|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
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Creature — Human Warrior
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
Arashin Foremost Discussion
2 months ago
is this better?
2x Arashin Foremost 4x Battle Brawler 3x Blood-Chin Rager 4x Chief of the Edge 3x Chief of the Scale 4x Bump in the Night 4x Mardu Woe-Reaper 4x Orzhov Charm 4x Changeling Outcast 4x Zealous Persecution 8x Swamp 8x Plains 4x Concealed Courtyard
6 months ago
Awesome! B/W Warriors was the first MTG deck I built and still my favorite. Mardu Woe-Reaper Graveblade Marauder and Mardu Strike Leader all have their uses, but Brutal Hordechief is absolutely essential. Really adds to the board you've been building and his activated ability wins games. Oh, also Glory-Bound Initiate + Herald of Dromoka / Brave the Sands + Arashin Foremost means you're gaining 8 life per swing by turn 4 ;)
Check out my deck for some ideas!
SCORE: 2 | 5 COMMENTS | 363 VIEWS | IN 3 FOLDERS
6 months ago
6 months ago
Hey, consider Warriors with Zurgo as Commander and Aurelia, the Warleader at the top of the mana curve?
There's many budget Warriors. Some that stand out are Mindblade Render , Rushblade Commander , Alesha, Who Smiles at Death , Ash Zealot , Bloodsoaked Champion , Blood-Chin Rager , Blood-Chin Fanatic , Arashin Foremost , Brutal Hordechief , Azra Oddsmaker ,etc. Aurelia is not a Warrior, but she can come into play after Zurgo for big double combat phases swings. Some budget pay offs for being tribal are: Raiders' Spoils , Shared Animosity , Obsidian Battle-Axe , Blood-Chin Fanatic , Arashin Foremost , Metallic Mimic , etc.
Zurgo benefits a lot from repeatable double strike being able to potentially do 14 or more points of Commander damage with one Zurgo attack. Arashin Foremost , Bruse Tarl, Boorish Herder , Duelist's Heritage , Fireshrieker , Ajani, Caller of the Pride . Boros Charm is also an excellent card in Commander.
10 months ago
THE most important card in Olric is Concerted Effort . Gotta have that redundancy for a commander-theme heavy deck.
In terms of "eating your vegetables," this deck really needs ramp and card draw. Marble Diamond , Knight of the White Orchid (goes well with the knight stuff I mention below, Mentor of the Meek , Mind Stone , Endless Atlas , Alms Collector , Sword of the Animist , Emeria, The Sky Ruin , Solemn Simulacrum , Boreas Charger , and Isolated Watchtower would all be good, here.
I would cut a lot of the first strike and add in more double-strikers. If you have both, first strike is useless to share. Arashin Foremost is cheap, and it's serviceable, even without the tribal synergy. Aven Sunstriker , Sylvia Brightspear , and Skyhunter Skirmisher come with flying. Silverblade Paladin can get you attacking the turn before Odric comes out. Solemn Recruit is nothing special, but it beats Master at Arms, at least.
Mirran Crusader would be one of the more expensive cards in your deck, but it's very good, and it's a knight, in case you want to add in some knight synergies, since you're heavy on the tribe. Kinsbaile Cavalier would be the best choice to support that, kind of as a backup Odric, although Valiant Knight is also pretty okay. In fact, I really like Heavenly Blademaster with Odric, too, so I wouldn't hesitate to go all in. Also, Gallant Cavalry , Call the Cavalry , and Righteous Confluence all start doing some major work by adding vigilance and making 4/2's once you account for double strike.
In terms of keyword soup, Zetalpa, Primal Dawn is good. Same for Akroma, Angel of Wrath . That one is a bit expensive, but haste is hard to come by in mono-white. I could say the same for Lightning Greaves , or at least Swiftfoot Boots . Riftmarked Knight could also have a place if you go knight tribal. I suppose Sword of Vengeance could also be okay? Deathtouch is very hard to come by in mono white, although if you've got a little extra in your budget, Basilisk Collar is very good with first/double strike and gives lifelink, to boot.
1 year ago
Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride
Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...
The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.
Hope that helps and feel free to ask for any advice!
1 year ago
You should add in Mindblade Render gives you silly amount of card draw...but you might die from all those triggers xD
Some cards that fit the theme and synergy: Ogre Battledriver, Secure the Wastes, Arashin Foremost, Brighthearth Banneret, Thrasher Brute, Aven Wind Guide, Duskwatch Recruiter Flip, Edric, Spymaster of Trest, Aggravated Assault, Neheb, the Eternal
Hope that gives some help!
1 year ago
If you don't just want to make your warriors into humans, you can remove the 2 Qasali Ambushers and 2 Arashin Foremost to add a full set of Metallic Mimic. That increases the probabilty of getting something with +1/+1 counters going - and then Hardened Scales is a better buff than Mutagenic Growth.
Arashin Foremost occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%