Palantir of Orthanc

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Palantir of Orthanc

Legendary Artifact

At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then, target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc. That player loses life equal to the total converted mana cost/mana value of cards milled this way. (To mill a card, put the top card of your library into your graveyard.)

xraider on Eldrazi babyyy

2 months ago

Here, specially for my apprentice, some spicy additions.

And remember—every time I kick your ass, you grow stronger. Feel your hate. Embrace your anger. Let it fuel your power, and you will become an Eldrazi yourself. Then, finally, you’ll crush everyone… including me.

Mana & Card Advantage

Mind's Eye – Passive card draw each turn.

Palantir of Orthanc – Repeatable value, politics or pressure.

Conduit of Ruin – Ramp and tutor for your Eldrazi.

Liberator, Urza's Battlethopter – Flash outlet for colorless spells + grows over time.

Equipment & Support

Whispersilk Cloak – Grants shroud and unblockable: perfect for protecting key creatures.

Massive Eldrazi Threats

It That Heralds the End

Kozilek, Butcher of Truth

Kozilek, the Broken Reality

Pathrazer of Ulamog

Ulamog, the Defiler

Breaker of Creation

Spells & Utility

Null Elemental Blast

Finishers & Protection

Akroma's Memorial – Grants an army of buffs to all creatures.

Ugin, the Spirit Dragon – Board control, removal, and a win-con.

Valengeta on Goyf Gulch (Primer)

11 months ago

-nothing- it sure is! I didn't know the card and makes perfect sense here. Although I really like Palantir of Orthanc and it fits very well in the deck, Survival is very very strong and worth the switch. Thank you!

enrico81 on Eldrazi

11 months ago

Hi JeskaiMaster01, very nice deck! I have done something similar. I included Palantir of Orthanc, Collector's Vault and The Immortal Sun to increase the draw sources. What do you think about it?

enrico81 on ♫ ♪ Grey grey, my world is grey ♫ ♪

11 months ago

Replaced Dreamstone Hedron with Palantir of Orthanc to increase the draw source and to manage the top deck.

Gbickel on Aurelia, the Warleader

1 year ago

Auerlia is one of my favorite commanders. So glad that you are building her. Boros has historically been terrible with ramp and draw, but there's a lot of things you can to now to shore up those problems in these colors.

I'm not sure your budget, but here are some of my recommendation. Ramp: Fellwar Stone, Oketra's Monument, Pearl Medallion or Ruby Medallion, Talisman of Conviction, Land Tax, $Smothering Tithe, and Curse of Opulence. Curse of Opulence is such a fun card to get gold token and insentivize your opponents to attack someone else.

Draw: Aurelia, the Law Above, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Mask of Memory, Faithless Looting. I love running Palantir of Orthanc. Its fun messing with opponents to get the draw or hitting them for lots of damage. I enjoy running wheel cards, but the Aurelia I play is a reanimator deck. So I have no problems with my creatures in the graveyard.

But a big weakness I see is spot removal. You do have boardwipes. They are okay, but sometimes you need to remove one problem permanent instead of resetting the board. I would encourage adding removal for different types of permanents. This is something that Boros excels in.

wallisface on Sheoldred Control

1 year ago

Some thoughts:

mrweaselman on Stumbly Boys (EDH)

1 year ago

Starting with mana, you only have 44 sources. I would recommend going around 47. Sapphire Medallion and Jet Medallion are a lot better than the monuments, although more expensive. You want to avoid 3 mana rocks like Dimir Locket and Commander's Sphere, you have better options in two mana ones. Add Coldsteel Heart, Fellwar Stone, Dimir Signet, Talisman of Dominance and at least one land.

For interaction, you could add enchantment removal like Feed the Swarm. Bitter Triumph is new and may be better than Infernal Grasp here.

Since mill and discard can basically act as card draw, you can run cards like Mire Triton, Stitcher's Supplier, Undead Butler, Palantir of Orthanc, and Fact or Fiction, as well as sacrifice based card draw like Corrupted Conviction, Village Rites, and Deadly Dispute. There's also always all-stars Black Market Connections, Phyrexian Arena, and Rhystic Study if you want to go that direction.

Some card to protect your commander like Netherborn Altar, Malakir Rebirth  Flip, Zombie Master or Lightning Greaves / Swiftfoot Boots may be helpful if you rely on Gisa and it keeps getting removed.

There are certain cards I am not a fan of in this deck including Master of Death, Prized Amalgam, Scourge of Nel Toth, Tomebound Lich, Dead Revels, and Syphon Flesh.

Some other cards to consider include Cryptbreaker, Geralf, Visionary Stitcher, Ghoulcaller Gisa, Lord of the Undead, Noxious Ghoul, Mikaeus, the Unhallowed, The Scarab God, Distant Melody, Buried Alive, Diabolic Intent, Liliana, Dreadhorde General. You could probably replace similar cards with these if they are better.

Gravecrawler + Rooftop Storm + Sac Outlet is infinite. I don't think you run many sac outlets. You could add Acererak the Archlich to go infinite with just Rooftop Storm.

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