Master of Death

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Master of Death

Creature — Zombie Wizard

When this enters the battlefield, surveil 2. (Look at the top 2 cards of your library. You may put any number of them into your graveyard, and the rest on top of your library in any order.)

At the beginning of your upkeep, if this is in your graveyard, you may pay 1 life. If you do, return it to your hand.

legendofa on What is your favorite tribe, …

8 months ago

Always gotta answer with Skeletons. I would like Zombies, but they get way more push than I would prefer--I feel like every time there's a halfway decent Skeleton card, there's a Zombie that does the same thing except better, either pre-existing or in the same set (Clattering Augur vs. Master of Death for one example). The underdog needs some love, too.

Undead rivalries aside, I like the bone aesthetic in fantasy and am fascinated by calacas (the skull decorations used for Dīa de Los Muertos in Mexico--if you've seen either of the animated movies Coco or The Book of Life, those are built around calacas and Day of the Dead imagery). As far as game mechanics go, I also enjoy the resilience that regenerate brings, or used to bring. The skeleton tribe helped me learn the basics of how to use both and control decks, which are the basis of my favorite playstyle to this day. Discard: for when counterspells don't say "no" hard enough.

Of the "major" tribes, I would have to go with Elves. Lots of mana, lots of options, , and generally easy to build.

teafresch on Tormod

8 months ago

Id suggest switching out Relic of Progenitus with either Unlicensed Hearse or Scrabbling Claws. Poxwalkers, Prized Amalgam, and Master of Death are also cards that have proven to be super good in my Tormod deck although I also have Intuition, Entomb, Traumatize, Unmarked Grave, Altar of Dementia, Oriq Loremage and Vile Entomber in mine. Some dredge cards might help filling your grave. If you ever add fetchlands then I would also add Hostile Desert and Crucible of Worlds. Phyrexian Tower, High Market and Unholy Grotto/Volrath's Stronghold are some other good lands. Tortured Existence is also a must. 1 black mana per 2/2 zombie as much as you want is hard to beat.

legendofa on Grave Infestation

1 year ago

Welcome to the club, CaptainGuppy! As I see it, the plan is to use Squee, Goblin Nabob, Master of Death, Genesis, and Stinkweed Imp to fuel Zombie Infestation and Cryptbreaker. If this is right, I'm not sure Bastion of Remembrance and Feaster of Fools are quite right for this deck.

Since your return-from-graveyard-to-hand creatures can only recur themselves at your upkeep/draw step, and since Cryptbreaker is a mana+tap effect, I expect this deck to be putting out maybe 2-3 Zombie tokens each turn, at best. I would suggest focusing on making those tokens bigger and better. Diregraf Captain would be a replacement for Bastion, and something like Corpse Cobble for Feaster. Corpse Cobble also has flashback, so it can be discarded to Infestation and still be used. Cemetery Reaper is another source of Zombies that can eat your opponents' graveyard.

Genesis feels a little redundant; its most worthwhile target is the Cryptbreaker. If you like the effect, maybe try Wonder.

NinjaBunny01 on Rise of the Dead Horde

1 year ago

Master of Death is an interesting one and I may give it a try in the deck. Plague Belcher was in and never felt all that useful. It sort of felt like a hindrance with the 2 -1/-1 counters it gives. I may rework it back in as it does have combo potential. We will see as I play the deck more. Thanks for the suggestions!

Housegheist on Rise of the Dead Horde

1 year ago

...so that I can say something productive... :D

Any thoughts on Master of Death or Plague Belcher?

golgarigirl on Scarab God UB Zombie Tribal

1 year ago

I would definitely look at some mana rocks (artifacts that make mana) for your deck to help you speed up. Some can even help you with card draw or other things later when you don't need them for mana. I like Mind Stone as an example. I would keep these to 3-drop or less.

Some creatures can help with card draw too. Tomebound Lich, Master of Death, and Liliana's Standard Bearer can all provide card selection on bodies (that you can re-use later if needed). Surveil isn't quite card draw, but in a zombie deck, it should do about the same if you're playing enough reanimation.

Additional card draw I would look at is sacrifice card draw like Village Rites, Reckoner's Bargain, and Deadly Dispute. If you can combine the sacrifice from these cards with an effect your zombies may have, they're extra worth it.

One thing you may consider doing with your deck is seeing how many zombies you get per mana/card spent. Scarab God cares about quantity of zombies to be super effective, so maximizing that is key!

In my group, I am a fan of Reality Shift, Disdainful Stroke, Negate, Hagra Mauling  Flip, Negate and Infernal Grasp for removal in these colors.

multimedia on Undead unleashed combo upgrade

1 year ago

Hey, nice upgrades on a budget so far for the precon.

Opponent mill strategy is an interesting choice/change from the precon. Opponent mill that's not an infinite combo, but done over many turns can be risky in multiplayer Commander because graveyards are a huge resource for so many decks.

The precon has too high of a mana curve with over 20 cards that are 5 CMC or higher. You haven't really changed this, but you have reduced the number of lands to 34 from 40 in the precon. By reducing the number lands, but not reducing the mana curve you risk not being able to cast spells until much later in a game. You're right to reduce the land count and 34 lands is fine, but the rest of your deck also needs to be reduced especially since you've added Bolas's Citadel.

Upgrading to better high CMC cards which you have done with Rise of the Dark Realms and Bolas's Citadel is good, but you really should consider cutting other high CMC cards from the precon to add these such as Gorex, the Tombshell and Gravespawn Sovereign. Gravespawn is also a reanimation effect, but is worse than Rise. Tombshell can be reduced in mana cost, but that has negative interaction with wanting to reanimate Zombies.


Death Tyrant is an example of a budget high CMC card that's an upgrade for another five drop in the precon such as Eternal Skylord. Tyrant has excellent synergy with decayed Zombies because when they attack and are saced at end of combat then you create a 2/2 Zombie for each one. This interaction is also good with sac outlets such as Carrion Feeder to sac all your attacking Zombies in combat to create that many 2/2 Zombies which can then with Wilhelt, sac them to create 2/2 decayed Zombies and repeat the next turn with Tyrant.

Some budget lower CMC cards to consider adding:

Some cards to consider cutting: Gorex, the Tombshell, Switcheroo, Mass Manipulation, Aetherspouts, Eternal Skylord, Eloise, Nephalia Sleuth, Gravespawn Sovereign, Shadow Kin, Vilis, Broker of Blood, Open the Graves.

Good luck with your deck.

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