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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
You may spend mana as though it were mana of any colour.
: Add .
, : Draw a card for each colour among permanents you control.
2 weeks ago
If you find that you have fixing problems I think Cascading Cataracts would be a good include to really benefit off of your commander and Fist of Suns to guarantee you have perfect 5c fixing on turn five or off of Chromatic Orrery. Although it does seem you have a hefty amount of fixing already between the fetches and treasure tokens, so it might not be necessary. Nice looking build tho!
1 month ago
Everflowing Chalice (4 counters) + Voltaic key + Rings = Infinite colorless
Expedition Map - Help you find temple, eye of ugin (to find kozilek to refill hand or other eldrazi, also, ramp), or any utility land. It also helps ensure you don't miss a land drop early game.
Field of the Dead - Zombies eat brains for breakfast. Yummy
Ugin, the Spirit Dragon - Wipe
Blinkmoth Urn - Ramp
Metalworker + rings + voltaic key = Infinite colorless
Grim Monolith + forsaken monument + rings = Infinite colorless
Chromatic Orrery + rings + voltaic key = Infinite colorless
Most if not all of the cards suggested for combo are also relevant without it, ensuring little to no dead cards. Let me know what you think, looking forward to your response.
1 month ago
Illuminor Szeras seems very strong.
You can upgrade your way to big threats really fast, especially if you include Technomancer.
My inclination would be use cheap mana like Dark Ritual and Sol Ring to ramp out a t1, t2 Szeras. Next is a card like Cathodion to net postive if you immediately sacrifice it, all of which culminates in high mana threats and X spells like Torment of Hailfire
Trazyn the Infinite also seems powerful.
Chromatic Orrery and Basalt Monolith in the graveyard go infinite with him (generating infinite colorless mana and infinite card draw), and Buried Alive/Entomb/Unmarked Grave/Final Parting all get you there fairly easily. Prismite makes infinite colored, and I'm sure something could be pieced together there. Torment of Hailfire perhaps?
2 months ago
Rasaru - updated the list to reflect what I am currently running with. Big changes including new power like Displacer Kitten/Glasspool Mimic Flip/Chromatic Orrery/Lae'zel's Acrobatics. Invested more into Stifle effects (Tale's End, Trickbind, Disallow, Sublime Epiphany) which power up our flicker-removal value via countering the delayed trigger, some direct upgrades/substitutions (eg: Rout --> Vanquish the Horde, Sanctum Gargoyle --> Archaeomender, Fact or Fiction --> Memory Deluge), and finally caved to the mainboard Eldrazi Displacer.
Thanks for checking it out, let me know what y
3 months ago
See you! :)
Grind on False Gods
3 months ago
have you considered Kuldotha Forgemaster? maybe over blight herder
or what about Unstable Obelisk possibly over lux cannon.
have you considered Chromatic Orrery over dreamstone hedron? ramping from 6 to 9 is good, but ramping from 7 to 12 is great!
anyway just some thoughts, cheers and have fun.
3 months ago
so I've built and played this deck, ideally you want to use Chromatic Lantern like effects so when you go to cast other peoples stuff you've got any mana color you need, some of which are Chromatic Orrery, Mycosynth Lattice Celestial Dawn, Smothering Tithe, etc.
Next you want protection for sen because 9/10 times she's not going to exist on the board by the time of next turn, you want effects such as Padeem, Consul of Innovation, Lightning Greaves and Swiftfoot Boots, additionally anything that gives indestructible is helpful to protect her somewhat.
also might want to throw in a Torment of Hailfire in case the "use other peoples win conditions as your win condition" doesn't work out
if you want to take inspiration from mine here's the deck Our deck - sen triplets communism
4 months ago
Cultist of the Absolute is a massive stat boost.
Mass Hysteria might be able to replace Hammer, but I'm not sure if you want to risk making your opponents have that option.