You may spend mana as though it were mana of any colour.
: Gain .
, : Draw a card for each colour among permanents you control.
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|Commander / EDH||Legal|
Chromatic Orrery occurrence in decks from the last year
Latest Decks as Commander
Chromatic Orrery Discussion
2 days ago
So, you may want to finish your land base and give somewhat of an indication on what budget your on. Even a casual 5 color deck can have a hefty price tag due to the land base needed for consistency purposes.
Duals>fetches>utility pertaining to your strategy/shocks>rainbows>horizons> Pains>fast lands> anything beyond this is probably played due to budget restrictions or it's just laying around.
To a lesser extent Unclaimed Territory, Cascading Cataracts, Gateway Plaza, Rupture Spire, Transguild Promenade and you could probably use this but won't need it Cavern of Souls - its expensive but provides such a great utility to really stick it to control players.
If you're on a very tight budget and don't want to spend a lot on lands - though I HIGHLY recommend fine tuning a land base over running these cards but they ensure you'll be able to get activations off; Chromatic Lantern, Chromatic Orrery, Prismatic Omen and Joiner Adept
5 days ago
With Sisay's ability, you'll be able to get some big creatures out pretty quickly. AS a result, you may want to include more large creatures. Additionally, cards like Jegantha, the Wellspring and Chromatic Orrery could help fuel Sisay. On the whole though, it seems like a really solid and fun deck for its price range!
3 weeks ago
The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.
Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.
In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.
Here are some cards to consider in not much particular order:
Chromatic Orrery (high cmc and provides a lot of mana)
Chain of Vapor (way to return a card to hand as well as an opponents card or cards)
Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)
Scroll Rack (spendy but so good)
Trickery Charm (does multiple things you want)
Grozoth (requires you to build around it to be worthwhile but can be good)
1 month ago
king-saproling: Thank you for all the recommendations; especially the cuts! It is much easier when people recommend cuts along with additions, instead of just spouting a bunch of possible other cards.
Chromatic Orrery: I try to avoid extremely large mana rocks, it is a huge tempo loss when they are removed as they often are.
Hope of Ghirapur: I may add it one day if my playgroups power level rises or more combos are being used. But it is unnecessary currently.
Throne of the God-Pharaoh: it mainly acts as a cantrip. I don't have enough sideways creatures to make a huge life total difference.
I have been meaning to add Ashaya, Soul of the Wild.
Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector: I like the concept but I don't think I have the synergies to make them worth it, or in the case of Gilanra, like you said I have enough card draw. A 3 cmc mana dork isn't a great rate.
I will think about mana dorks. I do find that lands are safer in the long term though.
I might keep a Gaea's Blessing in my collection to add when facing mill decks.
1 month ago
Cool deck! You might like these: Chromatic Orrery, Hope of Ghirapur, Throne of the God-Pharaoh, Ashaya, Soul of the Wild, Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector, Rishkar, Peema Renegade, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer, Baru, Fist of Krosa, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Bonders' Enclave
You might consider cutting these: Three Visits (doesn't get Reki out faster, whereas Llanowar Elves does. It is cool that the land comes in untapped and is nice with things like Nissa and Vernal Bloom though. I suppose it depends on whether you prefer speed or late-game resilience), Nature's Lore, Skyshroud Claim, Guardian Project (since 40% of your deck is legendary, Reki alone may be enough draw power), Abundance, Vivien's Arkbow, Elemental Bond, Dosan the Falling Leaf (nonbos with Yeva and could mess you up if you need to cast Heroic Intervention in response to a board wipe)
1 month ago
hunter17 First of all, thank you for your suggestions.
The reason why Soul-Guide Lantern was chosen is that this card will only remove the opponent’s graveyard without affecting me. It's very important to operate this deck. Before that, I chose Tormod's Crypt.
The second is The Immortal Sun, which will directly turn our commander into a brick. Chromatic Orrery is an excellent grave digging target, using other tapped mana rock for exchange can give great mana progress, which can be used to activate Planar Bridge or use more than two spells at the same time. Especially I use a lot of red spells like Kiki-Jiki, Mirror Breaker or Cavalier of Flame, and I no longer need to worry that mana rock can only give me colorless.
Mind's Eye Not bad, although I prefer spells that draw cards directly.
1 month ago
A couple of ideas. Don't play Soul-Guide Lantern, I feel like singular hate is very mediocre. If you want hate replace it with Relic of Progenitus. Add Mind's Eye and The Immortal Sun for better card draw. Replace Chromatic Orrery with Treasure Nabber for more efficient ramp, because Chromatic Orrery only will draw one card and at 7 mana it won't help in a mono-red deck because red does not have a lot of card draw. I do like the deck though, very nice job!