Chromatic Orrery

Legendary Artifact

You may spend mana as though it were mana of any colour.

: Gain .

, : Draw a card for each colour among permanents you control.

psionictemplar on All Your Base

1 week ago

I like the premise behind the deck, but I am not sure you need the full set of urza lands. My instinct tells me that since you are primarily using it for an early memnarch, you won't have very many sources of blue to take advantage of it's abilities. I'd trim some urza lands in favor of blue sources.

That being said, I do see how all that colorless mana could be used with urza, especially if you have 1 or both of your training grounds active. I'm kinda torn to be honest. Part of me says less urza lands, another part says to drop the green instead. Either way, the lands don't really support the spells very well to me. So here's what I'll suggest to bridge the gap between the 2 ideas.

Chromatic Orrery

This will allow for you to use the colorless mana as u mana for memnarch and even pay for an urza activation all by itself. I'd try it as a 2 or 3 of in place a memnarch and thoughtcast(s).

This is just what I would start with and see if it helps. Good luck and hope your deck performs well for you.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

3 weeks ago

Profet93 Thanks for the recommendations.

I have messed around with Mystic Forge and it's associated combo a bit but I ended up cutting Sensei's Divining Top as I felt that it was unnecessary more often than not and not having ways to shuffle consistently made it way worse if I didn't have a way to go infinite with it. I mighy try Mystic Forge again but I felt that it was too slow in my testing. cEDH nowadays has the "turn 3 rule" where you need to be threatening a win or overwhelming advantage by turn 3 consistently by turn 3 if you want to be relevant. From my testing, cutting a lot of the random value pieces for extra ramp has allowed for a lot more turn 2 or 3 Eldrazi Titans and a lot more success against cEDH decks.

Manascape Refractor has been very good in testing. Mishra's Workshop is my personal favorite but it also copies Inventors' Fair pretty frequently. Ancient Tomb or City of Traitors makes it into a Worn Powerstone (which I already run). Bazaar of Baghdad and Eye of Ugin are useful as well, especially when I have access to Unwinding Clock and can repeatedly activate a random tech land every turn. At one point, this deck ran Candelabra of Tawnos as a way to repeatedly use tech lands but I would argue that Manascape Refractor is a much better way to accomplish that. High Market, Homeward Path, etc. are also surprisingly useful. On that topic, using it as a High Market with access to infinite mana through Rings of Brighthearth + Voltaic Key + Chromatic Orrery (also gives infinite untaps of all artifacts) allowed me to win once as I didn't have access to a different way to sacrifice and recast Kozilek, Butcher of Truth.

I had no idea that Soul-Guide Lantern even existed. I'm not sure if I would call it a strict upgrade to Relic of Progenitus but it is definitely good. I might swap out Tormod's Crypt for it so that all of my graveyard hate can be cycled if it isn't relevant.

Regarding the Metalworker combo, a lot of the primer is outdated. I tried updating it a few times but I ended up changing out 20ish cards so I figured I would wait until I had a pretty stable list to update it. The Metalworker combo is absolutely a backup option though. Typically by the time I would go for that combo, I would have access to casting Kozilek. As for Field of the Dead, I am not a fan of tap lands and roughly 1 out of every 20 games with this deck would even go long enough to get to 7 lands for it's ability to be relevant. I think Field of the Dead would be good in a casual meta but I try to play this at cEDH tables as this deck is ridiculously unfair to play at casual tables.

Reliquary Tower is a good budget option but it might as well be a Wastes with the way the deck runs most games. I typically mulligan for some form of acceleration and try to immediately get to 10 mana which usually empties my hand. Kozilek will get me a new hand, but very rarely will I pass with more than 7 cards in hand, and if I do, I haven't had the scenario yet where I had to ditch anything useful.

The main form of drawing power in the deck is my commander. Mikokoro, Center of the Sea, War Room, Ugin, the Ineffable, sacrificing Mind Stone, Hedron Archive, or Dreamstone Hedron are the only other ones I have for card advantage. This deck is basically an all or nothing deck intent on playing really early Eldrazi Titans, going infinite, or playing stax to slow everyone else down (usually some combination of the 3). As colorless does not have access to particularly great interaction, I have tuned the deck to be about as fast as physically possible. Most games I am able to cast Kozilek, Butcher of Truth on turn 3 or earlier (admittedly almost always at least 1 mulligan for fast mana). Although some times people will have answers, that early in the game is enough to cause problems for most decks. The plan from there is to either just kill my oponents or do as you said where I cast Kozilek, draw some cards, ramp some more, and repeat. Although the situation will occasionally show up where the game goes long, this deck absolutely shines when it is doing terrifying things really early.

If you have any other questions, feel free to ask.

duke0fearls on The dragons are coming the dragons are coming

1 month ago

Have you considered a Chromatic Orrery? It would allow you to buff Inferno of the Star Mounts more easily because you could use artifacts like soul ring for 2 instead of just 2

LunchBox1211 on dragon tribal is glorious

2 months ago

Not sure how big your budget is (although some of these are not super expensive), but I can recommend a few cards for a Dragon Tribal deck (also a few cards that are really nice for 5 colour decks). Those being Cavern of Souls, Kindred Discovery, Call to the Kindred, Chromatic Lantern, Chromatic Orrery (as a big and splashy Lantern, albeit way more mana to cast), Urza's Incubator, Goldspan Dragon, Lathliss, Dragon Queen, Scourge of the Throne, Skyline Despot (although, admittedly, it's more of a pet card of mine), Rhythm of the Wild, and Utvara Hellkite.

