I'm a brewer and a deck builder who mainly play variants of commander, though some Arena from the comfort of my couch is not too bad of a time either. I mostly play cEDH, where the focus of the decks gives a gameplay that scratches my perculiar itch. But I also have a great love for finding powerful interactions on a budget and brewing efficient decks for lower powered play, where my mission is to find ways to create powerful decks with a clear game plan that can still hang with more casual decks in a fun way.

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nicktibe Yeah, that seems sweet! It might be a little slow maybe, but there is a lot of value there - especially with the draw on ETBs.

October 13, 2021 2:52 p.m.

Cool concept! It's clear you're telling a story with your deck and I think you've done really well in representing it through your card choices. I'm not to familiar with the Power Rangers myself, so I'll give some advice but I'll also expect you to only listen to what makes sense to you! ;)

Your plan seems to be to get Siona on the table and start playing big auras to suit up several creatures and make them scary threats - fitting the theme you're going for. That's gonna be pretty hard and costly in many games since you will need to spend a lot of mana to play these auras and won't have much resources (mana, cards, protective spells) to keep your rangers alive, while those rangers dying to a kill spell will cost you several cards if you've played the auras on them. I'd look on a few options to give your rangers more chances to shine.

  1. Cheaper auras that you can play earlier. They will not have as much of an impact, but they will give you everything you need most of the time and will do so many turns earlier. (Angelic Gift, Alpha Authority, Daybreak Coronet, Gryff's Boon, Bonds of Faith etc.)
  2. Auras that don't lose you resources. By drawing a card on entering the battlefield, letting your creature draw cards or returning from the graveyard you can keep your momentum goingeven if a ranger bites it (this also makes it less attractive to kill them in the first place). (Rune of Might, Rancor, Conviction, Keen Sense etc.)
  3. Introducing more interaction, mainly in the form of protection. (Veil of Summer, Heroic Intervention, Rootborn Defenses etc.)

Perhaps losing the bigger spells would feel like the deck loses its identity - and then they should stay in. But if it feels like they arrive too late or get stuck in your hand, then maybe the card in your hand should be some other card that does more for you when you need it? Try things out and see what sticks, perhaps something I said has caught your eye! :D

October 4, 2021 9:12 p.m.

Nice deck! I don't know if it is the direction you'd want to go with it, but there is a very interesting interaction between the game plan you seem to have and Rule of Law effects - if that's something that would be welcome where you play obviously.

The thought is simple: Rule of Law (or equivalents like Eidolon of Rhetoric, Archon of Emeria or Deafening Silence) stops everyone from playing several spells in a turn. But if you can develop your board without playing more spells, say by gaining resources in a specific phase of the game or gaining additional value for casting the one spell you are allowed, you will pull ahead of your opponents bit by bit until you eventually have a winning position. You already play lots of such value engines like Court of Grace, Sigil of the Empty Throne and Ajani's Chosen - but you could also look into cards like Trudge Garden since Sythis will trigger lifegain triggers as well.

Either way, nice deck and keep up the great work!

October 4, 2021 8:31 p.m.

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Finished Decks 224
Prototype Decks 119
Drafts 0
Playing since Innistrad
Points 75
Avg. deck rating 4.33
T/O Rank 515
Helper Rank 493
Favorite formats Commander / EDH, Canadian Highlander
Suppressed formats Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Modern, Pauper, Noble, Hero, Block Constructed, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Brawl, Oathbreaker, Oldschool 93/94, Pioneer, Historic
Cards suggested / good suggestions 19 / 1
Venues Starcitygames.com, Command Zone Games
Last activity 1 week
Joined 6 years