Guardian Idol

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guardian Idol

Artifact

Guardian Idol enters the battlefield tapped.

: Add .

: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

DreadKhan on Brian Stacks' Pyromancy (E)

1 year ago

You don't have a sideboard, but if you ever think about it I bet Meekstone would be handy as backup copies of Smoke vs fast aggro decks. Technically they 'stack', if you have both they can only untap 1 creature that satisfies Meekstone.

Also, I absolutely love creature lands/artifacts that become creatures, some even do double duty as a mana rock. If you added Black you could try something like Phyrexian Totem or Rakdos Keyrune, but mono-Red does have Foriysian Totem, 1 or 2 copies of this might be a nice way to close out games, it's especially useful if your opponent can't safely play blockers, or if they've snuck out a few weenies early since the Totem makes a great blocker. There is also Guardian Idol, which might be more useful than Mind Stone vs some decks, maybe Haunted Plate Mail or Levitating Statue could do work, Xanthic Statue is only 5 for an 8/8 Trample. For Man-lands there flashy Den of the Bugbear, each time you pay it's 3R you get to make another 1/1 fwiw. If people play lots of weenies then Ghitu Encampment is very good at dealing with them with it's First Strike. These cards that become lands might be even better in a sideboard as well, where you play game 1 with zero creature presence and once you're sure people have pulled all their creature hate you can sneak some situational creatures in.

Interesting solution to the 'how do I kill my opponent?' question, creatureless decks are always cool!

nuperokaso on Demons

1 year ago

Blade of the Oni is bad because most of your creatures already have decent power and toughness. It works best in a deck with tiny creatures

Charmbreaker Devils you need a few additional spells for this to work. I suggest adding Mizzium Mortars and Terminate

Altar of Bhaal this is best with enters the battlefield effects, which you don't play many

Arcane Signet this does nothing without Commander. Replace this with Rakdos Signet

Bolas's Citadel this is a suicide in a deck with high mana costs like yours. Replace this with Phyrexian Arena

Guardian Idol this is weak creature, and bad fixing. Play Talisman of Indulgence instead

Rakdos Locket I suggest Rakdos Keyrune instead

Davriel, Soul Broker this card is not legal. If you like the theme of devils, play Tibalt, Rakish Instigator

SemjonsDad on Toxrill

1 year ago

Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.

For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands

Revel in Riches as an enchantment as is Black Market but that is kinda slow and comes relatively late Those are my suggestions for Ramp. Hope you find them helpful and GL with the deck :)

king-saproling on Dagsson Transformers

2 years ago

If you run Mirror Gallery and Honor-Worn Shaku you can make infinite Kaldras! While the Gallery is out, Tap Kalda to untap the Shaku, then tap the Shaku to pay for Helm of Kaldra's ability, repeat forever. Since Arcum can find all the combo pieces I think it's worth including. Even without the Shaku, Mirror Gallery lets you pay to make a Kaldra.

Also I think Manakin is worth running since he gets Arcum out faster and Arcum can eat him. Same for Millikin, Guardian Idol, Ornithopter of Paradise, and Plague Myr.

Metroid_Hybrid on Yargle Infect ft. Combo

3 years ago

I have a foiled out Yargle deck too! It's been through several revisions, and it is as powerful as it is meme-able..


Lt. Yar-Kul and the Swamp Monsters *F*

Commander / EDH Metroid_Hybrid

SCORE: 34 | 7 COMMENTS | 4692 VIEWS | IN 8 FOLDERS


But as far as my advice... There are several things in your Maybeboard that should already be in the main list, as well as cards that should be added back in. I am also thoroughly disappointed in the lack of Grafted Exoskeleton & Inkmoth Nexus . I could go on, but instead I'll let you know what you can comfortably cut in favor of much better cards. First, Aetherflux Reservoir doesn't make much sense here.. Also, if you're going to be running a full suite of Fetch-lands & the best-of-the-best Mana Rocks in the game (in a Mono-colored deck too), then you can comfortably cut the budget Mana Rocks: Arcane Signet , Charcoal Diamond , Fellwar Stone , Gilded Lotus , Guardian Idol , Prismatic Lens , Star Compass .. Finally, if you're going to be running ALL the best Tutors, then the 4-CMC draw spells are going to be as redundant as they as they are expensive ( Ambition's Cost / Ancient Craving )..

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