Welcome to the wonderful world of Magic: the Gathering! Dragon tribal is a lot of fun (speaking from experience)! Also, EDH Rec is an amazing tool for deckbuilding. It allows you to see what kind of cards other people are running in similar decks. Then, using that knowledge, you can do some digging around and find what kind of cards you want to use.

TypicalTimmy on How do you build Karametra?

2 months ago

I had built my Karametra, God of Harvests with two main facets: The Landfall mechanic, and very massive creatures to put those lands to good use.

One clever trick you can do is loop Jeskai Barricade and Stonecloaker back and forth, bouncing each other. If you have an appropriate means of cost reduction, it becomes very efficient. For example, Oketra's Monument and Cloud Key would reduce their individual costs to a mere .

Each time one of these ETB, you bounce the other and tutor a Plains. If you have a means to have that Plains ETB untapped, or able to untap it, you can filter all of them from your library that turn. One method is Stone-Seeder Hierophant. Another is Amulet of Vigor.

These, in effect, allow you to cast Jeskai Barricade for just . Upon cast, you tutor a Plains. It ETB tapped and you either untap it with Amulet of Vigor or with Stone-Seeder Hierophant. From here, Jeskai Barricade ETB and you bounce Stonecloaker. Now, that Plains you just had ETB and got to untap can be tapped to add , allowing you to cast the Stonecloaker from your hand thanks to the cost reduction of Oketra's Monument and Cloud Key. From here, you tutor another Plains and repeat the whole process over again.

If you want lands that have , you can do this one of two ways:

Filtering into will assist you in getting green mana, but it won't allow you to tutor Forests.

However, what this will do is you can tutor Forest, and use the Forest to pay for to continue the combo mentioned above. If you do this, you can tutor every single land in your entire library in one single turn.

Unfortunately, Selesnya doesn't exactly have a means to give global haste. You'd want to rely on something such as Akroma's Memorial or something else. It gets pretty tricky and difficult and you're better off to try and secure the win via alt-wincon.

But, this whole setup is extremely flimsy. Just one piece being removed blows the entire combo up. Your table may not see what's going on the first one or two times, but they will catch on and the moment Jeskai Barricade drops for the first time, it'll be hit with a furious wave of removal. Once this happens, your entire deck is dead in the water.

That's why I no longer play Karametra. She definitely is a Timmy deck because she absolutely wants tons and tons of creatures slamming the field as quickly as possible... but she becomes super flimsy. Imagine getting 9 or 10 lands out by Turn 6 or 7. You drop something massive like a Desolation Twin and it gets hit with the first wave of removal. What happens is you become the biggest threat at the table, even when you have literally nothing. The reason this mentality sinks in is because your Commander has Indestructible, so most players are unequipped to handle her. Since her removal isn't an option, they hit your boardstate, instead.

You become a magnet for removal and hate, and you spend the rest of the game "catching up" and "doing nothing".

In my personal experience, she isn't fun to play because of this very reason. But... if you'd want to build her, that's how I did.

  • Landfall + that combo

...so Stonecloaker can bounce itself. No need to even have Jeskai Barricade. Jfc I am the biggest of dumb.

Still, you need cost reduction + filtering + land untapping... it's still a cumbersome problem and, like I said, one piece of removal blows the entire combo apart.

Jakejeckle on Shrines

2 months ago

So just to reiterate, the fetch/shock lands were not working for me in this format. The hit to my life points was forcing me to play more defensively and retarding my wincon. My mana base has not been the issue in any single game I have played thus far except those outliers where sometimes you just get screwed. No I don't have any 1 drops but honestly(in casual deck/games) it isn't really a detriment. I havent been reliant on Chromatic Lantern at all. In fact, I'm thinking about pulling them since, more often than not, I don't usually need them and just use them for mana. I just happened to have a Chromatic Orrery so I thru it in for the card draw. Which in a deck like this is five cards. Azusa, Lost but Seeking + The Reality Chip has provided me with massive amounts of ramp, in all facets of the game. I have a Umori, the Collector version of this deck that runs almost of the cards you suggested but when it comes to actually playing the decks, I still like how this one plays more. That is because, all the cards you suggested don't often stay on the board for more than a turn or two and end up just being removed quickly. As stated above, keeping two mana in the wings is not an issue. Losing my Sanctum of All is an issue tho. I'm not sure what your beef with Negate is but it has been doing exactly what I need it to do which is to prevent the removal of my Sanctum of All. You are right about the removal and wipes tho. That is why I added The Kami War  Flip to the deck already and why I(even tho it's not reflected in the current list) main boarded Farewell.

kimosabe on Girls Just Wanna Have Fun (Sen Triplets)

3 months ago

A-Fulgens, Tinker is banned in commander format. And for good reason. Turn 2 or 3 Blightsteel Colossus would not be fun.

Chromatic Orrery is a fine choice.

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