Arashin Foremost

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Related Questions

Arashin Foremost

Creature — Human Warrior

Double Strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

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Arashin Foremost Discussion

t3hdarkness on Warriors, come out to play

4 weeks ago

I second Nature's Will and Druids' Repository and add Sword of Feast and Famine and Bear Umbra. If you want to go infinite with Cryptolith Rite add in Ahn-Crop Champion or Reconnaissance. Reconnaissance also has the added effect of avoiding combat.

If you want warriors with excellent attack triggers, take a look at Alesha, Who Smiles at Death, Arashin Foremost, Blood-Chin Rager, Brutal Hordechief, really all the warriors from Tarkir and Amonkhet. There's also some really cool equipment like Blade of Selves and Helm of the Host that will help.

tcgslayer on Warrior Onslaught

4 weeks ago

@ClockworkSwordfish thanks for the suggestions I will definitely make room for more Arashin Foremost's, but as for the Mardu Woe-Reaper, I want to keep my graveyard for Immortal Servitude. Cards like Mardu Woe-Reaper and Wasteland Strangler are great cards but they are in every single warrior deck, and I was shooting for something a littler funkier.

The Immortal Servitude's allow for a good late-game comeback if things slowed down too quick and you don't see it everyday so it makes things more interesting.

ERoss8 on Warriors are back in town

1 month ago

I agree with not loving the triple green for Jedit Ojanen of Efrava. Personally, I’d replace him with Archetype of Aggression (more trample on a 3/2 body with some maybe relevant text) or Arashin Foremost (decent body that makes your best warrior better)

Skinken on BLOODRUSH Double-Strike

6 months ago

Your deck seems pretty classic Boros, and should do just fine, in a non-competitive environment, which I'm assuming you are playing this in. I also assume you mostly play with cards you had laying around anyway. I do have some suggestions for you though.

First off, the double strikers you chose do function, the thing is there are strict upgrades availible. You could replace Fencing Ace, Hearthfire Hobgoblin and Iroas's Champion with a number of cards, listed below in order of relavance:

Adorned Pouncer - strict upgrade, having the option to eternalize is sweet, especially since removal will hurt less. It's kinda pricy, but it's in standard, so you might have some friends to trade it with.

Fabled Hero - honestly pretty perfect for the deck. Gets bigger right when you are going for the kill, perfect. It's even counters, so they stick around. If you pump him once, he is a massive threat.

Arashin Foremost - If you ever have to cast Skinbrand Goblin to have a play on turn 2, this will be a nice followup, granting you two attackers. If they only block one, you can pump the other instead.

Kruin Outlaw  Flip - Since you have so many instants to protect yourself, you could flip it into Terror of Kruin Pass, an absolute beast. 3/3, double strike, hard to block... What more could you ask for? the only downside is the double red in the mana cost. Might be worth it though.

Honorable non-creature mentions:

Needle Spires - dual lands are great, and these beauties just rotated out of standard. You will not be disappointed with them

Onward / Victory - Pretty neat combat trick, good mana dump and surprise. The flexibility makes it a valid option as a 1- or 2-off

A full list of cheap ways to get double strike can be found here:http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&cmc=+%3C[4]&text=+[double]+[strike]

I want to comment on Holy Mantle. When it works out, I'm sure it's not bad. The thing is though, it's a huge investment to stack a 4 mana enchantment on a 3 mana dude. The thing that will happen is: You play your 3 mana 2/2 double striker, and enchant it. Next turn, you plan on buffing it with bloodrush - ideally twice or so. Now your opponent plays Murder. You invested a total of 8-10 mana, 4 cards and likely 3 entire turns investing in a dude he spent a single 3 mana card removing. Harsh. You have to avoid that somehow.

Don't be scared of trading, because trading with double strike creatures should always favor you. What you can do is grant the creature deathtouch, menace, flying or trample, in addition to the double strike to make your opponents blocks a bigger investment. Combinations of good keywords make attackers very scary.

What i would do, is add a couple Odric, Lunarch Marshal and creatures with the most relavant keywords. I'm looking at creatures like Sky Terror. Odric also grants himself and other creatures double strike. The result is a quick, scary and mostly unblockable army.

Ride Down is another option, if you don't want to change the deck a whole lot.

LumpyMilk on Picking a commander for Mardu ...

6 months ago

Razulghul makes a good point I forgot to mention. Is it worth having Zurgo Helmsmasher as the commander so I have the commander damage win on the table? I can still have Alesha, Who Smiles at Death in the deck, but she will be hard to find is the only problem. It would be fun to Arashin Foremost plus a bunch of combat tricks to one shot someone with commander damage with Zurgo Helmsmasher, but how often would things like that happen is the problem. Plus it would paint a huge target on my back. I feel that Alesha, Who Smiles at Death is the safer choice, and Zurgo Helmsmasher is the more high risk high reward route. Any card recommendations that can go well with either of the two? (If I were to go with Zurgo Helmsmasher, I will need things to protect him while it's not my turn, as well as ensure the commander damage is going through)

MrTristan19 on Warrior Horde

8 months ago

I think a couple cards should get cut, most notably skullclamp and Jazal because they are both illegal in modern, as well as gravepurge, brave the sands, and obelisk of urd. I think you should focus on getting putting your key powerful warrior cards like Arashin Foremost Blood-Chin Rager, Glory-Bound Initiate, and Chief of the Edge as full playsets for the most consistent draws. As well you may want to consider Metallic Mimic as an additional lord. For removal your best options would be a mix of Fatal Push or Path to Exile. As well your landbase should be fine-tuned as well, as Warriors tend to have obnoxious casting costs. You've got a solid core, but there is a lot of room for improvement.

Mandalorian on Orzhov Athreos Warriors

8 months ago

As an agro deck you should be careful about what kinds of lands and early plays you put into your deck. Playing a card like Despise means you're not playing a 1CMC creature which could take you off an aggressive path. Same goes for Scoured Barrens, since you want to play a 1CMC creature a lot more than you want to gain 1 life on turn one. Fairly cheap upgrades to the mana to ensure you are playing untapped lands are cards like Concealed Courtyard and Caves of Koilos.

Solemn Offering is a sideboard card at best and should not be in the mainboard.

Chief of the Scale is too defensive, Hateblade, Hordechief, Skullhunter, Pain Seer, Herald, and Hordemate are all fairly mediocre and certainly not worth putting you over the 60 card minimum and decreasing your efficiency.

Subtracting the Despise, Offering, and cards mentioned above leaves room for about 25-30 or so slots that can be used to help make the deck more aggressive and cohesive. Cards like-

Arashin Foremost

Battle Brawler

Blood-Chin Rager

Brutal Hordechief

Dragon Hunter

Gatekeeper of Malakir

Glory-Bound Initiate

Herald of Dromoka

Mardu Woe-Reaper

Mardu Shadowspear

Ruthless Cullblade

Secure the Wastes

As far as the removal goes, Bile Blight is fine but should be upgraded to Path to Exile or Fatal Push when you can

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