: Gain .
, : Gain one mana of any colour.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Prismatic Lens Discussion
1 month ago
I have a foiled out Yargle deck too! It's been through several revisions, and it is as powerful as it is meme-able..
Commander / EDH
SCORE: 34 | 7 COMMENTS | 4692 VIEWS | IN 8 FOLDERS
But as far as my advice... There are several things in your Maybeboard that should already be in the main list, as well as cards that should be added back in. I am also thoroughly disappointed in the lack of Grafted Exoskeleton & Inkmoth Nexus . I could go on, but instead I'll let you know what you can comfortably cut in favor of much better cards. First, Aetherflux Reservoir doesn't make much sense here.. Also, if you're going to be running a full suite of Fetch-lands & the best-of-the-best Mana Rocks in the game (in a Mono-colored deck too), then you can comfortably cut the budget Mana Rocks: Arcane Signet , Charcoal Diamond , Fellwar Stone , Gilded Lotus , Guardian Idol , Prismatic Lens , Star Compass .. Finally, if you're going to be running ALL the best Tutors, then the 4-CMC draw spells are going to be as redundant as they as they are expensive ( Ambition's Cost / Ancient Craving )..
1 month ago
Have you thought of adding Fire Diamond , Prismatic Lens , Fire Diamond , Star Compass , Ruination , and By Force ? You could remove the Traitorous Greed , Enthusiastic Discovery, Goblin Rally , Underworld Breach , Birgi, and Dwarven Mine .
2 months ago
As it is right now, I think the main focus needs to be on getting more mana ramp. Expedition Map is a great card for finding specialty lands. Mana rocks like Mind Stone , Prismatic Lens , and even Marble Diamond can give you an important turn two play. Prying Blade might find a slot for early ramping too.
After that the next focus needs to be on lowing the mana curve. As it is right now it is mostly four mana value (casting cost or converted mana cost). having more one, two, and three drops will improve the speed of the deck as well.
3 months ago
I'm spotting 7 permanent mana rocks and 3 that only generate mana once. A total of 10 ramp cards is pretty low for a deck that wants to cast cmc 5+ cards as soon as possible, even by casual EDH standards. If you want some decent budget options, just throw in Fire Diamond , Marble Diamond , Prismatic Lens and that Mind Stone. Needs Magus of the Moon . Maybe also Sun Titan to bring back destroyed stax pieces or that Aura of Silence/Seal of Cleansing. I'd definitely add Idyllic Tutor to find Blood Moon, Rest in Peace or Rule of Law, since you'll want one of the 3 pretty much every game. Those would be the important changes.
Rebuff the Wicked is better than Emerge Unscathed or God's Willing. Even Lightning Greaves or Swiftfoot Boots are better imo. Don't think the Sword of Fire and Ice is good in this deck. Feast and Famine makes sense to get around Winter Orb though. By Force might come in handy to wipe away mana artifacts, similar to Vandalblast.
3 months ago
- Boros Signet
- Ash Barrens
- Evolving Wilds
- Rugged Prairie
- Scavenger Grounds
- 3 Plains
- 3 Mountain
- Random Land (Basic OR Mutavault )
3 months ago
Haha yeah forgot to mention it, but it’s already in the deck description under deck development!
Definitely an upgrade to the Phyrexian Triniform, though we may want both, i’ve been so impressed with Goblin Welder everytime that i try to keep it artifacty?
Btw, i made some changes to the list today:
- Panharmonicon OUT FOR Mimic Vat : i think panharmonicon has big upside but is a little conditional, there’s not that many relevant hits in the deck (12 ish). Mimic Vat was once in and was cut for a land when i ran 35, but i think it’s actually a great backup that doesn’t need other stuff to do anything, always giving us something for when we run out of gas a bit. Even if we keep our own stuff around, it takes other peoples’ creatures just the same.
- Sandstone Needle OUT FOR Prismatic Lens : i think 37 lands (counting mdfc) is sufficient with our ramp and rituals, i’d rather have the untapped 2cmc rock. I cut this land because it has been awkward in starting hands and the downside of saccing it is real.
Other cuts i’m eyeing for the spoiled cards:
- Coldsteel heart for the mirror
- hoarding dragon for the ruin grinder
- for the triplicate i’m considering cutting the worldgorger/bearer of heavens combo. It’s very convoluted and pretty much insta win, but with a huge risk. Either the game is won or someone interacts with worldgorger and you’re out of the game yourself, while the others need to play from scratch. Worldgorger is still an interesting card, especially with zirillan being able to find it, in response to a wrath or to keep other sneaked in creatures permanently, reset my mana, etc. so i may keep that. Just need it to go off one more time and then i’m ready to let it go
plakjekaas on None
4 months ago
People deal with an early Blood Moon in EDH by using Arcane Signet and such, to still be able to cast your spells even if you run few basics, but an early Blood Moon will immensely slow down players who have 4- or 5-color decks. It's not considered a very fun tactic, but the higher in power level you play, the more valid it becomes as a strategy.
Most big threats like Ulamog, the Ceaseless Hunger will make you arch enemy instantly, meaning all 3 other players set aside their differences until the most dangerous threat (either Ulamog, or it's controller) is taken care of. Most powerful plays in EDH are dealt with this way, that's why the format can allow more powerful cards than most constructed formats. The multiplayer aspect of many vs. one is an innate balance to running away with the game, until you take infinite combos into the equation.
Colorless is able to ramp pretty fast, even lacking green, you're just tighly bound to artifacts for doing so. Mana rocks are usually more efficient if they don't have to tap for colours. Sol Ring Mind Stone Prismatic Lens Worn Powerstone Thran Dynamo Hedron Archive Dreamstone Hedron Everflowing Chalice , there's a lot of colorless rocks to get you up to 9 as early as turn 4 or 5 pretty consistently. That's one of the few things the legendary Eldrazi have going for them as a commander, you basically play 90% artifacts, but artifacts are great at creating additional mana, so you're likely to cast your commander in a game anyway. How you're going to deal with everyone at the table wanting you and your commander gone after you cast it, is the follow-up problem though '^^
4 months ago
Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.
Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.
I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.
Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.
Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.
Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.
With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.
I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.
Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.
I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .