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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Prismatic Lens
Artifact
: Add .
, : Add one mana of any colour.
legendofa on Best Mana Dork In the …
1 month ago
Jeryak is probably a bit much. Compare to Prismatic Lens. Adding indestructible + the ability to block and potentially deal damage, and on top of that making it always accessible as a commander, and then making the whole package cost one mana, it just ends up as feeling like perfect mana utility.
Also, is there a way to rearrange the mana symbols? The only other card that uses that template is Surgeon General Commander, which specifically calls it out in the flavor text. Maybe make Jeryak cost and remove the ability to tap for ? Just pitching ideas here, not saying this is the right answer, but Jeryak feels way too efficient right now.
Fluggleshmuggits on Cube Eternal
10 months ago
IN
Regal Bunnicorn
Palace Jailer
Mondrak, Glory Dominus
Serra Paragon
Pestermite
Displacer Kitten
Force of Will
Lorien Revealed
Virtue of Knowledge
Jadar, Ghoulcaller of Nephalia
Sedgemoor Witch
Troll of Khazad-dum
Archon of Cruelty
Dragon's Rage Channeler
Death-Greeter's Champion
Pest Infestation
Questing Beast
Timberland Ancient
Vindicate
Figure of Destiny
Showdown of the Skalds
Yuriko, the Tiger's Shadow
Expressive Iteration
Prismari Command
Witherbloom Command
Eater of Virtue
Syr Ginger, the Meal Ender
Golos, Tireless Pilgrim
Restless Spire
Restless Vinestalk
Lavaclaw Reaches
OUT
Seal Away
Ranger-Captain of Eos
Anointed Procession
Rhox Veteran
Thought Scour
Search for Azcanta
Flip
Compulsive Research
Capsize
Talrand, Sky Summoner
Vampire Nighthawk
Desecration Demon
Street Wraith
Twisted Abomination
Pillage
Bedlam Reveler
Sixth Sense
Jolrael, Mwonvuli Recluse
Elvish Aberration
Boros Reckoner
Ajani Vengeant
Dimir Charm
Electrolyze
Expansion / Explosion
Golgari Charm
Orzhov Charm
Everflowing Chalice
Prismatic Lens
Duplicant
Wandering Fumarole
Lumbering Falls
LynxGoddess on Alela's Huge Goads
1 year ago
Tsukimi Sure thing! Feel super free to keep those pet cards around, big haymakers are really fun even if they can be a bit win-more. If you find the big expensive cards get stuck in your hand too often, you can go ahead and make som changes later anyways!
For now though, if you'd like to keep to the theme, you might be interested in Crippling Fear perhaps? It's a cheaper tribal board wipe, but might not have quite enough oomph. Or maybe lean in real hard for Plague Wind just because you can even though you'll probably never have the mana for it (except if you pull off coffers/urbog stuff), what do I know?
As for mana rocks, there are a few that might fit the bill:
Coldsteel Heart is simply both diamonds at once for starters.
Liquimetal Torque, Fractured Powerstone, Thought Vessel and Prismatic Lens all add colorless mana while lens can mana fix for you as well.
But perhaps Pillar of Origins or Pentad Prism might be the rock of choice here?
McDeity on Eldrazi and Artifacts
1 year ago
To both empty your hand faster and ramp to the titans, you might go extra heavy on the ramp.
"Freebies"
Mana Crypt
Mana Vault
Sol Ring
Two drops Everflowing Chalice Coldsteel Heart Fellwar Stone Prismatic Lens Obsidian Obelisk Ebony Fly Fractured Powerstone Guardian Idol Liquimetal Torque Mind Stone Planar Atlas Thought Vessel The Irencrag
Three drops Basalt Monolith Metalworker Palladium Myr Worn Powerstone
Four drops Hedron Archive Ichor Elixir Sisay's Ring Stonespeaker Crystal Thran Dynamo Ur-Golem's Eye Firemind Vessel
Fives or Higher Gilded Lotus Dreamstone Hedron Chromatic Orrery
Weirder ones Blinkmoth Urn Foundry Inspector Metalworker Forsaken Monument
nuperokaso on Jupiiii
1 year ago
Cards to think about: Zalto, Fire Giant Duke, Marauding Raptor, Into the Maw of Hell, Mana Tithe, Flame Slash, Sin Prodder, Pyrohemia, Solphim, Mayhem Dominus, Golden Guardian Flip, Goblin Matron
Bad cards to remove: Wild Magic Surge, Intimidation Bolt, Guardian Idol, Prismatic Lens, Everflowing Chalice, Thought Vessel, Worn Powerstone, Maskwood Nexus, Angelfire Ignition
SemjonsDad on Toxrill
1 year ago
Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.
For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands
Revel in Riches as an enchantment as is Black Market but that is kinda slow and comes relatively late Those are my suggestions for Ramp. Hope you find them helpful and GL with the deck :)
estoner on I solved mana screw and …
2 years ago
The problem with the current system is that there are certain opening hands that are literally impossible to win with. If we adopt color screw over mana screw, you could run previously unplayable cards like Prismatic Lens or Prismite to mitigate bad luck. Good players will be able to use Skycloud Egg or even Terrarion while bad players can just play their regular lands and tap out every turn as usual.
Like I said, I'm not sure how to implement this in the rules, but it seems like an interesting variant. If you ever played the video game Shandalar and had to play bad colorless cards because you didn't have enough playables, it feels very similar. It's better to play a mediocre artifact than nothing at all
michaeleconomy on Cmdr Zagras
2 years ago
You could add the following to make this deck a bit faster, and they're all quite cheap:
Sol Talisman Rakdos Signet Fire Diamond Charcoal Diamond Prismatic Lens Worn Powerstone
cards to remove: Blackblade Reforged, The Eldest Reborn, Smoldering Egg, Volcanic Dragon, Ring of Xathrid, Rune of Mortality
aslo i'd swap Victim of Night for Grim Bounty
i think you want to consider Swiftfoot Boots replacing Ring of Valkas
you should also really consider taking out the dragons for: Blood Cultist Dagger Caster Blood Cultist Prodigal Pyromancer Morbid Opportunist Deathbringer Thoctar Fireslinger Cunning Sparkmage
when those get deathtouch, you can ice any creature that poses a threat to zagras
I would optimize the buffs you give zagras to +3 power so you can kill people in 3 attacks Grafted Wargear Heirloom Blade
double strike is actually way better since the deathtouch will kill the creature on first strike damage: Fireshrieker Lizard Blades Embercleave Assault Strobe Berserkers' Onslaught Blood Mist
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Want (1) | ArtistaFeo |