Brave the Sands

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Brave the Sands

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature.

Set Price Alerts

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Brave the Sands Discussion

aschutz on Arcades

2 weeks ago

I would agree with that, especially since you're probably going to want to be swinging out more often than you'll want to be blocking. Surprisingly, however, I've found Brave the Sands to be very good. Both of its effects are helpful, and at 2 mana it's barely a commitment.

I would also think about what abilities really make keeping a wall in worth it. I favor cards like Wall of Blossoms over, say, Suspicious Bookcase because it always gives you value, and never does nothing.

Joumba on build the wall (Make magic great again)

3 weeks ago

Hey man Nice deck I was wondering if I should build one like that, but'scha beat me to it! Just a little suggestion brah ; Brave the Sands

KayneMarco on Arcades the Strategist

1 month ago

Here’s a few cards to think about that fit the theme of the deck quite well in either their abilities and or in the artwork:

canyonrp on First prototype

1 month ago

It would be annoying to advise huge changes to your deck, so here are a few nice cards that you may or may not know about that could replace some of the cards in your deck:

Remove Cancel for a better counterspell, like Dissolve or maybe Swan Song.

Lifelink, Fog and Spirit Link are kind of inefficient for commander. You can sort of think of commander as a 3 on 1 game, so you should have cards that do more than just one little thing, even if they cost more mana. Some examples would be Brave the Sands and Teferi's Protection. (Giant Growth is also kinda bad for commander.)

EDH is a much slower format than all the others. Games consistently go on to turn 15 for more casual players. If you run out of gas early, that's a lot more time with no hand than in a 1v1 match. So a lot of commander decks dedicate close to 10 of their cards to card draw and around 10 more for mana ramp. You have some, but I'd recommend adding a little more. Some good mana ramp and card draw cards that generally work with any deck are Rhystic Study, Future Sight Sylvan Library, Skullclamp (though that one might not be so good with your deck), Cultivate, Kodama's Reach,Beast Whisperer, and Selvala, Explorer Returned. A more specialized card draw cards I can think of off the top of my head are Soul's Majesty, Hunter's Insight, and Hunter's Prowess (To put on your unblockables).

Your strategy's cool though! +1 Upvote from me!

5dollarMTG on $5 Egyptian Exertion

2 months ago

Thanks for the suggestion Chino90! Always Watching is a good upgrade, although the playset would push me over my strict $5 limit. (I also like how Brave the Sands fits with the Egypt theme.)

Chino90 on $5 Egyptian Exertion

2 months ago

It is better than Brave the Sands because its effect stacks. Maybe put 3 of always watching and 1 brave the sands.

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Brave the Sands occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.02%

White: 0.1%

Orzhov: 0.02%

Boros: 0.07%

Selesnya: 0.03%

Azorius: 0.04%

Bant: 0.12%

Mardu: 0.02%

Naya: 0.03%

Abzan: 0.11%

Witch: 0.08%

Rainbow/All: 0.01%