Creature — Minotaur Warrior
You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
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Ahn-Crop Crasher Discussion
1 day ago
It doesn't work for my Amonkhet Minotaurs deck.
I have changed that deck many times, and the algorithm changes every time I do, even with exactly the same lands each time.
It's gotten to the point where I have thrown an off-colour land in, that I can choose to ignore.
Anyway, your deck plays well.
+1 from me
It beats mine Game 1 just about every time.
Game 2 I go full Control, kill all of your Creatures as soon as I can, then start my attacks in the late game.
If you get Hazoret the Fervent out in Game 2 it causes me problems, unless I get rid of it with Oblivion Strike, make the God unable to block by Exerting Ahn-Crop Crasher, or Trample damage over the top of the God.
2 days ago
I went 3-1 today, losing to a deck that I helped a guy to build! lol
I played with quite a bit of removal.
That meant I had quite a bit of evasion happening.
I won my first game by attacking with everything, then applying a Brute Strength. I won my last game the same way.
Other games I got rid of too many of their Creatures and then was able to use fliers when they had none, use big Creatures that they could only chump block, gave a big Creature Menace, or made a Creature unblockable.
I really enjoyed this prerelease. It's probably been the most I've ever had at one.
1 week ago
Here are some more thoughts though on my favorite Commons/Uncommons:
- Angler Drake
- Ahn-Crop Champion
- Ahn-Crop Crasher
- Aven Wind Guide
- Cartouche of Strength
- Cast Out (already mentioned by others)
- Compulsory Rest (aka United Customer Service)
- Crocodile of the Crossing
- Deem Worthy (already mentioned by others)
- Defiant Greatmaw
- Enigma Drake
- Exemplar of Strength: As mentioned, my favorite card of the set.
- Faith of the Devoted: MVP for 2HG
- Honored Crop-Champion: Especially good in 2HG
- Khenra Charioteer
- Oketra's Attendant
- Ruthless Sniper: Insane in a Discard/Cycling deck
- Shadowstorm Vizier
- Stinging Shot: Best sideboard card in the set. Probably mainboard in 2HG.
- Synchronized Strike: Best combat trick in the set.
- Trial of Solidarity
- Trial of Zeal
- Warfire Javelineer
- Wayward Servant: Especially good in 2HG
1 week ago
InfuriatedBrute In no way are deserts better than mountains this deck. They have utility potential, yes, however this deck does not look for that type of utility. I'm looking for unblockable beaters who will kill the opponent turn 5, not a land I can use in a fringe scenario. I'm not running all 4 of's, because it leaves my deck vulnerable to one card or strategy that would disturb it. Instead I am running with several different cards to vary up my options. Ahn-Crop Crasher provides me with a way in to deal damage turn 3 if they have put out a blocker. battlefield scavenger provides me with a creature that buffs my Flameblade Adept's as they swing, as well as provides me with pseudo-cycling. I'm not taking from competitive decklists because I am a brewer, not a net-decker. And I'm mono-red because the play testing I have done with this deck has shown me that it's not necessary to run a support color. I have brewed similar decks to this, one was Gruul, and I found that (,) made the strategy less competitive. Other builds were Boros and Naya, those proved to be less than satisfactory as well.
1 week ago
You can discard Fiery Temper on the basis of that 2 drop Minotaur but then it actually becomes a 3 drop Minotaur.
I think a better play is just to view the discard as a faster way to turn on Neheb, the Worthy.
I think I am viewing Exert differently from most people here, too.
With Ahn-Crop Crasher coming out with Haste on Turn 3, and making something not be able to block, you are often getting through 4 damage in one turn.
2 weeks ago
Using my own knowledge and EDHREC I've got a few ideas.
Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.
~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.
Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.
~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).
We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.
~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.
Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.