|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
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Creature — Human Warrior
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
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Arashin Foremost Discussion
1 month ago
I think a couple cards should get cut, most notably skullclamp and Jazal because they are both illegal in modern, as well as gravepurge, brave the sands, and obelisk of urd. I think you should focus on getting putting your key powerful warrior cards like Arashin Foremost Blood-Chin Rager, Glory-Bound Initiate, and Chief of the Edge as full playsets for the most consistent draws. As well you may want to consider Metallic Mimic as an additional lord. For removal your best options would be a mix of Fatal Push or Path to Exile. As well your landbase should be fine-tuned as well, as Warriors tend to have obnoxious casting costs. You've got a solid core, but there is a lot of room for improvement.
1 month ago
As an agro deck you should be careful about what kinds of lands and early plays you put into your deck. Playing a card like Despise means you're not playing a 1CMC creature which could take you off an aggressive path. Same goes for Scoured Barrens, since you want to play a 1CMC creature a lot more than you want to gain 1 life on turn one. Fairly cheap upgrades to the mana to ensure you are playing untapped lands are cards like Concealed Courtyard and Caves of Koilos.
Solemn Offering is a sideboard card at best and should not be in the mainboard.
Chief of the Scale is too defensive, Hateblade, Hordechief, Skullhunter, Pain Seer, Herald, and Hordemate are all fairly mediocre and certainly not worth putting you over the 60 card minimum and decreasing your efficiency.
Subtracting the Despise, Offering, and cards mentioned above leaves room for about 25-30 or so slots that can be used to help make the deck more aggressive and cohesive. Cards like-
1 month ago
I've actually been killing it online with 4 color warriors.
Voltaic Brawler is worth running extra shitty lands.
Into Voltaic Brawler
Into Arashin Foremost
Also using Spike Jester and
2 months ago
apolloflame by turn 3 with warriors you could be swinging for a total of 9, 6 of which is double strike and one that comes back from the dead. And turn 4 can win you the game. Not sure if you checked out the deck I posted, but there's tons of good examples in there.
In case you're not looking at it:
Ideal Play (Possible win by turn 4):
- T1: Bloodsoaked Champion
- T2: Chief of the Edge: Hit for 3 (17).
- T3: Arashin Foremost: Hit for 9 (8).
- T4: Brutal Hordechief: Hit for 15, gain 3 life / Sorin, Solemn Visitor: Hit for 20, gain 20 life.
The pain lands are probably an economical option for these types of aggro decks (those are the ones I had for my warrior deck before I got shock lands).
Are all good choices.
For turn 4, there could be better choices than Brutal Hordechief, I haven't look around much. But when I was running warriors, it was about trying hard to not miss a drop or a play, since aggro is all about quick kills, swinging for the most damage possible as early as possible always made sense to me. In modern, a turn 3 4/4 is ok, but considering I can have a 4/5 goyf out, or a 5/5 scooze, it very much depends.
On top of that, competitively, you will run into Tas and Angler, both of which can generally be cast by turn 3 or 4 and both are bigger than a 4/4.
3 months ago
First things first, in my opinion, Den Protector. Consider it. Make a Stand is an interesting card for a warrior build. Ready / Willing is worth a look, though I'm not sure how intensive it is for your build. Winds of Qal Sisma would be a great defensive option especially when you can trigger "Ferocious".
With dipping into a three color build ANY card with a requirement for multiple of one specific color becomes a hazard. Cards like Bile Blight, Arashin Foremost, and Always Watching will be dead cards (stuck in your hand) if your land base is not tuned specifically to cast them on curve. So those may need reevaluation moving forward.
I'll check back in a couple of days to see how I can help with your tuning.
3 months ago
5 months ago
Thanks Navius! Metallic Mimic is essentially a two mana lord, so it is something to think about. That said, I'm leaning against it right now. Unlike our other lords that pump up creatures already on the board when they come down, it has to come down first, and pumps up creatures played later. This slows down the deck, so it's a bit of a downside. Also, all our creatures are humans, but not all are warriors, meaning we would play it as a human; this means it would not get boosts from Chief of the Edge or Arashin Foremost. I would much rather play it in a build that dropped the warrior theme and went all-in on humans because of this. Good luck with the deck!
5 months ago
Thanks for the feedback KGW! I hadn't considered Zealous Persecution, but I love the card and its a good idea here. The main issue is that you can only fit so many noncreature spells into an Aether Vial deck, and that's really the direction I want to go with this right now. I will probably fit some in the sideboard though once I develop one. As for Blood-Chin Rager, I absolutely loved playing it in standard, and tried very hard to find a spot for it. The issue there is that I already have a whopping 16 two drops here, and I can't really imagine myself cutting any of the others, at least without testing. It will probably also find a home in the sideboard. As for Arashin Foremost, I debated adding more and may still do so. The main issue is it's hard to cast with my manabase, the Mutavaults restricting my access to colored mana. But Aether Vial does help, it speeds up my clock nicely, and with Vial it can even be a combat trick. I was already uncertain what the distribution between it and Devoted Crop-Mate should be, or whether Always Watching was worth it at all, so I may totally increase the number of those. Thanks again for the suggestions!