|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Minotaur Warrior
You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Price & Acquistion Set Price Alerts
Ahn-Crop Crasher Discussion
1 week ago
Woah thank you for all the great feedback so far you two :D
I´ve changed a bunch of things and I think this list should be way better.
I would have done the same changes if I would´ve known about the cards u guys suggested but I had no idea those great cards existed (Thank you for helping me discover them :)).
Also I really like the idea of burning bridge/combo decks but I think for this deck I will stick to a more creature centered playstyle.
As for Grim Lavamancer I am not sure if I want to implement it because I would rather attack with a wizard then tap it because of Shared Animosity allthough it can be powerful to tap it multiple times (Same goes for Dismissive Pyromancer).
PS: I always thought Ahn-Crop Crasher was a wizard because I read warrior as wizard lmao.
1 week ago
I completely agree with just about everything lagotripha said. Skullcrack great sideboard. If your deck is mono red you should always run Insult it's my favorite card ever. I would switch Ahn-Crop Crasher with an actual wizard creature but I really hate Ghitu Journeymage in general. I'm not really a big fan of Ghitu Lavarunner either but its better than journeymage. A badass wizard I've always loved is Boros Reckoner and with mono red its perfect he's a total beast. Late game Dismissive Pyromancer really helps with card draw. Top decking land when u need it blows he makes it suck a lil less.
2 weeks ago
Thorn Lieutenant makes the deck survive more aggro decks. I gave trample up since i got my creatures unblockable. I do like Untamed Kavu. But the problem is it doesn't line up well against the current meta of red decks (rich in removal) and control decks (another deck rich in removal). Also, thorn lt is a better blocker and leaves a body when my opponent hit it with spells or abilities such as Earthshaker Khenra, Glorybringer and Ahn-Crop Crasher.
3 weeks ago
This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.
its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.
4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.
4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion
2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro
3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.
4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.
4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand
2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.
4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.
4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.
4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.
3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.
3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.
3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.
3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample
any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.
1 month ago
You should try Captain Lannery Storm over Ahn-Crop Crasher, the Captain spits out treasure which is really good at accelerating you into Glorybringer on turn 4 or you can just leave it up for Shock before combat damage. Also that treasure turns on Unlicensed Disintegration which is really good removal. Throw in a few Heart of Kiran over Gifted Aetherborn that double black is hard on turn 2. Move the Doomfall to the sideboard go down one Lightning Strike or Abrade for 2Unlicensed Disintegration.
1 month ago
Alright, so this list is a bit all over the place. I see that you've got a cool Hazoret card. How about making a red/white aggro deck that's focused on going fast? Hazoret, Ahn-Crop Crasher, and some other cards like Shock and Lightning Strike will help you build an aggressive list. In Magic, it's better to play 60 cards in your deck, since that way you are more likely to draw your best cards. Also, try not to play 1-of's. Simply play 3 to 4 of your very best cards. So first, let's decide what it is that you want your deck to do and be good at.
Also, cards from the Unstable set aren't legal in normal Magic, so you probably want to take those out unless you just want this to be a casual deck.
1 month ago
I do think Shapers' Sanctuary is a better option vs red decks since it targets a lot. I gain card advantage everytime they exert Glorybringers and Ahn-Crop Crashers. Also, this checks Chandra, Torch of Defiance from killing my creatures. It also evades Abrade. I do think Shapers' Sanctuary has a wider variety of decks that it is good against. Maybe I'll could include them both instead.=)
2 months ago
ArchonBlue.. I dont dislike what your trying to do at all. Its got potential for sure. I think you will run into Mana Problems,if your adding Blue, and sometimes never see couple those cards since its a bit "Diluted" by lots of spells. thats all i can offer as opinion really.. Ever considered to run some of Reds best "Controllers" like Dire Fleet Daredevil or Ahn-Crop Crasher? they can be effective unless you are after the Exile and remove their weapons type control. LoL Im still trying to find a balanced but focused use for this weird card..Eternal Dominion, But seriously, Keep at it, Its your deck and your time and money I say. H/F