Ahn-Crop Crasher

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Amonkhet Uncommon

Combos Browse all

Ahn-Crop Crasher

Creature — Minotaur Warrior

Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

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Ahn-Crop Crasher Discussion

Argeaux on Mono-Red Aggro In Amonkhet

1 day ago

It doesn't work for my Amonkhet Minotaurs deck.

I have changed that deck many times, and the algorithm changes every time I do, even with exactly the same lands each time.

It's gotten to the point where I have thrown an off-colour land in, that I can choose to ignore.

Anyway, your deck plays well.

+1 from me

It beats mine Game 1 just about every time.

Game 2 I go full Control, kill all of your Creatures as soon as I can, then start my attacks in the late game.

If you get Hazoret the Fervent out in Game 2 it causes me problems, unless I get rid of it with Oblivion Strike, make the God unable to block by Exerting Ahn-Crop Crasher, or Trample damage over the top of the God.

Argeaux on Amonkhet Spoilers and Speculation.

2 days ago

I went 3-1 today, losing to a deck that I helped a guy to build! lol

I played with quite a bit of removal.

I had lots of early game Creatures and Harsh Mentor, Ahn-Crop Crasher, and Pathmaker Initiate, moving up into Emberhorn Minotaur and Grim Strider.

That meant I had quite a bit of evasion happening.

A Fling, Brute Strength, Never / Return, and Final Reward were also helpful to push damage through.

I won my first game by attacking with everything, then applying a Brute Strength. I won my last game the same way.

Other games I got rid of too many of their Creatures and then was able to use fliers when they had none, use big Creatures that they could only chump block, gave a big Creature Menace, or made a Creature unblockable.

I really enjoyed this prerelease. It's probably been the most I've ever had at one.

clayperce on Best Amonkhet card for sealed ...

1 week ago

Shwang,
Ok, Exemplar of Strength is my vote for best Common/Uncommon, and Glorybringer for best overall.

Here are some more thoughts though on my favorite Commons/Uncommons:

Draw well!

foxboy1000 on Mono-Red Aggro In Amonkhet

1 week ago

InfuriatedBrute In no way are deserts better than mountains this deck. They have utility potential, yes, however this deck does not look for that type of utility. I'm looking for unblockable beaters who will kill the opponent turn 5, not a land I can use in a fringe scenario. I'm not running all 4 of's, because it leaves my deck vulnerable to one card or strategy that would disturb it. Instead I am running with several different cards to vary up my options. Ahn-Crop Crasher provides me with a way in to deal damage turn 3 if they have put out a blocker. battlefield scavenger provides me with a creature that buffs my Flameblade Adept's as they swing, as well as provides me with pseudo-cycling. I'm not taking from competitive decklists because I am a brewer, not a net-decker. And I'm mono-red because the play testing I have done with this deck has shown me that it's not necessary to run a support color. I have brewed similar decks to this, one was Gruul, and I found that (,) made the strategy less competitive. Other builds were Boros and Naya, those proved to be less than satisfactory as well.

Magnivore on I'm Gonna Exert, Bro!!!

1 week ago

Two Ahn-Crop Crashers seems strong.

Argeaux on Amonkhet Spoilers and Speculation.

1 week ago

You can discard Fiery Temper on the basis of that 2 drop Minotaur but then it actually becomes a 3 drop Minotaur.

I think a better play is just to view the discard as a faster way to turn on Neheb, the Worthy.

I think I am viewing Exert differently from most people here, too.

If you pair Exert with Throne of the God-Pharaoh then you want your Creatures to stay tapped to get some extra hits through, rather than using Always Watching .

With Ahn-Crop Crasher coming out with Haste on Turn 3, and making something not be able to block, you are often getting through 4 damage in one turn.

DeckedGuru on Neheb Help Please?

2 weeks ago

Using my own knowledge and EDHREC I've got a few ideas.

Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.

~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.

Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.

~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).

We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.

~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.

Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.

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