Brave the Sands

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2016 (C16) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Brave the Sands

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature.

Price & Acquistion Set Price Alerts

CM2

C16

KTK

Ebay

Brave the Sands Discussion

5dollarMTG on $5 Egyptian Exertion

2 days ago

Thanks for the suggestion Chino90! Always Watching is a good upgrade, although the playset would push me over my strict $5 limit. (I also like how Brave the Sands fits with the Egypt theme.)

Chino90 on $5 Egyptian Exertion

2 days ago

It is better than Brave the Sands because its effect stacks. Maybe put 3 of always watching and 1 brave the sands.

Ocelot44 on Yeet for damage

6 days ago

Ok but before you do that, you need to add more draw sources! If you can't afford a Wheel of Fortune, then Reforge the Soul, Magus of the Wheel, Geier Reach Sanitarium, and Mikokoro, Center of the Sea are all great starts, maybe even Endbringer if you think you have the support for him

You could add something like Brave the Sands to give Brion vigilance so you can swing with him and throw with him in the same turn

Aetherflux Reservoir and Felidar Sovereign are both hilarious win conditions for lifegain decks like this

If you feel like you have lots of recursion, Flayer of the Hatebound could be really funny

Is this a budget deck? I just now noticed that it's under $100

imSandstorm on Ascension to the Throne

1 week ago

Excited to see what changes you make to the deck, Enral! I think Swiftblade Vindicator is pretty great; I tried him over Grand Abolisher for a while. I personally was having trouble with vigilance and dealing with flying attackers. Reconnaissance and Brave the Sands were very useful, and the latter was bonkers with tokens in play. Serra Ascendant and Aurelia, Exemplar of Justice put in a lot of work for me as well.

hkhssweiss on The River Merfolk

2 weeks ago

Calyptic

Cards I would recommend cutting out: Darting Merfolk, Windrider Patrol, Animation Module, Inspiring Roar, Noble Purpose, Kindred Boon, Gleam of Authority, Celestial Mantle, Brave the Sands, Leonin Sun Standard, Throne of Geth, Beacon of Immortality, Scale Blessing, Harpoon Sniper, Reef Shaman, Silvergill Douser.

All the cards I mentioned above doesn't work with the build your going for, dilutes your deck, or is too slow on the curve for it to matter.

Hope that helps!

Ch0ppah on The River Merfolk

2 weeks ago

I saw this deck on a deck ad and decided to try to help out, mainly because I also enjoy playing Merfolk decks and I have one GU merfolk deck using Kumena, Tyrant of Orazca that's pretty fun to play. If you want the link, it's Alexander's Terrible Horrible No Good Merfolk Deck. If you like Merfolk, Kumena is an excellent commander to try out. I personally would get rid of Pyramid of the Pantheon because for your deck it's too slow. Most of your drops are already pretty cheap, and having to wait three turns (at minimum) to get the card's full power doesn't sound too great.

I would also get rid of Leonin Sun Standard, while the buff is a good mana dump and synergizes with any unblockable effects you can slap onto your merfolk, since the buff doesn't count as a +1/+1 counter buff and isn't proliferate-able, I wouldn't run it.

Windrider Patrol is too expensive for your deck. The scry is nice, but if thsi is a UW Aggro deck, it's probably best to stick to smaller, more easily swarmable creatures.

Animation Module is too slow too. 3 mana for a semi-prolif on only one permanent as opposed to something that can proliferate on everything.

Brave the Sands doesn't really make too much sense to me in this deck. The vigilance effect and being able to block multiple things doesn't really help either since if your creatures are big enough and able to block you probably won't get swung at anyway. If anything, run Intruder Alarm instead (it's so much fun trust me).

Noble Purpose can also be taken out. The lifegain from unblockable creatures is nice, but at 5 mana I wouldn't run it.

In my opinion, Kopala, Warden of Waves sounds good in theory, but against a swarm strategy like this deck is, you can bet people will probably save their single target removal for either other players or just use non-target board wipes on you.

Sea Scryer is a merfolk, but in a (mana-wise) cheap deck like this I don't think he'll be too useful. If he's in your opening hand or shows up in the first 3 turns or so he can be useful, but if you don't draw him before then he's kind of a dead draw.

Heartstone doesn't synergize enough with your deck. There's not enough activated ability creatures in your deck to warrant running it in my opinion. There's probably more you can do to get rid of things, but I think those are good suggestions to start with. Try to assess your big cards and see if they're really worth their mana cost.

gandalfguyysnp on spamming those tokens

1 month ago

Thank you for your comments, I updated most my deck to fit this, though I do think that I disagree on some parts. I really do need to make a sideboard, and that will be my main focus right now, and I also think all the cards such as Desolation Twin, and Brave the Sands just wouldn't fit right. I think I really do need some drawing cards like kamarupa says, but I don't really know how to fit it in. I also need more help with my mana curve, which is looking a little weird, how should I fix that without hurting my deck?

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