Ahn-Crop Crasher


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Amonkhet Uncommon

Combos Browse all

Ahn-Crop Crasher

Creature — Minotaur Warrior


You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

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Ahn-Crop Crasher Discussion

Aceleron on Aggro Minotaur - Game Day Edition

1 day ago

I playtested the Deck in MTGO yesterday - It worked well several times but in the first matches I had serious problems with drawing mana, so I changed it curtly the following way as long as I dont have a better idea:

-1x Ahn-Crop Crasher

+1x Mountain

I could finish several times with pumping for example Ahn-Crop Crasher + Consuming Fervor - exerting him to get around his blocker and finishing with Fling sacrificing the 6/5 Ahn-Crop Crasher and throwing it in the face of the enemy.

But one problem persists - I play several cards in one turn but have no card draw, so I have to play top Deck at about Turn 5/6

Has somebody some suggestions to get rid of these problems?

sebtuch on Aggro Minotaur - Game Day Edition

2 days ago

Cheers :)I am not so sure about kicking Earthshaker Khenra. It's really good card.It's just cheaper Ahn-Crop Crasher with even better comeback.

Aceleron on Aggro Minotaur - Game Day Edition

2 days ago

Thanks for your suggestion, sebtuch!

I think you are right it could lack of some consistency through the many different creatures.

I will kick out:

And I will add:

sebtuch on Aggro Minotaur - Game Day Edition

2 days ago

I think you could use some one drops like Bloodlust Inciter which will allow you to attack with Nef-Crop Entangler immediately. Speaking of which, maybe Bloodrage Brawler would be better as two drop creature?

It looks like Wildfire Eternal doesn't have any job to do there. It's really a great card, but which spell would you cast with it if it would be unblocked? Maybe you could think about Inferno Jet and throw 6 damage to your opponents face?

Since you have some deserts in your deck, maybe you could think about more synergies with them? Sand Strangler is an interesting card, and it's really effective.

I don't thik that Renegade Tactics or Crash Through is necessary here, they provide minor draw. Maybe it's better to use there more useful cards, like two additional Trial of Zeal?

I have some doubts about Frontline Devastator and Minotaur Sureshot. I mean the Afflict and Reach is really good, but how often would you be able to use their activated abilites? Maybe you could use more Ahn-Crop Crasher here which is a great creature for just 3 mana. On turn 4 you could attack with it, exert it, give him some Brute Strength and Fling it :) That would be something.

This deck got a lot of potential but I feel like it needs more consistency.


AmbientCrepes on Zurgo Ding-a-linger 2.0

2 days ago


-Rubblebelt Maaka

-Ahn-Crop Crasher

-Earthshaker Khenra

-Mizzium Mortars

-Ramunap Ruins


-Spark Elemental



-Wild Slash

-Teetering Peaks


We'll just run down the list, Brute Force and Titan's Strength have felt great, Maaka is basically another copy of these cards. It also has a split mode of 4 mana 3/3, which obviously isn't exciting, but it is reasonable to have. Ahn-Crop Crasher is copy number 2 of Goblin Heelcutter, the differences are that you can't use the "falter" mode on Crasher as often, but it also means that you don't have to pay 3 mana every turn to get your 3/2 haste. Earthshaker Khenra is going to be good, it already has a very acceptable rate of 2/1 haste for 2 and it has a great late game mana sink in "Eternalize", and a relevant falter ability on ETB. Mizzium Mortars is back in for the resurgence of relevant 4 toughness creatures (Kraum and Meren in my meta). Ramunap Ruins is under testing, it's kinda a bad Barbarian ring, but it seems reasonable enough and basically a free roll.

On what we are taking out:

Spark elemental is great if we are just trying to goldfish against control/combo, but if we want to interact, lava spike that can be killed is pretty medium. Staggershock is much the same, although is great against the mirror (which I'm seeing less of recently), if you need your 3 mana to deal 4 immediately, and lately I have been in that market, Staggershock just isn't getting there. Shock and Wild Slash are great against dorks and the mirror (much like Staggershock), but are bad cards flat out, they just aren't efficient enough on their own (I just don't need 5 shock effects in the deck currently). Teetering Peaks has been out of the deck for a while and I haven't missed it one bit, ETB tapped is a big hindrance, and a lot of the draws in this deck are burn heavy with Zurgo being the only creature making Peaks more awkward.

Bano42 on Hour of MINOTAURS

3 days ago


You should be okay with Neheb, the Worthy being targeted! You still have so many threats like Ahn-Crop Crasher, Burning-Fist Minotaur, and Bloodrage Brawler!

I've been thinking about tinkering with some Claim / Fame as a Haste-mechanic as well, which is also nice with the twelve 2-drops in this deck.

Melanthios on Hour of MINOTAURS

3 days ago

Bano42 - Well in my meta, Neheb, the Worthy was getting hit down WAY too easily, be it Grasp of Darkness or Fatal Push after a clue was sacked or the like.

Unfortunately hexproof is outside of these colours, but I was also thinking of splashing green for Samut, Voice of Dissent, I know she's not a Minotaur, but her haste in invaluable in this style of aggro deck. TBH, my "loved" cards were Ahn-Crop Crasher who, by turn 3 with Haste would nearly ALWAYS put in work. I may also add Earthshaker Khenra as that would provide me with a very function turn 1-2-3 damage dealing swing.

I also have added in Bomat Courier to help keep the fire on, and it's ability is actually very good with minotaurs going hellbet as you can flush your hand, do damage, then sac the courier for some more fire.

Just a couple additions, I played it again on Saturday for our Standard Showdown, and got throttle unfortunately, but I've made a few more meta changes, and think it'll probably play a bit more consistently. Also Abrade killed so many gearhulks... man, if that card could talk.

Vaan on Black/Red Eternal Aggro Deck

1 week ago

If you want this deck to be aggro, you should not be running Bontu's Last Reckoning, Torment of Scarabs, Raise Dead and Beacon of Destruction. The first two are control oriented cards and there are better options for the other two.

I would cut the mentioned cards for a meta dependent combination of Grasp of Darkness, Fatal Push, Cut, Incendiary Flow and Abrade.

Apocalypse Demon and Ruin Rat don't fit the zombie theme and don't do enough on their on, i would cut them and both deserts for a full set of Cryptbreaker.

Carrion Screecher is not good enought for constructed, try swapping it for Earthshaker Khenra or Ahn-Crop Crasher.

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