Painter's Servant 's role here? Is it to make your specific color hate cards more flexible?

davidsays1 on [PRIMER]Parley Girl cEDH

5 months ago

Squall Line or Hurricane are nice win cons as well. I noticed your comment on my own Selvala deck, which i currently own all the cards in, and win often. Anyways noticed you commented Angel's Grace and started laughing because i never considered it before, solves all the original problems i had

Flagellum on Marwyn, the Elven Mother

5 months ago

I don't think Marwyn gets the credit she deserves. What's also nice is that the deck has multiple different ways to keep going without Marwyn. A couple suggestions:

Argothian Elder : combos with Wirewood Lodge and big mana producing lands (I.e. Nykthos, Shrine to Nyx , Itlimoc, Cradle of the Sun , or a land with Elvish Guidance and 1 other elf)

Growing Rites of Itlimoc  Flip: aka baby Gaea's Cradle . See above.

Elvish Guidance : see above. Also works well with Arbor Elf if used on a Forest .

Dwynen's Elite : cheap multiple elves to pump Marwyn quickly. Not needed but is pure value for 2 CMC. You get two 1/1 elves and Marwyn gets two +1/+1 counters. Also works well for bouncing back to your hand.

Craterhoof Behemoth / Finale of Devastation : aggro finishers

With infinite Mana:

Squall Line : another Hurricane but at instant speed.

Assault Formation : seems like a very odd inclusion. However, with the infinite or near infinite amounts of mana produced it becomes an insane pump spell for all our elves.

Duskwatch Recruiter  Flip: draws out all your creatures.

Temur Sabertooth : lets you reuse any ETB effects you may have. Combos with Wirewood Symbiote see below:

Temur Sabertooth + Wirewood Symbiote + 1 Big Mana Tap Elf + 1 Random Elf to Bounce:

  1. Tap the Big Mana Tap Elf for big mana.
  2. Use Symbiote to untap the Big Mana Tap Elf and bounce the Random Elf.
  3. Tap the Big Mana Tap Elf for big mana again.
  4. Use Temur to bounce the Symbiote to your hand.
  5. Recast the Random Elf and the Symbiote then rinse and repeat.

If you want any more ideas you can look at my deck here: Nature AND Nurture with Marwyn

kadum on Freyalise, Elf Ball

6 months ago

MikuHatsune Yeah, good idea! The Whiptongue Hydra , Hurricane and Spidersilk Armor , should be here. But, right now I can´t afford the Akroma's Memorial . Thanks for those tips!

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