Prismatic Lens

Prismatic Lens

Artifact

: Gain .

, : Gain one mana of any colour.

Latest Decks as Commander

Prismatic Lens Discussion

multimedia on Satoru and the ninja deep sea creatures

2 months ago

Hey, interesting concept, combining Ninjas with sea monsters. Well done if this is your first attempt at deck building, you have good card sense.

Some cards here that are not as good as the others that could be upgraded, even on a budget: Prismatic Lens, Doom Blade, Nemesis of Reason, Ambition's Cost, Commander's Sphere, Rogue Class, Tromokratis, Blade of the Oni.

  • 1x more Island --> Tromokratis
  • 1x more Island --> Nemesis of Reason
  • 1x more Swamp --> Doom Blade

30 lands is low when you want to get to at least four mana to ninjutsu with Satoru. Consider cutting a couple of the high CMC sea monsters that are not as good as the others, Tromokratis and Nemesis of Reason, to add a few more lands? Could just add more of each basic land or there's many other options that are more expensive price: Watery Grave, Morphic Pool, Drowned Catacomb, Shipwreck Marsh, etc. Some budget options are: Ice Tunnel (another land Marsh Flats can get), Temple of Deceit, Esper Panorama.

Prismatic Lens and Commander's Sphere could be upgraded to mana rocks that can combo with Hullbreaker Horror to make infinite mana. Astral Cornucopia and Everflowing Chalice combo with Sol Ring by repeatedly bounce/cast them with Hullbreaker to make infinite mana. Sol pays for itself plus 1 extra colorless mana each time you tap it before it's bounced by Hullbreaker. Astral is better because once you make infinite colorless then you can pay that colorless to cast Astral to make infinite blue or black mana. When you have infinite colorless then Arcane Signet or Dimir Signet can also be used to make infinite blue/black mana.

If you can create a copy of Hullbreaker from Thousand-Faced Shadow then this combo can bounce all your opponent's nonland permanents and keep doing this on each of your main phases.

Ingenious Infiltrator is a good Ninja for repeatable draw. Baleful Strix is a nice creature to enable ninjustu. Prosperous Thief is a Ninja for repeatable ramp who also triggers from a Rogue and there's many unblockable Rogues here.

Good luck with your deck.

RNR_Gaming on Need Help buliding a budget …

3 months ago

Lots of cheap mana rocks. Mind Stone, Prismatic Lens and Sol Ring your commander is super mana hungry and if you want to have an impact in the game you'll need to run him out as early as possible. The budget is a tiny bit slim for colorless but it can be done. Also, try to have a variety of things that have different mana values to maximize his counter ability.

NV_1980 on Eldrazi cEDH Ramp

3 months ago

Hi,

I would cut the following:

  • Blinkmoth Urn: you already have plenty of mana resources of your own and you don't want to be giving free mana to your opponents.
  • Eldrazi Conscription: I would favor the actual Eldrazi over this enchantment any day of the week.
  • Fractured Powerstone: again, already plenty of mana resources and this one is not great; especially if your games do not include planar dice.
  • Ghirapur Orrery: this is awfully friendly to your opponents; I wouldn't include it for that reason.
  • Liquimetal Torque: I presume this is in here for combo or synergy reasons; I can see some combo potential but it's rather scarce so this is why I would drop it.
  • Null Brooch: meh, maybe handy in an emergency (like when someone casts a Vandalblast), but I think you have better countering options.
  • Prismatic Lens: you have much better rocks in here already.

Aside from cutting, I would really recommend you consider making Kozilek, the Great Distortion your commander instead; the usefulness of his countering ability should not be underestimated.

Cheers,

NV_1980

lagotripha on Grixis Cat Pact

3 months ago

Going into grixis without fetches needs a little tweaking to be reliable - missing your mana is a major issue. You have the card selection to help offset it, but a few tweaks would really help things, even on a serious budget.

Try to plan for the mana you need, right now its blue/red/black straight from the start. If instead you always needed blue turn one, blue turn two, then eventually black or red, you could plan your manabase to reflect that, with more blue lands then fixing for the final part. Its sometimes worth using 'worse spells' and delaying wincons just for the sake of easing mana concerns.

If you only ever need to cast 1 non black spell, Aether Hub is almost a perfect land. Field of Ruin is cheap hate that lets you do something when your mana is off that also fixes your mana. You won't be able to run more than three or so utility lands without making your mana even worse, but this one is worth it.

Mirrodin's Core is fine if you are happy taking a turn off, or playing at instant speed (like with say, blue cantrips and counterspells), while also being a second mana for Mana Leak etc.

This is the next part of the plan ;'pseudo' fixing - if you see a land of the right colour and put it in your hand, thats almost the same.

The rule of thumb is that for every 2 Serum Visions/Opt type 1 mana cantrip, you can cut a land. If you combine this with the earlier idea about planning your lands, you can go to mostly islands and dip into other colours later in the game far easier.

Finally, pact/harmless is a combo, which has a few other options - Aggressive Mining does a lot by giving backup combo options all in red, while some of the traditional combo setups are also ramp/fixing - I love Pentad Prism wherever a deck might go 'I pay 7 mana to win'. If you have a little artifact synergy, Chromatic Star, Sphere of the Suns or Prismatic Lens can work.

The rest is testing and experimenting. Good luck!

LeonSpires on Architects of Law

5 months ago

Your Brogo list looks like a good start. In my opinion the biggest thing that could improve your list is to run more mana rocks. Make sure the ones you run come in untapped as you can then blink them with Brogo for extra value to play more spells on second main or hold up interaction for opponents turns.

Start with Arcane Signet, Azorius Signet, Fellwar Stone, Gilded Lotus, Mind Stone, Prismatic Lens, and Thran Dynamo.

If your budget allows for it Talisman of Progress, Mana Vault, Mana Crypt and Grim Monolith.

Next I would consider running a few more low CMC interaction spells like Counterspell, Delay, Path to Exile, Negate, and Arcane Denial.

I hope that helps with your build. Good luck!

Lord_Grimm on Mizzix

6 months ago

OK! Now we are getting focused!! Last thoughts are as follows: Prismatic Lens to either Talisman of Creativity or Coldsteel Heart - same cost but better color versatility Fiery Emancipation - does not benefit from the experience counter discounts, really only boosts your 6 direct damage spells (not including creatures). Was thinking something different like Kozilek, Butcher of Truth in that slot. Since you will be drawing a ton of cards, any mill strategy will only speed up your demise. Having Kozi as a beater that insulates you from getting decked might be solid tech. Solemn Simulacrum - I know, this card was an auto-include staple forever, but in 2 color it feels too slow. No way to really return it or abuse it, and a 2/2 for 4, when you really want to cast your CMDR at 4 feels off tempo and slow. Maybe consider adding whichever rock you didn't choose before when swapping Lens. Now lands... Arch of Orazca is obviously good. My concern is that since you aren't playing a whole lot of permanents getting to 10 to use the draw ability will be arduous and mostly rely on lands to get there. Also, running 18 basics is a healthy number. However, can trim that a bit (I run between 9-12 basics on average, depending on the deck). Adding Karn's Bastion, Castle Vantress, Riverglide Pathway  Flip and even Temple of Epiphany would help smooth out utility and color fixing and keep basics accessible.

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