Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature.
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Brave the Sands occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Brave the Sands Discussion
3 weeks ago
I would recommend Iroas, God of Victory as the commander. I think he's the best for general Boros agro. The convenience of being able to swing freely is sooooo good--especially with mass-vigilance like Brave the Sands and its ilk.
Aurelia, the Warleader is a decent choice but is expensive, mana-wise. Even Jor Kadeen, the Prevailer is better than Agrus Kos though (with some more artifacts). Tajic, Blade of the Legion is an underrated choice too--can definitely make a great budget deck with him at the helm. Go wide and then suddenly Tajic is a commander-damage threat. Gisela, Blade of Goldnight is decent, but also quite expensive. Some folks love having bombs, like the two angels, in the command zone when the deck more or less functions without the commander (like most tribal decks). Some prefer lower CMC generals that can get out more reliably. It's all about what you like.
Argus Kos is pretty bad though. Unless you're in love with having a janky commander I'd highly highly recommend Iroas or Tajic, with Aurelia as a distant third-place.
For a new deck builder your list looks really good! Good creatures, good utility, a proper amount of ramp. Only thing missing is card draw, which you may know is nearly impossible in Boros colors. Mentor of the Meek is a good addition, so good on ya for that. Some... tolerable... draw options are Staff of Nin, Endless Atlas (somewhat suspect in a two-color deck, but I've seen it work), Icon of Ancestry, Vanquisher's Banner, Arcane Encyclopedia, Arch of Orazca, Farsight Mask, Infiltration Lens, Herald's Horn, Key to the City, Mask of Memory, Tome of Legends, Rogue's Gloves, Avarice Amulet (doesn't get .given away if it's on a commander).
1 month ago
Cuts: (with a few suggestions thrown in for good measure.)
Vampire Nocturnus- Up to you on this one but he's much more reliable with all 9 fetches, Enlightened Tutor, and Vampiric Tutor (aka big money) for free/cheap second chances to get him active.
Coat of Arms
Read the Bones
Radiant Destiny- If you really want this sort of effect, consider Brave the Sands .
Aetherflux Resevoir - Better as part of a combo.
Pitiless Plunderer - Overcosted for the effect here.
5 lands - Probably 6.
1 month ago
Looks fun! I think you DEFINITELY need to find room for either
Brave the Sands
(or both!). Exerting a creature means you don't untap it during your next untap step - but if it isn't tapped to begin with (because it has vigilance, for example) then exerting effectively means nothing at all! Either of those enchantments + combat celebrant = infinite combat!
I'd also consider Glory-Bound Initiate and Glorybringer
1 month ago
I'd suggest, out of cards in your collection already, Swiftfoot Boots , Swords to Plowshares , Rampant Growth , Boros Charm , Generous Gift and Smothering Tithe in the deck, all are excellent cards for pretty much every Commander deck with their colors, and worth a try. If I made a Ghired deck, or almost any R/W/G Commander deck for that matter, I'd likely include all of those.
You could maybe use some more card draw, Guardian Project is a favorite of mine.
Having played against a Ghired deck a lot, I noticed the deck got a lot more efficient when it became focused more on Ghired himself and less on some of the other token producers taking up space. A card like Tendershoot Dryad for example has little synergy with Ghired. Great in a go-wide type of deck, but Ghired wants big stuff, having nothing to populate but a Saproling would be a shame. Plus, as a five-drop it's competing with Ghired to be cast on the same turn.
I'm curious about your inclusion of Johan as well. Awesome Darth Maul lookin art aside, is it really that necessary to grant vigilance? If so, other cards like Heliod, God of the Sun , Brave the Sands , or Angelic Field Marshal all do it more efficiently.
I'm curious, are Rienne, Angel of Rebirth and Mayael the Anima working well in gameplay? Both have cool effects, but are fairly situational, so it's best to pay attention to how much those effects will actually help in gameplay. If it's not enough, there's plenty of other cards that will be effective.
Anyway, sorry to ramble on. It's a cool deck and definitely more cohesive than my early commander decks! Hope I could be some help, and have fun populating rhinos and wurms!
2 months ago
I would start with:
- Gargos, Vicious Watcher - Fights Creatures and also boosts Hydras
- Ulvenwald Tracker - Instigator
- Vivien, Arkbow Ranger - Fight Planeswalker
- Vivien, Champion of the Wilds - Grants Reach, Vigilance, and Flash
- Vivien Reid - Fishes for Creatures and Destroys flyers
You can also add a little more draw power in the form of Inspiring Call . Hope this helps.
2 months ago
I’d add more mana ramp and some interaction to your deck. A bunch of double strike creatures won’t help if your opponent can consistently blow them up or make attacks not profitable.
As for mana ramp I would first get a Smothering Tithe and then just grabbing more low cmc mana rocks like Mind Stone , Prismatic Lens , and Marble Diamond could be good picks. A few others that I think would be good and pretty budget are Hedron Archive and Worn Powerstone
You will also want some card draw so you can dig into your deck a bit. Endless Atlas and Mind's Eye are both decent card draw options that you could use another that I use in my land is Geier Reach Sanitarium and Mikokoro, Center of the Sea lastly The Immortal Sun will buff creatures, make your spells cost 1 less, and draw you cards.
Some last few additions I think would be good is Brave the Sands since having those double strike creatures able to block as well will be very beneficial. Since your deck is very creature heavy I would include some instant speed spells to protect you from board wipes like Make a Stand , Eerie Interlude , Selfless Spirit , and possibly Teferi's Protection
True Conviction could be a nice substitute for your commander if the commander tax gets too high and gives your guys lifelink. Light from Within will give your creatures some really good boosts, Marshal's Anthem will help bring some creatures back and is an anthem effect, also Force of Virtue is a potentially free cast at instant speed for a team boost.
2 months ago
Notes: This deck has an absurdly low curve, and wants it's ramp in it's 1 slot, if it has much at all. Most good options are going to be a bit expensive if they're any good. Card draw shouldn't be a problem...pay attention to what problems you run into while playing. Are you stalling for a way to push through? Do you need creature removal that isn't board clear? ETC.
2 months ago
I would remove some of the creatures and up the land count to 36 or 37 since I don't think 29 lands is a very good idea.
Panharmonicon would be a good card to add since you will draw 2 with arcades when a defender enters.
Slaughter the Strong would be another good board wipe to add into the deck.
Angelic Chorus is another good addition so you can gain a nice amount of life whenever one of your walls enters.