Master of Death
Creature — Zombie Wizard
When this enters the battlefield, surveil 2. (Look at the top 2 cards of your library. You may put any number of them into your graveyard, and the rest on top of your library in any order.)
At the beginning of your upkeep, if this is in your graveyard, you may pay 1 life. If you do, return it to your hand.
|Have (2)||gpuddleduck , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Master of Death Discussion
1 month ago
Hey, nice upgrades on a budget so far for the precon.
Opponent mill strategy is an interesting choice/change from the precon. Opponent mill that's not an infinite combo, but done over many turns can be risky in multiplayer Commander because graveyards are a huge resource for so many decks.
The precon has too high of a mana curve with over 20 cards that are 5 CMC or higher. You haven't really changed this, but you have reduced the number of lands to 34 from 40 in the precon. By reducing the number lands, but not reducing the mana curve you risk not being able to cast spells until much later in a game. You're right to reduce the land count and 34 lands is fine, but the rest of your deck also needs to be reduced especially since you've added Bolas's Citadel.
Upgrading to better high CMC cards which you have done with Rise of the Dark Realms and Bolas's Citadel is good, but you really should consider cutting other high CMC cards from the precon to add these such as Gorex, the Tombshell and Gravespawn Sovereign. Gravespawn is also a reanimation effect, but is worse than Rise. Tombshell can be reduced in mana cost, but that has negative interaction with wanting to reanimate Zombies.
Death Tyrant is an example of a budget high CMC card that's an upgrade for another five drop in the precon such as Eternal Skylord. Tyrant has excellent synergy with decayed Zombies because when they attack and are saced at end of combat then you create a 2/2 Zombie for each one. This interaction is also good with sac outlets such as Carrion Feeder to sac all your attacking Zombies in combat to create that many 2/2 Zombies which can then with Wilhelt, sac them to create 2/2 decayed Zombies and repeat the next turn with Tyrant.
Some budget lower CMC cards to consider adding:
- Pyre of Heroes: repeatable sac/tutor/cheat Zombie onto the battlefield.
- Master of Death: repeatable Zombie to sac since can return itself from your graveyard to your hand at your upkeep for 1 life.
- Necromancer's Stockpile: repeatable discard, excellent with Master of Death and good way to get Zombies into your graveyard for reanimation.
- Siege Zombie: combos with at least two other Zombies + Throne of the God-Pharaoh for lots repeatable opponent life loss.
- Apprentice Necromancer: can be repeatable reanimation source with Gisa and Geralf.
- Lazotep Plating
- Arcane Denial
Some cards to consider cutting: Gorex, the Tombshell, Switcheroo, Mass Manipulation, Aetherspouts, Eternal Skylord, Eloise, Nephalia Sleuth, Gravespawn Sovereign, Shadow Kin, Vilis, Broker of Blood, Open the Graves.
Good luck with your deck.
2 months ago
Hey, for a first deck on a low budget well done. I haven't seen this partner pairing before.
When you're first starting to deck build in Commander it can be helpful to have some guidelines for a casual basic deck structure.
- 36-38 lands (Command Tower, Sunken Hollow)
- 20-25 creatures (Baleful Strix, Master of Death)
- 10 ramp sources (Sol Ring, Arcane Signet)
- 10 tutor/draw sources (Riddlesmith, Reshape)
- 10 removal/board wipes/counterspells (Bone Shards, Resculpt, Crux of Fate)
This structure is meant to be a starting point for a deck in Commander. It's just a basic structure to follow, not all areas of your deck are covered and you may end up with different numbers of each area. For example you might have more ramp from mana rocks because artifacts are important cards here. Silas is quite fragile and he wants to attack therefore having some protection and evasion for him such as Zephyr Boots and Swiftfoot Boots would be helpful.
In Commander there's some budget staples to consider adding:
Both your Commanders care about cards in your graveyard, but you don't have very many effects that can get cards into your graveyard or get them out of your graveyard. Here's some budget card suggestions to consider adding to build around to improve synergy with your Commanders.
Baleful Strix is an artifact creature who you want to keep recurring with Silas as a way to draw and more deathtouch. Master of Death can keep returning from your graveyard to your hand for the cost of 1 life at your upkeep. He also has surveil 2 (self-mill) where you look at the top two cards of your library and choose to keep them there in any order or put one or more of them into your graveyard.
