|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
Guardian Idol enters the battlefield tapped.
Tap: Add (1) to your mana pool.
(2): Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Guardian Idol Discussion
2 weeks ago
Sky Skiff and Renegade Freighter are also solid choices. (Animating them overwrites their printed P/T, so crewing them doesn't make them bigger. But the Skiff as a 4/4 flier is solid, and the freighter as a 5/5 trampler is nice).
I was tossing around the idea of some Arcbound kids as well, to go with the proliferate and to stack bonus counters on your animated Darksteel stuff.
Clockwork Gnomes is also very good here.
the ideas I threw together are here Animating Faerie ideas
3 weeks ago
Also easy one is Wayfarer's Bauble for an extra land.
3 weeks ago
Unless otherwise specified on the card (as Bestow cards do), the spell you cast always has the properties of the card's type line. So a Vehicle or something like Guardian Idol won't be a creature spell even if they could end up being creatures on the battlefield. Similarly, Arixmethes, Slumbering Isle and Erebos, God of the Dead are creature spells even if they won't be creatures when they resolve and enter the battlefield.
1 month ago
So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.
I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.
Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.
Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.
I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .
If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.
Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.
If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.
Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .
You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.
Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.
Alright. That's all I got. Good luck!
1 month ago
onehitterquiter: Thanks for the suggestions! I've tried each of those lands in previous versions of the deck, and I've found that either I need the blue mana more for counterspells or I need untapped lands. My strategy when playing this deck is often to sit back, do things at instant speed, and wait until everyone is tapped out in the very late game. At that point, I usually have a small creature or something to sacrifice, so Chimeric Coils , Guardian Idol , Chimeric Mass , Mortarpod , Flayer Husk , and Fountain of Ichor wouldn't fit with how I play the deck. I think Abstruse Interference isn't a good fit for a similar reason. The counterspell aspect of it isn't good enough to justify a spot in the deck.
1 month ago
Interesting! You might consider giving these cards a try: Mutavault , Faerie Conclave , Zoetic Cavern , Flayer Husk , Mortarpod , Chimeric Mass , Chronatog Totem , Guardian Idol , Fountain of Ichor , Chimeric Coils , Dance of Many , Callous Dismissal , Mobilized District , Dread Statuary , Springjack Pasture , Abstruse Interference , Lazotep Plating
1 month ago
If you want something that doubles as a Mana source and finisher, then you may add some Guardian Idol to the mix. I've tried many different versions of this deck, and Implement of Combustion is a card you want to keep in consideration as well. A card that also worked for me is Staggershock which can take a couple critters out of the board, and if you decide to pack some more artifacts, then don't forget Galvanic Blast . Cheers
4 months ago
First of all, this list has been retired for a few months. If I was still updating it, I would for sure take out Mox Amber , Copy Artifact , Snapcaster Mage and Daze , as well as most of the card draw stuff like Dig Through Time . However, there are cards I stand by that you listed to cut. The fetches don't matter, except I have them and I can flex. There may be no reason to run them but there's also no reason not to. Power Artifact is a backup plan with the monoliths and Walking Ballista , in case Arcum gets shut down. Strip Mine is actually fine, and Merchant's Dockhand is just a 1 mana sac target, one that just so happens to have an ability that isn't useless if it gets to that point. Guardian Idol is a rock that can be a creature of necessary, and Everflowing Chalice is just a rock, it doesn't need to be searched, and I don't see why it would ever need to be. Metalworker is very good, it can get a ton of mana to hardcast your combo pieces if they get stuck in your hand. I don't see why you say the creatures are slow, the main sac targets are 0 and 1 mana, which is what most decks usually play. I used to play Darksteel Forge and Mycosynth Lattice but I took them out because I found that it's useless to tutor for them. I would rather win then durdle around with indestructible. In most cases your stuff wouldn't be destroyed, rather countered which indestructible doesn't help with much. On the contrary, Delay and Flusterstorm are both must haves. A combo that wins on turn 1-4 90% of the time is useless if you can't protect it. I don't know if you've played in a real cEDH game, but if you haven't, I suggest watching a few videos on the YouTube channel Laboratory Maniacs. They play cEDH games. Most of these games don't end on turns 1-4, as everyone has some kind of response to the other's important spells. If you can't protect your stuff or take out your opponents key pieces, you lose.
Guardian Idol occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%