Mangara of Corondor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare
Time Spiral (TSP) Rare

Combos Browse all

Mangara of Corondor

Legendary Creature — Human Wizard

: Exile Mangara of Corondor and target permanent.

Price & Acquistion Set Price Alerts

BBD

TSP

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Mangara of Corondor Discussion

SynergyBuild on Commanders by Power Level [EDH Tier List]

4 days ago

ThatGrimGuy - I could go on about mulliganning with Sisay and Gitrog and how fast they could win, even give stats on specifics, but I think that wouldn't be doing you justice.

I love Jhoira, it is a storm deck with a crazy powerful commander, two synergistic artifact colors, and the ability to run Mox Amber to its fullest extent, a card that screams commander, yet cannot be played in a variety of decks for many reasons. Captain Sisay actually also uses it to a great extent, abusing the commander that can fetch it because it is legendary to cast cards off of Paradox Engine, but again, that is besides the point.

Jhoira commonly needs to be all in to often storm off perfectly, and though by using Retract, Hurkyl's Recall, and Rebuild effects you can increase the amount of cards you draw to keep going off. Using effects that reduce mana costs is the backbone of the deck, and it is easy to see why this works when your commander can be cast using the artifacts you storm off with after she hits.

The issue comes with not depleting resources before you cast Jhoira, keeping jhoira on the field, meaning you have to run enough countermagic and removal to stop opposition, and also have enough to storm off after her, not fizzling when you draw dead lands or dead interaction. This balance requires a lot of work on the pilot to know when you have to mulligan to find more interaction. This isn't easy even for the best pilots in the best decks for the list.

Compare that to a stax deck that can shut off this deck with a well positioned Force of Will, Silence, Swords to Plowshares, or Dismember can not only stop you for a turn, but for many until you can rebuild at which point if a Rule of Law or Arcane Laboratory, Damping Matrix, Thorn of Amethyst, Sphere of Resistance or other random stax card hits you your out until you find an answer, of which your deck needs to run little of for fear of drawing too many when you try to combo out.

Not to menton some stax is anti-artifact, Kataki, War's Wage, Stony Silence, Null Rod, and a lot others will be nearly impossible to win through. The same is true for a lot of decks, but storm in particular due to their reliance on engines like Jhoira, Ad Nauseam or even Paradox Engine itself. These cards have answers, and will almost always lose given that the answer is found. It is sad, but the issue with storm.

Jeleva, Kess, and Yidris storm run tutors and are in black to make up for this, finding their engine before the opposition can answer it, but the card they find it Ad Nauseam, whereas even though Jhoira has already been found, being the commander of the deck, creatures are the easiest things to remove, and this is at sorcery speed to cast, so is weak to everything in essence. This means it is a weak engine, but still fast.

The biggest issue with Jhoira I haven't gone over though. Storm decks run storm cards. They run cards like Brainstorm, Dark Ritual, and Manamorphose if they are in color, these cards let you storm off with or without the engine, Kess Storm can go off with just some good cards in hand, Jhoira cannot do that. You can't storm off with Mana Crypt, Sol Ring, Lotus Petal, and a Sensei's Divining Top, it just doesn't work, but with Jhoira it is a perfect kind of hand, you can get her out turn one and have mana up for more stuff, however if your engine is off to any reason, the deck sucks really bad, as sad as it is.


Sisay is a stax deck, not a combo deck, I mean it runs a combo, but that is a finisher after it combos out, you can read more on it, but you are right, it isn't fast, control decks aren't often.

The combo is two turn win, Sisay hits, next turn you fetch Paradox Engine, cast it, cast something, untap sisay, fetch Mox Amber, then Mox Opal, Seton, Krosan Protector, fetch Bontu's Monument, Bow of Nylea, and Mikaeus, the Lunarch, let Mike die, get 3, use bow to put Mike on the bottom, fetch it, then loop this. Monument kills by draining each opponent.

This is all fetchable from the command zone, but also so it stax pieces like Linvala, the Preserver, Kataki, War's Wage, protection like Dosan the Falling Leaf and Yavimaya Hollow and removal like Mangara of Corondor. This outclasses Jhoira on the basis of straight consistency.

Frogger isn't my forteit, so I cannot vouch for it, but going against the deck is rough in many cases, it storms off through the graveyard, so my removal doesn't work. More in-depth descriptions elsewhere are on how it is so fast, but it uses a discard outlet and Frogger to cycle it's deck infinitely, a twocard combo with the commander, of which there are 7 or so other halves. That is insane consistency for combo decks often. Ask someone else for details.

Najeela can be made super fast, control, stax, what have you, it is a five color general with many two card combos with the commander, so that the deck is able to be blisteringly fast, or a slower deck, it is fully up to the pilot, unlike other decks in which the best variants are known. Druids' Repository is a great enchantment that goes through most stax, and it the most popular combo with najeela. She also is 3 mana, and has an occasional win under stax if the commander can just swing around like a kreno deck that doesn't die to Cursed Totem.


I hope you understand my take on this issue, and have cleared up the inherit flaws on jhoira and the reason some decks are better than it, not to say it is trash, just that as is, the deck isn't great in the meta.

PartyJ on Sisay has the answers | cEDH | Primer v2.0

1 month ago

After a night of playtesting I have seen that the combo routes proved to be very brutal. In our meta, where lots of disruption is eminent, it is vital to take the lead (ramp package present) and stax your opponents the moment your first infinite route goes disrupted. With this package you buy time to re-order your pieces and retry for a second infinite loop. Recurring from being countered/controlled is also included in the package.

However, I feel there is always room to grow. These are the cuts I made for a new round of testing:

OUT:

IN:

Looking forward to a next EDH night! Let me know if you got some ideas. I want to go brutal 2.0....

MegaMatt13 on Queen Marchesa: Politics, Aikido, and Control

2 months ago

precociousapprentice, what do you think about the new Crush Contraband card? I like that it's searchable with Sunforger. Not sure if it's worth a slot.

Also, what do you think about Mangara of Corondor from Battlebond as a rattlesnake?

Chill_Casual on Three Times A Lady - Triad $40 Budget Blinkers

2 months ago

oh and Mangara of Corondor when properly blinked can be a permanent exile on a stick, as well as Stalking Leonin. Angel of Condemnation can work as a pseudo-general.

mmonede on Walls can't attack

5 months ago

Added one Woolly Razorback, for serious life gain and discouraging land attackers (took out one Wakestone Gargoyle).

Trying to decide between a second Mangara of Corondor for extra removal or one Masako the Humorless, for blocking with our mana dudes (and flashing it for one surprise blocking)... or a second Wurmcalling.

bwanabeast5 on The Maze Ith in Your Mind

5 months ago

Can someone explain to me the infinite combo with Mangara of Corondor

mmonede on Acid Destruction

5 months ago

Substituted one Acidic Slime with one Mangara of Corondor, for cheaper and more flexible removal. It can only be abused with Angel of Condemnation and not Conjurer's Closet, though

Took out Trostani's Summoner - too costly - and replaced it with a third Eerie Interlude.

Added Grove of the Guardian to benefit from Trostani, Selesnya's Voice token copy ability.

mmonede on Walls can't attack

5 months ago

Took out Crib Swap as removal and substituted it with Mangara of Corondor.

Added Thousand-Year Elixir to immediately use mana dorks and abuse Mangara of Corondor, and replaced one Wakestone Gargoyle with an Angel of Condemnation for repeatable removal.

Promoted Archetype of Endurance from sideboard to main, allowing Angel of Condemnation to remove creatures on its own.

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