Brave the Sands

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2016 (C16) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Brave the Sands

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature.

Price & Acquistion Set Price Alerts

CM2

C16

KTK

Ebay

Brave the Sands Discussion

hydrothermia on In the Sky

1 day ago

I believe Honor of the Pure would be more suitable for this than Intangible Virtue, even though you lose Vigilance on your token creatures. Brave the Sands and Shalai, Voice of Plenty are other ideas.

CaptSillva on We Are Legion

2 days ago

I agree with the idea behind Pariah. I play it in my version and it can be back breaking for some opponents. The Shield also goes in of course as a back up plan.

A few other cards you can consider are Iroas, God of Victory, Oketra the True, Brave the Sands, Entangler, Bounty Agent, Wear / Tear, Aura of Silence, and Grasp of Fate.

GloriousGiraffe on Selesnya Heroic

1 week ago

Hey dude, you have this marked as a pauper deck but this isn't pauper legal, Blossoming Sands, Phalanx Leader and Brave the Sands are all uncommons

DarkJester187 on Oogie Boogie

2 weeks ago

Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.

The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.

The Good: Ant Queen, Bramble Sovereign, Shalai, Voice of Plenty. These offer mid to late game relevance as well as give mana sinks while supporting your strat.

The 'Meh': Oracle of Mul Daya, Tolsimir Wolfblood, Voice of Resurgence. Though these have game relevance in various ways, they may be slots to upgrade.

The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.

The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.

The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.

casperdazizzle on Voltron Doran - Treefolk EDH

2 weeks ago

hello, fellow doran user.

may i sugest a bit more buff enchantments. like Behind the Scenes, Builder's Blessing, Castle, Parapet, Primal Rage, Spidersilk Armor and Brave the Sands. I would also like to sugest a bit of mass removal, that will not remave Doran, the Siege Tower like Fell the Mighty, Wave of Reckoning and Slaughter the Strong. I have 2 creature sugestions as well. if you could add Oathsworn Giant and Unstoppable Ash. they are great.

I hope these sugestions will help you.

Apollo_Paladin on Outlast the Pain

2 weeks ago

Brave the Sands is just neat overall. I'm not sure what I'd drop for it, but that's going on the Maybeboard for sure.

The Pili-Pala recommendation confuses me though, since: - A) It's a 2:1 mana converter and the deck doesn't really struggle with appropriate colors, - B) The 'Untap' ability is only on itself and it has no Outlast, and Outlast doesn't tap the creature it adds a counter to anyway.

The enchantment is a good call though, that's a great option for keeping opponents at bay while I still attack and build up counters.

wonderboyrox on Outlast the Pain

3 weeks ago

Cards like Pili-Pala would be good in this deck, so you can outlast, then untap, and then follow it up with another outlast. Or similarly anything that would give you vigilance, like Brave the Sands would also be useful, as you could attack and then outlast in your second main phase.

Homelessguy on Arcades and his Shield-Brothers

3 weeks ago

So first of all I'm going leave a link to mine on your userpage wall I turned it into a bit of a primer so hopefully you can get some ideas off of that.

I found this Commander to be extremely fun and a joy to just play. Good enough to have a Fighting Chance with anything thrown at it but at the same time not such a glaring threat that everybody and their mother saves counterspells for you. And I think you have the bones of something really good here.

Couple things.

takeout Rolling Stones you don't need it if you're commanders on the field and if your commander isn't on the field it's not helping you. It will let your walls attack but not with their toughness so you're going to be swinging in with powers of zeros and ones and twos.

your opponent's going to take that and then swing into an empty board State the next turn.

With the upside of playing low-power creatures you could probably swap out that wrath of God for something like Dusk or Meekstone with no real downside to you.

I switch out that howling mine for Brago, King Eternal.

the howling mind would help everyone where swinging in with brago to flicker all your walls will allow just you to draw extra cards equal to the amount of walls flickered.

seeing how this is a deck that definitely cares doing damage getting in your attached are key. I suggest looking for more walls with flying allowing your attack phase to have more Target without the worry of being blocked.

Last thing, maybe look into some enchantments that will give your creatures vigilance so you can attack and still block with your walls cards likeAlways Watching and Brave the Sands hell, maybe even Masako the Humorless.

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