Prismatic Lens

Prismatic Lens

Artifact

: Gain .

, : Gain one mana of any colour.

Latest Decks as Commander

Prismatic Lens Discussion

Lord_Grimm on Mizzix

1 week ago

OK! Now we are getting focused!! Last thoughts are as follows: Prismatic Lens to either Talisman of Creativity or Coldsteel Heart - same cost but better color versatility Fiery Emancipation - does not benefit from the experience counter discounts, really only boosts your 6 direct damage spells (not including creatures). Was thinking something different like Kozilek, Butcher of Truth in that slot. Since you will be drawing a ton of cards, any mill strategy will only speed up your demise. Having Kozi as a beater that insulates you from getting decked might be solid tech. Solemn Simulacrum - I know, this card was an auto-include staple forever, but in 2 color it feels too slow. No way to really return it or abuse it, and a 2/2 for 4, when you really want to cast your CMDR at 4 feels off tempo and slow. Maybe consider adding whichever rock you didn't choose before when swapping Lens. Now lands... Arch of Orazca is obviously good. My concern is that since you aren't playing a whole lot of permanents getting to 10 to use the draw ability will be arduous and mostly rely on lands to get there. Also, running 18 basics is a healthy number. However, can trim that a bit (I run between 9-12 basics on average, depending on the deck). Adding Karn's Bastion, Castle Vantress, Riverglide Pathway  Flip and even Temple of Epiphany would help smooth out utility and color fixing and keep basics accessible.

Lord_Grimm on The Madness of Miss Hannigan

1 week ago

v2, let's go! Here are some more thoughts...

I know this deck can be fast, however it is very low on ramp. Your avg CMC is over 4 (I know you cheat things out for less). If possible, find a way to include a few of (if not all) the following: Rakdos Signet, Talisman of Indulgence, Mind Stone, Prismatic Lens, Wayfarer's Bauble. Also, 37 lands feels low for a deck that has a high avg cmc that wants to be playing multiple spells a turn.

There are a few madness cards that feel under powered or narrow, like Bloodmad Vampire or Alchemist's Greeting... if you are ok with lowering the 'madness' count, possibly swap those to something more versatile or impactful.

Also, I see Anje Falkenrath listed in your creatures. Is the in your list twice? typically cards with the [CMDR] following them, do not appear in the creature list. If so, you may only have 99 cards.

Omniscience_is_life on Momo: Twice the horns, twice the fun

1 month ago

Scour from Existence and Meteor Golem seem a little too expensive, how do you feel about Introduction to Annihilation and Aftershock?

Coldsteel Heart seems like an upgrade to Prismatic Lens, Commander's Sphere seems like it could be cut for Ornithopter of Paradise, and maybe Thought Vessel could come out for Star Compass. That should get you better access to colored mana, which it seems like you don't have much of.

If you can afford fetches... you know they're good. Enough said lol

GolgariGravedigger on The Scarab God

3 months ago

Scarab God is tough to build competitively especially if you're on a budget, and the good zombies are not very cheap anymore. It looks like you have a lot cards from Amonket and Hour of Devastation. I really love those sets personally but most of the zombies in them are pretty lackluster in commander. I would cut a whole lot of these guys especially 4+ CMC zombies.

I recommend adding a lot more card draw, mana ramp, and single target removal. 10-12 draw spells, 10-12 ramp spells, and 5-10 removal spells are recommended for most EDH decks. The best draw, ramp, and removal spells are not really budget friendly anymore since pretty much everyone is playing them. But, there a few sleepers out there that, in my opinion, are really powerful budget cards.

Card draw spells:
Necrologia is like a budget Ad Nauseam but you can only play it at your end step.
Read the Bones is a classic that let's you dig into your library.
Stinging Study gets you 5 cards in this deck.
Underworld Connections is like a budget Phyrexian Arena, and it can draw you an extra card each turn.
Village Rites gets you 2 cards for 1 mana and it's a 1 time use sacrifice outlet.

