Arashin Foremost

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Related Questions

Arashin Foremost

Creature — Human Warrior

Double Strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

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Arashin Foremost Discussion

MrTristan19 on Warrior Horde

1 month ago

I think a couple cards should get cut, most notably skullclamp and Jazal because they are both illegal in modern, as well as gravepurge, brave the sands, and obelisk of urd. I think you should focus on getting putting your key powerful warrior cards like Arashin Foremost Blood-Chin Rager, Glory-Bound Initiate, and Chief of the Edge as full playsets for the most consistent draws. As well you may want to consider Metallic Mimic as an additional lord. For removal your best options would be a mix of Fatal Push or Path to Exile. As well your landbase should be fine-tuned as well, as Warriors tend to have obnoxious casting costs. You've got a solid core, but there is a lot of room for improvement.

Mandalorian on Orzhov Athreos Warriors

1 month ago

As an agro deck you should be careful about what kinds of lands and early plays you put into your deck. Playing a card like Despise means you're not playing a 1CMC creature which could take you off an aggressive path. Same goes for Scoured Barrens, since you want to play a 1CMC creature a lot more than you want to gain 1 life on turn one. Fairly cheap upgrades to the mana to ensure you are playing untapped lands are cards like Concealed Courtyard and Caves of Koilos.

Solemn Offering is a sideboard card at best and should not be in the mainboard.

Chief of the Scale is too defensive, Hateblade, Hordechief, Skullhunter, Pain Seer, Herald, and Hordemate are all fairly mediocre and certainly not worth putting you over the 60 card minimum and decreasing your efficiency.

Subtracting the Despise, Offering, and cards mentioned above leaves room for about 25-30 or so slots that can be used to help make the deck more aggressive and cohesive. Cards like-

Arashin Foremost

Battle Brawler

Blood-Chin Rager

Brutal Hordechief

Dragon Hunter

Gatekeeper of Malakir

Glory-Bound Initiate

Herald of Dromoka

Mardu Woe-Reaper

Mardu Shadowspear

Ruthless Cullblade

Secure the Wastes

As far as the removal goes, Bile Blight is fine but should be upgraded to Path to Exile or Fatal Push when you can

BrandonJamesCAC on Mardu Warriors

1 month ago

Nice build.

I've actually been killing it online with 4 color warriors.

Voltaic Brawler is worth running extra shitty lands.

Ancient Ziggurat

Curving

Bloodsoaked Champion

Into Voltaic Brawler

Into Arashin Foremost

Into

Chief of the Edge + Goblin Bushwhacker

Also using Spike Jester and

2x Kalitas, Traitor of Ghet

phDaemon on Mardu Warriors

2 months ago

apolloflame by turn 3 with warriors you could be swinging for a total of 9, 6 of which is double strike and one that comes back from the dead. And turn 4 can win you the game. Not sure if you checked out the deck I posted, but there's tons of good examples in there.

In case you're not looking at it:

Ideal Play (Possible win by turn 4):

You can even run 2x Honored Crop-Captain on top of the 4x Chief of the Edge to increase you chances of a turn 4 win.

The pain lands are probably an economical option for these types of aggro decks (those are the ones I had for my warrior deck before I got shock lands).

Are all good choices.

For turn 4, there could be better choices than Brutal Hordechief, I haven't look around much. But when I was running warriors, it was about trying hard to not miss a drop or a play, since aggro is all about quick kills, swinging for the most damage possible as early as possible always made sense to me. In modern, a turn 3 4/4 is ok, but considering I can have a 4/5 goyf out, or a 5/5 scooze, it very much depends.

On top of that, competitively, you will run into Tas and Angler, both of which can generally be cast by turn 3 or 4 and both are bigger than a 4/4.

DubiousDanish on (B/W) Warrior Galore

3 months ago

First things first, in my opinion, Den Protector. Consider it. Make a Stand is an interesting card for a warrior build. Ready / Willing is worth a look, though I'm not sure how intensive it is for your build. Winds of Qal Sisma would be a great defensive option especially when you can trigger "Ferocious".

With dipping into a three color build ANY card with a requirement for multiple of one specific color becomes a hazard. Cards like Bile Blight, Arashin Foremost, and Always Watching will be dead cards (stuck in your hand) if your land base is not tuned specifically to cast them on curve. So those may need reevaluation moving forward.

I'll check back in a couple of days to see how I can help with your tuning.

pickelchu on bw warrioir non budget

3 months ago

Dawn & Dusk, Start / Finish, and Arashin Foremost would be good for this deck

Sogatog on War-Weary Weenies

5 months ago

Thanks Navius! Metallic Mimic is essentially a two mana lord, so it is something to think about. That said, I'm leaning against it right now. Unlike our other lords that pump up creatures already on the board when they come down, it has to come down first, and pumps up creatures played later. This slows down the deck, so it's a bit of a downside. Also, all our creatures are humans, but not all are warriors, meaning we would play it as a human; this means it would not get boosts from Chief of the Edge or Arashin Foremost. I would much rather play it in a build that dropped the warrior theme and went all-in on humans because of this. Good luck with the deck!

Sogatog on War-Weary Weenies

5 months ago

Thanks for the feedback KGW! I hadn't considered Zealous Persecution, but I love the card and its a good idea here. The main issue is that you can only fit so many noncreature spells into an Aether Vial deck, and that's really the direction I want to go with this right now. I will probably fit some in the sideboard though once I develop one. As for Blood-Chin Rager, I absolutely loved playing it in standard, and tried very hard to find a spot for it. The issue there is that I already have a whopping 16 two drops here, and I can't really imagine myself cutting any of the others, at least without testing. It will probably also find a home in the sideboard. As for Arashin Foremost, I debated adding more and may still do so. The main issue is it's hard to cast with my manabase, the Mutavaults restricting my access to colored mana. But Aether Vial does help, it speeds up my clock nicely, and with Vial it can even be a combat trick. I was already uncertain what the distribution between it and Devoted Crop-Mate should be, or whether Always Watching was worth it at all, so I may totally increase the number of those. Thanks again for the suggestions!

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