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|Commander / EDH||Legal|
Chromatic Orrery occurrence in decks from the last year
Latest Decks as Commander
Chromatic Orrery Discussion
6 days ago
The new card, Trudge Garden is spicy.
What's the combo?
Have Mana Echoes in play and a Beast or Fungus in play. You also want an ETB life trigger such as Soul Warden , Essence Warden , Trostani, Selesnya's Voice or Angelic Chorus . Anything akin to these will do.
Bingo bango bongo infinite 4/4s and infinite life with infinite . If you also have something such as Elemental Bond or any of the other ETB draw, you can draw your entire library.
Combo Name: Mana Garden
Given how explosive this is and how you can gain multiple types of infinite all at the same time, may I just outright request a new hub be added called Mana Garden? ;)
2 weeks ago
Question: What would someone consider a "cEDH" deck to be? Would it be a deck that has won against a 4-player pod on turn 2 on three separate occasions and has the (slight) chance of winning on turn 1 if you get the correct hand - a hand which can be built two different ways?
Because if so, Kinnan, The Simic Domri is cEDH. When I play this deck, I very rarely lose. The notable times I do lose is when someone goes infinite or I have all three opponents hitting me with everything they've got.
I own about 1/2 of the deck in paper. Proxied the rest as I save and buy the pieces one at a time.
Now I say this because, as a non-cEDH player, it would seem to me that cEDH falls into the same issue as Modern, in which the format appears "solved" from the inside, but looking in from the outside it really isn't. When I play against cEDH decks in person or online, especially with my Kinnan deck, I notice that many of them rely on combos to win the game. These combos tend to be fragile and can have pieces removed.
The issue that I have noticed is that a cEDH deck functions in two major facets:
Very few run ample removal. So it isn't a triathlon to the finish line. It's more like a 100-meter dash and whomever kicks off first, wins.
The problem, as an outsider looking in, is that all it takes is one single well-timed removal and the entire setup falls apart.
That being said, on the topic of consistency, I feel almost as though your own argument resolves itself. If the deck is designed for consistency, then having a single MDFC means nothing as those lack consistency. Sure you may find the odd one out that actually does give you some minor consistency, but it's not like you are seeing functional reprints of Dark Ritual or something. None of the MDFCs even come remotely close to such a thing. And again, even if they did, I'm sure there's always better options.
I could see an MDFC tutor being an issue, sure. Where one side is a big creature or even threat removal and the other side is a tutor. That's pretty dangerous and I hope WOTC doesn't print something like that. But, until they do (and they will), I don't see the issue.
Again, I am by no means a cEDH player. I built one deck that has stood its ground extremely well and has won something stupid like 90% of the matches I've been in. Yes. I know it sounds insane but seriously, it's a power-house.
- You're not casting the creatures, so you can't be countered unless your opponent runs the very specific "counter target ability", which almost nobody does
- Your Commander costs . Commander tax is a non-issue.
- You don't need to rely on draw, since you rely on cheating off the top of the library
- We abuse the + mana by having an outrageous amount of non-land sources of mana in the deck
- By packing the deck full of clones, we can clone the biggest threats we have, such as Nyxbloom Ancient , Blightsteel Colossus and Terastodon
- The deck has an extreme density of removal on creatures, meaning we don't just get a body on the field, we also take out any set pieces we want
- On that topic and previous points, we get to literally take the best option of the top five. So we get to specifically hone in on what is the best possible play, at all times
- The deck has numerous combos built in, such as abusing Deadeye Navigator with something such as Meteor Golem or Thorn Mammoth
- One of my favorite combos, and the hardest one to pull off, is Woodfall Primus , Gigantoplasm and The Great Henge . You need Woodfall Primus out first, then you clone it with Gigantoplasm . After both of these are out, you bring into play The Great Henge . Now, what you do is pay into on Gigantoplasm . Giga dies as it becomes a 0/0. Since it was a copy of Woodfall Primus , it has Persist so it comes back into play with a -1/-1 counter on it. However, The Great Henge puts a +1/+1 counter on it and they cancel out. You have Gigantoplasm enter as a copy of Woodfall Primus again. You can now repeat this process an infinite number of times, destroying every single land, artifact and enchantment in play that you do not control. Now, no opponent can cast another spell for the rest of the game
- We have several ways to generate infinite mana, including ways to produce faux infinite mana with several copies of Nyxbloom Ancient
- You can use Basalt Monolith to generate infinite mana. Dump this into Cogwork Assembler to generate an infinite number of Simic Signet s or most other artifacts. Now, you have infinite colored mana. You can also use Grand Architect and Pili-Pala . There is also Basalt Monolith and Chromatic Orrery . I am also considering adding Prismat as another infinite colored mana combo as we can feed into it for either or . All of these options means we can effectively play our entire library that turn
- We can react in response for everything. Hold up mana and pass. If you know how to do it, you can put an activation on the stack and when the ETB of the creature goes on the stack, put another activation on the stack ahead of it
The deck is extremely brutal. I had to stop playing it. So...
