|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
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Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature.
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Brave the Sands Discussion
1 day ago
I believe Honor of the Pure would be more suitable for this than Intangible Virtue, even though you lose Vigilance on your token creatures. Brave the Sands and Shalai, Voice of Plenty are other ideas.
2 days ago
I agree with the idea behind Pariah. I play it in my version and it can be back breaking for some opponents. The Shield also goes in of course as a back up plan.
1 week ago
2 weeks ago
Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.
The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.
The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.
The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.
The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.
2 weeks ago
hello, fellow doran user.
may i sugest a bit more buff enchantments. like Behind the Scenes, Builder's Blessing, Castle, Parapet, Primal Rage, Spidersilk Armor and Brave the Sands. I would also like to sugest a bit of mass removal, that will not remave Doran, the Siege Tower like Fell the Mighty, Wave of Reckoning and Slaughter the Strong. I have 2 creature sugestions as well. if you could add Oathsworn Giant and Unstoppable Ash. they are great.
I hope these sugestions will help you.
2 weeks ago
Brave the Sands is just neat overall. I'm not sure what I'd drop for it, but that's going on the Maybeboard for sure.
The Pili-Pala recommendation confuses me though, since: - A) It's a 2:1 mana converter and the deck doesn't really struggle with appropriate colors, - B) The 'Untap' ability is only on itself and it has no Outlast, and Outlast doesn't tap the creature it adds a counter to anyway.
The enchantment is a good call though, that's a great option for keeping opponents at bay while I still attack and build up counters.
3 weeks ago
Cards like Pili-Pala would be good in this deck, so you can outlast, then untap, and then follow it up with another outlast. Or similarly anything that would give you vigilance, like Brave the Sands would also be useful, as you could attack and then outlast in your second main phase.
3 weeks ago
So first of all I'm going leave a link to mine on your userpage wall I turned it into a bit of a primer so hopefully you can get some ideas off of that.
I found this Commander to be extremely fun and a joy to just play. Good enough to have a Fighting Chance with anything thrown at it but at the same time not such a glaring threat that everybody and their mother saves counterspells for you. And I think you have the bones of something really good here.
takeout Rolling Stones you don't need it if you're commanders on the field and if your commander isn't on the field it's not helping you. It will let your walls attack but not with their toughness so you're going to be swinging in with powers of zeros and ones and twos.
your opponent's going to take that and then swing into an empty board State the next turn.
I switch out that howling mine for Brago, King Eternal.
the howling mind would help everyone where swinging in with brago to flicker all your walls will allow just you to draw extra cards equal to the amount of walls flickered.
seeing how this is a deck that definitely cares doing damage getting in your attached are key. I suggest looking for more walls with flying allowing your attack phase to have more Target without the worry of being blocked.
Last thing, maybe look into some enchantments that will give your creatures vigilance so you can attack and still block with your walls cards likeAlways Watching and Brave the Sands hell, maybe even Masako the Humorless.