For mana ramp generally you want to go with 1 or 2 CMC mana rocks that enter untapped if you aren't playing green: Sol Ring, Arcane Signet, Dimir Signet, Mind Stone, Liquimetal Torque, Thought Vessel, Prismatic Lens, and maybe an Ornithopter of Paradise, it's a decent mana dork. Add Talisman of Dominance if you want to pay $7 for one.

Outside of those I like Power Tap. Target The Scarab God and get 5 colorless mana. Power Tap is a sleeper budget card IMO. Don't cut Dark Ritual or Bontu's Monument.

For Single Target Removal you want to stick to 2-3 CMC instant speed removal spells that can target as many different types of permanents as possible. A few cards I like are: Feed the Swarm
Power Word Kill
Heartless Act
Go for the Throat
Personally, I really like Imprisoned in the Moon and Oubliette. They decomission your opponent's Commander. And both cards ate cheap since they were recently reprinted.

Also Counterspell cards can be very powerful.

A few inexpensive bombs you can add:
Gray Merchant of Asphodel is amazing.
Army of the Damned is an absolute beast in this deck. Both of those cards can you win you the game.

There are a lot more really great cards out there you can add, but I just wanted to list a few to get you started.

RNR_Gaming on Mageta the Lion

3 months ago

Perhaps more mana rocks could be helpful Mind Stone, Prismatic Lens, Arcane Signet, Fellwar Stone though I suppose those would be among more obvious includes. Loyal Warhound is a neat ramp piece from the new set of course its weaker than its kithkin counterpart but still good. Seems like you're aiming for a grind fest while not my cup of tea I'd definitely recommend running some good walkers to sure up your end game and provide some threat diversity Elspeth, Sun's Champion is on theme and provides a good chunk of value as soon as it comes down and I've played brawl with Basri Ket as my commander and his alt closes out games so quick - though it may not scale as well in a multiplayer pod. Anyways, thanks for the upvotes and comments! Hope I was somewhat helpful.

Metroid_Hybrid on Yargle Voltron Infect

4 months ago

I have a foiled out Yargle deck too! It's been through several revisions, and it is as powerful as it is meme-able..


Lt. Yar-Kul and the Swamp Monsters *F*

Commander / EDH Metroid_Hybrid

SCORE: 34 | 7 COMMENTS | 4692 VIEWS | IN 8 FOLDERS


But as far as my advice... There are several things in your Maybeboard that should already be in the main list, as well as cards that should be added back in. I am also thoroughly disappointed in the lack of Grafted Exoskeleton & Inkmoth Nexus . I could go on, but instead I'll let you know what you can comfortably cut in favor of much better cards. First, Aetherflux Reservoir doesn't make much sense here.. Also, if you're going to be running a full suite of Fetch-lands & the best-of-the-best Mana Rocks in the game (in a Mono-colored deck too), then you can comfortably cut the budget Mana Rocks: Arcane Signet , Charcoal Diamond , Fellwar Stone , Gilded Lotus , Guardian Idol , Prismatic Lens , Star Compass .. Finally, if you're going to be running ALL the best Tutors, then the 4-CMC draw spells are going to be as redundant as they as they are expensive ( Ambition's Cost / Ancient Craving )..

ABaggins on Adrenaline Rush!!!!!

5 months ago

Have you thought of adding Fire Diamond , Prismatic Lens , Fire Diamond , Star Compass , Ruination , and By Force ? You could remove the Traitorous Greed , Enthusiastic Discovery, Goblin Rally , Underworld Breach , Birgi, and Dwarven Mine .

Eaterofvegans on Friendly Griffins

5 months ago

As it is right now, I think the main focus needs to be on getting more mana ramp. Expedition Map is a great card for finding specialty lands. Mana rocks like Mind Stone , Prismatic Lens , and even Marble Diamond can give you an important turn two play. Prying Blade might find a slot for early ramping too.

After that the next focus needs to be on lowing the mana curve. As it is right now it is mostly four mana value (casting cost or converted mana cost). having more one, two, and three drops will improve the speed of the deck as well.

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