Prismatic Lens

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Prismatic Lens


: Add .

, : Add one mana of any colour.

LynxGoddess on Alela's Huge Goads

8 months ago

Tsukimi Sure thing! Feel super free to keep those pet cards around, big haymakers are really fun even if they can be a bit win-more. If you find the big expensive cards get stuck in your hand too often, you can go ahead and make som changes later anyways!

For now though, if you'd like to keep to the theme, you might be interested in Crippling Fear perhaps? It's a cheaper tribal board wipe, but might not have quite enough oomph. Or maybe lean in real hard for Plague Wind just because you can even though you'll probably never have the mana for it (except if you pull off coffers/urbog stuff), what do I know?

As for mana rocks, there are a few that might fit the bill:

Coldsteel Heart is simply both diamonds at once for starters.

Liquimetal Torque, Fractured Powerstone, Thought Vessel and Prismatic Lens all add colorless mana while lens can mana fix for you as well.

But perhaps Pillar of Origins or Pentad Prism might be the rock of choice here?

SemjonsDad on Toxrill

1 year ago

Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.

For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands

Revel in Riches as an enchantment as is Black Market but that is kinda slow and comes relatively late Those are my suggestions for Ramp. Hope you find them helpful and GL with the deck :)

estoner on I solved mana screw and …

1 year ago

The problem with the current system is that there are certain opening hands that are literally impossible to win with. If we adopt color screw over mana screw, you could run previously unplayable cards like Prismatic Lens or Prismite to mitigate bad luck. Good players will be able to use Skycloud Egg or even Terrarion while bad players can just play their regular lands and tap out every turn as usual.

Like I said, I'm not sure how to implement this in the rules, but it seems like an interesting variant. If you ever played the video game Shandalar and had to play bad colorless cards because you didn't have enough playables, it feels very similar. It's better to play a mediocre artifact than nothing at all

michaeleconomy on Cmdr Zagras

1 year ago

You could add the following to make this deck a bit faster, and they're all quite cheap:

Sol Talisman Rakdos Signet Fire Diamond Charcoal Diamond Prismatic Lens Worn Powerstone

cards to remove: Blackblade Reforged, The Eldest Reborn, Smoldering Egg, Volcanic Dragon, Ring of Xathrid, Rune of Mortality

aslo i'd swap Victim of Night for Grim Bounty

i think you want to consider Swiftfoot Boots replacing Ring of Valkas

you should also really consider taking out the dragons for: Blood Cultist Dagger Caster Blood Cultist Prodigal Pyromancer Morbid Opportunist Deathbringer Thoctar Fireslinger Cunning Sparkmage

when those get deathtouch, you can ice any creature that poses a threat to zagras

I would optimize the buffs you give zagras to +3 power so you can kill people in 3 attacks Grafted Wargear Heirloom Blade

double strike is actually way better since the deathtouch will kill the creature on first strike damage: Fireshrieker Lizard Blades Embercleave Assault Strobe Berserkers' Onslaught Blood Mist

Markov Blademaster Temur Battle Rage

TogbusPrime on It's easy Rem-K

1 year ago

So having seen this in action I can say it's a neat deck, but I know why you did nothing for so long: you have overcommitted to Rem's schtick to the extreme. Let's analyze the numbers beyond card types at time of posting... Rem Burn: 18 Burn Enablers: 7 Creature Protection: 12 Life Gain: 2 Answers: 8 Ramp: 12 Recursion: 3 Refueling: 4 Tutors: 5 To be clear I didn't count Molten Psyche and Mind Stone for refueling since they don't net you cards and some cards count toward multiple categories like Rem for enablers and protection. To be fair it's also clear that this deck is still in the playtesting phase, but I feel like pointing out a flaw beyond the lack of draw and life gain we saw is important. Also, did you mean to include Prismatic Lens? I'd drop that for either a mana rock that produces colored mana on its own or to sure up one of the lacking categories.

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