Ahn-Crop Crasher


Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Amonkhet Uncommon

Combos Browse all

Ahn-Crop Crasher

Creature — Minotaur Warrior


You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

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Ahn-Crop Crasher Discussion

BoomCreeper on Amonkhet

6 hours ago

I can definitely see where you are going with this deck. My first Deck ever was almost exactly like this one. If you are looking to exert creatures such as Bitterblade Warrior,Emberhorn Minotaur, and Watchful Naga, I would definitely suggest using a Battlefield Scavenger to get some card draw out of those exerts. Using other exert cards like Ahn-Crop Crasher, will help get big blockers out of the way. For my Amonkhet Prerelease, I went red-green exert and found Synchronized Strike to be one of the key cards in the deck because of its untap ability. I really like this deck and can see a lot of potential in it

MRDOOM3 on Naya Always Exerting

2 days ago

Personally, I feel as if the core of this deck should be:

4x Combat Celebrant- Additional combat phases = more exert.

4x Glory-Bound Initiate- Pretty self-explanatory here.

4x Glorybringer- 5 mana, hits the battlefield, removes pesky blockers like Bone Picker.

4x Bitterblade Warrior- Exert=Deathtouch, nuff said.

4x Ahn-Crop Crasher- 3 mana, hits the battlefield, prevents creatures like Bone Picker from blocking.

4x Always Watching - Pretty self-explanatory as well.

The remaining slots: Lands, maybe untap spells if you want.

I feel as if these creatures are probably the best exert creatures out there.

MRDOOM3 on Naya Always Exerting

2 days ago

Until you draw into Always Watching , you will probably need untap spells like Synchronized Strike, Spidery Grasp, Prepare / Fight, and Gideon, Martial Paragon, since exerting creatures tends to slow the deck down.

I definitely would say that Ahn-Crop Crasher and Glorybringer are the better Exert creatures, mainly because they have haste, and hence can land some damage before getting removed.

Calibus101 on Rhonas and Dragon Aggro

1 week ago

Looking at the deck I have a few criticisms. You have a lot of creatures doing different things, which can be bad in the end. For example, Champion of Rhonas ability to cheat cards in really foils the effect of Tyrant of Valakut Since the Surge cost is the effect you should be after with it. Other cards face similar issues Heart-Piercer Manticore isn't really worth adding to the deck since none of your creatures are expendable enough, asides from itself due to the Embalm effect. Naga Vitalist and Beastcaller Savant are both very useful manadorks but in this deck it doesn't really help as your mana spread is 2-4 drop ranges. It's useful, but not completely necessary. I would rather fit in x3 Channeler Initiates to fill instead. 2-drops that get bigger every time you dork. Sin Prodder seems to work against you. As you have no means of graveyard play to really make it shine. And as a result any opponent with decks with lifegain just stop you from having anything. Sylvan Advocate is not a card that helps your deck in any way. There is no Land Creatures in your deck. The 4/5 looks nice but as a late game drop it's not helping your game too much. Outland Boar isn't doing your deck much either. I would replace it with Greater Sandwurm It's pretty much the same card, it hits harder and you can cheat it in with Champion of Rhonas and if we think along those lines Oracle's Vault would be a great add with Lifecrafter's Bestiary to get to Scry the top of your Library to gauge what you'll cheat or if you're willing to deal with the exile if you can't afford. Voltaic Brawler doesn't work either. You're unable to supply it with more energy counters so it's really only effective for two turns. Not really worth it in my opinion.

You're going to need more Champion of Rhonas, Ahn-Crop Crasher (To stop blockers from your beatdowns), one more Glorybringer, and one more Soul-Scar Mage(it can synergize well with a large portion of your deck.)

Creatures of note that I recommend adding or looking into:

Combat Celebrant - It gets you another combat phase and untaps your already exerted creatures. Yay! So much aggro!

Honored Hydra It's an unreal powerhouse, something that honestly would pair very well with Heart-Piercer Manticore Because of the Lower Embalm cost to return it. And 6/6 Trample just ends games.

Scaled Behemoth 6/7 Hexproof. Need I say more? Well other than that it's an amazing card to just cheat in with Champion of Rhonas.

Aetherwind Basker may cost 7 but it has trample and gains Energy like mad. You could even run Voltaic Brawler if you want to use this creature, and you can cheat it in too! And You can frequently use Lightning Runners (if you want to add it) and its effect to great use. More combat phases means more hurting your opponent.

Lightning Runner as stated before.

Khenra Charioteer 3/3 3cost Trampler that gives trample to other creatures you control? I'd consider this one big time.

