Guardian Idol enters the battlefield tapped.
: Gain .
: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Guardian Idol Discussion
2 months ago
I have a foiled out Yargle deck too! It's been through several revisions, and it is as powerful as it is meme-able..
Commander / EDH
SCORE: 34 | 7 COMMENTS | 4692 VIEWS | IN 8 FOLDERS
But as far as my advice... There are several things in your Maybeboard that should already be in the main list, as well as cards that should be added back in. I am also thoroughly disappointed in the lack of Grafted Exoskeleton & Inkmoth Nexus . I could go on, but instead I'll let you know what you can comfortably cut in favor of much better cards. First, Aetherflux Reservoir doesn't make much sense here.. Also, if you're going to be running a full suite of Fetch-lands & the best-of-the-best Mana Rocks in the game (in a Mono-colored deck too), then you can comfortably cut the budget Mana Rocks: Arcane Signet , Charcoal Diamond , Fellwar Stone , Gilded Lotus , Guardian Idol , Prismatic Lens , Star Compass .. Finally, if you're going to be running ALL the best Tutors, then the 4-CMC draw spells are going to be as redundant as they as they are expensive ( Ambition's Cost / Ancient Craving )..
6 months ago
You might like these: Signal Pest , Copper Myr , Gold Myr , Guardian Idol , Scuttlemutt , Alloy Myr , Boros Keyrune , Fountain of Ichor , Thunder Totem , Tome of Legends , Slate of Ancestry , Captain's Claws , Gratuitous Violence , Gisela, Blade of Goldnight , Master's Call , Blade Splicer
6 months ago
You might consider these: Colossus Hammer , Ogre's Cleaver , Armored Skyhunter , Stonehewer Giant , Gold Myr (2-drop ramp gets Balan out a turn faster, increasing your damage output. personally I'd pull out 9 lands and replace them with ramp pieces), Mind Stone , Sol Ring , Everflowing Chalice , Guardian Idol , Hedron Crawler , Mask of Memory , Argentum Armor , War Room , Bonders' Enclave , Buried Ruin , Cathedral of War
7 months ago
Hi! Something I have found with my own Anowon deck is it is important to have a lot of cheap, evasive rogues to push through damage for Anowon's trigger. Two that I have found work well are Prickly Boggart and Nightshade Stinger .
Opposition Agent is a fantastic rogue, and I would definitely recommend adding it if you have one/are able to get one. Just be aware that it WILL draw hate from the table.
Lastly, I think having a few lower-cost mana rocks might help. I run Guardian Idol and Prismatic Lens , for example. Any two-mana rocks will be good though, as they will set you up for a turn 3 Anowon.
Hope that helps!
9 months ago
kriggi Thanks for the suggestions! I've found that I don't run into mana constraints all that much when going off as all our spells are free with Bolas's Citadel, so I think Paradox Engine might be a bit "win more".
I totally forgot about the lifegain clause on Mazemind Tome though, which can be super relevant against aggressive decks. The only concern I have is what to cut. It fills a similar slot as Wishclaw Talisman, so maybe move one of those to the board to be tutorable via Karn, the Great Creator and cut 2 Guardian Idols.
10 months ago
So as far as ramp cards I can give you, I have:
Mind Stone - Worn Powerstone - Dowsing Dagger Flip - Prismatic Lens - Darksteel Ingot - Arcane Signet - Boros Signet - Heraldic Banner - Hedron Archive - Talisman of Conviction - Coldsteel Heart - Dreamstone Hedron - Burnished Hart - Commander's Sphere
Cards I don't have that you may want to consider:
Sword of the Animist - Wayfarer's Bauble - Gilded Lotus - Nyx Lotus - Thran Dynamo - Fire Diamond - Marble Diamond - Solemn Simulacrum (can be thrown with Brion!) - Star Compass - Sisay's Ring - Ur-Golem's Eye - Firemind Vessel - Cloud Key - Empowered Autogenerator - Lavabrink Floodgates - Guardian Idol
I would recommend at least ten pieces of ramp, perhaps even twelve. Definitely no fewer than ten in my opinion. Perhaps six that add 1 mana and four than add 2+ mana? Something like that. Getting Brion out a turn early, while not vital, can be convenient as he can pad your life total.
I would recommend 36-38 lands.
10 months ago
I agree with the suggestion for Rebbec, Architect of Ascension or at least include her. In no particular order: They are reprinting Three Visits, which is strictly better than rampant growth. Nature's Lore is good too. Cavalier of Dawn can be used on your own artifacts. Guardian Idol is a good ramp card early and doubles as a Golem. Land Tax is rarely going to be worth it in a green land ramping deck. Maul Splicer is expensive, but trample is good evasion for decent sized golems. Sensor Splicer gives vigilance. Vital Splicer gives the ability to regenerate for 1. It's not great, but is another creature you can bounce for more golems. Ichor Wellspring is a great target for both self destruction and recursion, in case of opponents having no artifacts to destroy. Arcbound Reclaimer for ensuring you get a good draw. Ancient Stone Idol for a really big boi. Ancestral Statue can replay splicers or get rid of bad auras. Also you have a lot of stuff like myrsmith, palladium myr, and I think those might be better served by a couple more treasure/clue/food generation cards. Treasure Map Flip, Prying Blade, or Tireless Tracker, Ulvenwald Mysteries, or Gilded Goose (replacing Avacyns pilgrim). Any decent equipment, but especially a Bloodforged Battle-Axe. Maul of the Skyclaves, Heirloom Blade. Swords are good. And as always: Lightning Greaves Swiftfoot Boots Skullclamp Running a bunch of basics is always cheaper, but if you have a couple of bucks consider the following mostly budget additions. Homeward Path Scattered Groves is cheap and fetchable. Gavony Township for more counters. Gingerbread Cabin for an artifact with your land. Krosan Verge/Myriad Landscapefor mana fixing ramp. Command Tower because it's better than a basic. Path of Ancestry because the splicers are all human. Evolving Wilds/Terramorphic Expanse/Fabled Passage Blighted Woodland Sungrass Prairie Opal Palace
11 months ago
Myriad Landscape is ramp and doesn't take up a slot, so that is worth considering. Everflowing Chalice is great for these kinds of ramp decks too. With all your glorious sea monsters the big-boy ramp cards will be useful. Gilded Lotus, Mana Vault, Dreamstone Hedron, Thran Dynamo, Nyx Lotus, and Empowered Autogenerator would all be good. Gauntlet of Power, Caged Sun, and Extraplanar Lens are good for decks like this.
Don't underestimate the small rocks either. Sky Diamond, Sapphire Medallion, Prismatic Lens, Star Compass, Guardian Idol, Arcane Signet, and Coldsteel Heart are all good. Burnished Hart is good for heavy ramp in Blue. Personally, I always aim for eight pieces of ramp in most normal decks (which is where you are, including High Tide) but in high-CMC ramp decks I aim for 10-12. Your commander could be considered a piece of ramp since Sol Rings are so easy to steal. Thieving Skydiver could be considered a ramp piece too!
Quicksilver Amulet miiight be worth considering. Far from mandatory. I often prefer pure ramp if the deck isn't super creature-oriented.