Pair Master and Strix with Tortured Existence as a way to discard to then return another creature in your graveyard to your hand (recursion). With Existence you don't ever have to cast Master instead keep discarding it and returning it to your hand which each turn to create a 2/2 Zombie with Tormod for one mana and 1 life.
Riddlesmith is repeatable draw/discard (loot) when you cast an artifact and you choose which card you discard which is helpful. Wonder is a powerful effect when it's in your graveyard, it's a good card to discard, since then if you control just one Island all creatures you control gain flying. Silas has deathtouch which makes it likely he will not be blocked in combat, but flying is actual evasion to make it more consistent that Silas will do combat damage to a player. Wonder can give all 2/2 Zombies flying for big attacks.
I can continue with more advice in another comment. Would you like me to continue?
Good luck with your deck.
3 months ago
Hey Scottysnacktime, thanks for commenting. I’m glad that my decks are helpful! If you have any specific questions about zombies, let me know and I’ll try to help.
As you can see in the comments above, I just found out about Champion of the Perished yesterday. zapyourtumor, the more I think about it, the less I think they are a fit for this deck. The Champions don’t really further the board state until I play more zombies - in comparison, my other 1-drops are critical - Gravecrawler is a recursive combo-generator and Stitcher's Supplier generates card advantage. This deck aims to utilize vial to play Skaab Ruinator, generate card advantage with Master of Death, and assemble life-draining zombie combos. Champion doesn’t really fit, although it could fit in a different build utilizing token swarms. I think I’ll design a deck just around Champion. Maybe there will be more interesting zombies in the new set, we’ll see!
4 months ago
Hey, another allstar one drop is Phyrexian Reclamation . It combos with Radiant Solar 's discard activated ability and Sefris to venture into the dungeon two times each turn for three mana. Reclamation can also help to setup Tortured Existence by recurring a creature to your hand to discard. Moon-Blessed Cleric can tutor for either of these enchantments as well as Rooftop Storm and when she dies get her back with these enchantments.
Use Master of Death as a creature for continuous discard with Existence and it can return to your hand from graveyard at your upkeep to keep rolling with Existence or other effects. Equip Sefris with Zephyr Boots to give him flying evasion and with Master of Death a way to venture on your turn when you discard it. Giving flying to Sefris can make him a potential source of threating Commander damage especially if you keep going into "Storeroom" room to make Sefris bigger.
Viscera Seer combos with Reassembling Skeleton and Sefris for two mana to venture on each players turn. Can also use Seer + Skeleton with Radiant Solar for lots of venturing. Compulsion with Sefris costs two mana to potentially venture on each players turn.
Good luck with your deck.
4 months ago
Hey, good budget upgrade of the precon and nice work in progress.
Some budget interactions to consider adding that let you trigger Sefris to venture into the dungeon on each opponents turn resulting in a lot more venturing quicker.
- Tortured Existence + Master of Death
- Reassembling Skeleton + Viscera Seer
- Phyrexian Reclamation + Radiant Solar
Tortured Existence is powerful with Sefris because you can activate it at instant speed on your opponents turns to discard which is what makes it an excellent source of repeatable venturing. Existence lets you discard a creature to then recur a creature, but you can recur the same creature you just discarded. The act of discarding the creature is part of the cost of the ability which happens first and then after that you choose a creature in your graveyard to return to your hand which can be the creature you just discarded. For one black mana on each player's turn as long as you have a creature in hand you can trigger Sefris to venture into the dungeon.
Master of Death goes well with Existence because you can return Master to your hand at your upkeep for only 1 life. As long as you do this then you have a creature to discard with Existence. Existence can also setup Sefris's second ability to reanimate a creature and do this on an opponent's turn. You can discard a creature at instant speed which triggers Sefris to venture, setup reanimation and complete a dungeon to then reanimate the creature you just discarded.
Reassembling Skeleton + Viscera Seer for two mana on each players turn trigger Sefris to venture. Seer sacs Skeleton and you pay two mana to return Skeleton to the battlefield and repeat on the next players turn. Add Pawn of Ulamog to reduce the cost of returning Skeleton to the battlefield to one black mana. Skeleton and Master of Death are both good creatures with sac outlets because you can get them back.
Pair Radiant Solar with Skeleton + Seer for more ways to venture during your opponents turns, each time Skeleton enters the battlefield.