That was creatures. Now for Instants/Sorceries/Enchantments/Artifacts

Heart of Kiran isn't helping, you are forced to tap a creature to Crew it and as an aggro deck with so many large beasties, it's not much worth in your deck besides its very low cost and flying. Heck, there's not enough creatures you'd want to man the thing such as pilots who do things when they are tapped. I would go for some card cheating such as Oracle's Vault instead.

You're lacking a fair portion of Instants and Sorceries to make better use of Soul-Scar Mage But that's fine as you have a portion of creatures that deal damage to opponents creatures, But you want to take advantage of the mage through Instants and sorceries. Monstrous Onslaught, Chandra's Revolution, Hungry Flames, Furious Reprisal, Pyromancer's Assault, Devour in Flames, Boulder Salvo, Blazing Volley, more Sweltering Suns

I'd Run Blazing Volley since it does damage to each creature opponent controls. Paired with Soul-Scar Mage it would become devastating. Anything that Burns for 4 is the sweetspot for damage, as many newer creatures seem to have that much toughness. and it badly cripples any creature with higher toughness if Soul-Scar is out.

I would also look into finding more cards that untap creatures you control as it would really power up your game.

Gnoll on Minotaur Madness R/B (Standard)

2 weeks ago

Thank you for the suggestions! Faith of the Devoted would be an amazing card for this deck, just gotta figure out what to remove to make room for it. I have two Ahn-Crop Crasher on my maybe board (which I will add) but I don't know how needed they will be with the Merciless Javelineer tap ability (once again, I am new to standard). Avacyn's Judgment would be interesting, but should I be concerned that my most common ways to discard require me to spend two mana, thus lessening the effect? Overall, great suggestions to help me!

matchgrizzle on Minotaur Madness R/B (Standard)

2 weeks ago

Looks pretty solid! I would, however, take a look at adding Ahn-Crop Crasher in there somewhere. Avacyn's Judgment is another potentially powerful madness card you might want to check out. Lastly, with any amount of discard mechanics in your deck, you might consider Faith of the Devoted. I could see that adding up to quite a lot if the game goes a little long.

alulien on

2 weeks ago

Thought about Lieutenant but going full Humans is a little limiting (no Ahn-Crop Crasher benefit who was fucking boss on Tuesday) and I'm not leveraging any blink effects nor am I running Metallic Mimic. If I were to go full Humans it would be strictly RW most likely.

Argy on Mad-Cow Rampage (Tribal Minotaur)

2 weeks ago

I have thoughts about what was just posted.

My thoughts are based on playing with an actual Minotaur deck which, from the way the post above was worded, I don't think the poster above has.

If you run Hanweir Battlements for its Haste ability someone will inevitably try to make a case for also running Hanweir Garrison.

In this deck you want to keep everything as Tribal as possible, to make the best use of Neheb, the Worthy when it lands.

You already have Bloodlust Inciter. Adding another Non-Minotaur Creature to the mix will weaken the deck overall.

I know this because that's what happened when I added Hanweir Garrison to Amonkhet Minotaurs.

You definitely do NOT want to cut Neheb, the Worthy or Ahn-Crop Crasher.

Once Neheb comes out this deck hits its stride. Ahn-Crop Crasher works extremely well against Gods, and just about everything else, with its Exert ability.

I do agree with cutting Bloodrage Brawler back to 3 copies, for the reason that 2-for-1-ing yourself in the early game can be a problem.

From experience, however, pitching lands early on is not that problematic, and often not what you need to do anyway.

In no way is Ondu Champion "win more".

I dropped down to 3 copies and then soon moved back to 4.

It's simply the best way to squeeze through the last bit of lethal damage, particularly against decks that can go wide or recur, and can therefore chump block all day.

I think I remember you saying that you have experienced this.

I do agree with adding some in the Sideboard.

Transgress the Mind can be useful against Gods, but so is Final Reward, and you don't have as much chance of "missing" with Final Reward.

A 5CMC card seems to be too high a cost but this deck can easily hold out for a win on Turn 8, and a lot of stuff you will want to Exile doesn't activate until Turn 4 or later eg. Wandering Fumarole, Torrential Gearhulk, Hazoret the Fervent, Ulamog, the Ceaseless Hunger, cheated out with Aetherworks Marvel.

Not to say that Transgress the Mind is a bad way to go.

I would use it if your local meta is God-heavy, and go with Lay Bare the Heart instead, if Control decks have taken over.

A few of us have tried a lot of different hand disruption cards and Dispossess didn't always end up working that well.

Lost Legacy doesn't hit things like Torrential Gearhulk or Heart of Kiran, however NO hand disruption cards hit Heart of Kiran except for Dispossess, and it misses the first one if played on curve.

That's why By Force is there.

If you are playing against a lot of Aetherworks Marvel or Dynavolt Tower decks then Transgress the Mind is definitely the way to go.

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