|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
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Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature.
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Brave the Sands Discussion
5 days ago
You don't have enough permanents to warrant running Martyr's Bond.
Kira, Great Glass-Spinner seems bad in an equipment deck. paying equip costs twice is not fun. And other than GAAIV your creatures aren't high priority targets.
1 week ago
Keel11 what do you think about adding Fell the Mighty instead of Day of Judgment? Also Brave the Sands may not be a bad idea for this deck either. May also want to take Phyrexian Rebirth over Wrath of God a little more expensive however you are getting to keep most creatures or create new ones. Growing Rites of Itlimoc Flip would be awesome if you need more mana. just my thoughts +1 for a cool deck idea.
1 week ago
2 weeks ago
Brave the Sands doesn't target a specific creature, so it wouldn't trigger any heroic abilities. Shapers' Sanctuary only triggers when an opponent casts a spell, so your heroic triggers wouldn't let you draw any cards, maybe you could replace one of them with another Rancor.
3 weeks ago
I agree with the above comment, and there are a lot of better commanders. That being said commander is a more fun format, so if you would like to use ojutai do so. Ojutai, Soul of Winter would be nice in the same deck. I would want to focus on ojutai's ability, so I would want a lot of effects giving your creatures vigilance. Brave the Sands Always Watching Akroma's Memorial etc. The next thing would be to make sure combat damage gets in so either things like Steel of the Godhead Aqueous Form and the like. One nice thing is your colors offer a lot of draw and ways to interact with your opponent, so the rest would be how you want the deck to play. If you want to be more control, Cyclonic Rift Rout Austere Command Sphinx's Revelation. You could easily run tokens, this isnt a good commander for it but azorious can do them pretty well. You could also try some niche ideas like an army of flying or just hard to remove creatures, but these are likely to be less effective than control.
3 weeks ago
may want to consider Sunweb, Mirror Wall, Cathedral Membrane, Living Wall, and Thunder Wall for walls. Warmonger's Chariot is a linear upgrade from Animate Wall, may want to replace it. Tidal Wave gives you a surprise blocker that is, oddly enough, a wall. Fortified Area gives a solid buff to your troops, Brave the Sands ups each walls stopping power while allowing those that are able to swing and still block, and Cradle of Vitality lets your general start giving those walls some oomph.
love the concept, made a wall deck for tribal wars at my local store ages ago, nice to see I wasn't the only one. keep up the good work!
1 month ago
In my experience, banding works best if you can pair it with First Strike (so that lots of little creatures banded together can outfight any larger creature without having to trade) and Vigilance (so your big scary band can attack unopposed but still block.)
1 month ago
Unfortunately Helm of the Ghastlord cannot be hit with Zur, and the goal of the deck is to win my swinging with Zur to get out Phyrexian Unlife then drawing or tutoring out Ad Nauseum, play Laboratory Maniac then draw a card. Helm of the Ghastlord is too slow, as well as Brave the Sands because I don't care about my life total. As for Inviolability, it does seem good but I'm making this for a multiplayer environment that does not play red much, but they all do play black so Alexi's Cloak would be more useful