Infernal Grasp

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Infernal Grasp

Instant

Destroy target creature. You lose 2 life.

nuperokaso on Daemons

1 day ago

Flame Slash is a good cheap removal.

Infernal Grasp only fast decks can afford to pay life. Consider another removal, such as Power Word Kill.

Maskwood Nexus is horribly slow card. You don't have any good reason to play it.

Brutal Hordechief this card is best in a token deck, which is not your case.

nuperokaso on Ninjas and Rogues

1 week ago

Remember that you are an aggro deck. As such, you want to lower your mana curve. You don't want to give up on card advantage, but you are willing to ignore life gain and pay some life instead.

wallisface on Green Black Deck

1 month ago

DeadTree i’m going to ignore Ebony Treefolk for now as it’s not a modern-legal card, and imo doesn’t work particularly well with your other cards anyway.

It looks like your ganeplan should be around going-wide with token-creatures, to give Creakwood Lieges buffs as much power as possible, while also gaining life to benefit Blood Researcher.

I think Sedgemoor Witch fits this theme perfectly, as it makes an army of creatures for Creakwood Liege, while also gaining you life for Blood Researcher. The only other creature i’d suggest running is Slitherhead and some Scavenging Ooze, and then a whole lot if killspells.

Suggestion decklist below. I’m not sure on your budget - i’ve tried to low on cost but let me know if this needs to be cheaper.

Tux_Yo on Mono Black Zombies

3 months ago

I like your deck, I just wanted to point out that Damn isn't in your commander's colour identity since it has a white mana symbol for the overload (this isn't the case for Crypt Ghast though since the mana symbol there isn't actually part of the card's colour identity but is reminder text of what extort is). If you were going to use it for solely single target removal a couple of good replacements that you can cast for free are Deadly Rollick or Snuff Out. If that's outside of your budget Infernal Grasp or Tragic Slip both work. If it was for mass removal there is Toxic Deluge or Mutilate which both get around indestructible.

Stardragon on Spare a Coin for a …

4 months ago

I'm making a kill steal creature deck with Athreos, Shroud-Veiled as the commander. Is there any cards that will allow me to put more than one coin counter on more than one creature at the end of each of my turns? Proliferate won't help me here, and neither will Blink nor Flicker since it's effect is not an etb effect. Plus any good instant kill not exile spells are also appreciated

Kill spells in my deck already Doom Blade

Drag to the Underworld

Go for the Throat

Hero's Downfall

Infernal Grasp

Murder

Murderous Cut

Link to Deck Your soul will decorate my mantel

wallisface on

4 months ago

Some thoughts:

wallisface on B/U Land Mill

4 months ago

This isn’t too far off competitive mill decks, and i think it should fare fairly well tbh. Here’s some thoughts for improvements though:

  • 20 lands is pretty low, especially when you benefit from them so much with the crabs. I’d say 22 lands is generally a more optimal count for Mill.

  • You probably want a playset of Field of Ruin as part of your land base. It can help get more crab triggers, and forces your opponent to search so lets you Archive Trap them.

  • Devour in Shadow feels like a really odd choice as its going to hurt you an unreasonable amount (and the double-black casting cost is rough too). I’d suggest Infernal Grasp as a strict upgrade, though also Fatal Push should just serve you better in almost all situations anyway.

wallisface on Help Tweaking a Golgari Standard …

5 months ago

Are you playing games with Sideboards? Because a lot of decks are able to shore-up their weaknesses by utilizing sideboards, and you'd also be able to gain some extra ground against those bad-matchups by doing so.

Other than that I think the biggest recommendation is something you've already eluded to in your commentary here & on the deck - there's too many different things going on here. The deck would really benefit from cutting-out the average/mediocre cards and running more playsets of the "goodstuff".

Without knowing too much about standard (I only play Modern) my gut instinct is that the following cards are probably a bit weak to be in the deck, and should probably be ditched: Dreadhound (soo much mana for such a meh effect), Graveyard Trespasser  Flip (doesn't seem to be helping your deck out that much), Old Rutstein (seems odd in this shell), Outland Liberator  Flip (it just feels like a sideboard card to me), Skyfisher Spider (mana cost seems too high for what it does).

I feel like Golgari decks do well from interacting with the opponent and grinding them down. In that regard, I'd prioritize making playsets of your current selection of instant spells (Tear Asunder, Infernal Grasp in particular seem strong for helping the game go longer so your creatures can get bigger. I'm not sure how relevant Cut Down is in your format).

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