|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Rare|
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Creature — Skeleton Warrior
Gutterbones enters the battlefield tapped.
: Return Gutterbones from your graveyard to your hand. Activate this ability only if an opponent lost life this turn.
3 days ago
Hey you! Random person making a Mardu deck. I have been looking forward to this deck since I saw Cruel Celebrant get spoiled, so, I've been trying to "amass" the collection of cards for this deck. I have a few concerns about what I saw in your deck and then I'll slap you with what I got and you tell me what you think.
Your deck: I think Command the Dreadhorde is kinda poor due to the mana cost and life loss, I think it would be better in sb for control, maybe. I've seen people run Angrath, the Flame-Chained in the sideboard for control matchups, but, he's got a kinda high cost. At the same time though, he eats at their life total and their hand. The Sorin is really niche and I actually like it a lot when I think about it. Your description says you have Dreadhorde Butchers but you don't have any in the deck. Why only 2 footlight fiends? Also, you're not running Heartfire ? How do you feel about the new Tibalt, Rakish Instigator to stop control decks from gaining life in addition to him making footlight fiends?
My deck: What I've been able to acquire via trades so far is a single Lyra Dawnbringer , 2 Seraph of the Scales , a playset of Midnight Reaper (One is foil), a playset of Hero of Precinct One , 2 Judith, the Scourge Diva , playset of promo Mortify , 3 Gutterbones , a playset of Priest of the Forgotten Gods , and a playset of Footlight Fiend . Then I can acquire stuff from WoTS when it comes out.
3 days ago
This is not a fully optimized list. It lacks a lot of fast mana, and generally has a lot of 'do-nothing' cards: the monuments, Oketra's Monument , and Bontu's Monument ; Field of Souls ; etc. That said, the deck is very interactive and incredibly strong when games go long.
Because the mana curve is relatively low, we are able to recur Gutterbones , Relentless Dead , etc. for card draw while still interacting with our opponents and assembling a win condition. The altars: Phyrexian Altar and Ashnod's Altar are game winning threats that go infinite in combination with Teysa, Orzhov Scion and one of our recur-able threats. A free sac outlet, and Karmic Guide + Reveillark + Gray Merchant of Asphodel goes for infinite drain. There are many other loops that can be made with our aristocrats...too many to list. I would encourage anyone adapting this list to play test a lot and familiarize yourself with the deck before taking it out for a spin with your play group.
Our protective equipment Swiftfoot Boots , Lightning Greaves , and Whispersilk Cloak are in the deck to protect Krav and/or Regna to preserve their ability to generate value. Because they are so expensive, if they are removed, it really sets the deck back, so be careful about when you deploy them--especially Krav.
1 week ago
I'm loving the aristocrats archetype! This deck has been more or less on pair with the decks in my LGS at FNMs and such, but I also believe that Cruel Celebrant is going to greatly increase the possibilities of this deck. Also, having a big sac outlet in God-Eternal Bontu has me excited!
Now, I play Gutterbones over the skeleton just because it hits harder, it fits much better on curve and so it's much faster. A very usual line of play is to play Gutterbones, into Priest of Forgotten Gods . Also, the 2-drop is super packed, I have 15 2-drops and I fear that adding a bunch more would make the deck super cluncky. But I might be wrong, the discussion between these two creatures has been present all along.
Thanks a lot for commenting, and thanks a lot for the suggestion. The more comments I see like this, the more I think the skeleton might be correct, so you gave me some testing to do, which is exciting! :D
1 week ago
First of all, I'm glad to see people interested in Mardu Aristocrats decks in Standard! I believe that Cruel Celebrant is going to allow that kind of deck with War of the Spark, and that is great news.
I have a question, why you consider Gutterbones a better cannon fodder than Reassembling Skeleton ? Gutterbones needs 3 mana in total to come back from the graveyard to the battlefield, while Reassembling Skeleton only needs 2 mana and as an instant.
1 week ago
Too bad Bontu can sac himself, then you redraw him as one of your cards if you go over 3 sacs.
2 weeks ago
I‘d add Priest of Forgotten Gods instead of the Hackrobat . then swap in Gutterbones for The dodger, kick the Spawns and add 2 Judith, 1 priest. Kick 2 Carnival, 7 Mountain, add 4 Blood Crypt , 4 Dragonskull Summit . In Sideboard i‘d suggest 4x Duress Instead of the Scorchmark . I made something similiar with my Black Judith. Have Fun with this Deck, and Good Luck!
3 weeks ago
Hey, BladeofUmbra I liked you recommendations! Went to my LGS today and updated the deck list. Play tested in 1v1 and totally loved the new deck. I forgot Reassembling Skeleton though. Defo will replace Gutterbones
3 weeks ago
I would change Murder for Never / Return , they do the same, but the later can affect Pw and gets recursion. Diabolic Tutor would also go in place of Mastermind's Acquisition , and would replace some copies of Alms of the Vein with Ill-Gotten Inheritance .
Side boarding some “Hand Destruction” and “Removal” spells would be a good idea as well.
Gutterbones occurrence in decks from the last year
All decks: 0.31%
Commander / EDH:
All decks: 0.0%