Phyrexian Reclamation + Radiant Solar lets you venture twice on each player's turn for 2 life + three mana. You activate Solar to discard it which triggers Sefris to venture as well as venture again. Then recur Solar with Reclamation and do it again on the next player's turn. The gaining 3 life from Solar's activation helps to pay for Reclamation. Add Hama Pashar, Ruin Seeker to complete Lost Mine of Phandelver on each players turn for 2 life + three mana.
Good luck with your deck.
4 months ago
Hey, you're welcome. Nice updates.
Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .
Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.
One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?
- Gloom Stalker : even with double strike this guy is lackluster.
- Clattering Skeletons : four drop who has to die to venture is subpar compared to other cards that venture.
- Shortcut Seeker : four drop having only 2 power and no evasion means this guy is going to have trouble doing combat damage to a player.
- Veteran Dungeoneer
- Zombie Ogre
Other cards to consider cutting:
- Temple of the False God : have no land ramp, it will not tap for mana until turn five or six and that's if you make your land drops.
- Calculated Dismissal
- Contact Other Plane
- Martial Coup
- Doom Blade
Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.
- Compulsion : can activate it to loot on each player's turn.
- Geier Reach Sanitarium
- Jace's Archivist : repeatable Windfall .
- Magus of the Bazaar
- Jace, Vryn's Prodigy Flip
- Obsessive Stitcher
Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.
4 months ago
Hey, well done on a low budget.
Some budget cards to consider adding and then I'll explain why I'm suggesting these:
- Master of Death
- Carrion Feeder
- Tormod, the Desecrator
- Undead Augur
- Midnight Reaper
- Unmarked Grave
- Patriarch's Bidding
Master of Death and Carrion Feeder is a casual budget self-mill engine to get Zombies into your graveyard to embalm them with Scarab. Master of Death surveil 2 each time it ETB which is you look at the top two cards of your library and choose to put them into your graveyard (self-mill) or keep them on top of your library in any order. Carrion Feeder is the one drop Zombie repeatable sac outlet who grows in power with a +1/+1 counter each time it sacs.
Carrion Feeder sacs Master of Death who can at your next upkeep return to your hand for the cost of 1 life. Master of Death returns and you repeat the interaction by casting Master for three mana. Having a Zombie sac outlet is also helpful to sac any Zombie who's going to be exiled by an opponent such as from Swords to Plowshares , one of the most popular instant creature removal spells in Commander. By sacing the Zombie in response to exile it dies and goes to the graveyard instead thus you can embalm it with Scarab.
You can take even more advantage of Master of Death being saced by Carrion Feeder and by Master able to return itself to your hand from your graveyard. Each time you cast Master of Death you create a 2/2 Zombie with Diregraf Colossus making Master a repeatable Zombie source to cast. Each time Master of Death is saced by Feeder it dies which triggers Undead Augur and Midnight Reaper to draw a card for repeatable draw. Each time Master of Death leaves your graveyard to return to your hand or you embalm a Zombie with Scarab it triggers Tormod, the Desecrator to create a 2/2 Zombie.
Self-mill from surveil can also get Wonder into your graveyard which when that happens and you control just one Island then all creatures you control have flying. Wonder gives Scarab and all Zombies flying evasion to make it easier to attack and do combat damage to your opponents. Unmarked Grave can tutor for and put Wonder or any other nonlegendary card into your graveyard which is powerful with Wonder. Self-mill can get many Zombies into your graveyard to then cheat many Zombies onto the battlefield at the same time with mass reanimation from Patriarch's Bidding . Bidding is also excellent quick recovery from an opponent's board wipe.
If interested in any of these suggestions then I offer more advice including cuts to consider, some other budget card upgrades and budget land options. Good luck with your deck.
4 months ago
Housegheist - Thanks for the suggestions! If I wanted to power up the deck The Scarab God would would be my first choice for a new commander, but I really wanted to keep this deck snow zombie / GOT Night King inspired and Narfi makes the most sense at the helm even if he's sub-optimal.
Ghoulcaller Gisa is an interesting suggestion! I know she's a powerful commander but I'm not sure how well she'd work in the 99? Might have to pick up a copy to try out... Funny enough, I actually had Zombie Master in the deck for a bit but I swapped him for Master of Death . Still not 100% if I'll keep it that way.