|Commander / EDH||Legal|
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|Khans of Tarkir||Uncommon|
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Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature.
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Brave the Sands Discussion
21 hours ago
Building a Bogle deck from scratch, just off of cards ive learned in the past 3-4 months of playing magic. Should I up my creatures from 12 to 14-16? Trollhide Seems rather expensive and possible unnecessary. Maybe something that gives my bogles vigilance like Brave the Sands ?
Help me out fam. Bant land suggestions also welcomed
1 day ago
Thank you for all of the suggestions! Regarding Brave the Sands, I like idea of granting Vigilance from a source other than an aura so that when Isamaru, Hound of Konda invariably dies we get to keep the effect going. This deck wants to swing with Isamaru, Hound of Konda each turn and deal more damage, though, so I think I prefer Always Watching instead. Its less defensive than Brave the Sands and has a higher CMC, but it also boosts Isamaru, Hound of Konda with more power and toughness. Dealing one additional damage may not seem like much, but it can make the difference between finishing the game and giving the opponent another turn. What do you think?
The fetchlands are run to thin the deck (I know its not much but every little bit helps) and for getting more utility from Scroll Rack when we do not have our Land Tax on the battlefield. Admittedly the fetchlands had more function when Sensei's Divining Top was still legal, but I think they are still worth keeping in for the opportunity cost they provide.
Ring of Thune and Sword of Vengeance have both been tried and Hero's Blade has been considered. Ring of Thune has a cheap cost but losses most of its utility, adding counters, when Isamaru, Hound of Konda dies; its a slower version of Ordeal of Heliod. Sword of Vengeance adds power and keywords we like but its just too expensive. I am likely to cast it and not equip it until the following turn. While that does sometimes happen with Sword of Fire and Ice and Sword of Feast and Famine those pieces of equipment are much more valuable. Hero's Blade got me excited when it was first spoiled bit I cooled to it after further review. It is only good if Isamaru, Hound of Konda dies; otherwise its another piece of equipment that is cast and then equipped on the following turn. I think that would be fair if it also added some evasion (Trample, Menace, or Flying) but as a straight power buff I can't find a slot for it.
5 days ago
you could give vigilance and the ability to block an additional creature with Brave the Sands
5 days ago
You should include a secondary win-con into the deck, the standard Kaalia of the Vast is Crucible of Worlds + Armageddon + Ravages of War + Command Beacon + Strip Mine + Wasteland. Others are Worldgorger Dragon and/or Kiki-Jiki, Mirror Breaker which is the one I play. It's too hard to deal 40 damage to all 3 players, especially with your board position, it pulls attention of the other decks, even though the others may be driving toward their win-con combos.
Mother of Runes is a nice cheap re-usable protection as well.
Elesh Norn, Grand Cenobite is awesome, miss Phyrexia/Innistrad, but she isn't an A/D/D so tough to cast her. She will be too slow, albeit very controlling.
You have Brave the Sands use Angelic Field Marshal spot for something else. Maybe an Exquisite Archangel to hit the reset life button, or a Baneslayer Angel to lifelink who can be cast without Kaalia of the Vast, maybe Angelic Arbiter/Linvala, Keeper of Silence if you like the control aspect, or a Grand Abolisher which protect Kaalia of the Vast during your turn, which especially combos nice with the Haste.
I think Sheoldred, Whispering One again is someone that's not working with your overall game plan. The Praetors are way too awesome, but they are going to be far too slow for what you need to accomplish with Kaalia of the Vasts bar-brawl style of aggro play.
Citadel Siege is a little slow, your guys are already pretty big, not sure it's worth the 1 blocker tap-down.
Really cool, love Kaalia of the Vast, the mana will take a while but slowly work on it. Cheers.
1 week ago
2 weeks ago
I really like Meekstone. Recently got my masterpiece and I haven't had time to play it enough. Also it's not affecting Elesh Norn because she have Vigilance. Oathsworn Giant and Brave the Sands also get my creatures Vigilance. Never really have devotion for Heliod, God of the Sun :(
I agree with you on the card draw. But not Rishkar's Expertise, because I have all low power creatures. And I have many removals... I probably need to cut some. But they are all good. Probably Vindicate because it's Sorcery but I would like to add Maelstrom Pulse... Didn't tried Jeskai Barricade but I've played with Village Bell-Ringer and Affa Guard Hound. Flash creatures were nice but one-time use only and they were not helpful when I don't have anything in play.
Thanks again for the correction. Wow. Totally missed that one. I'm french and I'm not used to write in english that much.
3 weeks ago
I am building her in a very similar fashion. You can see what I did here:
One thing I did try and do was give blanket vigilance. Her tokens have it, and if you have Odric, Lunarch Marshal in play other things will as well, however she doesn't have it normally and her large indestructible butt is too nice to not have blocking.
3 weeks ago
Brave the Sands can help protect your planeswalkers.