But again, I am not a cEDH player. All I am saying is, from the outside looking in, cEDH decks run very differently from traditional casual EDH decks. I can see MDFCs making a decent splash in casual EDH decks, but not in cEDH. So, I don't really see the issue here.
I can see, perhaps one or two, being used in cEDH. But to suggest it breaks the format? No, not at all.
2 weeks ago
I do enjoy a good mana sink...
This card is inspired way back from OG Theros, when the Minotaur invaded Akros during Xenagos' scheme for ascension. Not gonna lie, it's essentially Flurry of Horns on an enchantment, but this makes it replayable.
Assault on Akros
When Assault on Akros enters the battlefield, create two 2/3 red Minotaur creature tokens with haste.
Minotaur you control attack each turn if able.
: Create two 2/3 red Minotaur creature tokens with haste.
Okay so the enchantment is the same mana value as the sorcery, but it costs an additional which makes it slightly more restrictive in play. Then, the activated ability also costs the same, but now it has another additional , making it even more restrictive.
The idea is that you get more if you're invested more. Mono-red decks won't struggle but others will. It's sort of a means to balance it over regular ramp methods.
I'm not sure if it would work the way I intended, but I think it's better than adding +, + or even a .
Beautiful card for a Purphoros, God of the Forge , especially comboing with Mana Echoes . You can go infinite if you have enough Minotaur on the field and either a color-fixer such as Prismite or Chromatic Orrery .
Another mana sink, and explain how you'd abuse it. Bonus points awarded if you stay away from .
3 weeks ago
I will also add some cards to my version from your deck.
1 month ago
1 month ago
The commander im currently using is Vish Kal, Blood Arbiter . I haven't played with him in years and i have to say im impressed with his power to 1 hit someone. Im using Soul of Eternity a bunch of equipments (5) but also equip tutors. Nightmare Shepherd has been vital to vish kal. Instead of Grave Titan i use Geist-Honored Monk the x/x power and toughness works good with the Shepherd. And all the other nasty life gain combos. Vis kal is definitely a threat. Cover yourself with lifelink and deathtouch and hell come out And go crazy!!!
2 months ago
ShaDoWz_6677 I've opted to take a more unconventional approach from the regular storm decks as you can see =)
You're absolutely right that Prismite and gang, being bodies, are more vulnerable but they're the only cards I can work with at the moment that allows conversion of to colored mana at a reasonable rate. Do let me know if you come across better alternatives that gets the job done! I've included Chromatic Orrery and Mycosynth Lattice as well. Prismatic Lens will not work as it is a one time effect that requires tapping.
Adding all the mana rocks and artifact related cards to the deck to fuel the Dramatic Scepter strategy, would deviate much from my original intent of making a Spellslinger based combo deck helmed by Krark, the Thumbless , that is both fun to pilot and yet casual enough for my meta.
I've always like to take the path less travelled, which explains my choice of Kydele, Chosen of Kruphix as the partner commander here. I purposely avoided Sakashima of a Thousand Faces cause it is a popular choice and there're already plenty such decks out there (including 1 in my regular play group).
2 months ago
Chromatic Orrery doesn't seem great. It's a 7 mana rock, and you can't use it's colorless mana to activate Golos worth a damn, and surly there are better things you want to do on turns 5-7 with 7 mana. If you want fixing, Chromatic Lantern at least comes out sooner.