|Commander / EDH||Legal|
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|Khans of Tarkir||Uncommon|
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Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature.
Price & Acquistion Set Price Alerts
|Have (8)||pskinn01 , Mogar , saj0219 , xXThormentXx , PTsmitty , Falte , Friedrice24 , ironax|
Brave the Sands Discussion
5 days ago
What I would cut:
- Grasslands, Secluded Steppe, Selesnya Guildgate, Tranquil Expanse, Tranquil Thicket, Grove of the Guardian: I would replace these with 2 of each basic, Gavony Township and either Command Beacon or Mikokoro, Center of the Sea for long-term value and added speed to the deck with less tapped lands.
Sandwurm Convergence: costs too much for what it provides.
Argentum Armor: Seems slow to me. I take your deck to be an aggressive one.
God-Pharaoh's Gift: another card that is good, but is very situational for its cost.
Beastmaster Ascension: seems slow and with a creature count that take to build up, it seems more like a win-more card.
Hour of Promise: only three targets make it seems worth the invest (Cavern of Souls, Westvale Abbey Flip and Path of Ancestry) plus you are running 0 deserts, so you only ever get the 1st part of the card.
Faith's Reward: I would suggest keeping your instants that you wish to respond to an action under 3 CMC. It makes it a lot easier on your deck when comes to being able to play your offensive cards and have mana open for a response to an opponent.
Sylvan Library: one of the best green draw cards in the game. I feel it is worth every penny.
Nature's Claim: Cheap removal that allows you to be very flexible with your turn.
Ghostly Prison: if your truly worried about defending your turf, this is a great deterrent.
Hope all of this help, good luck in your matches in the future! +1
6 days ago
So first, I suggest that you choose whether you want to build this as either 1. control & lifegain OR 2. aggro / vampire tribal because I personally think Edgar is good for a aggro tribal theme, but Licia, sanguine Tribune is actually better for a control/lifegain or even voltron build.
I think you have more lifegain stuff so I focus on that build and suggest cards that I think might want to remove for more control/removal or your combo win strategy:
Blood Baron of Vizkopa - this guy just seems hard to turn on for him to be revelant, but I've never played with him before!
Gifted Aetherborn - while he is basically Vampire Groundhawk, there might be better 2 drops
Guul Draz Assassin - he's usually pretty underwhelming in commander/takes a lot of mana to level up and be useful
Mirri the Cursed - maybe better for a more aggro build? Even I haven't included her in my list
Yahenni, Undying Partisan - kinda same as Mirri
Brave the Sands - also not sure how great this would be in commander, probably depends on your playgroup
Curse of Disturbance - make vampires not zombies! lol
Just some ideas, I hope it helps! Feel free to check out and comment on my Edgar deck too!
1 week ago
I think you should add 1 or 2 more Resolute Survivors, they stack and can be very powerful if you can get more than one on the field.
2 weeks ago
So I had a nice big list of suggestions and they went poof. I'm gonna summarize my main points and give a short list of cheap and less cheap cards. First is that if you're going to run such a healthy amount of card draw AND Eidolon of Rhetoric you ought to have some kind of no max hand size. Second is that Arcades gets help from Vigilance. The following list is choices of cards to fulfill those two functions (in various price ranges) as well as a couple other cards I run in similar decks. I know some of them would require you to free up a significant amount in your budget but I feel I'd be remiss not to mention them.
- Brave the Sands
- Heliod, God of the Sun
- Reliquary Tower (let's hope this and/or the following one get reprinted in Commander 2017)
- Thought Vessel
- Kruphix, God of Horizons
- Plea for Guidance
- Curse of the Swine
- Windborn Muse
- Planar Cleansing (this works well with the following one)
- Praetor's Counsel
2 weeks ago
Arbor Elf for Birds of Paradise
Tolsimir Wolfblood for Elesh Norn, Grand Cenobite
I'd add at least two lands that destroy land. Ghost Quarter, Strip Mine, Tectonic Edge are some examples.
Fragmentize for Naturalize
Lyev Decree for Swords to Plowshares
Wall of Swords for Wall of Omens
Steward of Valeron for Grand Abolisher
Pariah for Kodama's Reach
Brave the Sands for Authority of the Consuls
Martial Law for Ghostly Prison
Selesnya Keyrune for Sol Ring
Druid of the Cowl for Sakura-Tribe Elder
Cathar's Shield for Swiftfoot Boots
Rootborn Defenses for Heroic Intervention
White Sun's Zenith for Storm Herd. This card will win you games.
Sigil of Valor for Shield of the Oversoul
Sylvan Reclamation for Forsake the Worldly
Aura Mutation for Beast Within
Armadillo Cloak for Aura Shards
Here's what I have so far. I'm not done yet but this is a good start. I still need to go deeper into the creatures and add some synergy.
2 weeks ago
Here's a couple more suggestions: For creature protection, Selfless Spirit or Cauldron Haze can help save you from a boardwipe. Bar the Door is also good. Frontline Medic can be great in the late game, especially when combined with vigilance, from Always Watching or Brave the Sands. Guardians' Pledge can help you slide in a lot more damage if you have a large number of creatures on the field. Also, I noticed that Archetype of Courage is a better version of Field Marshal, unless you're facing a lot of enchantment removal.
3 weeks ago
I'm just going to list off a bunch of cards that I think would benefit this deck a lot -
Also I see you have a grand total of five cards that keeps Ojutai untapped. Brave the Sands, Always Watching , Ajani Steadfast, Minamo, School at Water's Edge, Angelic Field Marshal, Heliod, God of the Sun are among the good ones in my opinion.
I'm finding I change a few cards in my deck once or twice a week, cause Ojutai isn't terribly synergistic. I'll be in touch as the deck changes/grows.
You're deck is very controlling and artifact centric, I like it a lot, there's room for refinement though. Impressive gear regardless, this deck works when it hits a few key cards I'll bet.
1 month ago
I would add more combat celebrants.